mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix more merge regressions
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@ -21,6 +21,7 @@
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palette = &mainPalette[paletteData]; \
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palette = &mainPalette[paletteData]; \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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if (LIKELY(vram)) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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tileData >>= 4 * mod8; \
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tileData >>= 4 * mod8; \
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@ -31,6 +32,7 @@
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for (outX = end - 1; outX >= renderer->start; --outX) { \
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for (outX = end - 1; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
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BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
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} \
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} \
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} \
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}
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}
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \
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@ -189,6 +191,7 @@
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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if (LIKELY(vram)) { \
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int end2 = end - 4; \
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int end2 = end - 4; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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int shift = inX & 0x3; \
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int shift = inX & 0x3; \
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@ -221,6 +224,7 @@
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for (; outX >= renderer->start; --outX) { \
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for (; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} \
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} \
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}
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}
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \
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@ -412,6 +416,7 @@
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256EXT(BLEND, OBJWIN) \
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256EXT(BLEND, OBJWIN) \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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if (LIKELY(vram)) { \
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int end2 = end - 4; \
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int end2 = end - 4; \
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paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 8; \
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paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 8; \
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palette = &mainPalette[paletteData]; \
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palette = &mainPalette[paletteData]; \
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@ -446,6 +451,7 @@
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for (; outX >= renderer->start; --outX) { \
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for (; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} \
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} \
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}
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}
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256EXT(BLEND, OBJWIN) \
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256EXT(BLEND, OBJWIN) \
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