From c9d32cd8e08b26a966d6c76951c6c90a5e501253 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Sat, 24 Jan 2015 16:34:55 -0800 Subject: [PATCH] All: Update CHANGES for 0.1.1 --- CHANGES | 62 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/CHANGES b/CHANGES index f2637d39d..5042bf953 100644 --- a/CHANGES +++ b/CHANGES @@ -1,50 +1,50 @@ -0.1.1: (Future) +0.1.1: (2015-01-24) Bugfixes: - - Qt: Fix issue with set frame sizes being the wrong height - - Qt: Fix emulator crashing when full screen if a game is not running - - GBA Thread: Allow halted games to exit cleanly - - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses - ARM7: Fix LDM writeback to a register already written - - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent - - GBA BIOS: Fix BIOS prefetch after returning from a SWI - - Debugger: Negative PC-relative loads now properly subtract the offset - - Qt: Fix window focus issues - - GBA Memory: Properly initialize 1 Mb flash, and add debug logging - - Qt: Properly set default video recording settings + - GBA: Fix timers 2 and 3 updating incorrectly - GBA Audio: Make larger buffer sizes than 2048 actually work properly - - GBA Video: Fix blend issues with obscured middle layers - - Video: Ensure FFmpeg encoder has audio frames - - Video: Fix uncompressed PCM audio recording - - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) - - Debugger: Align PC-relative loads in Thumb - - Debugger: Fix watchpoints triggering too late - - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) - - GBA Video: Fix window interactions with 16-color mode 0 mosaic - - GBA Video: Fix sprite boundary conditions with mosaic - - Video: Fix FFmpeg crashing when the file extension is wrong - GBA Audio: Fix GB audio channels being too quiet (fixes #159) - - Qt: Fix a race condition when a game crashes immediately - - Qt: Fix some cases where key mapping can break if focus is adjusted - - GBA Memory: Filter out top nybble of DMA addresses - - Debugger: Fix binary print putting spaces between digits + - GBA Audio: Properly initialize audio FIFO channels + - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses + - GBA BIOS: Fix BIOS prefetch after returning from a SWI - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS + - GBA BIOS: Fix HuffUnComp boundary conditions + - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent + - GBA Memory: Properly initialize 1 Mb flash, and add debug logging + - GBA Memory: Filter out top nybble of DMA addresses - GBA Memory: Properly bounds-check VRAM accesses - GBA Memory: Fix initial DMA state - - GBA BIOS: Fix HuffUnComp boundary conditions + - GBA Thread: Allow halted games to exit cleanly + - GBA Video: Fix blend issues with obscured middle layers + - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) + - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) + - GBA Video: Fix window interactions with 16-color mode 0 mosaic + - GBA Video: Fix sprite boundary conditions with mosaic - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range - - GBA Audio: Properly initialize audio FIFO channels - - Util: Fix SOCKET_FAILED macro - - GBA: Fix timers 2 and 3 updating incorrectly + - Qt: Fix issue with set frame sizes being the wrong height + - Qt: Fix emulator crashing when full screen if a game is not running + - Qt: Fix window focus issues + - Qt: Properly set default video recording settings + - Qt: Fix a race condition when a game crashes immediately + - Qt: Fix some cases where key mapping can break if focus is adjusted - Qt: Fix crash if a game pauses before any frames are shown + - Debugger: Negative PC-relative loads now properly subtract the offset + - Debugger: Align PC-relative loads in Thumb + - Debugger: Fix watchpoints triggering too late + - Debugger: Fix binary print putting spaces between digits + - Video: Ensure FFmpeg encoder has audio frames + - Video: Fix uncompressed PCM audio recording + - Video: Fix FFmpeg crashing when the file extension is wrong + - Util: Fix SOCKET_FAILED macro Misc: - - Qt: Disable sync to video by default - GBA: Exit cleanly on FATAL if the port supports it + - GBA Memory: Implement 16- and 32-bit loads from SRAM + - Qt: Disable sync to video by default - Qt: Handle a game crash without crashing - Qt: Set default log level to FATAL, ERROR and WARN - Qt: Clarify some phrasing in the menus - - GBA Memory: Implement 16- and 32-bit loads from SRAM - Qt: Clear active buttons when focus is lost 0.1.0: (2014-12-13)