mirror of https://github.com/mgba-emu/mgba.git
Wii: Drawing polish (closes #988)
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CHANGES
1
CHANGES
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@ -26,6 +26,7 @@ Bugfixes:
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- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
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- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
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- Python: Fix package directory
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- Python: Fix package directory
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- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
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- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
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- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
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Misc:
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Misc:
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- GBA: Improve multiboot image detection
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- GBA: Improve multiboot image detection
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- GB MBC: Remove erroneous bank 0 wrapping
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- GB MBC: Remove erroneous bank 0 wrapping
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@ -190,18 +190,20 @@ static void reconfigureScreen(struct mGUIRunner* runner) {
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free(framebuffer[0]);
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free(framebuffer[0]);
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free(framebuffer[1]);
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free(framebuffer[1]);
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framebuffer[0] = SYS_AllocateFramebuffer(vmode);
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framebuffer[1] = SYS_AllocateFramebuffer(vmode);
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VIDEO_SetBlack(true);
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VIDEO_SetBlack(true);
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VIDEO_Configure(vmode);
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VIDEO_Configure(vmode);
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framebuffer[0] = SYS_AllocateFramebuffer(vmode);
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framebuffer[1] = SYS_AllocateFramebuffer(vmode);
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VIDEO_ClearFrameBuffer(vmode, framebuffer[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(vmode, framebuffer[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
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VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
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VIDEO_Flush();
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VIDEO_Flush();
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VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE) {
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if (vmode->viTVMode & VI_NON_INTERLACE) {
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VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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}
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}
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VIDEO_SetBlack(false);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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f32 yscale = GX_GetYScaleFactor(vmode->efbHeight, vmode->xfbHeight);
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f32 yscale = GX_GetYScaleFactor(vmode->efbHeight, vmode->xfbHeight);
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@ -234,6 +236,9 @@ static void reconfigureScreen(struct mGUIRunner* runner) {
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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VIDEO_Init();
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VIDEO_Init();
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VIDEO_SetBlack(true);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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PAD_Init();
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PAD_Init();
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WPAD_Init();
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WPAD_Init();
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WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
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@ -473,6 +478,10 @@ int main(int argc, char* argv[]) {
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mGUIInit(&runner, "wii");
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mGUIInit(&runner, "wii");
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reconfigureScreen(&runner);
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reconfigureScreen(&runner);
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// Make sure screen is properly initialized by drawing a blank frame
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_drawStart();
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_drawEnd();
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_mapKey(&runner.params.keyMap, GCN1_INPUT, PAD_BUTTON_A, GUI_INPUT_SELECT);
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_mapKey(&runner.params.keyMap, GCN1_INPUT, PAD_BUTTON_A, GUI_INPUT_SELECT);
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_mapKey(&runner.params.keyMap, GCN1_INPUT, PAD_BUTTON_B, GUI_INPUT_BACK);
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_mapKey(&runner.params.keyMap, GCN1_INPUT, PAD_BUTTON_B, GUI_INPUT_BACK);
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_mapKey(&runner.params.keyMap, GCN1_INPUT, PAD_TRIGGER_Z, GUI_INPUT_CANCEL);
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_mapKey(&runner.params.keyMap, GCN1_INPUT, PAD_TRIGGER_Z, GUI_INPUT_CANCEL);
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@ -508,6 +517,9 @@ int main(int argc, char* argv[]) {
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} else {
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} else {
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mGUIRunloop(&runner);
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mGUIRunloop(&runner);
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}
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}
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VIDEO_SetBlack(true);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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mGUIDeinit(&runner);
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mGUIDeinit(&runner);
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free(fifo);
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free(fifo);
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@ -534,6 +546,8 @@ static void _audioDMA(void) {
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}
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}
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static void _drawStart(void) {
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static void _drawStart(void) {
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VIDEO_SetBlack(false);
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u32 level = 0;
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u32 level = 0;
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_CPU_ISR_Disable(level);
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_CPU_ISR_Disable(level);
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if (referenceRetraceCount > retraceCount) {
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if (referenceRetraceCount > retraceCount) {
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@ -551,12 +565,11 @@ static void _drawStart(void) {
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}
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}
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static void _drawEnd(void) {
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static void _drawEnd(void) {
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whichFb = !whichFb;
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GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
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GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
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GX_DrawDone();
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GX_DrawDone();
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VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
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VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
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VIDEO_Flush();
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VIDEO_Flush();
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whichFb = !whichFb;
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u32 level = 0;
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u32 level = 0;
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_CPU_ISR_Disable(level);
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_CPU_ISR_Disable(level);
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@ -701,6 +714,9 @@ void _gameUnloaded(struct mGUIRunner* runner) {
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UNUSED(runner);
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UNUSED(runner);
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AUDIO_StopDMA();
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AUDIO_StopDMA();
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frameLimiter = true;
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frameLimiter = true;
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VIDEO_SetBlack(true);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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}
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}
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void _gameLoaded(struct mGUIRunner* runner) {
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void _gameLoaded(struct mGUIRunner* runner) {
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