Fix regressed sprite x wrapping

This commit is contained in:
Jeffrey Pfau 2014-10-02 00:54:39 -07:00
parent 58400c859f
commit c6954bcb4a
1 changed files with 2 additions and 1 deletions

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@ -1520,7 +1520,8 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
uint32_t flags = GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY;
flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT);
flags |= FLAG_OBJWIN * (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_OBJWIN);
int x = GBAObjAttributesBGetX(sprite->b);
int32_t x = GBAObjAttributesBGetX(sprite->b) << 23;
x >>= 23;
uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1];
unsigned charBase = GBAObjAttributesCGetTile(sprite->c) * 0x20;
int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);