diff --git a/CHANGES b/CHANGES index 83a608c58..72ccd171d 100644 --- a/CHANGES +++ b/CHANGES @@ -45,7 +45,6 @@ Misc: - Debugger: Make tracing compatible with breakpoints/watchpoints - Debugger: Print breakpoint/watchpoint number when inserting - Qt: Open a message box for Qt frontend errors - - GBA Video: Clean up dead code in sprite rendering loop - FFmpeg: Support audio-only recording - Qt: Increase maximum magnifications and scaling - Qt: Add native FPS button to settings view diff --git a/src/gba/renderers/software-obj.c b/src/gba/renderers/software-obj.c index 6f0c1bb9e..d638dd332 100644 --- a/src/gba/renderers/software-obj.c +++ b/src/gba/renderers/software-obj.c @@ -80,17 +80,25 @@ LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - renderer->spriteLayer[outX] = palette[tileData] | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + renderer->spriteLayer[outX] = palette[tileData] | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_16_NORMAL_OBJWIN(localX) \ LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ - renderer->spriteLayer[outX] = color | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ + renderer->spriteLayer[outX] = color | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \ @@ -107,17 +115,25 @@ LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - renderer->spriteLayer[outX] = palette[tileData] | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + renderer->spriteLayer[outX] = palette[tileData] | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_256_NORMAL_OBJWIN(localX) \ LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ - renderer->spriteLayer[outX] = color | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ + renderer->spriteLayer[outX] = color | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \