From c44ce3061a8e71be16e1d183238b2da9eabf014b Mon Sep 17 00:00:00 2001 From: Vicki Pfau Date: Sun, 25 Apr 2021 17:06:57 -0700 Subject: [PATCH] Qt: Update translations --- src/platform/qt/ts/mgba-de.ts | 461 ++++++++++++------------- src/platform/qt/ts/mgba-en.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-es.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-fi.ts | 500 +++++++++++++++------------- src/platform/qt/ts/mgba-fr.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-it.ts | 461 ++++++++++++------------- src/platform/qt/ts/mgba-ja.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-ko.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-nb_NO.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-nl.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-pt_BR.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-ru.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-template.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-tr.ts | 455 ++++++++++++------------- src/platform/qt/ts/mgba-zh_CN.ts | 455 ++++++++++++------------- 15 files changed, 3491 insertions(+), 3391 deletions(-) diff --git a/src/platform/qt/ts/mgba-de.ts b/src/platform/qt/ts/mgba-de.ts index 5e775cefb..041be3c20 100644 --- a/src/platform/qt/ts/mgba-de.ts +++ b/src/platform/qt/ts/mgba-de.ts @@ -361,27 +361,27 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd. LibraryTree - + Name Name - + Location Ort - + Platform Plattform - + Size Größe - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd. - - + + Autodetect Automatisch erkennen @@ -1024,32 +1024,32 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Kompatibilität mit VBA-Bugs - + Game Boy Game Boy - + Game Boy model Game Boy-Modell - + Memory bank controller Speicherbank-Controller - + Background Colors Hintergrund-Farbpalette - + Sprite Colors 1 Sprite-Farbpalette 1 - + Sprite Colors 2 Sprite-Farbpalette 2 @@ -2927,17 +2927,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd. 4.19MHz - 4,19 MHz + 4,19 MHz 8.38MHz - 8,38 MHz + 8,38 MHz 16.78MHz - 16,78 MHz + 16,78 MHz @@ -3895,7 +3895,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Verzeichnis auswählen - + (%1×%2) (%1×%2) @@ -3991,106 +3991,106 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) Game Boy Advance-ROMs (%1) - + Game Boy ROMs (%1) Game Boy-ROMs (%1) - + All ROMs (%1) Alle ROMs (%1) - + %1 Video Logs (*.mvl) %1 Video-Logs (*.mvl) - + Archives (%1) Archive (%1) - - - + + + Select ROM ROM auswählen - - + + Select save Speicherdatei wählen - + Select patch Patch wählen - + Patches (*.ips *.ups *.bps) Korrekturen (*.ips *.ups *.bps) - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Select image Bild auswählen - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*) - - + + GameShark saves (*.sps *.xps) GameShark-Speicherdaten (*.sps *.xps) - + Select video log Video-Log auswählen - + Video logs (*.mvl) Video-Logs (*.mvl) - + Crash Absturz - + The game has crashed with the following error: %1 @@ -4099,649 +4099,649 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd. - + Unimplemented BIOS call Nicht implementierter BIOS-Aufruf - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Es konnte kein geeignetes Ausgabegerät erstellt werden, stattdessen wird Software-Rendering als Rückfalloption genutzt. Spiele laufen möglicherweise langsamer, besonders innerhalb großer Fenster. - + Really make portable? Portablen Modus wirklich aktivieren? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren? - + Restart needed Neustart benötigt - + Some changes will not take effect until the emulator is restarted. Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde. - + - Player %1 of %2 - Spieler %1 von %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 Bilder/Sekunde) - %4 - + &File &Datei - + Load &ROM... &ROM laden... - + Load ROM in archive... ROM aus Archiv laden... - + Load &patch... &Patch laden... - + Boot BIOS BIOS booten - + Replace ROM... ROM ersetzen... - + Convert e-Reader card image to raw... - + ROM &info... ROM-&Informationen... - + Recent Zuletzt verwendet - + Make portable Portablen Modus aktivieren - + &Load state Savestate (aktueller Zustand) &laden - + Load state file... Savestate-Datei laden... - + &Save state Savestate (aktueller Zustand) &speichern - + Save state file... Savestate-Datei speichern... - + Quick load Schnell laden - + Quick save Schnell speichern - + Load recent Lade zuletzt gespeicherten Savestate - + Save recent Speichere aktuellen Zustand - + Undo load state Laden des Savestate rückgängig machen - + Undo save state Speichern des Savestate rückgängig machen - - + + State &%1 Savestate &%1 - + Load camera image... Lade Kamerabild... - + Convert save game... Spielstand konvertieren... - + New multiplayer window Neues Multiplayer-Fenster - + Connect to Dolphin... Mit Dolphin verbinden... - + Report bug... Fehler melden... - + E&xit &Beenden - + &Emulation &Emulation - + &Reset Zu&rücksetzen - + Sh&utdown Schli&eßen - + Yank game pak Spielmodul herausziehen - + &Pause &Pause - + &Next frame &Nächstes Bild - + Fast forward (held) Schneller Vorlauf (gehalten) - + &Fast forward Schneller &Vorlauf - + Fast forward speed Vorlauf-Geschwindigkeit - + Unbounded Unbegrenzt - + %0x %0x - + Rewind (held) Zurückspulen (gehalten) - + Re&wind Zur&ückspulen - + Step backwards Schrittweiser Rücklauf - + Sync to &video Mit &Video synchronisieren - + Sync to &audio Mit &Audio synchronisieren - + Solar sensor Sonnen-Sensor - + Increase solar level Sonnen-Level erhöhen - + Decrease solar level Sonnen-Level verringern - + Brightest solar level Hellster Sonnen-Level - + Darkest solar level Dunkelster Sonnen-Level - + Brightness %1 Helligkeit %1 - + BattleChip Gate... BattleChip Gate... - + Audio/&Video Audio/&Video - + Frame size Bildgröße - + Toggle fullscreen Vollbildmodus umschalten - + Lock aspect ratio Seitenverhältnis korrigieren - + Force integer scaling Pixelgenaue Skalierung (Integer scaling) - + Interframe blending Interframe-Überblendung - + Frame&skip Frame&skip - + Mute Stummschalten - + FPS target Bildwiederholrate - + Take &screenshot &Screenshot erstellen - + F12 F12 - + Clear Leeren - + Game Boy Printer... Game Boy Printer... - + Video layers Video-Ebenen - + Audio channels Audio-Kanäle - + Adjust layer placement... Lage der Bildebenen anpassen... - + &Tools &Werkzeuge - + View &logs... &Logs ansehen... - + Game &overrides... Spiel-&Überschreibungen... - + &Cheats... &Cheats... - + Open debugger console... Debugger-Konsole öffnen... - + Start &GDB server... &GDB-Server starten... - + Settings... Einstellungen... - + Select folder Ordner auswählen - + Save games (%1) Spielstände (%1) - + Select save game Spielstand auswählen - + mGBA save state files (%1) mGBA-Savestates (%1) - - + + Select save state Savestate auswählen - + Select e-Reader dotcode e-Reader-Code auswählen - + e-Reader card (*.raw *.bin *.bmp) e-Reader-Karte (*.raw *.bin *.bmp) - + Couldn't Start Konnte nicht gestartet werden - + Could not start game. Spiel konnte nicht gestartet werden. - + Add folder to library... Ordner zur Bibliothek hinzufügen... - + Load alternate save game... Alternativen Spielstand laden... - + Load temporary save game... Temporären Spielstand laden... - + Scan e-Reader dotcodes... e-Reader-Code einlesen... - + Import GameShark Save... GameShare-Speicherstand importieren... - + Export GameShark Save... GameShark-Speicherstand exportieren... - + About... Über... - + %1× %1x - + Bilinear filtering Bilineare Filterung - + Native (59.7275) Nativ (59.7275) - + Record A/V... Audio/Video aufzeichnen... - + Record GIF/WebP/APNG... GIF/WebP/APNG aufzeichnen... - + Game Pak sensors... Spielmodul-Sensoren... - + View &palette... &Palette betrachten... - + View &sprites... &Sprites betrachten... - + View &tiles... &Tiles betrachten... - + View &map... &Map betrachten... - + &Frame inspector... &Bildbetrachter... - + View memory... Speicher betrachten... - + Search memory... Speicher durchsuchen... - + View &I/O registers... &I/O-Register betrachten... - + Record debug video log... Video-Protokoll aufzeichnen... - + Stop debug video log Aufzeichnen des Video-Protokolls beenden - + Exit fullscreen Vollbildmodus beenden - + GameShark Button (held) GameShark-Taste (gehalten) - + Autofire Autofeuer - + Autofire A Autofeuer A - + Autofire B Autofeuer B - + Autofire L Autofeuer L - + Autofire R Autofeuer R - + Autofire Start Autofeuer Start - + Autofire Select Autofeuer Select - + Autofire Up Autofeuer nach oben - + Autofire Right Autofeuer rechts - + Autofire Down Autofeuer nach unten - + Autofire Left Autofeuer links @@ -5314,28 +5314,28 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Bildwiederholrate in der Titelleiste anzeigen - + Save state extra data: Zusätzliche Savestate-Daten: - - + + Save game Spielstand - + Load state extra data: Zusätzliche Savestate-Daten laden: - + Enable Game Boy Player features by default Game Boy Player-Features standardmäßig aktivieren - + Super Game Boy/Game Boy Color model: Super Game Boy/Game Boy Color-Modell: @@ -5385,107 +5385,112 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Vorlauf-Geschwindigkeit (halten): - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: Video-Renderer: - + Software Software - + OpenGL OpenGL - + OpenGL enhancements OpenGL-Verbesserungen - + High-resolution scale: Hochauflösende Skalierung: - + XQ GBA audio (experimental) XQ GBA-Audio (experimentell) - + Cheats Cheats - + Log to file In Datei protokollieren - + Log to console Auf die Konsole protokollieren - + Select Log File Protokoll-Datei auswählen - + Game Boy-only model: Game Boy-Modell: - + Game Boy Color-only model: Game Boy Color-Modell: - + Game Boy/Game Boy Color model: Game Boy/Game Boy Color-Modell: - + Camera: Kamera: - + Default BG colors: Standard-Hintergrundfarben: - + Default sprite colors 1: Standard-Sprite-Farben 1: - + Default sprite colors 2: Standard-Sprite-Farben 2: - + Use GBC colors in GB games Verwende GBC-Farben in GB-Spielen - + Super Game Boy borders Super Game Boy-Rahmen - + Super Game Boy model: Super Game Boy-Modell: - + Camera driver: Kamera-Treiber: @@ -5515,25 +5520,25 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.ROM-Datei vollständig in Arbeitsspeicher vorladen - - - - - - - - - + + + + + + + + + Browse Durchsuchen - + Use BIOS file if found BIOS-Datei verwenden, wenn vorhanden - + Skip BIOS intro BIOS-Intro überspringen @@ -5579,14 +5584,14 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Gegensätzliche Eingaberichtungen erlauben - - + + Screenshot Screenshot - - + + Cheat codes Cheat-Codes @@ -5616,56 +5621,56 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Autofeuer-Intervall: - + (240×160) (240×160) - + GB BIOS file: Datei mit GB-BIOS: - + GBA BIOS file: Datei mit GBA-BIOS: - + GBC BIOS file: Datei mit GBC-BIOS: - + SGB BIOS file: Datei mit SGB-BIOS: - + Save games Spielstände - - - - - + + + + + Same directory as the ROM Verzeichnis der ROM-Datei - + Save states Savestates - + Screenshots Bildschirmfotos - + Patches Korrekturen diff --git a/src/platform/qt/ts/mgba-en.ts b/src/platform/qt/ts/mgba-en.ts index 7221ddc1f..631b9b90d 100644 --- a/src/platform/qt/ts/mgba-en.ts +++ b/src/platform/qt/ts/mgba-en.ts @@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. LibraryTree - + Name - + Location - + Platform - + Size - + CRC32 @@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - - + + Autodetect @@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Game Boy - + Game Boy model - + Memory bank controller - + Background Colors - + Sprite Colors 1 - + Sprite Colors 2 @@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + (%1×%2) @@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) - - - + + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + Import GameShark Save... - + Export GameShark Save... - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Rewind (held) - + Re&wind - + Step backwards - + Sync to &video - + Sync to &audio - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Settings... - + Open debugger console... - + Start &GDB server... - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -5447,222 +5447,227 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Save state extra data: - - + + Save game - + Load state extra data: - - + + Screenshot - - + + Cheat codes - + Enable Game Boy Player features by default - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Game Boy-only model: - + Super Game Boy model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Use GBC colors in GB games - + Super Game Boy borders - + Camera driver: - + Camera: - + Super Game Boy/Game Boy Color model: diff --git a/src/platform/qt/ts/mgba-es.ts b/src/platform/qt/ts/mgba-es.ts index c68178d9e..5600599de 100644 --- a/src/platform/qt/ts/mgba-es.ts +++ b/src/platform/qt/ts/mgba-es.ts @@ -361,27 +361,27 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. LibraryTree - + Name Nombre - + Location Ubicación - + Platform Plataforma - + Size Tamaño - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. - - + + Autodetect Detección automática @@ -1024,32 +1024,32 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. Compatibilidad con bugs de VBA - + Game Boy Game Boy - + Game Boy model Modelo de Game Boy - + Memory bank controller Controlador de bancos de memoria - + Background Colors Colores de fondo - + Sprite Colors 1 Colores de sprite 1 - + Sprite Colors 2 Colores de sprite 2 @@ -3895,7 +3895,7 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. Elegir carpeta - + (%1×%2) @@ -3991,101 +3991,101 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) ROMs de Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs de Game Boy (%1) - + All ROMs (%1) Todas las ROMs (%1) - + %1 Video Logs (*.mvl) Video-registros de %1 (*.mvl) - + Archives (%1) Contenedores (%1) - - - + + + Select ROM Seleccionar ROM - + Select folder Seleccionar carpeta - - + + Select save Seleccionar guardado - + Select patch Seleccionar parche - + Patches (*.ips *.ups *.bps) Parches (*.ips *.ups *.bps) - + Select e-Reader dotcode Seleccionar dotcode del e-Reader - + e-Reader card (*.raw *.bin *.bmp) Tarjeta e-Reader (*.raw *.bin *.bmp) - + Select image Seleccionar imagen - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Archivo de imagen (*.png *.gif *.jpg *.jpeg);;Todos los archivos (*) - - + + GameShark saves (*.sps *.xps) Guardados de GameShark (*.sps *.xps) - + Select video log Seleccionar video-registro - + Video logs (*.mvl) Video-registros (*.mvl) - + Crash Error fatal - + The game has crashed with the following error: %1 @@ -4094,654 +4094,654 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. %1 - + Unimplemented BIOS call Llamada a BIOS no implementada - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Este juego utiliza una llamada al BIOS que no se ha implementado. Utiliza el BIOS oficial para obtener la mejor experiencia. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. No se pudo crear un dispositivo de pantalla apropiado, recurriendo a software. Los juegos pueden funcionar lentamente, especialmente con ventanas grandes. - + Really make portable? ¿Hacer "portable"? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Esto hará que el emulador cargue su configuración desde el mismo directorio que el ejecutable. ¿Quieres continuar? - + Restart needed Reinicio necesario - + Some changes will not take effect until the emulator is restarted. Algunos cambios no surtirán efecto hasta que se reinicie el emulador. - + - Player %1 of %2 - Jugador %1 de %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Archivo - + Load &ROM... Cargar &ROM... - + Load ROM in archive... Cargar ROM desde contenedor... - + Add folder to library... Agregar carpeta a la biblioteca... - + Load &patch... Cargar &parche... - + Boot BIOS Arrancar BIOS - + Replace ROM... Reemplazar ROM... - + ROM &info... &Información de la ROM... - + Recent Recientes - + Make portable Hacer "portable" - + &Load state Ca&rgar estado - + Report bug... Reportar bug... - + About... Acerca de... - + Game Pak sensors... Sensores del cartucho... - + Clear Limpiar - + Load state file... Cargar archivo de estado... - + Save games (%1) Juegos guardados (%1) - + Select save game Elegir juego guardado - + mGBA save state files (%1) Archivos estados guardados mGBA (%1) - - + + Select save state Elegir estado guardado - + Select e-Reader card images Elegir imágenes de tarjeta e-Reader - + Image file (*.png *.jpg *.jpeg) Archivo de imagen (*.png *.jpg *.jpeg) - + Conversion finished Conversión terminada - + %1 of %2 e-Reader cards converted successfully. %1 de %2 tarjetas e-Reader convertidas con éxito. - + Load alternate save game... Elegir juego guardado alterno... - + Load temporary save game... Elegir juego guardado temporal... - + Convert e-Reader card image to raw... Convertir imagen de tarjeta e-Reader a raw... - + &Save state Guardar e&stado - + Save state file... Guardar archivo de estado... - + Quick load Cargado rápido - + Quick save Guardado rápido - + Load recent Cargar reciente - + Save recent Guardar reciente - + Undo load state Deshacer cargar estado - + Undo save state Deshacer guardar estado - - + + State &%1 Estado &%1 - + Load camera image... Cargar imagen para la cámara... - + Convert save game... Convertir juego guardado... - + New multiplayer window Nueva ventana multijugador - + Connect to Dolphin... Conectar a Dolphin... - + E&xit Salir (&X) - + &Emulation &Emulación - + &Reset &Reinicializar - + Sh&utdown Apagar (&U) - + Yank game pak Tirar del cartucho - + &Pause &Pausar - + &Next frame Cuadro siguie&nte - + Fast forward (held) Avance rápido (mantener) - + &Fast forward &Avance rápido - + Fast forward speed Velocidad de avance rápido - + Unbounded Sin límite - + %0x %0x - + Rewind (held) Rebobinar (mantener) - + Re&wind Re&bobinar - + Step backwards Paso hacia atrás - + Sync to &video Sincronizar a &video - + Sync to &audio Sincronizar a au&dio - + Solar sensor Sensor solar - + Increase solar level Subir nivel - + Decrease solar level Bajar nivel - + Brightest solar level Más claro - + Darkest solar level Más oscuro - + Brightness %1 Brillo %1 - + Audio/&Video Audio/&video - + Frame size Tamaño del cuadro - + Toggle fullscreen Pantalla completa - + Lock aspect ratio Bloquear proporción de aspecto - + Force integer scaling Forzar escala a enteros - + Bilinear filtering Filtro bilineal - + Frame&skip &Salto de cuadros - + Mute Silenciar - + FPS target Objetivo de FPS - + Native (59.7275) Nativo (59,7275) - + Take &screenshot Tomar pan&tallazo - + F12 F12 - + Game Boy Printer... Game Boy Printer... - + BattleChip Gate... BattleChip Gate... - + %1× %1× - + Interframe blending Mezcla entre cuadros - + Record A/V... Grabar A/V... - + Video layers Capas de video - + Audio channels Canales de audio - + Adjust layer placement... Ajustar ubicación de capas... - + &Tools Herramien&tas - + View &logs... Ver re&gistros... - + Game &overrides... Ajustes específic&os por juego... - + Couldn't Start No se pudo iniciar - + Could not start game. No se pudo iniciar el juego. - + Scan e-Reader dotcodes... Escanear dotcodes del e-Reader... - + Import GameShark Save... Importar desde GameShark... - + Export GameShark Save... Exportar a GameShark... - + Record GIF/WebP/APNG... Grabar GIF/WebP/APNG... - + &Cheats... Tru&cos... - + Settings... Ajustes... - + Open debugger console... Abrir consola de depuración... - + Start &GDB server... Iniciar servidor &GDB... - + View &palette... Ver &paleta... - + View &sprites... Ver &sprites... - + View &tiles... Ver &tiles... - + View &map... Ver &mapa... - + &Frame inspector... Inspec&tor de cuadros... - + View memory... Ver memoria... - + Search memory... Buscar memoria... - + View &I/O registers... Ver registros &I/O... - + Record debug video log... Grabar registro de depuración de video... - + Stop debug video log Detener registro de depuración de video - + Exit fullscreen Salir de pantalla completa - + GameShark Button (held) Botón GameShark (mantener) - + Autofire Disparo automático - + Autofire A Disparo automático A - + Autofire B Disparo automático B - + Autofire L Disparo automático L - + Autofire R Disparo automático R - + Autofire Start Disparo automático Start - + Autofire Select Disparo automático Select - + Autofire Up Disparo automático Arriba - + Autofire Right Disparo automático Derecha - + Autofire Down Disparo automático Abajo - + Autofire Left Disparo automático Izquierda @@ -5304,23 +5304,28 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. Mostrar mensajes en el OSD - + Save state extra data: Guardar datos adicionales de estado: - - + + Save game Guardar juego - + Load state extra data: Cargar datos adicionales de estado: - + + Enable VBA bug compatibility in ROM hacks + + + + Super Game Boy/Game Boy Color model: Modelo Super Game Boy/Game Boy Color: @@ -5335,37 +5340,37 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. Avance rápido (mantenido): - + (240×160) (240×160) - + Log to file Guardar a archivo - + Log to console Guardar a consola - + Select Log File Seleccionar - + Super Game Boy model: Modelo de Super Game Boy: - + Use GBC colors in GB games Usar colores de GBC en juegos GB - + Camera: Cámara: @@ -5496,14 +5501,14 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. Detectar y eliminar - - + + Screenshot Pantallazo - - + + Cheat codes Trucos @@ -5518,154 +5523,154 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd. Intervalo de turbo: - + Enable Game Boy Player features by default Habilitar funcionalidad de Game Boy Player por defecto - + Video renderer: Renderizador de video: - + Software Software - + OpenGL OpenGL - + OpenGL enhancements Mejoras para OpenGL - + High-resolution scale: Escala de alta resolución: - + XQ GBA audio (experimental) Mejorar audio GBA (experimental) - + GB BIOS file: Archivo BIOS GB: - - - - - - - - - + + + + + + + + + Browse Examinar - + Use BIOS file if found Usar archivo BIOS si fue encontrado - + Skip BIOS intro Saltar animación de entrada del BIOS - + GBA BIOS file: Archivo BIOS GBA: - + GBC BIOS file: Archivo BIOS GBC: - + SGB BIOS file: Archivo BIOS SGB: - + Save games Datos de guardado - - - - - + + + + + Same directory as the ROM Al mismo directorio que la ROM - + Save states Estados de guardado - + Screenshots Pantallazos - + Patches Parches - + Cheats Trucos - + Default BG colors: Colores de fondo por defecto: - + Super Game Boy borders Bordes de Super Game Boy - + Camera driver: Controlador de cámara: - + Default sprite colors 1: Colores de sprite 1 por defecto: - + Game Boy-only model: Modelo solo-Game Boy: - + Game Boy Color-only model: Modelo solo-Game Boy Color: - + Game Boy/Game Boy Color model: Modelo Game Boy/Game Boy Color: - + Default sprite colors 2: Colores de sprite 2 por defecto: diff --git a/src/platform/qt/ts/mgba-fi.ts b/src/platform/qt/ts/mgba-fi.ts index c473b0657..e5cb276db 100644 --- a/src/platform/qt/ts/mgba-fi.ts +++ b/src/platform/qt/ts/mgba-fi.ts @@ -1,6 +1,6 @@ - + AboutScreen @@ -361,27 +361,27 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. LibraryTree - + Name - + Location - + Platform - + Size - + CRC32 @@ -577,7 +577,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Address - + Osoite @@ -792,7 +792,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Load - + Ladata @@ -805,7 +805,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Address - + Osoite @@ -948,8 +948,8 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. - - + + Autodetect @@ -1024,32 +1024,32 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. - + Game Boy - + Game Boy model - + Memory bank controller - + Background Colors - + Sprite Colors 1 - + Sprite Colors 2 @@ -1079,17 +1079,17 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Red - + Punainen Green - + Vihreä Blue - + Sininen @@ -1389,7 +1389,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Break - + Rikkoa @@ -3260,13 +3260,13 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Red - + Punainen Blue - + Sininen @@ -3549,7 +3549,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Load - + Ladata @@ -3757,12 +3757,12 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. QGBA::ReportView - + Bug report archive - + ZIP archive (*.zip) @@ -3895,7 +3895,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. - + (%1×%2) @@ -3991,730 +3991,755 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. QGBA::Window - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) - - - + + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + + Select e-Reader card images + + + + + Image file (*.png *.jpg *.jpeg) + + + + + Conversion finished + + + + + %1 of %2 e-Reader cards converted successfully. + + + + + Convert e-Reader card image to raw... + + + + Import GameShark Save... - + Export GameShark Save... - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Rewind (held) - + Re&wind - + Step backwards - + Sync to &video - + Sync to &audio - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Settings... - + Open debugger console... - + Start &GDB server... - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -4853,7 +4878,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. Save - + Tallentaa @@ -5423,222 +5448,227 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. - + Save state extra data: - - + + Save game - + Load state extra data: - - + + Screenshot - - + + Cheat codes - + Enable Game Boy Player features by default - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Huijaukset - + Log to file - + Log to console - + Select Log File - + Game Boy-only model: - + Super Game Boy model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Use GBC colors in GB games - + Super Game Boy borders - + Camera driver: - + Camera: - + Super Game Boy/Game Boy Color model: diff --git a/src/platform/qt/ts/mgba-fr.ts b/src/platform/qt/ts/mgba-fr.ts index e1faad9a4..125d3b21b 100644 --- a/src/platform/qt/ts/mgba-fr.ts +++ b/src/platform/qt/ts/mgba-fr.ts @@ -362,27 +362,27 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd. LibraryTree - + Name Nom - + Location Localisation - + Platform Plateforme - + Size Taille - + CRC32 CRC32 @@ -949,8 +949,8 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd. - - + + Autodetect Détection automatique @@ -1025,32 +1025,32 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.Mode de compatibilité des erreurs VBA - + Game Boy Game Boy - + Game Boy model Modèle Game Boy - + Memory bank controller Contrôleur mémoire - + Background Colors Couleurs d'arrière-plan - + Sprite Colors 1 Couleurs du Sprite nº 1 - + Sprite Colors 2 Couleurs du Sprite nº 2 @@ -3914,7 +3914,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd. - + (%1×%2) (%1×%2) @@ -4010,121 +4010,121 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) ROMs de Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs de Game Boy (%1) - + All ROMs (%1) Toutes les ROM (%1) - + %1 Video Logs (*.mvl) %1 Journaux vidéo (*.mvl) - + Archives (%1) Archives (%1) - - - + + + Select ROM Choisir une ROM - + Select folder Choisir un dossier - - + + Select save Choisir une sauvegarde - + Select patch Sélectionner un correctif - + Patches (*.ips *.ups *.bps) Correctifs/Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode Sélectionnez le numéro de point du e-Reader - + e-Reader card (*.raw *.bin *.bmp) e-Reader carte (*.raw *.bin *.bmp) - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Select image Choisir une image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Image (*.png *.gif *.jpg *.jpeg);;Tous les fichiers (*) - - + + GameShark saves (*.sps *.xps) Sauvegardes GameShark (*.sps *.xps) - + Select video log Sélectionner un journal vidéo - + Video logs (*.mvl) Journaux vidéo (*.mvl) - + Crash Plantage - + The game has crashed with the following error: %1 @@ -4133,634 +4133,634 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd. - + Unimplemented BIOS call Requête au BIOS non supporté - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Ce jeu utilise un appel BIOS qui n'est pas implémenté. Veuillez utiliser le BIOS officiel pour une meilleure expérience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Échec de la création d'un périphérique d'affichage approprié, retour à l'affichage du logiciel. Les jeux peuvent fonctionner lentement, en particulier avec des fenêtres plus grandes. - + Really make portable? Vraiment rendre portable ? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Cela amènera l'émulateur à charger sa configuration depuis le même répertoire que l'exécutable. Souhaitez vous continuer ? - + Restart needed Un redémarrage est nécessaire - + Some changes will not take effect until the emulator is restarted. Certains changements ne prendront effet qu'après le redémarrage de l'émulateur. - + - Player %1 of %2 - Joueur %1 of %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Fichier - + Load &ROM... Charger une &ROM… - + Load ROM in archive... Charger la ROM d'une archive… - + Add folder to library... Ajouter un dossier à la bibliothèque… - + Load &patch... Charger un c&orrectif… - + Boot BIOS Démarrer le BIOS - + Replace ROM... Remplacer la ROM… - + Convert e-Reader card image to raw... - + ROM &info... &Infos sur la ROM… - + Recent Récent - + Make portable Rendre portable - + &Load state &Charger un état - + &Save state &Sauvegarder un état - + Quick load Chargement rapide - + Quick save Sauvegarde rapide - + Load recent Charger un fichier récent - + Save recent Sauvegarder un fichier récent - + Undo load state Annuler le chargement de l'état - + Undo save state Annuler la sauvegarde de l'état - - + + State &%1 État &%1 - + Load camera image... Charger une image de la caméra… - + Convert save game... - + New multiplayer window Nouvelle fenêtre multijoueur - + Connect to Dolphin... - + Report bug... Signalement de l'erreur… - + E&xit &Quitter - + &Emulation &Émulation - + &Reset &Réinitialiser - + Sh&utdown Extin&ction - + Yank game pak Yank game pak - + &Pause &Pause - + &Next frame &Image suivante - + Fast forward (held) Avance rapide (maintenir) - + &Fast forward A&vance rapide - + Fast forward speed Vitesse de l'avance rapide - + Unbounded Sans limites - + %0x %0x - + Rewind (held) Rembobiner (maintenir) - + Re&wind Rem&bobiner - + Step backwards Retour en arrière - + Sync to &video Synchro &vidéo - + Sync to &audio Synchro &audio - + Solar sensor Capteur solaire - + Increase solar level Augmenter le niveau solaire - + Decrease solar level Diminuer le niveau solaire - + Brightest solar level Tester le niveau solaire - + Darkest solar level Assombrir le niveau solaire - + Brightness %1 Luminosité %1 - + Audio/&Video Audio/&Vidéo - + Frame size Taille de l'image - + Toggle fullscreen Basculer en plein écran - + Lock aspect ratio Bloquer les proportions - + Force integer scaling Forcer la mise à l'échelle par des nombres entiers - + Bilinear filtering Filtrage bilinèaire - + Frame&skip &Saut d'image - + Mute Muet - + FPS target FPS ciblé - + Take &screenshot Prendre une ca&pture d'écran - + F12 F12 - + Game Boy Printer... Imprimante GameBoy… - + Video layers Couches vidéo - + Audio channels Canaux audio - + Adjust layer placement... Ajuster la disposition… - + &Tools Ou&tils - + View &logs... Voir les &journaux… - + Game &overrides... - + Couldn't Start N'a pas pu démarrer - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Could not start game. Impossible de démarrer le jeu. - + Load alternate save game... - + Load temporary save game... - + Scan e-Reader dotcodes... Scanner les dotcodes e-Reader... - + Load state file... Charger le fichier d'état... - + Save state file... Enregistrer le fichier d'état... - + Import GameShark Save... Importer la sauvegarde de GameShark... - + Export GameShark Save... Exporter la sauvegarde de GameShark... - + About... À propos de… - + BattleChip Gate... - + %1× %1× - + Interframe blending Mélange d'images - + Native (59.7275) Natif (59.7275) - + Record A/V... Enregistrer A/V... - + Record GIF/WebP/APNG... Enregistrer GIF/WebP/APNG... - + Game Pak sensors... Capteurs de la Game Pak... - + &Cheats... &Cheats… - + Settings... Paramètres… - + Open debugger console... Ouvrir la console de débug… - + Start &GDB server... Démarrer le serveur &GDB… - + View &palette... Voir la &palette… - + View &sprites... Voir les &sprites… - + View &tiles... Voir les &tiles… - + View &map... Voir la &map… - + &Frame inspector... Inspecteur de &frame... - + View memory... Voir la mémoire… - + Search memory... Recherche dans la mémoire… - + View &I/O registers... Voir les registres d'&E/S... - + Record debug video log... Enregistrer le journal vidéo de débogage... - + Stop debug video log Arrêter le journal vidéo de débogage - + Exit fullscreen Quitter le plein écran - + GameShark Button (held) Bouton GameShark (maintenir) - + Autofire Tir automatique - + Autofire A Tir automatique A - + Autofire B Tir automatique B - + Autofire L Tir automatique L - + Autofire R Tir automatique R - + Autofire Start Tir automatique Start - + Autofire Select Tir automatique Select - + Autofire Up Tir automatique Up - + Autofire Right Tir automatique Right - + Autofire Down Tir automatique Down - + Autofire Left Tir automatique Gauche - + Clear Vider @@ -5304,58 +5304,58 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd. - + Save state extra data: - - + + Save game - + Load state extra data: - + Enable Game Boy Player features by default - + Log to file Journalisation vers le fichier - + Log to console Journalisation vers la console - + Select Log File Sélectionner le fichier de journalisation - + Super Game Boy/Game Boy Color model: - + Super Game Boy model: Modèle de Super Game Boy : - + Use GBC colors in GB games Utiliser les couleurs GBC dans les jeux en GB - + Camera: Caméra : @@ -5516,14 +5516,14 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.Détecter et supprimer - - + + Screenshot Capture d'écran - - + + Cheat codes Codes de triches @@ -5538,154 +5538,159 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.Intervalle de tir automatique : - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: Rendu vidéo : - + Software Logiciel(s) - + OpenGL OpenGL - + OpenGL enhancements Améliorations OpenGL - + High-resolution scale: Échelle haute résolution : - + (240×160) (240×160) - + XQ GBA audio (experimental) XQ GBA audio (expérimental) - + GB BIOS file: GB BIOS : - - - - - - - - - + + + + + + + + + Browse Parcourir - + Use BIOS file if found Utiliser le fichier BIOS si trouvé - + Skip BIOS intro Passer l'intro du BIOS - + GBA BIOS file: GBA BIOS : - + GBC BIOS file: GBC BIOS : - + SGB BIOS file: SGB BIOS : - + Save games Sauvegarder les jeux - - - - - + + + + + Same directory as the ROM Même répertoire que la ROM - + Save states Sauvegarder les états - + Screenshots Captures d'écran - + Patches Correctifs - + Cheats Cheats - + Default BG colors: Couleurs par défaut de l'arrière plan : - + Super Game Boy borders Bordures Super Game Boy - + Camera driver: Pilote de la caméra : - + Default sprite colors 1: Couleurs par défaut de la sprite nº 1 : - + Game Boy-only model: Modèle Game Boy uniquement : - + Game Boy Color-only model: Modèle Game Boy uniquement : - + Game Boy/Game Boy Color model: Modèle Game Boy / Game Boy Color : - + Default sprite colors 2: Couleurs par défaut de la sprite n°2 : diff --git a/src/platform/qt/ts/mgba-it.ts b/src/platform/qt/ts/mgba-it.ts index 1a7fbf45a..f46dd03a5 100644 --- a/src/platform/qt/ts/mgba-it.ts +++ b/src/platform/qt/ts/mgba-it.ts @@ -361,27 +361,27 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. LibraryTree - + Name Nome - + Location Posizione - + Platform Piattaforma - + Size Dimensioni - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. - - + + Autodetect Rilevamento automatico @@ -1024,32 +1024,32 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Modalità compatibilità bug VBA - + Game Boy Game Boy - + Game Boy model Modello del Game Boy - + Memory bank controller Controller del banco di memoria - + Background Colors Colori di sfondo - + Sprite Colors 1 Colori Sprite 1 - + Sprite Colors 2 Colori Sprite 2 @@ -2927,17 +2927,17 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. 4.19MHz - 4,19 MHz + 4,19 MHz 8.38MHz - 8,38 MHz + 8,38 MHz 16.78MHz - 16,78 MHz + 16,78 MHz @@ -3895,7 +3895,7 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Seleziona directory - + (%1×%2) (%1×%2) @@ -3991,116 +3991,116 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) ROM per Game Boy Advance (%1) - + Game Boy ROMs (%1) ROM per Game Boy (%1) - + All ROMs (%1) Tutte le ROM (%1) - + %1 Video Logs (*.mvl) %1 log Video (*.mvl) - + Archives (%1) Archivi (%1) - - - + + + Select ROM Seleziona ROM - - + + Select save Seleziona salvataggio - + Select patch Seleziona patch - + Patches (*.ips *.ups *.bps) Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode Selezione e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) e-Reader card (*.raw *.bin *.bmp) - + Select e-Reader card images Seleziona immagini carte e-Reader - + Image file (*.png *.jpg *.jpeg) File immagine (*.png *.jpg *.jpeg) - + Conversion finished Conversione terminata - + %1 of %2 e-Reader cards converted successfully. %1 di %2 carte e-Reader convertite con successo. - + Select image Seleziona immagine - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) File immagine (*.png *.gif *.jpg *.jpeg);;Tutti i file (*) - - + + GameShark saves (*.sps *.xps) Salvataggi GameShark (*.sps *.xps) - + Select video log Seleziona log video - + Video logs (*.mvl) Log video (*.mvl) - + Crash Errore fatale - + The game has crashed with the following error: %1 @@ -4109,639 +4109,639 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. %1 - + Unimplemented BIOS call BIOS non implementato - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Questo gioco utilizza una chiamata BIOS non implementata. Utilizza il BIOS ufficiale per una migliore esperienza. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Impossibile creare un dispositivo di visualizzazione appropriato, tornando alla visualizzazione software. I giochi possono funzionare lentamente, specialmente con finestre più grandi. - + Really make portable? Vuoi davvero rendere portatile l'applicazione? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? In questo modo l'emulatore carica la propria configurazione dalla stessa cartella dell'eseguibile. Vuoi continuare? - + Restart needed È necessario riavviare - + Some changes will not take effect until the emulator is restarted. Alcune modifiche non avranno effetto finché l'emulatore non verrà riavviato. - + - Player %1 of %2 - Giocatore %1 di %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File File - + Load &ROM... Carica ROM... - + Load ROM in archive... Carica la ROM in archivio... - + Load &patch... Carica patch... - + Boot BIOS Avvia BIOS - + Replace ROM... Sostituisci la ROM... - + Scan e-Reader dotcodes... Scansiona e-Reader dotcode... - + Convert e-Reader card image to raw... Converti immagini carte e-Reader in raw... - + ROM &info... Informazioni ROM... - + Recent Recente - + Make portable Rendi portatile - + &Load state Carica stato - + &Save state Salva stato - + Quick load Caricamento rapido - + Quick save Salvataggio rapido - + Load recent Carica recente - + Save recent Salva recente - + Undo load state Annulla il caricamento dello stato - + Undo save state Annulla salvataggio stato - - + + State &%1 Stato %1 - + Load camera image... Carica immagine camera... - + Convert save game... Converti salvataggi... - + New multiplayer window Nuova finestra multigiocatore - + Connect to Dolphin... Connessione a Dolphin... - + Report bug... Segnala bug... - + E&xit Esci (&X) - + &Emulation Emulazione - + &Reset Reset - + Sh&utdown Spegni (&U) - + Yank game pak Yank game pak - + &Pause Pausa - + &Next frame Salta il prossimo frame (&N) - + Fast forward (held) Avanzamento rapido (tieni premuto) - + &Fast forward Avanzamento rapido (&F) - + Fast forward speed Velocità di avanzamento rapido - + Unbounded Illimitata - + %0x %0x - + Rewind (held) Riavvolgimento (tieni premuto) - + Re&wind Riavvolgimento (&W) - + Step backwards Torna indietro - + Sync to &video Sincronizza con il video - + Sync to &audio Sincronizza con l'audio - + Solar sensor Sensore solare - + Increase solar level Aumenta il livello solare - + Decrease solar level Riduce il livello solare - + Brightest solar level Livello solare brillante - + Darkest solar level Livello solare più scuro - + Brightness %1 Luminosità %1 - + Audio/&Video Audio/Video - + Frame size Dimensioni Frame - + Toggle fullscreen Abilita Schermo Intero - + Lock aspect ratio Blocca rapporti aspetto - + Frame&skip Salto frame - + Mute Muto - + FPS target FPS finali - + Take &screenshot Acquisisci screenshot - + F12 F12 - + Record GIF/WebP/APNG... Registra GIF / WebP / APNG ... - + Video layers Layers video - + Audio channels Canali audio - + &Tools Strumenti - + View &logs... Visualizza (&Logs) &registri... - + Game &overrides... Valore specifico per il gioco... - + &Cheats... Trucchi... - + Open debugger console... Apri debugger console... - + Start &GDB server... Avvia server GDB... - + Settings... Impostazioni... - + Select folder Seleziona cartella - + Couldn't Start Non è stato possibile avviare - + Could not start game. Non è stato possibile avviare il gioco. - + Add folder to library... Aggiungi cartella alla libreria... - + Load state file... Carica stato di salvataggio... - + Save state file... Salva stato di salvataggio... - + Import GameShark Save... Importa Salvataggio GameShark... - + Export GameShark Save... Esporta Salvataggio GameShark... - + About... Informazioni… - + Force integer scaling Forza l'integer scaling - + Bilinear filtering Filtro bilineare - + Game Boy Printer... Stampante Game Boy... - + Save games (%1) Salvataggi (%1) - + Select save game Seleziona salvataggio - + mGBA save state files (%1) file di stati di salvataggio mGBA (%1) - - + + Select save state Seleziona stato di salvataggio - + Load alternate save game... Carica stato di salvataggio alternativo... - + Load temporary save game... Carica salvataggio temporaneo... - + BattleChip Gate... BattleChip Gate... - + %1× %1x - + Interframe blending Interframe blending - + Native (59.7275) Nativo (59.7) - + Record A/V... Registra A/V... - + Adjust layer placement... Regola posizionamento layer... - + Game Pak sensors... Sensori Game Pak... - + View &palette... Mostra palette... - + View &sprites... Mostra sprites... - + View &tiles... Mostra tiles... - + View &map... Mostra mappa... - + &Frame inspector... &Frame inspector... - + View memory... Mostra memoria... - + Search memory... Ricerca memoria... - + View &I/O registers... Mostra registri I/O... - + Record debug video log... Registra debug video log... - + Stop debug video log Ferma debug video log - + Exit fullscreen Esci da Schermo Intero - + GameShark Button (held) Pulsante GameShark (tieni premuto) - + Autofire Pulsanti Autofire - + Autofire A Autofire A - + Autofire B Autofire B - + Autofire L Autofire L - + Autofire R Autofire R - + Autofire Start Autofire Start - + Autofire Select Autofire Select - + Autofire Up Autofire Su - + Autofire Right AAutofire Destra - + Autofire Down Autofire Giù - + Autofire Left Autofire Sinistra - + Clear Pulisci @@ -5294,23 +5294,28 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Abilita Discord Rich Presence - + Save state extra data: Data extra stato di salvataggio: - - + + Save game Salvataggio - + Load state extra data: Data extra carica stato di salvataggio: - + + Enable VBA bug compatibility in ROM hacks + + + + Super Game Boy/Game Boy Color model: Modello Super Game Boy / Game Boy Color: @@ -5330,117 +5335,117 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Velocità di crociera: - + Enable Game Boy Player features by default Abilitare le funzionalità di Game Boy Player per impostazione predefinita - + Video renderer: Video renderer: - + Software Software - + OpenGL OpenGL - + OpenGL enhancements Migliore OpenGL - + High-resolution scale: Rapporto alta risoluzione: - + (240×160) (240×160) - + XQ GBA audio (experimental) XQ GBA audio (sperimentale) - + Cheats Trucchi - + Log to file Registro log in file - + Log to console Registro log in console - + Select Log File Seleziona file log - + Super Game Boy model: Modello Super GameBoy: - + Use GBC colors in GB games Usa colori GBC in giochi GB - + Camera: Camera: - + Default BG colors: Colori predefiniti BG: - + Super Game Boy borders Bordi Super Game Boy - + Camera driver: Driver della fotocamera: - + Default sprite colors 1: Colori predefiniti sprite 1: - + Game Boy-only model: Modello solo per Game Boy: - + Game Boy Color-only model: Modello solo per Game Boy Color: - + Game Boy/Game Boy Color model: Modello Game Boy / Game Boy Color: - + Default sprite colors 2: Colori predefiniti sprite 2: @@ -5465,25 +5470,25 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Velocità di avanzamento rapido: - - - - - - - - - + + + + + + + + + Browse Sfoglia - + Use BIOS file if found Usa il file del BIOS se è presente - + Skip BIOS intro Salta intro del BIOS @@ -5529,14 +5534,14 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Consenti direzioni opposte - - + + Screenshot Screenshot - - + + Cheat codes Trucchi @@ -5621,51 +5626,51 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd. Intervallo Autofire: - + GB BIOS file: File BIOS del GB: - + GBA BIOS file: File BIOS del GBA: - + GBC BIOS file: File BIOS del GBC: - + SGB BIOS file: File BIOS del SGB: - + Save games Salva le partite - - - - - + + + + + Same directory as the ROM Stessa cartella della ROM - + Save states Salvataggio Stati - + Screenshots Screenshot - + Patches Patches diff --git a/src/platform/qt/ts/mgba-ja.ts b/src/platform/qt/ts/mgba-ja.ts index f4d0046ea..b72cfc374 100644 --- a/src/platform/qt/ts/mgba-ja.ts +++ b/src/platform/qt/ts/mgba-ja.ts @@ -361,27 +361,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. LibraryTree - + Name ゲーム名 - + Location 場所 - + Platform プラットフォーム - + Size サイズ - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - - + + Autodetect 自動検出 @@ -1024,32 +1024,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. VBAバグ互換モード - + Game Boy ゲームボーイ - + Game Boy model ゲームボーイモード - + Memory bank controller メモリバンクコントローラ - + Background Colors 背景色 - + Sprite Colors 1 スプライト1 - + Sprite Colors 2 スプライト2 @@ -3895,7 +3895,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + (%1×%2) (%1×%2) @@ -3991,101 +3991,101 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) ゲームボーイアドバンスファイル (%1) - + Game Boy ROMs (%1) ゲームボーイファイル (%1) - + All ROMs (%1) すべてのファイル (%1) - + %1 Video Logs (*.mvl) %1ビデオログ (*.mvl) - + Archives (%1) アーカイブファイル (%1) - - - + + + Select ROM ROMを開く - + Select folder フォルダを開く - - + + Select save セーブを開く - + Select patch パッチを開く - + Patches (*.ips *.ups *.bps) パッチファイル (*.ips *.ups *.bps) - + Select e-Reader dotcode カードeを開く - + e-Reader card (*.raw *.bin *.bmp) カードe (*.raw *.bin *.bmp) - + Select image 画像を開く - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) 画像ファイル (*.png *.gif *.jpg *.jpeg);;すべてのファイル (*) - - + + GameShark saves (*.sps *.xps) GameSharkセーブファイル (*.sps *.xps) - + Select video log ビデオログを開く - + Video logs (*.mvl) ビデオログ (*.mvl) - + Crash クラッシュ - + The game has crashed with the following error: %1 @@ -4094,654 +4094,654 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. %1 - + Couldn't Start 起動失敗 - + Could not start game. ゲームを起動できませんでした。 - + Unimplemented BIOS call 未実装のBIOS呼び出し - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. このゲームは実装されていないBIOS呼び出しを使用します。最高のエクスペリエンスを得るには公式のBIOSを使用してください。 - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. 適切なディスプレイデバイスの作成に失敗し、ソフトディスプレイにフォールバックしました。特に大きなウィンドウでは、ゲームの実行が遅い場合があります。 - + Really make portable? 本当にポータブルにしますか? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? これによりエミュレータは実行ファイルと同じディレクトリにある設定ファイルをロードします。続けますか? - + Restart needed 再起動が必要 - + Some changes will not take effect until the emulator is restarted. 一部の変更は、エミュレータを再起動するまで有効になりません。 - + - Player %1 of %2 - プレーヤー %1 of %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &ファイル (&F) - + Load &ROM... ROMをロード... - + Load ROM in archive... アーカイブにROMをロード... - + Add folder to library... ライブリーにフォルダを追加... - + Load &patch... パッチをロード... (&P) - + Boot BIOS BIOSを起動 - + Replace ROM... ROMを交換... - + Scan e-Reader dotcodes... カードeをスキャン... - + ROM &info... ROM情報... (&I) - + Recent 最近開いたROM - + Make portable ポータブル化 - + &Load state ステートをロード (&L) - + Report bug... バグ報告 - + About... バージョン情報... - + Record GIF/WebP/APNG... GIF/WebP/APNGを記録 - + Game Pak sensors... カートリッジセンサー... - + Clear 消去 - + Load state file... ステートファイルをロード... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Convert e-Reader card image to raw... - + &Save state ステートをセーブ (&S) - + Save state file... ステートファイルをセーブ... - + Quick load クイックロード - + Quick save クイックセーブ - + Load recent 最近使ったクイックロットからロード - + Save recent 最近使ったクイックロットにセーブ - + Undo load state クイックロードを元に戻す - + Undo save state クイックセーブを元に戻す - - + + State &%1 クイックスロット &%1 - + Load camera image... カメラ画像をロード... - + Convert save game... - + Import GameShark Save... GameSharkスナップショットを読み込む - + Export GameShark Save... GameSharkスナップショットを書き出す - + New multiplayer window 新しいウィンドウ(マルチプレイ) - + Connect to Dolphin... - + E&xit 終了 (&X) - + &Emulation エミュレーション (&E) - + &Reset リセット (&R) - + Sh&utdown 閉じる (&U) - + Yank game pak ゲームパックをヤンク - + &Pause 一時停止 (&P) - + &Next frame 次のフレーム (&N) - + Fast forward (held) 早送り(押し) - + &Fast forward 早送り (&F) - + Fast forward speed 早送り速度 - + Unbounded 制限なし - + %0x %0x - + Rewind (held) 巻戻し(押し) - + Re&wind 巻戻し (&R) - + Step backwards 後退 - + Sync to &video ビデオ同期 (&V) - + Sync to &audio オーディオ同期 (&A) - + Solar sensor 太陽センサー - + Increase solar level 明るさを上げる - + Decrease solar level 明るさを下げる - + Brightest solar level 明るさ最高 - + Darkest solar level 明るさ最低 - + Brightness %1 明るさ %1 - + Audio/&Video オーディオ/ビデオ (&V) - + Frame size 画面サイズ - + Toggle fullscreen 全画面表示 - + Lock aspect ratio 縦横比を固定 - + Force integer scaling 整数スケーリングを強制 - + Bilinear filtering バイリニアフィルタリング - + Frame&skip フレームスキップ (&S) - + Mute ミュート - + FPS target FPS - + Native (59.7275) ネイティブ(59.7275) - + Take &screenshot スクリーンショット (&S) - + F12 F12 - + Game Boy Printer... ポケットプリンタ... - + BattleChip Gate... チップゲート... - + %1× %1× - + Interframe blending フレーム間混合 - + Record A/V... ビデオ録画... - + Video layers ビデオレイヤー - + Audio channels オーディオチャンネル - + Adjust layer placement... レイヤーの配置を調整... - + &Tools ツール (&T) - + View &logs... ログビューアー... (&L) - + Game &overrides... ゲーム別設定... (&O) - + &Cheats... チート... (&C) - + Settings... 設定... - + Open debugger console... デバッガコンソールを開く... - + Start &GDB server... GDBサーバを起動... (&G) - + View &palette... パレットビューアー... (&P) - + View &sprites... スプライトビューアー... (&S) - + View &tiles... タイルビューアー... (&T) - + View &map... マップビューアー... (&M) - + &Frame inspector... フレームインスペクタ... (&F) - + View memory... メモリビューアー... - + Search memory... メモリ検索... - + View &I/O registers... IOビューアー... (&I) - + Record debug video log... デバッグビデオログ... - + Stop debug video log デバッグビデオログを停止 - + Exit fullscreen 全画面表示を終了 - + GameShark Button (held) GameSharkボタン(押し) - + Autofire 連打 - + Autofire A 連打 A - + Autofire B 連打 B - + Autofire L 連打 L - + Autofire R 連打 R - + Autofire Start 連打 Start - + Autofire Select 連打 Select - + Autofire Up 連打 上 - + Autofire Right 連打 右 - + Autofire Down 連打 下 - + Autofire Left 連打 左 @@ -5309,63 +5309,63 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. 早送り(押し)速度: - + Save state extra data: - - + + Save game - + Load state extra data: - + Enable Game Boy Player features by default ゲームボーイプレーヤーの機能をデフォルトで有効 - + (240×160) (240×160) - + Log to file ファイル出力 - + Log to console コンソール出力 - + Select Log File ログファイルを選択 - + Super Game Boy/Game Boy Color model: スーパーゲームボーイ/ゲームボーイカラーモデル: - + Super Game Boy model: スーパーゲームボーイモデル: - + Use GBC colors in GB games GBゲームでGBCのカラーを使用 - + Camera: カメラ: @@ -5501,14 +5501,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. 検出して削除 - - + + Screenshot スクリーンショット - - + + Cheat codes チートコード @@ -5523,149 +5523,154 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. 連射間隔: - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: ビデオレンダラー: - + Software ソフト - + OpenGL OpenGL - + OpenGL enhancements OpenGL機能強化 - + High-resolution scale: 高解像度スケール: - + XQ GBA audio (experimental) XQ GBA オーディオ機能(実験的) - + GB BIOS file: ゲームボーイBIOS: - - - - - - - - - + + + + + + + + + Browse 参照 - + Use BIOS file if found 存在する場合にBIOSファイルを使用 - + Skip BIOS intro BIOSイントロをスキップ - + GBA BIOS file: ゲームボーイアドバンスBIOS: - + GBC BIOS file: ゲームボーイカラーBIOS: - + SGB BIOS file: スーパーゲームボーイBIOS: - + Save games セーブデータ - - - - - + + + + + Same directory as the ROM ROMファイルと同じディレクトリ - + Save states セーブステート - + Screenshots スクリーンショット - + Patches パッチ - + Cheats チート - + Default BG colors: デフォルト背景色: - + Super Game Boy borders スーパーゲームボーイのボーダー - + Camera driver: カメラドライバ: - + Default sprite colors 1: デフォルトスプライト1: - + Game Boy-only model: ゲームボーイ専用モデル: - + Game Boy Color-only model: ゲームボーイカラー専用モデル: - + Game Boy/Game Boy Color model: ゲームボーイ/ゲームボーイカラーモデル: - + Default sprite colors 2: デフォルトスプライト2: diff --git a/src/platform/qt/ts/mgba-ko.ts b/src/platform/qt/ts/mgba-ko.ts index 39776287f..af1d34a29 100644 --- a/src/platform/qt/ts/mgba-ko.ts +++ b/src/platform/qt/ts/mgba-ko.ts @@ -361,27 +361,27 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. LibraryTree - + Name 이름 - + Location 장소 - + Platform 플랫폼 - + Size 크기 - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. - - + + Autodetect 자동 감지 @@ -1024,32 +1024,32 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. - + Game Boy 게임 보이 - + Game Boy model 게이 보이 모델 - + Memory bank controller 메모리 뱅크 컨트롤러 - + Background Colors 배경색 - + Sprite Colors 1 스프라이트 색상 1 - + Sprite Colors 2 스프라이트 색상 2 @@ -3895,7 +3895,7 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. - + (%1×%2) @@ -3991,116 +3991,116 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. QGBA::Window - + Game Boy Advance ROMs (%1) 게임 보이 어드밴스 롬 (%1) - + Game Boy ROMs (%1) 게임 보이 (%1) - + All ROMs (%1) 모든 롬 (%1) - + %1 Video Logs (*.mvl) %1 비디오 로그 (*.mvl) - + Archives (%1) 아카이브 (%1) - - - + + + Select ROM 롬 선택 - - + + Select save 저장 파일 선택 - + Select patch 패치 선택 - + Patches (*.ips *.ups *.bps) 패치 (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Select image 이미지 선택 - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) 이미지 파일 (*.png *.gif *.jpg *.jpeg);;모든 파일 (*) - - + + GameShark saves (*.sps *.xps) 게임샤크 저장 파일 (*.sps *.xps) - + Select video log 비디오 로그 선택 - + Video logs (*.mvl) 비디오 로그 (*.mvl) - + Crash 치명적인 오류 - + The game has crashed with the following error: %1 @@ -4109,639 +4109,639 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. %1 - + Unimplemented BIOS call 구현되지 않은 바이오스 호출 - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. 이 게임은 구현되지 않은 바이오스 호출을 사용합니다. 최상의 성능을 얻으려면 공식 바이오스를 사용하십시오. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? 정말로 휴대용을 만듭니까? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? 이렇게하면 에뮬레이터가 실행 파일과 동일한 디렉토리에서 구성을 로드하게됩니다. 계속 하시겠습니까? - + Restart needed 재시작 필요 - + Some changes will not take effect until the emulator is restarted. 일부 변경 사항은 에뮬레이터가 다시 시작될 때까지 적용되지 않습니다. - + - Player %1 of %2 - 플레이어 %1 의 %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &파일 - + Load &ROM... 로드 &롬... - + Load ROM in archive... 롬을 아카이브에 로드... - + Load &patch... 로드 &패치... - + Boot BIOS BIOS 부팅 - + Replace ROM... 롬 교체... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... 롬 &정보... - + Recent 최근 실행 - + Make portable 휴대용 만들기 - + &Load state &로드 파일 상태 - + &Save state &저장 파일 상태 - + Quick load 빠른 로드 - + Quick save 빠른 저장 - + Load recent 최근 실행 로드 - + Save recent 최근 실행 저장 - + Undo load state 로드 파일 상태 복원 - + Undo save state 저장 파일 상태 복원 - - + + State &%1 상태 &%1 - + Load camera image... 카메라 이미지 로드... - + Convert save game... - + New multiplayer window 새로운 멀티 플레이어 창 - + Connect to Dolphin... - + E&xit 종&료 - + &Emulation &에뮬레이션 - + &Reset &재설정 - + Sh&utdown 종&료 - + Yank game pak 양키 게임 팩 - + &Pause &정지 - + &Next frame &다음 프레임 - + Fast forward (held) 빨리 감기 (누름) - + &Fast forward &빨리 감기 - + Fast forward speed 빨리 감기 속도 - + Unbounded 무제한 - + %0x %0x - + Rewind (held) 되김기 (누름) - + Re&wind 리&와인드 - + Step backwards 돌아가기 - + Sync to &video 비디오 &동기화 - + Sync to &audio 오디오 &동기화 - + Brightest solar level 가장 밝은 태양 수준 - + Darkest solar level 가장 어두운 태양 수준 - + Brightness %1 밝기 %1 - + Audio/&Video 오디오/&비디오 - + Frame size 프레임 크기 - + Toggle fullscreen 전체화면 전환 - + Lock aspect ratio 화면비 잠금 - + Frame&skip 프레임&건너뛰기 - + Mute 무음 - + FPS target FPS 대상 - + Take &screenshot 스크린샷 &찍기 - + F12 F12 - + Video layers 비디오 레이어 - + Audio channels 오디오 채널 - + &Tools &도구 - + View &logs... 로그 &보기... - + Game &overrides... 게임 &오버라이드... - + &Cheats... &치트.. - + Open debugger console... 디버거 콘솔 열기... - + Start &GDB server... GDB 서버 &시작... - + Settings... 설정... - + Select folder 폴더 선택 - + Couldn't Start - + Could not start game. - + Add folder to library... 라이브러리에 폴더 추가... - + Load state file... - + Save state file... - + Import GameShark Save... - + Export GameShark Save... - + Report bug... - + About... - + Solar sensor - + Increase solar level - + Decrease solar level - + Force integer scaling 정수 스케일링 강제 수행 - + Bilinear filtering 이중선형 필터링 - + Game Boy Printer... 게임 보이 프린터... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Load alternate save game... - + Load temporary save game... - + BattleChip Gate... - + %1× %1x {1×?} - + Interframe blending - + Native (59.7275) Nativo (59.7) {59.7275)?} - + Record A/V... - + Record GIF/WebP/APNG... - + Adjust layer placement... 레이어 배치 조정... - + Game Pak sensors... - + View &palette... 팔레트 &보기... - + View &sprites... 스프라이트 &보기... - + View &tiles... 타일 &보기... - + View &map... 지도 &보기... - + &Frame inspector... - + View memory... 메모리 보기... - + Search memory... 메모리 검색... - + View &I/O registers... I/O 레지스터 &보기... - + Record debug video log... - + Stop debug video log - + Exit fullscreen 전체화면 종료 - + GameShark Button (held) 게임샤크 버튼 (누름) - + Autofire 연사 - + Autofire A 연사 A - + Autofire B 연사 B - + Autofire L 연사 L - + Autofire R 연사 R - + Autofire Start 연사 시작 - + Autofire Select - + Clear 정리 - + Autofire Up 연사 위쪽 - + Autofire Right 연사 오른쪽 - + Autofire Down 연사 아래쪽 - + Autofire Left 연사 왼쪽 @@ -5309,138 +5309,143 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. - + Save state extra data: - - + + Save game - + Load state extra data: - + Enable Game Boy Player features by default - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: - + Software - + OpenGL 오픈GL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + Cheats 치트 - + Camera: - + Super Game Boy/Game Boy Color model: - + Default BG colors: 기본 배경 색상: - + Use GBC colors in GB games - + Super Game Boy borders 슈퍼 게임 보이 테두리 - + Camera driver: 카메라 드라이버: - + Default sprite colors 1: 기본 스프라이트 색상 1: - + Log to file - + Log to console - + Select Log File - + Game Boy-only model: - + Super Game Boy model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default sprite colors 2: 기본 스프라이트 색상 2: @@ -5465,25 +5470,25 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. 빨리 감기 속도: - - - - - - - - - + + + + + + + + + Browse 브라우저 - + Use BIOS file if found 발견되면 바이오스 파일 사용 - + Skip BIOS intro 바이오스 소개 건너 뛰기 @@ -5529,14 +5534,14 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. 반대 방향 입력 허용 - - + + Screenshot 스크린샷 - - + + Cheat codes 치트 코드 @@ -5621,51 +5626,51 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다. Intervallo Autofire: - + GB BIOS file: GB 바이오스 파일: - + GBA BIOS file: GBA 바이오스 파일: - + GBC BIOS file: GBC 바이오스 파일: - + SGB BIOS file: SGB 바이오스 파일: - + Save games 게임 저장 - - - - - + + + + + Same directory as the ROM 롬과 같은 디렉토리 - + Save states 저장 파일 상태 - + Screenshots 스크린샷 - + Patches 패치 diff --git a/src/platform/qt/ts/mgba-nb_NO.ts b/src/platform/qt/ts/mgba-nb_NO.ts index 7e2af7b03..3a98c5b35 100644 --- a/src/platform/qt/ts/mgba-nb_NO.ts +++ b/src/platform/qt/ts/mgba-nb_NO.ts @@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. LibraryTree - + Name Navn - + Location - + Platform Plattform - + Size Størrelse - + CRC32 @@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - - + + Autodetect @@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Game Boy - + Game Boy model - + Memory bank controller - + Background Colors Bakgrunnsfarger - + Sprite Colors 1 - + Sprite Colors 2 @@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + (%1×%2) @@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) - - - + + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash Krasj - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + Import GameShark Save... - + Export GameShark Save... - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Rewind (held) - + Re&wind - + Step backwards - + Sync to &video - + Sync to &audio - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Settings... - + Open debugger console... - + Start &GDB server... - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear Tøm @@ -5447,222 +5447,227 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Save state extra data: - - + + Save game - + Load state extra data: - - + + Screenshot - - + + Cheat codes - + Enable Game Boy Player features by default - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Juks - + Log to file - + Log to console - + Select Log File - + Game Boy-only model: - + Super Game Boy model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Use GBC colors in GB games - + Super Game Boy borders - + Camera driver: - + Camera: - + Super Game Boy/Game Boy Color model: diff --git a/src/platform/qt/ts/mgba-nl.ts b/src/platform/qt/ts/mgba-nl.ts index 70b6981f4..76e3b02ca 100644 --- a/src/platform/qt/ts/mgba-nl.ts +++ b/src/platform/qt/ts/mgba-nl.ts @@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. LibraryTree - + Name - + Location - + Platform - + Size - + CRC32 @@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - - + + Autodetect @@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Game Boy - + Game Boy model - + Memory bank controller - + Background Colors - + Sprite Colors 1 - + Sprite Colors 2 @@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + (%1×%2) @@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) - - - + + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + Import GameShark Save... - + Export GameShark Save... - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Rewind (held) - + Re&wind - + Step backwards - + Sync to &video - + Sync to &audio - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Settings... - + Open debugger console... - + Start &GDB server... - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -5356,23 +5356,28 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Save state extra data: - - + + Save game - + Load state extra data: - + + Enable VBA bug compatibility in ROM hacks + + + + Super Game Boy/Game Boy Color model: @@ -5468,201 +5473,201 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - - + + Screenshot - - + + Cheat codes - + Enable Game Boy Player features by default - + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Super Game Boy model: - + Default BG colors: - + Super Game Boy borders - + Camera driver: - + Default sprite colors 1: - + Game Boy-only model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default sprite colors 2: - + Use GBC colors in GB games - + Camera: diff --git a/src/platform/qt/ts/mgba-pt_BR.ts b/src/platform/qt/ts/mgba-pt_BR.ts index 40804cd91..f50d5f2c8 100644 --- a/src/platform/qt/ts/mgba-pt_BR.ts +++ b/src/platform/qt/ts/mgba-pt_BR.ts @@ -361,27 +361,27 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. LibraryTree - + Name Nome - + Location Localização - + Platform Plataforma - + Size Tamanho - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. - - + + Autodetect Autodetectar @@ -1024,32 +1024,32 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. Modo de compatibilidade para falhas no VBA - + Game Boy Game Boy - + Game Boy model Modelo do Game Boy - + Memory bank controller Controlador de banco de memória - + Background Colors Cores do Plano de Fundo - + Sprite Colors 1 Cores de Sprite 1 - + Sprite Colors 2 Cores de Sprite 2 @@ -3895,7 +3895,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. Selecione diretório - + (%1×%2) (%1×%2) @@ -3991,101 +3991,101 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) ROMs de Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs de Game Boy (%1) - + All ROMs (%1) Todas as ROMs (%1) - + %1 Video Logs (*.mvl) %1 Logs de Vídeo (*.mvl) - + Archives (%1) Arquivos (%1) - - - + + + Select ROM Selecionar ROM - + Select folder Selecionar pasta - - + + Select save Selecionar salvamento - + Select patch Selecione correção - + Patches (*.ips *.ups *.bps) Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode Selecione dotcode do e-Reader - + e-Reader card (*.raw *.bin *.bmp) e-Reader card (*.raw *.bin *.bmp) - + Select image Selecionar imagem - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Arquivo de imagem (*.png *.gif *.jpg *.jpeg);;Todos os arquivos (*) - - + + GameShark saves (*.sps *.xps) GameShark saves (*.sps *.xps) - + Select video log Selecionar registro de vídeo - + Video logs (*.mvl) Video logs (*.mvl) - + Crash Travamento - + The game has crashed with the following error: %1 @@ -4094,654 +4094,654 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. %1 - + Unimplemented BIOS call Chamada de BIOS não implementada - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Este jogo usa uma chamada de BIOS que não está implementada. Por favor, use a BIOS oficial para uma melhor experiência. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Falha ao criar um adaptador de gráficos apropriado, voltando ao gráficos por software. Os jogos poderão correr lentamente, especialmente em janelas grandes. - + Really make portable? Quer mesmo tornar portátil? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Isto fará com que o emulador carregue sua configuração a partir do mesmo diretório que o executável. Você quer continuar? - + Restart needed É necessário reiniciar - + Some changes will not take effect until the emulator is restarted. Algumas alterações não terão efeito até que o emulador seja reiniciado. - + - Player %1 of %2 - Jogador %1 de %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Arquivo - + Load &ROM... Carregar &ROM... - + Load ROM in archive... Carregar ROM em arquivo... - + Add folder to library... Adicionar pasta à biblioteca... - + Load &patch... Carregar &patch... - + Boot BIOS Rodar BIOS - + Replace ROM... Substituir ROM... - + ROM &info... &Informações da ROM... - + Recent Recente - + Make portable Tornar portátil - + &Load state &Carregar Estado - + Report bug... Reportar bug... - + About... Sobre... - + Game Pak sensors... Sensores de Game Pak... - + Clear Limpar - + Load state file... Carregar arquivo de estado... - + Save games (%1) Jogos salvados (%1) - + Select save game Selecione jogo salvado - + mGBA save state files (%1) Ficheiro de estado de jogo mGBA (%1) - - + + Select save state Selecione estado de jogo gravado - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... Carregar jogo salvado alternativo... - + Load temporary save game... Carregar jogo salvado temporário... - + Convert e-Reader card image to raw... - + &Save state &Salvar Estado - + Save state file... Salvar arquivo de estado... - + Quick load Carregamento rápido - + Quick save Salvamento rápido - + Load recent Carregar recente - + Save recent Salvar recente - + Undo load state Desfazer carregar estado - + Undo save state Desfazer salvar estado - - + + State &%1 Estado &%1 - + Load camera image... Carregar imagem da câmera... - + Convert save game... Converter jogo salvado... - + New multiplayer window Nova janela multi-jogador - + Connect to Dolphin... Conectar ao Dolphin... - + E&xit &Sair - + &Emulation &Emulação - + &Reset &Resetar - + Sh&utdown &Desligar - + Yank game pak Remover game pak - + &Pause &Pausar - + &Next frame &Próximo quadro - + Fast forward (held) Avançar rápido (segurado) - + &Fast forward Avanço &Rápido - + Fast forward speed Velocidade de avanço - + Unbounded Ilimitado - + %0x %0x - + Rewind (held) Retroceder (segurado) - + Re&wind Re&troceder - + Step backwards Voltar um passo - + Sync to &video Sincronizar para &vídeo - + Sync to &audio Sincronizar para &áudio - + Solar sensor Sensor solar - + Increase solar level Aumentar nível solar - + Decrease solar level Diminuir nível solar - + Brightest solar level Nível solar mais brilhante - + Darkest solar level Nível solar mais escuro - + Brightness %1 Brilho %1 - + Audio/&Video Áudio/&Vídeo - + Frame size Tamanho do quadro - + Toggle fullscreen Alternar tela cheia - + Lock aspect ratio Fixar proporção - + Force integer scaling Forçar dimensionamento inteiro - + Bilinear filtering Filtragem bilinear - + Frame&skip &Salto de quadro - + Mute Mudo - + FPS target Meta de FPS - + Native (59.7275) Nativo (59,7275) - + Take &screenshot Capturar &tela - + F12 F12 - + Game Boy Printer... Impressora Game Boy... - + BattleChip Gate... BattleChip Gate... - + %1× %1× - + Interframe blending Blending entre-telas - + Record A/V... Gravar A/V... - + Video layers Camadas de vídeo - + Audio channels Canais de áudio - + Adjust layer placement... Ajustar posicionamento de plano... - + &Tools &Ferramentas - + View &logs... Visualizar &registros... - + Game &overrides... Game &overrides... - + Couldn't Start Não foi possível Iniciar - + Could not start game. Não foi possível iniciar o jogo. - + Scan e-Reader dotcodes... Escanear dotcode do e-Reader... - + Import GameShark Save... Importar salvamento do GameShark... - + Export GameShark Save... Exportar salvamento do GameShark... - + Record GIF/WebP/APNG... Gravar GIF/WebP/APNG... - + &Cheats... &Cheats... - + Settings... Configurações... - + Open debugger console... Abrir console de depuração... - + Start &GDB server... Iniciar servidor &GDB... - + View &palette... Visualizar &paleta... - + View &sprites... Visualizar &sprites... - + View &tiles... Visualizar &blocos... - + View &map... Visualizar &mapa... - + &Frame inspector... Inspetor de &quadro... - + View memory... Visualizar memória... - + Search memory... Pesquisar memória... - + View &I/O registers... Visualizar registros de &E/S... - + Record debug video log... Gravar log de vídeo de depuração... - + Stop debug video log Parar log de vídeo de depuração - + Exit fullscreen Sair da tela cheia - + GameShark Button (held) Botão de GameShark (segurado) - + Autofire Disparo automático - + Autofire A Disparo automático A - + Autofire B Disparo automático B - + Autofire L Disparo automático L - + Autofire R Disparo automático R - + Autofire Start Disparo automático Start - + Autofire Select Disparo automático Select - + Autofire Up Disparo automático Cima - + Autofire Right Disparo automático Direita - + Autofire Down Disparo automático Baixo - + Autofire Left Disparo automático Esquerda @@ -5304,23 +5304,28 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. Exibir mensagens OSD - + Save state extra data: Dados extras do estado de jogo: - - + + Save game Salvar jogo - + Load state extra data: Carregar dados extras do estado de jogo: - + + Enable VBA bug compatibility in ROM hacks + + + + Super Game Boy/Game Boy Color model: Modelo Super Game Boy/Game Boy Color: @@ -5335,37 +5340,37 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. Velocidade de avanço (segurado): - + (240×160) (240×160) - + Log to file Registrar para arquivo - + Log to console Registrar no console - + Select Log File Selecionar Arquivo de Registro - + Super Game Boy model: Modelo do Super Game Boy: - + Use GBC colors in GB games Usar cores de GBC em jogos de GB - + Camera: Câmera: @@ -5496,14 +5501,14 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. Detectar e remover - - + + Screenshot Captura de tela - - + + Cheat codes Códigos de cheat @@ -5518,154 +5523,154 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd. Intervalo do Disparo Automático: - + Enable Game Boy Player features by default Ativar funcionalidades do Game Boy Player por padrão - + Video renderer: Renderizador de vídeo: - + Software Software - + OpenGL OpenGL - + OpenGL enhancements Melhorias do OpenGL - + High-resolution scale: Escala de alta resolução: - + XQ GBA audio (experimental) XQ GBA audio (experimental) - + GB BIOS file: Arquivo GB BIOS: - - - - - - - - - + + + + + + + + + Browse Navegar - + Use BIOS file if found Usar o arquivo BIOS se encontrado - + Skip BIOS intro Pular introdução da BIOS - + GBA BIOS file: Arquivo GBA BIOS: - + GBC BIOS file: Arquivo GBC BIOS: - + SGB BIOS file: Arquivo SGB BIOS: - + Save games Arquivos de salvamento - - - - - + + + + + Same directory as the ROM Mesmo diretório que a ROM - + Save states Estados salvos - + Screenshots Capturas de tela - + Patches Patches - + Cheats Cheats - + Default BG colors: Cores padrão do BG: - + Super Game Boy borders Bordas do Super Game Boy - + Camera driver: Driver da Câmera: - + Default sprite colors 1: Cores padrão do sprite 1: - + Game Boy-only model: Apenas modelo Game Boy: - + Game Boy Color-only model: Apenas modelo Game Boy Color: - + Game Boy/Game Boy Color model: Modelo Game Boy/Game Boy Color: - + Default sprite colors 2: Cores padrão do sprite 2: diff --git a/src/platform/qt/ts/mgba-ru.ts b/src/platform/qt/ts/mgba-ru.ts index fbb767dee..f0fac2f2e 100644 --- a/src/platform/qt/ts/mgba-ru.ts +++ b/src/platform/qt/ts/mgba-ru.ts @@ -361,27 +361,27 @@ Game Boy Advance - зарегистрированная торговая мар LibraryTree - + Name - + Location - + Platform - + Size - + CRC32 @@ -948,8 +948,8 @@ Game Boy Advance - зарегистрированная торговая мар - - + + Autodetect @@ -1024,32 +1024,32 @@ Game Boy Advance - зарегистрированная торговая мар - + Game Boy - + Game Boy model - + Memory bank controller - + Background Colors - + Sprite Colors 1 - + Sprite Colors 2 @@ -3895,7 +3895,7 @@ Game Boy Advance - зарегистрированная торговая мар - + (%1×%2) @@ -3991,755 +3991,755 @@ Game Boy Advance - зарегистрированная торговая мар QGBA::Window - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) - - - + + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + Import GameShark Save... - + Export GameShark Save... - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Rewind (held) - + Re&wind - + Step backwards - + Sync to &video - + Sync to &audio - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Settings... - + Open debugger console... - + Start &GDB server... - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -5357,23 +5357,28 @@ Game Boy Advance - зарегистрированная торговая мар - + Save state extra data: - - + + Save game - + Load state extra data: - + + Enable VBA bug compatibility in ROM hacks + + + + Super Game Boy/Game Boy Color model: @@ -5469,201 +5474,201 @@ Game Boy Advance - зарегистрированная торговая мар - - + + Screenshot - - + + Cheat codes - + Enable Game Boy Player features by default - + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Читы - + Log to file - + Log to console - + Select Log File - + Super Game Boy model: - + Default BG colors: - + Super Game Boy borders - + Camera driver: - + Default sprite colors 1: - + Game Boy-only model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default sprite colors 2: - + Use GBC colors in GB games - + Camera: diff --git a/src/platform/qt/ts/mgba-template.ts b/src/platform/qt/ts/mgba-template.ts index fa75ab419..6fc872dc9 100644 --- a/src/platform/qt/ts/mgba-template.ts +++ b/src/platform/qt/ts/mgba-template.ts @@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. LibraryTree - + Name - + Location - + Platform - + Size - + CRC32 @@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - - + + Autodetect @@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Game Boy - + Game Boy model - + Memory bank controller - + Background Colors - + Sprite Colors 1 - + Sprite Colors 2 @@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + (%1×%2) @@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. QGBA::Window - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) - - - + + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + Import GameShark Save... - + Export GameShark Save... - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Rewind (held) - + Re&wind - + Step backwards - + Sync to &video - + Sync to &audio - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Settings... - + Open debugger console... - + Start &GDB server... - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -5447,222 +5447,227 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd. - + Save state extra data: - - + + Save game - + Load state extra data: - - + + Screenshot - - + + Cheat codes - + Enable Game Boy Player features by default - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Game Boy-only model: - + Super Game Boy model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Use GBC colors in GB games - + Super Game Boy borders - + Camera driver: - + Camera: - + Super Game Boy/Game Boy Color model: diff --git a/src/platform/qt/ts/mgba-tr.ts b/src/platform/qt/ts/mgba-tr.ts index cd4d0dd85..cbd71c0b5 100644 --- a/src/platform/qt/ts/mgba-tr.ts +++ b/src/platform/qt/ts/mgba-tr.ts @@ -361,27 +361,27 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır. LibraryTree - + Name İsim - + Location Konum - + Platform Platform - + Size Boyut - + CRC32 @@ -948,8 +948,8 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır. - - + + Autodetect Otomatik tespit @@ -1024,32 +1024,32 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır. - + Game Boy - + Game Boy model Game Boy modeli - + Memory bank controller - + Background Colors Arkaplan renkleri - + Sprite Colors 1 Sprite Renkleri 1 - + Sprite Colors 2 Sprite Renkleri 2 @@ -3895,7 +3895,7 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır. - + (%1×%2) @@ -3991,121 +3991,121 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır. QGBA::Window - + Game Boy Advance ROMs (%1) Game Boy Advance ROMları (%1) - + Game Boy ROMs (%1) Game Boy ROMları (%1) - + All ROMs (%1) Bütün ROMlar (%1) - + %1 Video Logs (*.mvl) - + Archives (%1) Arşivler (%1) - - - + + + Select ROM ROM seç - + Select folder Klasör seç - - + + Select save Kayıt seç - + Select patch Yama seç - + Patches (*.ips *.ups *.bps) Yamalar (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Select image Resim seç - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Resim dosyası (*.png *.gif *.jpg *.jpeg);;All files (*) - - + + GameShark saves (*.sps *.xps) GameShark kayıtları (*.sps *.xps) - + Select video log Video günlüğü seç - + Video logs (*.mvl) Video günlükleri (*.mvl) - + Crash Çökme - + The game has crashed with the following error: %1 @@ -4114,634 +4114,634 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır. - + Unimplemented BIOS call Uygulanmamış BIOS girişi - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Oyun BIOS dosyasına ihtiyacı var. Lütfen en iyi deneyim için resmi BIOS'u kullanın. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? Taşınabilir yapılsın mı? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Emülatörün yapılandırmasını yürütülebilir dosya ile aynı dizinden yüklemesini sağlar. Devam etmek istiyor musun? - + Restart needed Yeniden başlatma gerekli - + Some changes will not take effect until the emulator is restarted. Bazı değişiklikler emülatör yeniden başlatılıncaya kadar etkili olmaz. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... &ROM yükle... - + Load ROM in archive... ROM'u arşivden yükle ... - + Add folder to library... Kütüphaneye klasör ekle ... - + Load &patch... &Patch yükle... - + Boot BIOS BIOS boot et - + Replace ROM... ROM değişti... - + Convert e-Reader card image to raw... - + ROM &info... ROM &info... - + Recent Son kullanılanlar - + Make portable Portatif yap - + &Load state &Kaydedilmiş konum yükle - + Load state file... Kaydedilmiş konum dosyası yükle... - + &Save state &Konumu kaydet - + Save state file... Konum dosyasını kaydet... - + Quick load Hızlı Yükle - + Quick save Hızlı kaydet - + Load recent En son yükle - + Save recent Hızlı kaydet - + Undo load state Kaydedilen konum yüklemeyi geri al - + Undo save state Konum kaydetmeyi geri al - - + + State &%1 Konum &%1 - + Load camera image... Kamera resmini yükle ... - + Convert save game... - + New multiplayer window Yeni çokoyunculu ekranı - + Connect to Dolphin... - + Report bug... - + About... Hakkında... - + E&xit Çıkış - + &Emulation Emülasyon - + &Reset &Reset - + Sh&utdown Kapat - + Yank game pak - + &Pause &Durdur - + &Next frame &Sonraki kare - + Fast forward (held) İleriye sar(basılı tutun) - + &Fast forward &İleriye sar - + Fast forward speed İleriye sarma hızı - + Unbounded - + %0x - + Rewind (held) Geri sar (basılı tutun) - + Re&wind Geri sar - + Step backwards Geriye doğru adım - + Sync to &video &Videoya eşitle - + Sync to &audio &Sese eşitle - + Solar sensor - + Increase solar level Solar seviyesini arttır - + Decrease solar level Solar seviyesini düşür - + Brightest solar level En parlak solar seviyesi - + Darkest solar level En karanlık solar seviyesi - + Brightness %1 Parlaklık:%1 - + Game Boy Printer... Game Boy yazıcısı... - + BattleChip Gate... - + Audio/&Video Ses/&Video - + Frame size Çerçeve boyutu - + Toggle fullscreen Tamekranı aç/kapa - + Lock aspect ratio En boy oranını kilitle - + Force integer scaling Tamsayılı ölçeklendirmeyi zorla - + Bilinear filtering Bilinear filtreleme - + Frame&skip Kare atlama - + Mute Sessiz - + FPS target FPS hedefi - + Native (59.7275) - + Take &screenshot Ekran görüntüsü al - + F12 - + Video layers - + Audio channels Ses kanalları - + Adjust layer placement... Katman yerleşimini ayarlayın... - + &Tools &Araçlar - + View &logs... Kayıtları görüntüle... - + Game &overrides... Oyunların üzerine yazılanlar - + Couldn't Start - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Could not start game. - + Load alternate save game... - + Load temporary save game... - + Scan e-Reader dotcodes... - + Import GameShark Save... - + Export GameShark Save... - + %1× - + Interframe blending - + Record A/V... - + Record GIF/WebP/APNG... - + Game Pak sensors... - + &Cheats... &Hileler... - + Settings... Ayarlar... - + Open debugger console... Hata ayıklayıcı konsolunu aç ... - + Start &GDB server... &GDB sunucusunu başlat... - + View &palette... &Renk Paletini gör... - + View &sprites... &Spriteları gör... - + View &tiles... &Desenleri gör... - + View &map... &Haritayı gör - + &Frame inspector... - + View memory... Hafıza gör... - + Search memory... Hafızada ara... - + View &I/O registers... &I/O kayıtlarını görüntüle - + Record debug video log... - + Stop debug video log - + Exit fullscreen Tam ekrandan çık - + GameShark Button (held) GameShark Butonu (basılı tutun) - + Autofire Otomatik basma - + Autofire A Otomatik basma A - + Autofire B Otomatik basma B - + Autofire L Otomatik basma L - + Autofire R Otomatik basma R - + Autofire Start Otomatik basma Start - + Autofire Select Otomatik basma Select - + Autofire Up Otomatik basma Up - + Autofire Right Otomatik basma Right - + Autofire Down Otomatik basma Down - + Autofire Left Otomatik basma Sol - + Clear Temizle @@ -5359,23 +5359,28 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.FPS'i başlık çubuğunda göster - + Save state extra data: - - + + Save game - + Load state extra data: - + + Enable VBA bug compatibility in ROM hacks + + + + Super Game Boy/Game Boy Color model: @@ -5471,201 +5476,201 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.Tüm ROM'u belleğe önceden yükle - - + + Screenshot Ekran görüntüsü - - + + Cheat codes Hile kodları - + Enable Game Boy Player features by default - + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + XQ GBA audio (experimental) - + GB BIOS file: GB BIOS dosyası: - - - - - - - - - + + + + + + + + + Browse Gözat - + Use BIOS file if found Varsa BIOS dosyasını kullan - + Skip BIOS intro BIOS girişini atla - + GBA BIOS file: GBA BIOS dosyası: - + GBC BIOS file: GBC BIOS dosyası: - + SGB BIOS file: SGB BIOS dosyası: - + Save games Oyunları kaydet - - - - - + + + + + Same directory as the ROM ROM ile aynı dizin - + Save states Konum kaydedici - + Screenshots Ekran görüntüleri: - + Patches Yamalar - + Cheats Hileler - + Log to file Dosyaya günlüğünü gir - + Log to console Konsola günlüğünü gir - + Select Log File Günlük Dosyasını Seç - + Super Game Boy model: Super Game Boy modeli: - + Default BG colors: - + Super Game Boy borders Super Game Boy sınırları - + Camera driver: Kamera sürücüsü: - + Default sprite colors 1: Varsayılan sprite renkleri 1: - + Game Boy-only model: - + Game Boy Color-only model: - + Game Boy/Game Boy Color model: - + Default sprite colors 2: Varsayılan sprite renkleri 2: - + Use GBC colors in GB games GB oyunlarında GBC renklerini kullan - + Camera: Kamera diff --git a/src/platform/qt/ts/mgba-zh_CN.ts b/src/platform/qt/ts/mgba-zh_CN.ts index b3f5c616f..b02357128 100644 --- a/src/platform/qt/ts/mgba-zh_CN.ts +++ b/src/platform/qt/ts/mgba-zh_CN.ts @@ -361,27 +361,27 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 LibraryTree - + Name 名称 - + Location 位置 - + Platform 平台 - + Size 大小 - + CRC32 CRC32 @@ -948,8 +948,8 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 - - + + Autodetect 自动检测 @@ -1024,32 +1024,32 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 VBA 错误兼容模式 - + Game Boy Game Boy - + Game Boy model Game Boy 型号 - + Memory bank controller 内存 bank 控制器 - + Background Colors 背景颜色 - + Sprite Colors 1 精灵图颜色 1 - + Sprite Colors 2 精灵图颜色 2 @@ -3895,7 +3895,7 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 - + (%1×%2) (%1×%2) @@ -3991,101 +3991,101 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 QGBA::Window - + Game Boy Advance ROMs (%1) Game Boy Advance ROM (%1) - + Game Boy ROMs (%1) Game Boy ROM (%1) - + All ROMs (%1) 所有 ROM (%1) - + %1 Video Logs (*.mvl) %1 视频日志 (*.mvl) - + Archives (%1) 压缩文件 (%1) - - - + + + Select ROM 选择 ROM - + Select folder 选择文件夹 - - + + Select save 选择存档 - + Select patch 选择补丁 - + Patches (*.ips *.ups *.bps) 补丁 (*.ips *.ups *.bps) - + Select e-Reader dotcode 选择 e-Reader 点码 - + e-Reader card (*.raw *.bin *.bmp) e-Reader 卡 (*.raw *.bin *.bmp) - + Select image 选择图片 - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) 图像文件 (*.png *.gif *.jpg *.jpeg);;所有文件 (*) - - + + GameShark saves (*.sps *.xps) GameShark 存档 (*.sps *.xps) - + Select video log 选择视频日志 - + Video logs (*.mvl) 视频日志文件 (*.mvl) - + Crash 崩溃 - + The game has crashed with the following error: %1 @@ -4094,654 +4094,654 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 %1 - + Couldn't Start 无法启动 - + Could not start game. 无法启动游戏。 - + Unimplemented BIOS call 未实现的 BIOS 调用 - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. 此游戏使用尚未实现的 BIOS 调用。请使用官方 BIOS 以获得最佳体验。 - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. 无法创建适合的显示设备,正在回滚到软件显示。游戏的运行速度(特别在大窗口的情况下)可能会变慢。 - + Really make portable? 确定进行程序便携化? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? 进行此操作后,模拟器将从其可执行文件所在目录中载入模拟器配置。您想继续吗? - + Restart needed 需要重新启动 - + Some changes will not take effect until the emulator is restarted. 更改将在模拟器下次重新启动时生效。 - + - Player %1 of %2 - 玩家 %1 共 %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File 文件(&F) - + Load &ROM... 载入 ROM(&R)... - + Load ROM in archive... 从压缩文件中载入 ROM... - + Add folder to library... 将文件夹添加到库中... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... 载入补丁(&P)... - + Boot BIOS 引导 BIOS - + Replace ROM... 替换 ROM... - + Scan e-Reader dotcodes... 扫描 e-Reader 点码... - + Convert e-Reader card image to raw... - + ROM &info... ROM 信息(&I)... - + Recent 最近打开 - + Make portable 程序便携化 - + &Load state 载入即时存档(&L) - + Load state file... 载入即时存档文件... - + &Save state 保存即时存档(&S) - + Save state file... 保存即时存档文件... - + Quick load 快速读档 - + Quick save 快速存档 - + Load recent 载入最近存档 - + Save recent 保存最近存档 - + Undo load state 撤消读档 - + Undo save state 撤消存档 - - + + State &%1 即时存档 (&%1) - + Load camera image... 载入相机图片... - + Convert save game... - + Import GameShark Save... 导入 GameShark 存档... - + Export GameShark Save... 导出 GameShark 存档... - + New multiplayer window 新建多人游戏窗口 - + Connect to Dolphin... - + Report bug... 报告错误... - + About... 关于... - + E&xit 退出(&X) - + &Emulation 模拟(&E) - + &Reset 重置(&R) - + Sh&utdown 关机(&U) - + Yank game pak 快速抽出游戏卡带 - + &Pause 暂停(&P) - + &Next frame 下一帧(&N) - + Fast forward (held) 快进 (长按) - + &Fast forward 快进(&F) - + Fast forward speed 快进速度 - + Unbounded 不限制 - + %0x %0x - + Rewind (held) 倒带 (长按) - + Re&wind 倒带(&W) - + Step backwards 步退 - + Sync to &video 视频同步(&V) - + Sync to &audio 音频同步(&A) - + Solar sensor 太阳光传感器 - + Increase solar level 增加太阳光等级 - + Decrease solar level 降低太阳光等级 - + Brightest solar level 太阳光等级为最亮 - + Darkest solar level 太阳光等级为最暗 - + Brightness %1 亮度 %1 - + Game Boy Printer... Game Boy 打印机... - + BattleChip Gate... BattleChip Gate... - + Audio/&Video 音频/视频(&V) - + Frame size 画面大小 - + %1× %1× - + Toggle fullscreen 切换全屏 - + Lock aspect ratio 锁定纵横比 - + Force integer scaling 强制整数缩放 - + Interframe blending 帧间混合 - + Bilinear filtering 双线性过滤 - + Frame&skip 跳帧(&S) - + Mute 静音 - + FPS target 目标 FPS - + Native (59.7275) 原生 (59.7275) - + Take &screenshot 截图(&S) - + F12 F12 - + Record A/V... 录制音频/视频... - + Record GIF/WebP/APNG... 录制 GIF/WebP/APNG... - + Video layers 视频图层 - + Audio channels 音频声道 - + Adjust layer placement... 调整图层布局... - + &Tools 工具(&T) - + View &logs... 查看日志(&L)... - + Game &overrides... 覆写游戏(&O)... - + Game Pak sensors... 游戏卡带传感器... - + &Cheats... 作弊码(&C)... - + Settings... 设置... - + Open debugger console... 打开调试器控制台... - + Start &GDB server... 打开 GDB 服务器(&G)... - + View &palette... 查看调色板(&P)... - + View &sprites... 查看精灵图(&S)... - + View &tiles... 查看图块(&T)... - + View &map... 查看映射(&M)... - + &Frame inspector... 框架检查器(&F)... - + View memory... 查看内存... - + Search memory... 搜索内存... - + View &I/O registers... 查看 I/O 寄存器(&I)... - + Record debug video log... 记录调试视频日志... - + Stop debug video log 停止记录调试视频日志 - + Exit fullscreen 退出全屏 - + GameShark Button (held) GameShark 键 (长按) - + Autofire 连发 - + Autofire A 连发 A - + Autofire B 连发 B - + Autofire L 连发 L - + Autofire R 连发 R - + Autofire Start 连发 Start - + Autofire Select 连发 Select - + Autofire Up 连发 上 - + Autofire Right 连发 右 - + Autofire Down 连发 下 - + Autofire Left 连发 左 - + Clear 清除 @@ -5450,222 +5450,227 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标 将整个 ROM 预载到内存中 - + Save state extra data: - - + + Save game - + Load state extra data: - - + + Screenshot 截图 - - + + Cheat codes 作弊码 - + Enable Game Boy Player features by default 默认启用 Game Boy Player 功能 - + + Enable VBA bug compatibility in ROM hacks + + + + Video renderer: 视频渲染器: - + Software 软件 - + OpenGL OpenGL - + OpenGL enhancements OpenGL 增强 - + High-resolution scale: 高分辨率比例: - + (240×160) (240×160) - + XQ GBA audio (experimental) XQ GBA 音频 (实验性) - + GB BIOS file: GB BIOS 文件: - - - - - - - - - + + + + + + + + + Browse 浏览 - + Use BIOS file if found 当可用时使用 BIOS 文件 - + Skip BIOS intro 跳过 BIOS 启动画面 - + GBA BIOS file: GBA BIOS 文件: - + GBC BIOS file: GBC BIOS 文件: - + SGB BIOS file: SGB BIOS 文件: - + Save games 游戏存档 - - - - - + + + + + Same directory as the ROM 与 ROM 所在目录相同 - + Save states 即时存档 - + Screenshots 截图 - + Patches 补丁 - + Cheats 作弊码 - + Log to file 记录日志到文件 - + Log to console 记录日志到控制台 - + Select Log File 选择日志文件 - + Game Boy-only model: Game Boy 专用型号: - + Super Game Boy model: Super Game Boy 型号: - + Game Boy Color-only model: Game Boy Color 专用型号: - + Game Boy/Game Boy Color model: Game Boy/Game Boy Color 型号: - + Default BG colors: 默认背景色: - + Default sprite colors 1: 默认精灵图颜色 1: - + Default sprite colors 2: 默认精灵图颜色 2: - + Use GBC colors in GB games 在 GB 游戏中使用 GBC 颜色 - + Super Game Boy borders Super Game Boy 边框 - + Camera driver: 相机驱动程序: - + Camera: 相机: - + Super Game Boy/Game Boy Color model: Super Game Boy/Game Boy Color 型号: