mirror of https://github.com/mgba-emu/mgba.git
SDL: Fix SDL2 package search
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ebf35aaaf7
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c9c80df433
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@ -1,6 +1,6 @@
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_LIBRARIES, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL2_INCLUDE_DIRS, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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@ -8,7 +8,7 @@
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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# as part of the returned SDL2_LIBRARIES variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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@ -16,13 +16,13 @@
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# Additional Note: If you see an empty SDL2_LIBRARIES_TEMP in your configuration
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# and no SDL2_LIBRARIES, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Set SDL2_LIBRARIES_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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# as appropriate. These values are used to generate the final SDL2_LIBRARIES
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# variable, but when these values are unset, SDL2_LIBRARIES does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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@ -42,7 +42,7 @@
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# SDL2_LIBRARIES to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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@ -94,23 +94,23 @@ SET(SDL2_SEARCH_PATHS
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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FIND_PATH(SDL2_INCLUDE_DIRS SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARY_TEMP}/../..
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARIES_TEMP}/../..
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)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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FIND_LIBRARY(SDL2_LIBRARIES_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../..
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIRS}/../..
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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IF(NOT ${SDL2_INCLUDE_DIRS} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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@ -122,7 +122,7 @@ IF(NOT SDL2_BUILDING_LIBRARY)
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT ${SDL2_INCLUDE_DIRS} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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@ -140,11 +140,11 @@ IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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IF(SDL2_LIBRARIES_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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SET(SDL2_LIBRARIES_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARIES_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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@ -155,27 +155,27 @@ IF(SDL2_LIBRARY_TEMP)
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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SET(SDL2_LIBRARIES_TEMP ${SDL2_LIBRARIES_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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SET(SDL2_LIBRARIES_TEMP ${SDL2_LIBRARIES_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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SET(SDL2_LIBRARIES_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARIES_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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SET(SDL2_LIBRARIES ${SDL2_LIBRARIES_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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SET(SDL2_LIBRARIES_TEMP "${SDL2_LIBRARIES_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARIES_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS)
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@ -13,6 +13,12 @@ if (SDL_VERSION EQUAL "2")
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link_directories(${SDL2_LIBDIR})
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set(SDL_VERSION_DEBIAN "2-2.0-0")
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set(SDL_FOUND ON PARENT_SCOPE)
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if (NOT SDL2MAIN_LIBRARY)
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set(SDL2MAIN_LIBRARY "")
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endif()
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set(SDLMAIN_LIBRARY ${SDL2MAIN_LIBRARY})
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endif()
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endif()
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