diff --git a/src/platform/qt/ts/mgba-de.ts b/src/platform/qt/ts/mgba-de.ts
index 5e775cefb..041be3c20 100644
--- a/src/platform/qt/ts/mgba-de.ts
+++ b/src/platform/qt/ts/mgba-de.ts
@@ -361,27 +361,27 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.
LibraryTree
-
+ NameName
-
+ LocationOrt
-
+ PlatformPlattform
-
+ SizeGröße
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.
-
-
+
+ AutodetectAutomatisch erkennen
@@ -1024,32 +1024,32 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Kompatibilität mit VBA-Bugs
-
+ Game BoyGame Boy
-
+ Game Boy modelGame Boy-Modell
-
+ Memory bank controllerSpeicherbank-Controller
-
+ Background ColorsHintergrund-Farbpalette
-
+ Sprite Colors 1Sprite-Farbpalette 1
-
+ Sprite Colors 2Sprite-Farbpalette 2
@@ -2927,17 +2927,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.
4.19MHz
- 4,19 MHz
+ 4,19 MHz8.38MHz
- 8,38 MHz
+ 8,38 MHz16.78MHz
- 16,78 MHz
+ 16,78 MHz
@@ -3895,7 +3895,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Verzeichnis auswählen
-
+ (%1×%2)(%1×%2)
@@ -3991,106 +3991,106 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)Game Boy Advance-ROMs (%1)
-
+ Game Boy ROMs (%1)Game Boy-ROMs (%1)
-
+ All ROMs (%1)Alle ROMs (%1)
-
+ %1 Video Logs (*.mvl)%1 Video-Logs (*.mvl)
-
+ Archives (%1)Archive (%1)
-
-
-
+
+
+ Select ROMROM auswählen
-
-
+
+ Select saveSpeicherdatei wählen
-
+ Select patchPatch wählen
-
+ Patches (*.ips *.ups *.bps)Korrekturen (*.ips *.ups *.bps)
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Select imageBild auswählen
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*)
-
-
+
+ GameShark saves (*.sps *.xps)GameShark-Speicherdaten (*.sps *.xps)
-
+ Select video logVideo-Log auswählen
-
+ Video logs (*.mvl)Video-Logs (*.mvl)
-
+ CrashAbsturz
-
+ The game has crashed with the following error:
%1
@@ -4099,649 +4099,649 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.
-
+ Unimplemented BIOS callNicht implementierter BIOS-Aufruf
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.Es konnte kein geeignetes Ausgabegerät erstellt werden, stattdessen wird Software-Rendering als Rückfalloption genutzt. Spiele laufen möglicherweise langsamer, besonders innerhalb großer Fenster.
-
+ Really make portable?Portablen Modus wirklich aktivieren?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?
-
+ Restart neededNeustart benötigt
-
+ Some changes will not take effect until the emulator is restarted.Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.
-
+ - Player %1 of %2 - Spieler %1 von %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 Bilder/Sekunde) - %4
-
+ &File&Datei
-
+ Load &ROM...&ROM laden...
-
+ Load ROM in archive...ROM aus Archiv laden...
-
+ Load &patch...&Patch laden...
-
+ Boot BIOSBIOS booten
-
+ Replace ROM...ROM ersetzen...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...ROM-&Informationen...
-
+ RecentZuletzt verwendet
-
+ Make portablePortablen Modus aktivieren
-
+ &Load stateSavestate (aktueller Zustand) &laden
-
+ Load state file...Savestate-Datei laden...
-
+ &Save stateSavestate (aktueller Zustand) &speichern
-
+ Save state file...Savestate-Datei speichern...
-
+ Quick loadSchnell laden
-
+ Quick saveSchnell speichern
-
+ Load recentLade zuletzt gespeicherten Savestate
-
+ Save recentSpeichere aktuellen Zustand
-
+ Undo load stateLaden des Savestate rückgängig machen
-
+ Undo save stateSpeichern des Savestate rückgängig machen
-
-
+
+ State &%1Savestate &%1
-
+ Load camera image...Lade Kamerabild...
-
+ Convert save game...Spielstand konvertieren...
-
+ New multiplayer windowNeues Multiplayer-Fenster
-
+ Connect to Dolphin...Mit Dolphin verbinden...
-
+ Report bug...Fehler melden...
-
+ E&xit&Beenden
-
+ &Emulation&Emulation
-
+ &ResetZu&rücksetzen
-
+ Sh&utdownSchli&eßen
-
+ Yank game pakSpielmodul herausziehen
-
+ &Pause&Pause
-
+ &Next frame&Nächstes Bild
-
+ Fast forward (held)Schneller Vorlauf (gehalten)
-
+ &Fast forwardSchneller &Vorlauf
-
+ Fast forward speedVorlauf-Geschwindigkeit
-
+ UnboundedUnbegrenzt
-
+ %0x%0x
-
+ Rewind (held)Zurückspulen (gehalten)
-
+ Re&windZur&ückspulen
-
+ Step backwardsSchrittweiser Rücklauf
-
+ Sync to &videoMit &Video synchronisieren
-
+ Sync to &audioMit &Audio synchronisieren
-
+ Solar sensorSonnen-Sensor
-
+ Increase solar levelSonnen-Level erhöhen
-
+ Decrease solar levelSonnen-Level verringern
-
+ Brightest solar levelHellster Sonnen-Level
-
+ Darkest solar levelDunkelster Sonnen-Level
-
+ Brightness %1Helligkeit %1
-
+ BattleChip Gate...BattleChip Gate...
-
+ Audio/&VideoAudio/&Video
-
+ Frame sizeBildgröße
-
+ Toggle fullscreenVollbildmodus umschalten
-
+ Lock aspect ratioSeitenverhältnis korrigieren
-
+ Force integer scalingPixelgenaue Skalierung (Integer scaling)
-
+ Interframe blendingInterframe-Überblendung
-
+ Frame&skipFrame&skip
-
+ MuteStummschalten
-
+ FPS targetBildwiederholrate
-
+ Take &screenshot&Screenshot erstellen
-
+ F12F12
-
+ ClearLeeren
-
+ Game Boy Printer...Game Boy Printer...
-
+ Video layersVideo-Ebenen
-
+ Audio channelsAudio-Kanäle
-
+ Adjust layer placement...Lage der Bildebenen anpassen...
-
+ &Tools&Werkzeuge
-
+ View &logs...&Logs ansehen...
-
+ Game &overrides...Spiel-&Überschreibungen...
-
+ &Cheats...&Cheats...
-
+ Open debugger console...Debugger-Konsole öffnen...
-
+ Start &GDB server...&GDB-Server starten...
-
+ Settings...Einstellungen...
-
+ Select folderOrdner auswählen
-
+ Save games (%1)Spielstände (%1)
-
+ Select save gameSpielstand auswählen
-
+ mGBA save state files (%1)mGBA-Savestates (%1)
-
-
+
+ Select save stateSavestate auswählen
-
+ Select e-Reader dotcodee-Reader-Code auswählen
-
+ e-Reader card (*.raw *.bin *.bmp)e-Reader-Karte (*.raw *.bin *.bmp)
-
+ Couldn't StartKonnte nicht gestartet werden
-
+ Could not start game.Spiel konnte nicht gestartet werden.
-
+ Add folder to library...Ordner zur Bibliothek hinzufügen...
-
+ Load alternate save game...Alternativen Spielstand laden...
-
+ Load temporary save game...Temporären Spielstand laden...
-
+ Scan e-Reader dotcodes...e-Reader-Code einlesen...
-
+ Import GameShark Save...GameShare-Speicherstand importieren...
-
+ Export GameShark Save...GameShark-Speicherstand exportieren...
-
+ About...Über...
-
+ %1×%1x
-
+ Bilinear filteringBilineare Filterung
-
+ Native (59.7275)Nativ (59.7275)
-
+ Record A/V...Audio/Video aufzeichnen...
-
+ Record GIF/WebP/APNG...GIF/WebP/APNG aufzeichnen...
-
+ Game Pak sensors...Spielmodul-Sensoren...
-
+ View &palette...&Palette betrachten...
-
+ View &sprites...&Sprites betrachten...
-
+ View &tiles...&Tiles betrachten...
-
+ View &map...&Map betrachten...
-
+ &Frame inspector...&Bildbetrachter...
-
+ View memory...Speicher betrachten...
-
+ Search memory...Speicher durchsuchen...
-
+ View &I/O registers...&I/O-Register betrachten...
-
+ Record debug video log...Video-Protokoll aufzeichnen...
-
+ Stop debug video logAufzeichnen des Video-Protokolls beenden
-
+ Exit fullscreenVollbildmodus beenden
-
+ GameShark Button (held)GameShark-Taste (gehalten)
-
+ AutofireAutofeuer
-
+ Autofire AAutofeuer A
-
+ Autofire BAutofeuer B
-
+ Autofire LAutofeuer L
-
+ Autofire RAutofeuer R
-
+ Autofire StartAutofeuer Start
-
+ Autofire SelectAutofeuer Select
-
+ Autofire UpAutofeuer nach oben
-
+ Autofire RightAutofeuer rechts
-
+ Autofire DownAutofeuer nach unten
-
+ Autofire LeftAutofeuer links
@@ -5314,28 +5314,28 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Bildwiederholrate in der Titelleiste anzeigen
-
+ Save state extra data:Zusätzliche Savestate-Daten:
-
-
+
+ Save gameSpielstand
-
+ Load state extra data:Zusätzliche Savestate-Daten laden:
-
+ Enable Game Boy Player features by defaultGame Boy Player-Features standardmäßig aktivieren
-
+ Super Game Boy/Game Boy Color model:Super Game Boy/Game Boy Color-Modell:
@@ -5385,107 +5385,112 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Vorlauf-Geschwindigkeit (halten):
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:Video-Renderer:
-
+ SoftwareSoftware
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsOpenGL-Verbesserungen
-
+ High-resolution scale:Hochauflösende Skalierung:
-
+ XQ GBA audio (experimental)XQ GBA-Audio (experimentell)
-
+ CheatsCheats
-
+ Log to fileIn Datei protokollieren
-
+ Log to consoleAuf die Konsole protokollieren
-
+ Select Log FileProtokoll-Datei auswählen
-
+ Game Boy-only model:Game Boy-Modell:
-
+ Game Boy Color-only model:Game Boy Color-Modell:
-
+ Game Boy/Game Boy Color model:Game Boy/Game Boy Color-Modell:
-
+ Camera:Kamera:
-
+ Default BG colors:Standard-Hintergrundfarben:
-
+ Default sprite colors 1:Standard-Sprite-Farben 1:
-
+ Default sprite colors 2:Standard-Sprite-Farben 2:
-
+ Use GBC colors in GB gamesVerwende GBC-Farben in GB-Spielen
-
+ Super Game Boy bordersSuper Game Boy-Rahmen
-
+ Super Game Boy model:Super Game Boy-Modell:
-
+ Camera driver:Kamera-Treiber:
@@ -5515,25 +5520,25 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.ROM-Datei vollständig in Arbeitsspeicher vorladen
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ BrowseDurchsuchen
-
+ Use BIOS file if foundBIOS-Datei verwenden, wenn vorhanden
-
+ Skip BIOS introBIOS-Intro überspringen
@@ -5579,14 +5584,14 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Gegensätzliche Eingaberichtungen erlauben
-
-
+
+ ScreenshotScreenshot
-
-
+
+ Cheat codesCheat-Codes
@@ -5616,56 +5621,56 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.Autofeuer-Intervall:
-
+ (240×160)(240×160)
-
+ GB BIOS file:Datei mit GB-BIOS:
-
+ GBA BIOS file:Datei mit GBA-BIOS:
-
+ GBC BIOS file:Datei mit GBC-BIOS:
-
+ SGB BIOS file:Datei mit SGB-BIOS:
-
+ Save gamesSpielstände
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMVerzeichnis der ROM-Datei
-
+ Save statesSavestates
-
+ ScreenshotsBildschirmfotos
-
+ PatchesKorrekturen
diff --git a/src/platform/qt/ts/mgba-en.ts b/src/platform/qt/ts/mgba-en.ts
index 7221ddc1f..631b9b90d 100644
--- a/src/platform/qt/ts/mgba-en.ts
+++ b/src/platform/qt/ts/mgba-en.ts
@@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
LibraryTree
-
+ Name
-
+ Location
-
+ Platform
-
+ Size
-
+ CRC32
@@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
-
+
+ Autodetect
@@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Game Boy
-
+ Game Boy model
-
+ Memory bank controller
-
+ Background Colors
-
+ Sprite Colors 1
-
+ Sprite Colors 2
@@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ (%1×%2)
@@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)
-
+ Game Boy ROMs (%1)
-
+ All ROMs (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)
-
-
-
+
+
+ Select ROM
-
+ Select folder
-
-
+
+ Select save
-
+ Select patch
-
+ Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)
-
+ Select video log
-
+ Video logs (*.mvl)
-
+ Crash
-
+ The game has crashed with the following error:
%1
-
+ Couldn't Start
-
+ Could not start game.
-
+ Unimplemented BIOS call
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+ Restart needed
-
+ Some changes will not take effect until the emulator is restarted.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...
-
+ Load ROM in archive...
-
+ Add folder to library...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...
-
+ Boot BIOS
-
+ Replace ROM...
-
+ Scan e-Reader dotcodes...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...
-
+ Recent
-
+ Make portable
-
+ &Load state
-
+ Load state file...
-
+ &Save state
-
+ Save state file...
-
+ Quick load
-
+ Quick save
-
+ Load recent
-
+ Save recent
-
+ Undo load state
-
+ Undo save state
-
-
+
+ State &%1
-
+ Load camera image...
-
+ Convert save game...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ New multiplayer window
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...
-
+ E&xit
-
+ &Emulation
-
+ &Reset
-
+ Sh&utdown
-
+ Yank game pak
-
+ &Pause
-
+ &Next frame
-
+ Fast forward (held)
-
+ &Fast forward
-
+ Fast forward speed
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)
-
+ Re&wind
-
+ Step backwards
-
+ Sync to &video
-
+ Sync to &audio
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Brightest solar level
-
+ Darkest solar level
-
+ Brightness %1
-
+ Game Boy Printer...
-
+ BattleChip Gate...
-
+ Audio/&Video
-
+ Frame size
-
+ %1×
-
+ Toggle fullscreen
-
+ Lock aspect ratio
-
+ Force integer scaling
-
+ Interframe blending
-
+ Bilinear filtering
-
+ Frame&skip
-
+ Mute
-
+ FPS target
-
+ Native (59.7275)
-
+ Take &screenshot
-
+ F12
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Video layers
-
+ Audio channels
-
+ Adjust layer placement...
-
+ &Tools
-
+ View &logs...
-
+ Game &overrides...
-
+ Game Pak sensors...
-
+ &Cheats...
-
+ Settings...
-
+ Open debugger console...
-
+ Start &GDB server...
-
+ View &palette...
-
+ View &sprites...
-
+ View &tiles...
-
+ View &map...
-
+ &Frame inspector...
-
+ View memory...
-
+ Search memory...
-
+ View &I/O registers...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen
-
+ GameShark Button (held)
-
+ Autofire
-
+ Autofire A
-
+ Autofire B
-
+ Autofire L
-
+ Autofire R
-
+ Autofire Start
-
+ Autofire Select
-
+ Autofire Up
-
+ Autofire Right
-
+ Autofire Down
-
+ Autofire Left
-
+ Clear
@@ -5447,222 +5447,227 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
-
+
+ Screenshot
-
-
+
+ Cheat codes
-
+ Enable Game Boy Player features by default
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse
-
+ Use BIOS file if found
-
+ Skip BIOS intro
-
+ GBA BIOS file:
-
+ GBC BIOS file:
-
+ SGB BIOS file:
-
+ Save games
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM
-
+ Save states
-
+ Screenshots
-
+ Patches
-
+ Cheats
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Game Boy-only model:
-
+ Super Game Boy model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default BG colors:
-
+ Default sprite colors 1:
-
+ Default sprite colors 2:
-
+ Use GBC colors in GB games
-
+ Super Game Boy borders
-
+ Camera driver:
-
+ Camera:
-
+ Super Game Boy/Game Boy Color model:
diff --git a/src/platform/qt/ts/mgba-es.ts b/src/platform/qt/ts/mgba-es.ts
index c68178d9e..5600599de 100644
--- a/src/platform/qt/ts/mgba-es.ts
+++ b/src/platform/qt/ts/mgba-es.ts
@@ -361,27 +361,27 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
LibraryTree
-
+ NameNombre
-
+ LocationUbicación
-
+ PlatformPlataforma
-
+ SizeTamaño
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
-
-
+
+ AutodetectDetección automática
@@ -1024,32 +1024,32 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
Compatibilidad con bugs de VBA
-
+ Game BoyGame Boy
-
+ Game Boy modelModelo de Game Boy
-
+ Memory bank controllerControlador de bancos de memoria
-
+ Background ColorsColores de fondo
-
+ Sprite Colors 1Colores de sprite 1
-
+ Sprite Colors 2Colores de sprite 2
@@ -3895,7 +3895,7 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
Elegir carpeta
-
+ (%1×%2)
@@ -3991,101 +3991,101 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)ROMs de Game Boy Advance (%1)
-
+ Game Boy ROMs (%1)ROMs de Game Boy (%1)
-
+ All ROMs (%1)Todas las ROMs (%1)
-
+ %1 Video Logs (*.mvl)Video-registros de %1 (*.mvl)
-
+ Archives (%1)Contenedores (%1)
-
-
-
+
+
+ Select ROMSeleccionar ROM
-
+ Select folderSeleccionar carpeta
-
-
+
+ Select saveSeleccionar guardado
-
+ Select patchSeleccionar parche
-
+ Patches (*.ips *.ups *.bps)Parches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcodeSeleccionar dotcode del e-Reader
-
+ e-Reader card (*.raw *.bin *.bmp)Tarjeta e-Reader (*.raw *.bin *.bmp)
-
+ Select imageSeleccionar imagen
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)Archivo de imagen (*.png *.gif *.jpg *.jpeg);;Todos los archivos (*)
-
-
+
+ GameShark saves (*.sps *.xps)Guardados de GameShark (*.sps *.xps)
-
+ Select video logSeleccionar video-registro
-
+ Video logs (*.mvl)Video-registros (*.mvl)
-
+ CrashError fatal
-
+ The game has crashed with the following error:
%1
@@ -4094,654 +4094,654 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
%1
-
+ Unimplemented BIOS callLlamada a BIOS no implementada
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.Este juego utiliza una llamada al BIOS que no se ha implementado. Utiliza el BIOS oficial para obtener la mejor experiencia.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.No se pudo crear un dispositivo de pantalla apropiado, recurriendo a software. Los juegos pueden funcionar lentamente, especialmente con ventanas grandes.
-
+ Really make portable?¿Hacer "portable"?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?Esto hará que el emulador cargue su configuración desde el mismo directorio que el ejecutable. ¿Quieres continuar?
-
+ Restart neededReinicio necesario
-
+ Some changes will not take effect until the emulator is restarted.Algunos cambios no surtirán efecto hasta que se reinicie el emulador.
-
+ - Player %1 of %2 - Jugador %1 de %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &File&Archivo
-
+ Load &ROM...Cargar &ROM...
-
+ Load ROM in archive...Cargar ROM desde contenedor...
-
+ Add folder to library...Agregar carpeta a la biblioteca...
-
+ Load &patch...Cargar &parche...
-
+ Boot BIOSArrancar BIOS
-
+ Replace ROM...Reemplazar ROM...
-
+ ROM &info...&Información de la ROM...
-
+ RecentRecientes
-
+ Make portableHacer "portable"
-
+ &Load stateCa&rgar estado
-
+ Report bug...Reportar bug...
-
+ About...Acerca de...
-
+ Game Pak sensors...Sensores del cartucho...
-
+ ClearLimpiar
-
+ Load state file...Cargar archivo de estado...
-
+ Save games (%1)Juegos guardados (%1)
-
+ Select save gameElegir juego guardado
-
+ mGBA save state files (%1)Archivos estados guardados mGBA (%1)
-
-
+
+ Select save stateElegir estado guardado
-
+ Select e-Reader card imagesElegir imágenes de tarjeta e-Reader
-
+ Image file (*.png *.jpg *.jpeg)Archivo de imagen (*.png *.jpg *.jpeg)
-
+ Conversion finishedConversión terminada
-
+ %1 of %2 e-Reader cards converted successfully.%1 de %2 tarjetas e-Reader convertidas con éxito.
-
+ Load alternate save game...Elegir juego guardado alterno...
-
+ Load temporary save game...Elegir juego guardado temporal...
-
+ Convert e-Reader card image to raw...Convertir imagen de tarjeta e-Reader a raw...
-
+ &Save stateGuardar e&stado
-
+ Save state file...Guardar archivo de estado...
-
+ Quick loadCargado rápido
-
+ Quick saveGuardado rápido
-
+ Load recentCargar reciente
-
+ Save recentGuardar reciente
-
+ Undo load stateDeshacer cargar estado
-
+ Undo save stateDeshacer guardar estado
-
-
+
+ State &%1Estado &%1
-
+ Load camera image...Cargar imagen para la cámara...
-
+ Convert save game...Convertir juego guardado...
-
+ New multiplayer windowNueva ventana multijugador
-
+ Connect to Dolphin...Conectar a Dolphin...
-
+ E&xitSalir (&X)
-
+ &Emulation&Emulación
-
+ &Reset&Reinicializar
-
+ Sh&utdownApagar (&U)
-
+ Yank game pakTirar del cartucho
-
+ &Pause&Pausar
-
+ &Next frameCuadro siguie&nte
-
+ Fast forward (held)Avance rápido (mantener)
-
+ &Fast forward&Avance rápido
-
+ Fast forward speedVelocidad de avance rápido
-
+ UnboundedSin límite
-
+ %0x%0x
-
+ Rewind (held)Rebobinar (mantener)
-
+ Re&windRe&bobinar
-
+ Step backwardsPaso hacia atrás
-
+ Sync to &videoSincronizar a &video
-
+ Sync to &audioSincronizar a au&dio
-
+ Solar sensorSensor solar
-
+ Increase solar levelSubir nivel
-
+ Decrease solar levelBajar nivel
-
+ Brightest solar levelMás claro
-
+ Darkest solar levelMás oscuro
-
+ Brightness %1Brillo %1
-
+ Audio/&VideoAudio/&video
-
+ Frame sizeTamaño del cuadro
-
+ Toggle fullscreenPantalla completa
-
+ Lock aspect ratioBloquear proporción de aspecto
-
+ Force integer scalingForzar escala a enteros
-
+ Bilinear filteringFiltro bilineal
-
+ Frame&skip&Salto de cuadros
-
+ MuteSilenciar
-
+ FPS targetObjetivo de FPS
-
+ Native (59.7275)Nativo (59,7275)
-
+ Take &screenshotTomar pan&tallazo
-
+ F12F12
-
+ Game Boy Printer...Game Boy Printer...
-
+ BattleChip Gate...BattleChip Gate...
-
+ %1×%1×
-
+ Interframe blendingMezcla entre cuadros
-
+ Record A/V...Grabar A/V...
-
+ Video layersCapas de video
-
+ Audio channelsCanales de audio
-
+ Adjust layer placement...Ajustar ubicación de capas...
-
+ &ToolsHerramien&tas
-
+ View &logs...Ver re&gistros...
-
+ Game &overrides...Ajustes específic&os por juego...
-
+ Couldn't StartNo se pudo iniciar
-
+ Could not start game.No se pudo iniciar el juego.
-
+ Scan e-Reader dotcodes...Escanear dotcodes del e-Reader...
-
+ Import GameShark Save...Importar desde GameShark...
-
+ Export GameShark Save...Exportar a GameShark...
-
+ Record GIF/WebP/APNG...Grabar GIF/WebP/APNG...
-
+ &Cheats...Tru&cos...
-
+ Settings...Ajustes...
-
+ Open debugger console...Abrir consola de depuración...
-
+ Start &GDB server...Iniciar servidor &GDB...
-
+ View &palette...Ver &paleta...
-
+ View &sprites...Ver &sprites...
-
+ View &tiles...Ver &tiles...
-
+ View &map...Ver &mapa...
-
+ &Frame inspector...Inspec&tor de cuadros...
-
+ View memory...Ver memoria...
-
+ Search memory...Buscar memoria...
-
+ View &I/O registers...Ver registros &I/O...
-
+ Record debug video log...Grabar registro de depuración de video...
-
+ Stop debug video logDetener registro de depuración de video
-
+ Exit fullscreenSalir de pantalla completa
-
+ GameShark Button (held)Botón GameShark (mantener)
-
+ AutofireDisparo automático
-
+ Autofire ADisparo automático A
-
+ Autofire BDisparo automático B
-
+ Autofire LDisparo automático L
-
+ Autofire RDisparo automático R
-
+ Autofire StartDisparo automático Start
-
+ Autofire SelectDisparo automático Select
-
+ Autofire UpDisparo automático Arriba
-
+ Autofire RightDisparo automático Derecha
-
+ Autofire DownDisparo automático Abajo
-
+ Autofire LeftDisparo automático Izquierda
@@ -5304,23 +5304,28 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
Mostrar mensajes en el OSD
-
+ Save state extra data:Guardar datos adicionales de estado:
-
-
+
+ Save gameGuardar juego
-
+ Load state extra data:Cargar datos adicionales de estado:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Super Game Boy/Game Boy Color model:Modelo Super Game Boy/Game Boy Color:
@@ -5335,37 +5340,37 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
Avance rápido (mantenido):
-
+ (240×160)(240×160)
-
+ Log to fileGuardar a archivo
-
+ Log to consoleGuardar a consola
-
+ Select Log FileSeleccionar
-
+ Super Game Boy model:Modelo de Super Game Boy:
-
+ Use GBC colors in GB gamesUsar colores de GBC en juegos GB
-
+ Camera:Cámara:
@@ -5496,14 +5501,14 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
Detectar y eliminar
-
-
+
+ ScreenshotPantallazo
-
-
+
+ Cheat codesTrucos
@@ -5518,154 +5523,154 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
Intervalo de turbo:
-
+ Enable Game Boy Player features by defaultHabilitar funcionalidad de Game Boy Player por defecto
-
+ Video renderer:Renderizador de video:
-
+ SoftwareSoftware
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsMejoras para OpenGL
-
+ High-resolution scale:Escala de alta resolución:
-
+ XQ GBA audio (experimental)Mejorar audio GBA (experimental)
-
+ GB BIOS file:Archivo BIOS GB:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ BrowseExaminar
-
+ Use BIOS file if foundUsar archivo BIOS si fue encontrado
-
+ Skip BIOS introSaltar animación de entrada del BIOS
-
+ GBA BIOS file:Archivo BIOS GBA:
-
+ GBC BIOS file:Archivo BIOS GBC:
-
+ SGB BIOS file:Archivo BIOS SGB:
-
+ Save gamesDatos de guardado
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMAl mismo directorio que la ROM
-
+ Save statesEstados de guardado
-
+ ScreenshotsPantallazos
-
+ PatchesParches
-
+ CheatsTrucos
-
+ Default BG colors:Colores de fondo por defecto:
-
+ Super Game Boy bordersBordes de Super Game Boy
-
+ Camera driver:Controlador de cámara:
-
+ Default sprite colors 1:Colores de sprite 1 por defecto:
-
+ Game Boy-only model:Modelo solo-Game Boy:
-
+ Game Boy Color-only model:Modelo solo-Game Boy Color:
-
+ Game Boy/Game Boy Color model:Modelo Game Boy/Game Boy Color:
-
+ Default sprite colors 2:Colores de sprite 2 por defecto:
diff --git a/src/platform/qt/ts/mgba-fi.ts b/src/platform/qt/ts/mgba-fi.ts
index c473b0657..e5cb276db 100644
--- a/src/platform/qt/ts/mgba-fi.ts
+++ b/src/platform/qt/ts/mgba-fi.ts
@@ -1,6 +1,6 @@
-
+AboutScreen
@@ -361,27 +361,27 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
LibraryTree
-
+ Name
-
+ Location
-
+ Platform
-
+ Size
-
+ CRC32
@@ -577,7 +577,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Address
-
+ Osoite
@@ -792,7 +792,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Load
-
+ Ladata
@@ -805,7 +805,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Address
-
+ Osoite
@@ -948,8 +948,8 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
-
-
+
+ Autodetect
@@ -1024,32 +1024,32 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
-
+ Game Boy
-
+ Game Boy model
-
+ Memory bank controller
-
+ Background Colors
-
+ Sprite Colors 1
-
+ Sprite Colors 2
@@ -1079,17 +1079,17 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Red
-
+ PunainenGreen
-
+ VihreäBlue
-
+ Sininen
@@ -1389,7 +1389,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Break
-
+ Rikkoa
@@ -3260,13 +3260,13 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Red
-
+ PunainenBlue
-
+ Sininen
@@ -3549,7 +3549,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Load
-
+ Ladata
@@ -3757,12 +3757,12 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
QGBA::ReportView
-
+ Bug report archive
-
+ ZIP archive (*.zip)
@@ -3895,7 +3895,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
-
+ (%1×%2)
@@ -3991,730 +3991,755 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)
-
+ Game Boy ROMs (%1)
-
+ All ROMs (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)
-
-
-
+
+
+ Select ROM
-
+ Select folder
-
-
+
+ Select save
-
+ Select patch
-
+ Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)
-
+ Select video log
-
+ Video logs (*.mvl)
-
+ Crash
-
+ The game has crashed with the following error:
%1
-
+ Couldn't Start
-
+ Could not start game.
-
+ Unimplemented BIOS call
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+ Restart needed
-
+ Some changes will not take effect until the emulator is restarted.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...
-
+ Load ROM in archive...
-
+ Add folder to library...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...
-
+ Boot BIOS
-
+ Replace ROM...
-
+ Scan e-Reader dotcodes...
-
+ ROM &info...
-
+ Recent
-
+ Make portable
-
+ &Load state
-
+ Load state file...
-
+ &Save state
-
+ Save state file...
-
+ Quick load
-
+ Quick save
-
+ Load recent
-
+ Save recent
-
+ Undo load state
-
+ Undo save state
-
-
+
+ State &%1
-
+ Load camera image...
-
+ Convert save game...
-
+
+ Select e-Reader card images
+
+
+
+
+ Image file (*.png *.jpg *.jpeg)
+
+
+
+
+ Conversion finished
+
+
+
+
+ %1 of %2 e-Reader cards converted successfully.
+
+
+
+
+ Convert e-Reader card image to raw...
+
+
+
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ New multiplayer window
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...
-
+ E&xit
-
+ &Emulation
-
+ &Reset
-
+ Sh&utdown
-
+ Yank game pak
-
+ &Pause
-
+ &Next frame
-
+ Fast forward (held)
-
+ &Fast forward
-
+ Fast forward speed
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)
-
+ Re&wind
-
+ Step backwards
-
+ Sync to &video
-
+ Sync to &audio
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Brightest solar level
-
+ Darkest solar level
-
+ Brightness %1
-
+ Game Boy Printer...
-
+ BattleChip Gate...
-
+ Audio/&Video
-
+ Frame size
-
+ %1×
-
+ Toggle fullscreen
-
+ Lock aspect ratio
-
+ Force integer scaling
-
+ Interframe blending
-
+ Bilinear filtering
-
+ Frame&skip
-
+ Mute
-
+ FPS target
-
+ Native (59.7275)
-
+ Take &screenshot
-
+ F12
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Video layers
-
+ Audio channels
-
+ Adjust layer placement...
-
+ &Tools
-
+ View &logs...
-
+ Game &overrides...
-
+ Game Pak sensors...
-
+ &Cheats...
-
+ Settings...
-
+ Open debugger console...
-
+ Start &GDB server...
-
+ View &palette...
-
+ View &sprites...
-
+ View &tiles...
-
+ View &map...
-
+ &Frame inspector...
-
+ View memory...
-
+ Search memory...
-
+ View &I/O registers...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen
-
+ GameShark Button (held)
-
+ Autofire
-
+ Autofire A
-
+ Autofire B
-
+ Autofire L
-
+ Autofire R
-
+ Autofire Start
-
+ Autofire Select
-
+ Autofire Up
-
+ Autofire Right
-
+ Autofire Down
-
+ Autofire Left
-
+ Clear
@@ -4853,7 +4878,7 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
Save
-
+ Tallentaa
@@ -5423,222 +5448,227 @@ Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
-
+
+ Screenshot
-
-
+
+ Cheat codes
-
+ Enable Game Boy Player features by default
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse
-
+ Use BIOS file if found
-
+ Skip BIOS intro
-
+ GBA BIOS file:
-
+ GBC BIOS file:
-
+ SGB BIOS file:
-
+ Save games
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM
-
+ Save states
-
+ Screenshots
-
+ Patches
-
+ Cheats
-
+ Huijaukset
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Game Boy-only model:
-
+ Super Game Boy model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default BG colors:
-
+ Default sprite colors 1:
-
+ Default sprite colors 2:
-
+ Use GBC colors in GB games
-
+ Super Game Boy borders
-
+ Camera driver:
-
+ Camera:
-
+ Super Game Boy/Game Boy Color model:
diff --git a/src/platform/qt/ts/mgba-fr.ts b/src/platform/qt/ts/mgba-fr.ts
index e1faad9a4..125d3b21b 100644
--- a/src/platform/qt/ts/mgba-fr.ts
+++ b/src/platform/qt/ts/mgba-fr.ts
@@ -362,27 +362,27 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
LibraryTree
-
+ NameNom
-
+ LocationLocalisation
-
+ PlatformPlateforme
-
+ SizeTaille
-
+ CRC32CRC32
@@ -949,8 +949,8 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
-
-
+
+ AutodetectDétection automatique
@@ -1025,32 +1025,32 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
Mode de compatibilité des erreurs VBA
-
+ Game BoyGame Boy
-
+ Game Boy modelModèle Game Boy
-
+ Memory bank controllerContrôleur mémoire
-
+ Background ColorsCouleurs d'arrière-plan
-
+ Sprite Colors 1Couleurs du Sprite nº 1
-
+ Sprite Colors 2Couleurs du Sprite nº 2
@@ -3914,7 +3914,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
-
+ (%1×%2)(%1×%2)
@@ -4010,121 +4010,121 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)ROMs de Game Boy Advance (%1)
-
+ Game Boy ROMs (%1)ROMs de Game Boy (%1)
-
+ All ROMs (%1)Toutes les ROM (%1)
-
+ %1 Video Logs (*.mvl)%1 Journaux vidéo (*.mvl)
-
+ Archives (%1)Archives (%1)
-
-
-
+
+
+ Select ROMChoisir une ROM
-
+ Select folderChoisir un dossier
-
-
+
+ Select saveChoisir une sauvegarde
-
+ Select patchSélectionner un correctif
-
+ Patches (*.ips *.ups *.bps)Correctifs/Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcodeSélectionnez le numéro de point du e-Reader
-
+ e-Reader card (*.raw *.bin *.bmp)e-Reader carte (*.raw *.bin *.bmp)
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Select imageChoisir une image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)Image (*.png *.gif *.jpg *.jpeg);;Tous les fichiers (*)
-
-
+
+ GameShark saves (*.sps *.xps)Sauvegardes GameShark (*.sps *.xps)
-
+ Select video logSélectionner un journal vidéo
-
+ Video logs (*.mvl)Journaux vidéo (*.mvl)
-
+ CrashPlantage
-
+ The game has crashed with the following error:
%1
@@ -4133,634 +4133,634 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
%1
-
+ Unimplemented BIOS callRequête au BIOS non supporté
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.Ce jeu utilise un appel BIOS qui n'est pas implémenté. Veuillez utiliser le BIOS officiel pour une meilleure expérience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.Échec de la création d'un périphérique d'affichage approprié, retour à l'affichage du logiciel. Les jeux peuvent fonctionner lentement, en particulier avec des fenêtres plus grandes.
-
+ Really make portable?Vraiment rendre portable ?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?Cela amènera l'émulateur à charger sa configuration depuis le même répertoire que l'exécutable. Souhaitez vous continuer ?
-
+ Restart neededUn redémarrage est nécessaire
-
+ Some changes will not take effect until the emulator is restarted.Certains changements ne prendront effet qu'après le redémarrage de l'émulateur.
-
+ - Player %1 of %2 - Joueur %1 of %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &File&Fichier
-
+ Load &ROM...Charger une &ROM…
-
+ Load ROM in archive...Charger la ROM d'une archive…
-
+ Add folder to library...Ajouter un dossier à la bibliothèque…
-
+ Load &patch...Charger un c&orrectif…
-
+ Boot BIOSDémarrer le BIOS
-
+ Replace ROM...Remplacer la ROM…
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...&Infos sur la ROM…
-
+ RecentRécent
-
+ Make portableRendre portable
-
+ &Load state&Charger un état
-
+ &Save state&Sauvegarder un état
-
+ Quick loadChargement rapide
-
+ Quick saveSauvegarde rapide
-
+ Load recentCharger un fichier récent
-
+ Save recentSauvegarder un fichier récent
-
+ Undo load stateAnnuler le chargement de l'état
-
+ Undo save stateAnnuler la sauvegarde de l'état
-
-
+
+ State &%1État &%1
-
+ Load camera image...Charger une image de la caméra…
-
+ Convert save game...
-
+ New multiplayer windowNouvelle fenêtre multijoueur
-
+ Connect to Dolphin...
-
+ Report bug...Signalement de l'erreur…
-
+ E&xit&Quitter
-
+ &Emulation&Émulation
-
+ &Reset&Réinitialiser
-
+ Sh&utdownExtin&ction
-
+ Yank game pakYank game pak
-
+ &Pause&Pause
-
+ &Next frame&Image suivante
-
+ Fast forward (held)Avance rapide (maintenir)
-
+ &Fast forwardA&vance rapide
-
+ Fast forward speedVitesse de l'avance rapide
-
+ UnboundedSans limites
-
+ %0x%0x
-
+ Rewind (held)Rembobiner (maintenir)
-
+ Re&windRem&bobiner
-
+ Step backwardsRetour en arrière
-
+ Sync to &videoSynchro &vidéo
-
+ Sync to &audioSynchro &audio
-
+ Solar sensorCapteur solaire
-
+ Increase solar levelAugmenter le niveau solaire
-
+ Decrease solar levelDiminuer le niveau solaire
-
+ Brightest solar levelTester le niveau solaire
-
+ Darkest solar levelAssombrir le niveau solaire
-
+ Brightness %1Luminosité %1
-
+ Audio/&VideoAudio/&Vidéo
-
+ Frame sizeTaille de l'image
-
+ Toggle fullscreenBasculer en plein écran
-
+ Lock aspect ratioBloquer les proportions
-
+ Force integer scalingForcer la mise à l'échelle par des nombres entiers
-
+ Bilinear filteringFiltrage bilinèaire
-
+ Frame&skip&Saut d'image
-
+ MuteMuet
-
+ FPS targetFPS ciblé
-
+ Take &screenshotPrendre une ca&pture d'écran
-
+ F12F12
-
+ Game Boy Printer...Imprimante GameBoy…
-
+ Video layersCouches vidéo
-
+ Audio channelsCanaux audio
-
+ Adjust layer placement...Ajuster la disposition…
-
+ &ToolsOu&tils
-
+ View &logs...Voir les &journaux…
-
+ Game &overrides...
-
+ Couldn't StartN'a pas pu démarrer
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Could not start game.Impossible de démarrer le jeu.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Scan e-Reader dotcodes...Scanner les dotcodes e-Reader...
-
+ Load state file...Charger le fichier d'état...
-
+ Save state file...Enregistrer le fichier d'état...
-
+ Import GameShark Save...Importer la sauvegarde de GameShark...
-
+ Export GameShark Save...Exporter la sauvegarde de GameShark...
-
+ About...À propos de…
-
+ BattleChip Gate...
-
+ %1×%1×
-
+ Interframe blendingMélange d'images
-
+ Native (59.7275)Natif (59.7275)
-
+ Record A/V...Enregistrer A/V...
-
+ Record GIF/WebP/APNG...Enregistrer GIF/WebP/APNG...
-
+ Game Pak sensors...Capteurs de la Game Pak...
-
+ &Cheats...&Cheats…
-
+ Settings...Paramètres…
-
+ Open debugger console...Ouvrir la console de débug…
-
+ Start &GDB server...Démarrer le serveur &GDB…
-
+ View &palette...Voir la &palette…
-
+ View &sprites...Voir les &sprites…
-
+ View &tiles...Voir les &tiles…
-
+ View &map...Voir la &map…
-
+ &Frame inspector...Inspecteur de &frame...
-
+ View memory...Voir la mémoire…
-
+ Search memory...Recherche dans la mémoire…
-
+ View &I/O registers...Voir les registres d'&E/S...
-
+ Record debug video log...Enregistrer le journal vidéo de débogage...
-
+ Stop debug video logArrêter le journal vidéo de débogage
-
+ Exit fullscreenQuitter le plein écran
-
+ GameShark Button (held)Bouton GameShark (maintenir)
-
+ AutofireTir automatique
-
+ Autofire ATir automatique A
-
+ Autofire BTir automatique B
-
+ Autofire LTir automatique L
-
+ Autofire RTir automatique R
-
+ Autofire StartTir automatique Start
-
+ Autofire SelectTir automatique Select
-
+ Autofire UpTir automatique Up
-
+ Autofire RightTir automatique Right
-
+ Autofire DownTir automatique Down
-
+ Autofire LeftTir automatique Gauche
-
+ ClearVider
@@ -5304,58 +5304,58 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
+ Enable Game Boy Player features by default
-
+ Log to fileJournalisation vers le fichier
-
+ Log to consoleJournalisation vers la console
-
+ Select Log FileSélectionner le fichier de journalisation
-
+ Super Game Boy/Game Boy Color model:
-
+ Super Game Boy model:Modèle de Super Game Boy :
-
+ Use GBC colors in GB gamesUtiliser les couleurs GBC dans les jeux en GB
-
+ Camera:Caméra :
@@ -5516,14 +5516,14 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
Détecter et supprimer
-
-
+
+ ScreenshotCapture d'écran
-
-
+
+ Cheat codesCodes de triches
@@ -5538,154 +5538,159 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
Intervalle de tir automatique :
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:Rendu vidéo :
-
+ SoftwareLogiciel(s)
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsAméliorations OpenGL
-
+ High-resolution scale:Échelle haute résolution :
-
+ (240×160)(240×160)
-
+ XQ GBA audio (experimental)XQ GBA audio (expérimental)
-
+ GB BIOS file:GB BIOS :
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ BrowseParcourir
-
+ Use BIOS file if foundUtiliser le fichier BIOS si trouvé
-
+ Skip BIOS introPasser l'intro du BIOS
-
+ GBA BIOS file:GBA BIOS :
-
+ GBC BIOS file:GBC BIOS :
-
+ SGB BIOS file:SGB BIOS :
-
+ Save gamesSauvegarder les jeux
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMMême répertoire que la ROM
-
+ Save statesSauvegarder les états
-
+ ScreenshotsCaptures d'écran
-
+ PatchesCorrectifs
-
+ CheatsCheats
-
+ Default BG colors:Couleurs par défaut de l'arrière plan :
-
+ Super Game Boy bordersBordures Super Game Boy
-
+ Camera driver:Pilote de la caméra :
-
+ Default sprite colors 1:Couleurs par défaut de la sprite nº 1 :
-
+ Game Boy-only model:Modèle Game Boy uniquement :
-
+ Game Boy Color-only model:Modèle Game Boy uniquement :
-
+ Game Boy/Game Boy Color model:Modèle Game Boy / Game Boy Color :
-
+ Default sprite colors 2:Couleurs par défaut de la sprite n°2 :
diff --git a/src/platform/qt/ts/mgba-it.ts b/src/platform/qt/ts/mgba-it.ts
index 1a7fbf45a..f46dd03a5 100644
--- a/src/platform/qt/ts/mgba-it.ts
+++ b/src/platform/qt/ts/mgba-it.ts
@@ -361,27 +361,27 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
LibraryTree
-
+ NameNome
-
+ LocationPosizione
-
+ PlatformPiattaforma
-
+ SizeDimensioni
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
-
-
+
+ AutodetectRilevamento automatico
@@ -1024,32 +1024,32 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Modalità compatibilità bug VBA
-
+ Game BoyGame Boy
-
+ Game Boy modelModello del Game Boy
-
+ Memory bank controllerController del banco di memoria
-
+ Background ColorsColori di sfondo
-
+ Sprite Colors 1Colori Sprite 1
-
+ Sprite Colors 2Colori Sprite 2
@@ -2927,17 +2927,17 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
4.19MHz
- 4,19 MHz
+ 4,19 MHz8.38MHz
- 8,38 MHz
+ 8,38 MHz16.78MHz
- 16,78 MHz
+ 16,78 MHz
@@ -3895,7 +3895,7 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Seleziona directory
-
+ (%1×%2)(%1×%2)
@@ -3991,116 +3991,116 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)ROM per Game Boy Advance (%1)
-
+ Game Boy ROMs (%1)ROM per Game Boy (%1)
-
+ All ROMs (%1)Tutte le ROM (%1)
-
+ %1 Video Logs (*.mvl)%1 log Video (*.mvl)
-
+ Archives (%1)Archivi (%1)
-
-
-
+
+
+ Select ROMSeleziona ROM
-
-
+
+ Select saveSeleziona salvataggio
-
+ Select patchSeleziona patch
-
+ Patches (*.ips *.ups *.bps)Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcodeSelezione e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)e-Reader card (*.raw *.bin *.bmp)
-
+ Select e-Reader card imagesSeleziona immagini carte e-Reader
-
+ Image file (*.png *.jpg *.jpeg)File immagine (*.png *.jpg *.jpeg)
-
+ Conversion finishedConversione terminata
-
+ %1 of %2 e-Reader cards converted successfully.%1 di %2 carte e-Reader convertite con successo.
-
+ Select imageSeleziona immagine
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)File immagine (*.png *.gif *.jpg *.jpeg);;Tutti i file (*)
-
-
+
+ GameShark saves (*.sps *.xps)Salvataggi GameShark (*.sps *.xps)
-
+ Select video logSeleziona log video
-
+ Video logs (*.mvl)Log video (*.mvl)
-
+ CrashErrore fatale
-
+ The game has crashed with the following error:
%1
@@ -4109,639 +4109,639 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
%1
-
+ Unimplemented BIOS callBIOS non implementato
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.Questo gioco utilizza una chiamata BIOS non implementata. Utilizza il BIOS ufficiale per una migliore esperienza.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.Impossibile creare un dispositivo di visualizzazione appropriato, tornando alla visualizzazione software. I giochi possono funzionare lentamente, specialmente con finestre più grandi.
-
+ Really make portable?Vuoi davvero rendere portatile l'applicazione?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?In questo modo l'emulatore carica la propria configurazione dalla stessa cartella dell'eseguibile. Vuoi continuare?
-
+ Restart neededÈ necessario riavviare
-
+ Some changes will not take effect until the emulator is restarted.Alcune modifiche non avranno effetto finché l'emulatore non verrà riavviato.
-
+ - Player %1 of %2 - Giocatore %1 di %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &FileFile
-
+ Load &ROM...Carica ROM...
-
+ Load ROM in archive...Carica la ROM in archivio...
-
+ Load &patch...Carica patch...
-
+ Boot BIOSAvvia BIOS
-
+ Replace ROM...Sostituisci la ROM...
-
+ Scan e-Reader dotcodes...Scansiona e-Reader dotcode...
-
+ Convert e-Reader card image to raw...Converti immagini carte e-Reader in raw...
-
+ ROM &info...Informazioni ROM...
-
+ RecentRecente
-
+ Make portableRendi portatile
-
+ &Load stateCarica stato
-
+ &Save stateSalva stato
-
+ Quick loadCaricamento rapido
-
+ Quick saveSalvataggio rapido
-
+ Load recentCarica recente
-
+ Save recentSalva recente
-
+ Undo load stateAnnulla il caricamento dello stato
-
+ Undo save stateAnnulla salvataggio stato
-
-
+
+ State &%1Stato %1
-
+ Load camera image...Carica immagine camera...
-
+ Convert save game...Converti salvataggi...
-
+ New multiplayer windowNuova finestra multigiocatore
-
+ Connect to Dolphin...Connessione a Dolphin...
-
+ Report bug...Segnala bug...
-
+ E&xitEsci (&X)
-
+ &EmulationEmulazione
-
+ &ResetReset
-
+ Sh&utdownSpegni (&U)
-
+ Yank game pakYank game pak
-
+ &PausePausa
-
+ &Next frameSalta il prossimo frame (&N)
-
+ Fast forward (held)Avanzamento rapido (tieni premuto)
-
+ &Fast forwardAvanzamento rapido (&F)
-
+ Fast forward speedVelocità di avanzamento rapido
-
+ UnboundedIllimitata
-
+ %0x%0x
-
+ Rewind (held)Riavvolgimento (tieni premuto)
-
+ Re&windRiavvolgimento (&W)
-
+ Step backwardsTorna indietro
-
+ Sync to &videoSincronizza con il video
-
+ Sync to &audioSincronizza con l'audio
-
+ Solar sensorSensore solare
-
+ Increase solar levelAumenta il livello solare
-
+ Decrease solar levelRiduce il livello solare
-
+ Brightest solar levelLivello solare brillante
-
+ Darkest solar levelLivello solare più scuro
-
+ Brightness %1Luminosità %1
-
+ Audio/&VideoAudio/Video
-
+ Frame sizeDimensioni Frame
-
+ Toggle fullscreenAbilita Schermo Intero
-
+ Lock aspect ratioBlocca rapporti aspetto
-
+ Frame&skipSalto frame
-
+ MuteMuto
-
+ FPS targetFPS finali
-
+ Take &screenshotAcquisisci screenshot
-
+ F12F12
-
+ Record GIF/WebP/APNG...Registra GIF / WebP / APNG ...
-
+ Video layersLayers video
-
+ Audio channelsCanali audio
-
+ &ToolsStrumenti
-
+ View &logs...Visualizza (&Logs) ®istri...
-
+ Game &overrides...Valore specifico per il gioco...
-
+ &Cheats...Trucchi...
-
+ Open debugger console...Apri debugger console...
-
+ Start &GDB server...Avvia server GDB...
-
+ Settings...Impostazioni...
-
+ Select folderSeleziona cartella
-
+ Couldn't StartNon è stato possibile avviare
-
+ Could not start game.Non è stato possibile avviare il gioco.
-
+ Add folder to library...Aggiungi cartella alla libreria...
-
+ Load state file...Carica stato di salvataggio...
-
+ Save state file...Salva stato di salvataggio...
-
+ Import GameShark Save...Importa Salvataggio GameShark...
-
+ Export GameShark Save...Esporta Salvataggio GameShark...
-
+ About...Informazioni…
-
+ Force integer scalingForza l'integer scaling
-
+ Bilinear filteringFiltro bilineare
-
+ Game Boy Printer...Stampante Game Boy...
-
+ Save games (%1)Salvataggi (%1)
-
+ Select save gameSeleziona salvataggio
-
+ mGBA save state files (%1)file di stati di salvataggio mGBA (%1)
-
-
+
+ Select save stateSeleziona stato di salvataggio
-
+ Load alternate save game...Carica stato di salvataggio alternativo...
-
+ Load temporary save game...Carica salvataggio temporaneo...
-
+ BattleChip Gate...BattleChip Gate...
-
+ %1×%1x
-
+ Interframe blendingInterframe blending
-
+ Native (59.7275)Nativo (59.7)
-
+ Record A/V...Registra A/V...
-
+ Adjust layer placement...Regola posizionamento layer...
-
+ Game Pak sensors...Sensori Game Pak...
-
+ View &palette...Mostra palette...
-
+ View &sprites...Mostra sprites...
-
+ View &tiles...Mostra tiles...
-
+ View &map...Mostra mappa...
-
+ &Frame inspector...&Frame inspector...
-
+ View memory...Mostra memoria...
-
+ Search memory...Ricerca memoria...
-
+ View &I/O registers...Mostra registri I/O...
-
+ Record debug video log...Registra debug video log...
-
+ Stop debug video logFerma debug video log
-
+ Exit fullscreenEsci da Schermo Intero
-
+ GameShark Button (held)Pulsante GameShark (tieni premuto)
-
+ AutofirePulsanti Autofire
-
+ Autofire AAutofire A
-
+ Autofire BAutofire B
-
+ Autofire LAutofire L
-
+ Autofire RAutofire R
-
+ Autofire StartAutofire Start
-
+ Autofire SelectAutofire Select
-
+ Autofire UpAutofire Su
-
+ Autofire RightAAutofire Destra
-
+ Autofire DownAutofire Giù
-
+ Autofire LeftAutofire Sinistra
-
+ ClearPulisci
@@ -5294,23 +5294,28 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Abilita Discord Rich Presence
-
+ Save state extra data:Data extra stato di salvataggio:
-
-
+
+ Save gameSalvataggio
-
+ Load state extra data:Data extra carica stato di salvataggio:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Super Game Boy/Game Boy Color model:Modello Super Game Boy / Game Boy Color:
@@ -5330,117 +5335,117 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Velocità di crociera:
-
+ Enable Game Boy Player features by defaultAbilitare le funzionalità di Game Boy Player per impostazione predefinita
-
+ Video renderer:Video renderer:
-
+ SoftwareSoftware
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsMigliore OpenGL
-
+ High-resolution scale:Rapporto alta risoluzione:
-
+ (240×160)(240×160)
-
+ XQ GBA audio (experimental)XQ GBA audio (sperimentale)
-
+ CheatsTrucchi
-
+ Log to fileRegistro log in file
-
+ Log to consoleRegistro log in console
-
+ Select Log FileSeleziona file log
-
+ Super Game Boy model:Modello Super GameBoy:
-
+ Use GBC colors in GB gamesUsa colori GBC in giochi GB
-
+ Camera:Camera:
-
+ Default BG colors:Colori predefiniti BG:
-
+ Super Game Boy bordersBordi Super Game Boy
-
+ Camera driver:Driver della fotocamera:
-
+ Default sprite colors 1:Colori predefiniti sprite 1:
-
+ Game Boy-only model:Modello solo per Game Boy:
-
+ Game Boy Color-only model:Modello solo per Game Boy Color:
-
+ Game Boy/Game Boy Color model:Modello Game Boy / Game Boy Color:
-
+ Default sprite colors 2:Colori predefiniti sprite 2:
@@ -5465,25 +5470,25 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Velocità di avanzamento rapido:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ BrowseSfoglia
-
+ Use BIOS file if foundUsa il file del BIOS se è presente
-
+ Skip BIOS introSalta intro del BIOS
@@ -5529,14 +5534,14 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Consenti direzioni opposte
-
-
+
+ ScreenshotScreenshot
-
-
+
+ Cheat codesTrucchi
@@ -5621,51 +5626,51 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
Intervallo Autofire:
-
+ GB BIOS file:File BIOS del GB:
-
+ GBA BIOS file:File BIOS del GBA:
-
+ GBC BIOS file:File BIOS del GBC:
-
+ SGB BIOS file:File BIOS del SGB:
-
+ Save gamesSalva le partite
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMStessa cartella della ROM
-
+ Save statesSalvataggio Stati
-
+ ScreenshotsScreenshot
-
+ PatchesPatches
diff --git a/src/platform/qt/ts/mgba-ja.ts b/src/platform/qt/ts/mgba-ja.ts
index f4d0046ea..b72cfc374 100644
--- a/src/platform/qt/ts/mgba-ja.ts
+++ b/src/platform/qt/ts/mgba-ja.ts
@@ -361,27 +361,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
LibraryTree
-
+ Nameゲーム名
-
+ Location場所
-
+ Platformプラットフォーム
-
+ Sizeサイズ
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
-
+
+ Autodetect自動検出
@@ -1024,32 +1024,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
VBAバグ互換モード
-
+ Game Boyゲームボーイ
-
+ Game Boy modelゲームボーイモード
-
+ Memory bank controllerメモリバンクコントローラ
-
+ Background Colors背景色
-
+ Sprite Colors 1スプライト1
-
+ Sprite Colors 2スプライト2
@@ -3895,7 +3895,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ (%1×%2)(%1×%2)
@@ -3991,101 +3991,101 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)ゲームボーイアドバンスファイル (%1)
-
+ Game Boy ROMs (%1)ゲームボーイファイル (%1)
-
+ All ROMs (%1)すべてのファイル (%1)
-
+ %1 Video Logs (*.mvl)%1ビデオログ (*.mvl)
-
+ Archives (%1)アーカイブファイル (%1)
-
-
-
+
+
+ Select ROMROMを開く
-
+ Select folderフォルダを開く
-
-
+
+ Select saveセーブを開く
-
+ Select patchパッチを開く
-
+ Patches (*.ips *.ups *.bps)パッチファイル (*.ips *.ups *.bps)
-
+ Select e-Reader dotcodeカードeを開く
-
+ e-Reader card (*.raw *.bin *.bmp)カードe (*.raw *.bin *.bmp)
-
+ Select image画像を開く
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)画像ファイル (*.png *.gif *.jpg *.jpeg);;すべてのファイル (*)
-
-
+
+ GameShark saves (*.sps *.xps)GameSharkセーブファイル (*.sps *.xps)
-
+ Select video logビデオログを開く
-
+ Video logs (*.mvl)ビデオログ (*.mvl)
-
+ Crashクラッシュ
-
+ The game has crashed with the following error:
%1
@@ -4094,654 +4094,654 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
%1
-
+ Couldn't Start起動失敗
-
+ Could not start game.ゲームを起動できませんでした。
-
+ Unimplemented BIOS call未実装のBIOS呼び出し
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.このゲームは実装されていないBIOS呼び出しを使用します。最高のエクスペリエンスを得るには公式のBIOSを使用してください。
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.適切なディスプレイデバイスの作成に失敗し、ソフトディスプレイにフォールバックしました。特に大きなウィンドウでは、ゲームの実行が遅い場合があります。
-
+ Really make portable?本当にポータブルにしますか?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?これによりエミュレータは実行ファイルと同じディレクトリにある設定ファイルをロードします。続けますか?
-
+ Restart needed再起動が必要
-
+ Some changes will not take effect until the emulator is restarted.一部の変更は、エミュレータを再起動するまで有効になりません。
-
+ - Player %1 of %2 - プレーヤー %1 of %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &File&ファイル (&F)
-
+ Load &ROM...ROMをロード...
-
+ Load ROM in archive...アーカイブにROMをロード...
-
+ Add folder to library...ライブリーにフォルダを追加...
-
+ Load &patch...パッチをロード... (&P)
-
+ Boot BIOSBIOSを起動
-
+ Replace ROM...ROMを交換...
-
+ Scan e-Reader dotcodes...カードeをスキャン...
-
+ ROM &info...ROM情報... (&I)
-
+ Recent最近開いたROM
-
+ Make portableポータブル化
-
+ &Load stateステートをロード (&L)
-
+ Report bug...バグ報告
-
+ About...バージョン情報...
-
+ Record GIF/WebP/APNG...GIF/WebP/APNGを記録
-
+ Game Pak sensors...カートリッジセンサー...
-
+ Clear消去
-
+ Load state file...ステートファイルをロード...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Convert e-Reader card image to raw...
-
+ &Save stateステートをセーブ (&S)
-
+ Save state file...ステートファイルをセーブ...
-
+ Quick loadクイックロード
-
+ Quick saveクイックセーブ
-
+ Load recent最近使ったクイックロットからロード
-
+ Save recent最近使ったクイックロットにセーブ
-
+ Undo load stateクイックロードを元に戻す
-
+ Undo save stateクイックセーブを元に戻す
-
-
+
+ State &%1クイックスロット &%1
-
+ Load camera image...カメラ画像をロード...
-
+ Convert save game...
-
+ Import GameShark Save...GameSharkスナップショットを読み込む
-
+ Export GameShark Save...GameSharkスナップショットを書き出す
-
+ New multiplayer window新しいウィンドウ(マルチプレイ)
-
+ Connect to Dolphin...
-
+ E&xit終了 (&X)
-
+ &Emulationエミュレーション (&E)
-
+ &Resetリセット (&R)
-
+ Sh&utdown閉じる (&U)
-
+ Yank game pakゲームパックをヤンク
-
+ &Pause一時停止 (&P)
-
+ &Next frame次のフレーム (&N)
-
+ Fast forward (held)早送り(押し)
-
+ &Fast forward早送り (&F)
-
+ Fast forward speed早送り速度
-
+ Unbounded制限なし
-
+ %0x%0x
-
+ Rewind (held)巻戻し(押し)
-
+ Re&wind巻戻し (&R)
-
+ Step backwards後退
-
+ Sync to &videoビデオ同期 (&V)
-
+ Sync to &audioオーディオ同期 (&A)
-
+ Solar sensor太陽センサー
-
+ Increase solar level明るさを上げる
-
+ Decrease solar level明るさを下げる
-
+ Brightest solar level明るさ最高
-
+ Darkest solar level明るさ最低
-
+ Brightness %1明るさ %1
-
+ Audio/&Videoオーディオ/ビデオ (&V)
-
+ Frame size画面サイズ
-
+ Toggle fullscreen全画面表示
-
+ Lock aspect ratio縦横比を固定
-
+ Force integer scaling整数スケーリングを強制
-
+ Bilinear filteringバイリニアフィルタリング
-
+ Frame&skipフレームスキップ (&S)
-
+ Muteミュート
-
+ FPS targetFPS
-
+ Native (59.7275)ネイティブ(59.7275)
-
+ Take &screenshotスクリーンショット (&S)
-
+ F12F12
-
+ Game Boy Printer...ポケットプリンタ...
-
+ BattleChip Gate...チップゲート...
-
+ %1×%1×
-
+ Interframe blendingフレーム間混合
-
+ Record A/V...ビデオ録画...
-
+ Video layersビデオレイヤー
-
+ Audio channelsオーディオチャンネル
-
+ Adjust layer placement...レイヤーの配置を調整...
-
+ &Toolsツール (&T)
-
+ View &logs...ログビューアー... (&L)
-
+ Game &overrides...ゲーム別設定... (&O)
-
+ &Cheats...チート... (&C)
-
+ Settings...設定...
-
+ Open debugger console...デバッガコンソールを開く...
-
+ Start &GDB server...GDBサーバを起動... (&G)
-
+ View &palette...パレットビューアー... (&P)
-
+ View &sprites...スプライトビューアー... (&S)
-
+ View &tiles...タイルビューアー... (&T)
-
+ View &map...マップビューアー... (&M)
-
+ &Frame inspector...フレームインスペクタ... (&F)
-
+ View memory...メモリビューアー...
-
+ Search memory...メモリ検索...
-
+ View &I/O registers...IOビューアー... (&I)
-
+ Record debug video log...デバッグビデオログ...
-
+ Stop debug video logデバッグビデオログを停止
-
+ Exit fullscreen全画面表示を終了
-
+ GameShark Button (held)GameSharkボタン(押し)
-
+ Autofire連打
-
+ Autofire A連打 A
-
+ Autofire B連打 B
-
+ Autofire L連打 L
-
+ Autofire R連打 R
-
+ Autofire Start連打 Start
-
+ Autofire Select連打 Select
-
+ Autofire Up連打 上
-
+ Autofire Right連打 右
-
+ Autofire Down連打 下
-
+ Autofire Left連打 左
@@ -5309,63 +5309,63 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
早送り(押し)速度:
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
+ Enable Game Boy Player features by defaultゲームボーイプレーヤーの機能をデフォルトで有効
-
+ (240×160)(240×160)
-
+ Log to fileファイル出力
-
+ Log to consoleコンソール出力
-
+ Select Log Fileログファイルを選択
-
+ Super Game Boy/Game Boy Color model:スーパーゲームボーイ/ゲームボーイカラーモデル:
-
+ Super Game Boy model:スーパーゲームボーイモデル:
-
+ Use GBC colors in GB gamesGBゲームでGBCのカラーを使用
-
+ Camera:カメラ:
@@ -5501,14 +5501,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
検出して削除
-
-
+
+ Screenshotスクリーンショット
-
-
+
+ Cheat codesチートコード
@@ -5523,149 +5523,154 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
連射間隔:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:ビデオレンダラー:
-
+ Softwareソフト
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsOpenGL機能強化
-
+ High-resolution scale:高解像度スケール:
-
+ XQ GBA audio (experimental)XQ GBA オーディオ機能(実験的)
-
+ GB BIOS file:ゲームボーイBIOS:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse参照
-
+ Use BIOS file if found存在する場合にBIOSファイルを使用
-
+ Skip BIOS introBIOSイントロをスキップ
-
+ GBA BIOS file:ゲームボーイアドバンスBIOS:
-
+ GBC BIOS file:ゲームボーイカラーBIOS:
-
+ SGB BIOS file:スーパーゲームボーイBIOS:
-
+ Save gamesセーブデータ
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMROMファイルと同じディレクトリ
-
+ Save statesセーブステート
-
+ Screenshotsスクリーンショット
-
+ Patchesパッチ
-
+ Cheatsチート
-
+ Default BG colors:デフォルト背景色:
-
+ Super Game Boy bordersスーパーゲームボーイのボーダー
-
+ Camera driver:カメラドライバ:
-
+ Default sprite colors 1:デフォルトスプライト1:
-
+ Game Boy-only model:ゲームボーイ専用モデル:
-
+ Game Boy Color-only model:ゲームボーイカラー専用モデル:
-
+ Game Boy/Game Boy Color model:ゲームボーイ/ゲームボーイカラーモデル:
-
+ Default sprite colors 2:デフォルトスプライト2:
diff --git a/src/platform/qt/ts/mgba-ko.ts b/src/platform/qt/ts/mgba-ko.ts
index 39776287f..af1d34a29 100644
--- a/src/platform/qt/ts/mgba-ko.ts
+++ b/src/platform/qt/ts/mgba-ko.ts
@@ -361,27 +361,27 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
LibraryTree
-
+ Name이름
-
+ Location장소
-
+ Platform플랫폼
-
+ Size크기
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
-
-
+
+ Autodetect자동 감지
@@ -1024,32 +1024,32 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
-
+ Game Boy게임 보이
-
+ Game Boy model게이 보이 모델
-
+ Memory bank controller메모리 뱅크 컨트롤러
-
+ Background Colors배경색
-
+ Sprite Colors 1스프라이트 색상 1
-
+ Sprite Colors 2스프라이트 색상 2
@@ -3895,7 +3895,7 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
-
+ (%1×%2)
@@ -3991,116 +3991,116 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)게임 보이 어드밴스 롬 (%1)
-
+ Game Boy ROMs (%1)게임 보이 (%1)
-
+ All ROMs (%1)모든 롬 (%1)
-
+ %1 Video Logs (*.mvl)%1 비디오 로그 (*.mvl)
-
+ Archives (%1)아카이브 (%1)
-
-
-
+
+
+ Select ROM롬 선택
-
-
+
+ Select save저장 파일 선택
-
+ Select patch패치 선택
-
+ Patches (*.ips *.ups *.bps)패치 (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Select image이미지 선택
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)이미지 파일 (*.png *.gif *.jpg *.jpeg);;모든 파일 (*)
-
-
+
+ GameShark saves (*.sps *.xps)게임샤크 저장 파일 (*.sps *.xps)
-
+ Select video log비디오 로그 선택
-
+ Video logs (*.mvl)비디오 로그 (*.mvl)
-
+ Crash치명적인 오류
-
+ The game has crashed with the following error:
%1
@@ -4109,639 +4109,639 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
%1
-
+ Unimplemented BIOS call구현되지 않은 바이오스 호출
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.이 게임은 구현되지 않은 바이오스 호출을 사용합니다. 최상의 성능을 얻으려면 공식 바이오스를 사용하십시오.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?정말로 휴대용을 만듭니까?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?이렇게하면 에뮬레이터가 실행 파일과 동일한 디렉토리에서 구성을 로드하게됩니다. 계속 하시겠습니까?
-
+ Restart needed재시작 필요
-
+ Some changes will not take effect until the emulator is restarted.일부 변경 사항은 에뮬레이터가 다시 시작될 때까지 적용되지 않습니다.
-
+ - Player %1 of %2 - 플레이어 %1 의 %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &File&파일
-
+ Load &ROM...로드 &롬...
-
+ Load ROM in archive...롬을 아카이브에 로드...
-
+ Load &patch...로드 &패치...
-
+ Boot BIOSBIOS 부팅
-
+ Replace ROM...롬 교체...
-
+ Scan e-Reader dotcodes...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...롬 &정보...
-
+ Recent최근 실행
-
+ Make portable휴대용 만들기
-
+ &Load state&로드 파일 상태
-
+ &Save state&저장 파일 상태
-
+ Quick load빠른 로드
-
+ Quick save빠른 저장
-
+ Load recent최근 실행 로드
-
+ Save recent최근 실행 저장
-
+ Undo load state로드 파일 상태 복원
-
+ Undo save state저장 파일 상태 복원
-
-
+
+ State &%1상태 &%1
-
+ Load camera image...카메라 이미지 로드...
-
+ Convert save game...
-
+ New multiplayer window새로운 멀티 플레이어 창
-
+ Connect to Dolphin...
-
+ E&xit종&료
-
+ &Emulation&에뮬레이션
-
+ &Reset&재설정
-
+ Sh&utdown종&료
-
+ Yank game pak양키 게임 팩
-
+ &Pause&정지
-
+ &Next frame&다음 프레임
-
+ Fast forward (held)빨리 감기 (누름)
-
+ &Fast forward&빨리 감기
-
+ Fast forward speed빨리 감기 속도
-
+ Unbounded무제한
-
+ %0x%0x
-
+ Rewind (held)되김기 (누름)
-
+ Re&wind리&와인드
-
+ Step backwards돌아가기
-
+ Sync to &video비디오 &동기화
-
+ Sync to &audio오디오 &동기화
-
+ Brightest solar level가장 밝은 태양 수준
-
+ Darkest solar level가장 어두운 태양 수준
-
+ Brightness %1밝기 %1
-
+ Audio/&Video오디오/&비디오
-
+ Frame size프레임 크기
-
+ Toggle fullscreen전체화면 전환
-
+ Lock aspect ratio화면비 잠금
-
+ Frame&skip프레임&건너뛰기
-
+ Mute무음
-
+ FPS targetFPS 대상
-
+ Take &screenshot스크린샷 &찍기
-
+ F12F12
-
+ Video layers비디오 레이어
-
+ Audio channels오디오 채널
-
+ &Tools&도구
-
+ View &logs...로그 &보기...
-
+ Game &overrides...게임 &오버라이드...
-
+ &Cheats...&치트..
-
+ Open debugger console...디버거 콘솔 열기...
-
+ Start &GDB server...GDB 서버 &시작...
-
+ Settings...설정...
-
+ Select folder폴더 선택
-
+ Couldn't Start
-
+ Could not start game.
-
+ Add folder to library...라이브러리에 폴더 추가...
-
+ Load state file...
-
+ Save state file...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ Report bug...
-
+ About...
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Force integer scaling정수 스케일링 강제 수행
-
+ Bilinear filtering이중선형 필터링
-
+ Game Boy Printer...게임 보이 프린터...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ BattleChip Gate...
-
+ %1×%1x {1×?}
-
+ Interframe blending
-
+ Native (59.7275)Nativo (59.7) {59.7275)?}
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Adjust layer placement...레이어 배치 조정...
-
+ Game Pak sensors...
-
+ View &palette...팔레트 &보기...
-
+ View &sprites...스프라이트 &보기...
-
+ View &tiles...타일 &보기...
-
+ View &map...지도 &보기...
-
+ &Frame inspector...
-
+ View memory...메모리 보기...
-
+ Search memory...메모리 검색...
-
+ View &I/O registers...I/O 레지스터 &보기...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen전체화면 종료
-
+ GameShark Button (held)게임샤크 버튼 (누름)
-
+ Autofire연사
-
+ Autofire A연사 A
-
+ Autofire B연사 B
-
+ Autofire L연사 L
-
+ Autofire R연사 R
-
+ Autofire Start연사 시작
-
+ Autofire Select
-
+ Clear정리
-
+ Autofire Up연사 위쪽
-
+ Autofire Right연사 오른쪽
-
+ Autofire Down연사 아래쪽
-
+ Autofire Left연사 왼쪽
@@ -5309,138 +5309,143 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
+ Enable Game Boy Player features by default
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:
-
+ Software
-
+ OpenGL오픈GL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ Cheats치트
-
+ Camera:
-
+ Super Game Boy/Game Boy Color model:
-
+ Default BG colors:기본 배경 색상:
-
+ Use GBC colors in GB games
-
+ Super Game Boy borders슈퍼 게임 보이 테두리
-
+ Camera driver:카메라 드라이버:
-
+ Default sprite colors 1:기본 스프라이트 색상 1:
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Game Boy-only model:
-
+ Super Game Boy model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default sprite colors 2:기본 스프라이트 색상 2:
@@ -5465,25 +5470,25 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
빨리 감기 속도:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse브라우저
-
+ Use BIOS file if found발견되면 바이오스 파일 사용
-
+ Skip BIOS intro바이오스 소개 건너 뛰기
@@ -5529,14 +5534,14 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
반대 방향 입력 허용
-
-
+
+ Screenshot스크린샷
-
-
+
+ Cheat codes치트 코드
@@ -5621,51 +5626,51 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
Intervallo Autofire:
-
+ GB BIOS file:GB 바이오스 파일:
-
+ GBA BIOS file:GBA 바이오스 파일:
-
+ GBC BIOS file:GBC 바이오스 파일:
-
+ SGB BIOS file:SGB 바이오스 파일:
-
+ Save games게임 저장
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM롬과 같은 디렉토리
-
+ Save states저장 파일 상태
-
+ Screenshots스크린샷
-
+ Patches패치
diff --git a/src/platform/qt/ts/mgba-nb_NO.ts b/src/platform/qt/ts/mgba-nb_NO.ts
index 7e2af7b03..3a98c5b35 100644
--- a/src/platform/qt/ts/mgba-nb_NO.ts
+++ b/src/platform/qt/ts/mgba-nb_NO.ts
@@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
LibraryTree
-
+ NameNavn
-
+ Location
-
+ PlatformPlattform
-
+ SizeStørrelse
-
+ CRC32
@@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
-
+
+ Autodetect
@@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Game Boy
-
+ Game Boy model
-
+ Memory bank controller
-
+ Background ColorsBakgrunnsfarger
-
+ Sprite Colors 1
-
+ Sprite Colors 2
@@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ (%1×%2)
@@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)
-
+ Game Boy ROMs (%1)
-
+ All ROMs (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)
-
-
-
+
+
+ Select ROM
-
+ Select folder
-
-
+
+ Select save
-
+ Select patch
-
+ Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)
-
+ Select video log
-
+ Video logs (*.mvl)
-
+ CrashKrasj
-
+ The game has crashed with the following error:
%1
-
+ Couldn't Start
-
+ Could not start game.
-
+ Unimplemented BIOS call
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+ Restart needed
-
+ Some changes will not take effect until the emulator is restarted.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...
-
+ Load ROM in archive...
-
+ Add folder to library...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...
-
+ Boot BIOS
-
+ Replace ROM...
-
+ Scan e-Reader dotcodes...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...
-
+ Recent
-
+ Make portable
-
+ &Load state
-
+ Load state file...
-
+ &Save state
-
+ Save state file...
-
+ Quick load
-
+ Quick save
-
+ Load recent
-
+ Save recent
-
+ Undo load state
-
+ Undo save state
-
-
+
+ State &%1
-
+ Load camera image...
-
+ Convert save game...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ New multiplayer window
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...
-
+ E&xit
-
+ &Emulation
-
+ &Reset
-
+ Sh&utdown
-
+ Yank game pak
-
+ &Pause
-
+ &Next frame
-
+ Fast forward (held)
-
+ &Fast forward
-
+ Fast forward speed
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)
-
+ Re&wind
-
+ Step backwards
-
+ Sync to &video
-
+ Sync to &audio
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Brightest solar level
-
+ Darkest solar level
-
+ Brightness %1
-
+ Game Boy Printer...
-
+ BattleChip Gate...
-
+ Audio/&Video
-
+ Frame size
-
+ %1×
-
+ Toggle fullscreen
-
+ Lock aspect ratio
-
+ Force integer scaling
-
+ Interframe blending
-
+ Bilinear filtering
-
+ Frame&skip
-
+ Mute
-
+ FPS target
-
+ Native (59.7275)
-
+ Take &screenshot
-
+ F12
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Video layers
-
+ Audio channels
-
+ Adjust layer placement...
-
+ &Tools
-
+ View &logs...
-
+ Game &overrides...
-
+ Game Pak sensors...
-
+ &Cheats...
-
+ Settings...
-
+ Open debugger console...
-
+ Start &GDB server...
-
+ View &palette...
-
+ View &sprites...
-
+ View &tiles...
-
+ View &map...
-
+ &Frame inspector...
-
+ View memory...
-
+ Search memory...
-
+ View &I/O registers...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen
-
+ GameShark Button (held)
-
+ Autofire
-
+ Autofire A
-
+ Autofire B
-
+ Autofire L
-
+ Autofire R
-
+ Autofire Start
-
+ Autofire Select
-
+ Autofire Up
-
+ Autofire Right
-
+ Autofire Down
-
+ Autofire Left
-
+ ClearTøm
@@ -5447,222 +5447,227 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
-
+
+ Screenshot
-
-
+
+ Cheat codes
-
+ Enable Game Boy Player features by default
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse
-
+ Use BIOS file if found
-
+ Skip BIOS intro
-
+ GBA BIOS file:
-
+ GBC BIOS file:
-
+ SGB BIOS file:
-
+ Save games
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM
-
+ Save states
-
+ Screenshots
-
+ Patches
-
+ CheatsJuks
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Game Boy-only model:
-
+ Super Game Boy model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default BG colors:
-
+ Default sprite colors 1:
-
+ Default sprite colors 2:
-
+ Use GBC colors in GB games
-
+ Super Game Boy borders
-
+ Camera driver:
-
+ Camera:
-
+ Super Game Boy/Game Boy Color model:
diff --git a/src/platform/qt/ts/mgba-nl.ts b/src/platform/qt/ts/mgba-nl.ts
index 70b6981f4..76e3b02ca 100644
--- a/src/platform/qt/ts/mgba-nl.ts
+++ b/src/platform/qt/ts/mgba-nl.ts
@@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
LibraryTree
-
+ Name
-
+ Location
-
+ Platform
-
+ Size
-
+ CRC32
@@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
-
+
+ Autodetect
@@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Game Boy
-
+ Game Boy model
-
+ Memory bank controller
-
+ Background Colors
-
+ Sprite Colors 1
-
+ Sprite Colors 2
@@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ (%1×%2)
@@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)
-
+ Game Boy ROMs (%1)
-
+ All ROMs (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)
-
-
-
+
+
+ Select ROM
-
+ Select folder
-
-
+
+ Select save
-
+ Select patch
-
+ Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)
-
+ Select video log
-
+ Video logs (*.mvl)
-
+ Crash
-
+ The game has crashed with the following error:
%1
-
+ Couldn't Start
-
+ Could not start game.
-
+ Unimplemented BIOS call
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+ Restart needed
-
+ Some changes will not take effect until the emulator is restarted.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...
-
+ Load ROM in archive...
-
+ Add folder to library...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...
-
+ Boot BIOS
-
+ Replace ROM...
-
+ Scan e-Reader dotcodes...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...
-
+ Recent
-
+ Make portable
-
+ &Load state
-
+ Load state file...
-
+ &Save state
-
+ Save state file...
-
+ Quick load
-
+ Quick save
-
+ Load recent
-
+ Save recent
-
+ Undo load state
-
+ Undo save state
-
-
+
+ State &%1
-
+ Load camera image...
-
+ Convert save game...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ New multiplayer window
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...
-
+ E&xit
-
+ &Emulation
-
+ &Reset
-
+ Sh&utdown
-
+ Yank game pak
-
+ &Pause
-
+ &Next frame
-
+ Fast forward (held)
-
+ &Fast forward
-
+ Fast forward speed
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)
-
+ Re&wind
-
+ Step backwards
-
+ Sync to &video
-
+ Sync to &audio
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Brightest solar level
-
+ Darkest solar level
-
+ Brightness %1
-
+ Game Boy Printer...
-
+ BattleChip Gate...
-
+ Audio/&Video
-
+ Frame size
-
+ %1×
-
+ Toggle fullscreen
-
+ Lock aspect ratio
-
+ Force integer scaling
-
+ Interframe blending
-
+ Bilinear filtering
-
+ Frame&skip
-
+ Mute
-
+ FPS target
-
+ Native (59.7275)
-
+ Take &screenshot
-
+ F12
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Video layers
-
+ Audio channels
-
+ Adjust layer placement...
-
+ &Tools
-
+ View &logs...
-
+ Game &overrides...
-
+ Game Pak sensors...
-
+ &Cheats...
-
+ Settings...
-
+ Open debugger console...
-
+ Start &GDB server...
-
+ View &palette...
-
+ View &sprites...
-
+ View &tiles...
-
+ View &map...
-
+ &Frame inspector...
-
+ View memory...
-
+ Search memory...
-
+ View &I/O registers...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen
-
+ GameShark Button (held)
-
+ Autofire
-
+ Autofire A
-
+ Autofire B
-
+ Autofire L
-
+ Autofire R
-
+ Autofire Start
-
+ Autofire Select
-
+ Autofire Up
-
+ Autofire Right
-
+ Autofire Down
-
+ Autofire Left
-
+ Clear
@@ -5356,23 +5356,28 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Super Game Boy/Game Boy Color model:
@@ -5468,201 +5473,201 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
-
+
+ Screenshot
-
-
+
+ Cheat codes
-
+ Enable Game Boy Player features by default
-
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse
-
+ Use BIOS file if found
-
+ Skip BIOS intro
-
+ GBA BIOS file:
-
+ GBC BIOS file:
-
+ SGB BIOS file:
-
+ Save games
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM
-
+ Save states
-
+ Screenshots
-
+ Patches
-
+ Cheats
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Super Game Boy model:
-
+ Default BG colors:
-
+ Super Game Boy borders
-
+ Camera driver:
-
+ Default sprite colors 1:
-
+ Game Boy-only model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default sprite colors 2:
-
+ Use GBC colors in GB games
-
+ Camera:
diff --git a/src/platform/qt/ts/mgba-pt_BR.ts b/src/platform/qt/ts/mgba-pt_BR.ts
index 40804cd91..f50d5f2c8 100644
--- a/src/platform/qt/ts/mgba-pt_BR.ts
+++ b/src/platform/qt/ts/mgba-pt_BR.ts
@@ -361,27 +361,27 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
LibraryTree
-
+ NameNome
-
+ LocationLocalização
-
+ PlatformPlataforma
-
+ SizeTamanho
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
-
-
+
+ AutodetectAutodetectar
@@ -1024,32 +1024,32 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
Modo de compatibilidade para falhas no VBA
-
+ Game BoyGame Boy
-
+ Game Boy modelModelo do Game Boy
-
+ Memory bank controllerControlador de banco de memória
-
+ Background ColorsCores do Plano de Fundo
-
+ Sprite Colors 1Cores de Sprite 1
-
+ Sprite Colors 2Cores de Sprite 2
@@ -3895,7 +3895,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
Selecione diretório
-
+ (%1×%2)(%1×%2)
@@ -3991,101 +3991,101 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)ROMs de Game Boy Advance (%1)
-
+ Game Boy ROMs (%1)ROMs de Game Boy (%1)
-
+ All ROMs (%1)Todas as ROMs (%1)
-
+ %1 Video Logs (*.mvl)%1 Logs de Vídeo (*.mvl)
-
+ Archives (%1)Arquivos (%1)
-
-
-
+
+
+ Select ROMSelecionar ROM
-
+ Select folderSelecionar pasta
-
-
+
+ Select saveSelecionar salvamento
-
+ Select patchSelecione correção
-
+ Patches (*.ips *.ups *.bps)Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcodeSelecione dotcode do e-Reader
-
+ e-Reader card (*.raw *.bin *.bmp)e-Reader card (*.raw *.bin *.bmp)
-
+ Select imageSelecionar imagem
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)Arquivo de imagem (*.png *.gif *.jpg *.jpeg);;Todos os arquivos (*)
-
-
+
+ GameShark saves (*.sps *.xps)GameShark saves (*.sps *.xps)
-
+ Select video logSelecionar registro de vídeo
-
+ Video logs (*.mvl)Video logs (*.mvl)
-
+ CrashTravamento
-
+ The game has crashed with the following error:
%1
@@ -4094,654 +4094,654 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
%1
-
+ Unimplemented BIOS callChamada de BIOS não implementada
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.Este jogo usa uma chamada de BIOS que não está implementada. Por favor, use a BIOS oficial para uma melhor experiência.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.Falha ao criar um adaptador de gráficos apropriado, voltando ao gráficos por software. Os jogos poderão correr lentamente, especialmente em janelas grandes.
-
+ Really make portable?Quer mesmo tornar portátil?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?Isto fará com que o emulador carregue sua configuração a partir do mesmo diretório que o executável. Você quer continuar?
-
+ Restart neededÉ necessário reiniciar
-
+ Some changes will not take effect until the emulator is restarted.Algumas alterações não terão efeito até que o emulador seja reiniciado.
-
+ - Player %1 of %2 - Jogador %1 de %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &File&Arquivo
-
+ Load &ROM...Carregar &ROM...
-
+ Load ROM in archive...Carregar ROM em arquivo...
-
+ Add folder to library...Adicionar pasta à biblioteca...
-
+ Load &patch...Carregar &patch...
-
+ Boot BIOSRodar BIOS
-
+ Replace ROM...Substituir ROM...
-
+ ROM &info...&Informações da ROM...
-
+ RecentRecente
-
+ Make portableTornar portátil
-
+ &Load state&Carregar Estado
-
+ Report bug...Reportar bug...
-
+ About...Sobre...
-
+ Game Pak sensors...Sensores de Game Pak...
-
+ ClearLimpar
-
+ Load state file...Carregar arquivo de estado...
-
+ Save games (%1)Jogos salvados (%1)
-
+ Select save gameSelecione jogo salvado
-
+ mGBA save state files (%1)Ficheiro de estado de jogo mGBA (%1)
-
-
+
+ Select save stateSelecione estado de jogo gravado
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...Carregar jogo salvado alternativo...
-
+ Load temporary save game...Carregar jogo salvado temporário...
-
+ Convert e-Reader card image to raw...
-
+ &Save state&Salvar Estado
-
+ Save state file...Salvar arquivo de estado...
-
+ Quick loadCarregamento rápido
-
+ Quick saveSalvamento rápido
-
+ Load recentCarregar recente
-
+ Save recentSalvar recente
-
+ Undo load stateDesfazer carregar estado
-
+ Undo save stateDesfazer salvar estado
-
-
+
+ State &%1Estado &%1
-
+ Load camera image...Carregar imagem da câmera...
-
+ Convert save game...Converter jogo salvado...
-
+ New multiplayer windowNova janela multi-jogador
-
+ Connect to Dolphin...Conectar ao Dolphin...
-
+ E&xit&Sair
-
+ &Emulation&Emulação
-
+ &Reset&Resetar
-
+ Sh&utdown&Desligar
-
+ Yank game pakRemover game pak
-
+ &Pause&Pausar
-
+ &Next frame&Próximo quadro
-
+ Fast forward (held)Avançar rápido (segurado)
-
+ &Fast forwardAvanço &Rápido
-
+ Fast forward speedVelocidade de avanço
-
+ UnboundedIlimitado
-
+ %0x%0x
-
+ Rewind (held)Retroceder (segurado)
-
+ Re&windRe&troceder
-
+ Step backwardsVoltar um passo
-
+ Sync to &videoSincronizar para &vídeo
-
+ Sync to &audioSincronizar para &áudio
-
+ Solar sensorSensor solar
-
+ Increase solar levelAumentar nível solar
-
+ Decrease solar levelDiminuir nível solar
-
+ Brightest solar levelNível solar mais brilhante
-
+ Darkest solar levelNível solar mais escuro
-
+ Brightness %1Brilho %1
-
+ Audio/&VideoÁudio/&Vídeo
-
+ Frame sizeTamanho do quadro
-
+ Toggle fullscreenAlternar tela cheia
-
+ Lock aspect ratioFixar proporção
-
+ Force integer scalingForçar dimensionamento inteiro
-
+ Bilinear filteringFiltragem bilinear
-
+ Frame&skip&Salto de quadro
-
+ MuteMudo
-
+ FPS targetMeta de FPS
-
+ Native (59.7275)Nativo (59,7275)
-
+ Take &screenshotCapturar &tela
-
+ F12F12
-
+ Game Boy Printer...Impressora Game Boy...
-
+ BattleChip Gate...BattleChip Gate...
-
+ %1×%1×
-
+ Interframe blendingBlending entre-telas
-
+ Record A/V...Gravar A/V...
-
+ Video layersCamadas de vídeo
-
+ Audio channelsCanais de áudio
-
+ Adjust layer placement...Ajustar posicionamento de plano...
-
+ &Tools&Ferramentas
-
+ View &logs...Visualizar ®istros...
-
+ Game &overrides...Game &overrides...
-
+ Couldn't StartNão foi possível Iniciar
-
+ Could not start game.Não foi possível iniciar o jogo.
-
+ Scan e-Reader dotcodes...Escanear dotcode do e-Reader...
-
+ Import GameShark Save...Importar salvamento do GameShark...
-
+ Export GameShark Save...Exportar salvamento do GameShark...
-
+ Record GIF/WebP/APNG...Gravar GIF/WebP/APNG...
-
+ &Cheats...&Cheats...
-
+ Settings...Configurações...
-
+ Open debugger console...Abrir console de depuração...
-
+ Start &GDB server...Iniciar servidor &GDB...
-
+ View &palette...Visualizar &paleta...
-
+ View &sprites...Visualizar &sprites...
-
+ View &tiles...Visualizar &blocos...
-
+ View &map...Visualizar &mapa...
-
+ &Frame inspector...Inspetor de &quadro...
-
+ View memory...Visualizar memória...
-
+ Search memory...Pesquisar memória...
-
+ View &I/O registers...Visualizar registros de &E/S...
-
+ Record debug video log...Gravar log de vídeo de depuração...
-
+ Stop debug video logParar log de vídeo de depuração
-
+ Exit fullscreenSair da tela cheia
-
+ GameShark Button (held)Botão de GameShark (segurado)
-
+ AutofireDisparo automático
-
+ Autofire ADisparo automático A
-
+ Autofire BDisparo automático B
-
+ Autofire LDisparo automático L
-
+ Autofire RDisparo automático R
-
+ Autofire StartDisparo automático Start
-
+ Autofire SelectDisparo automático Select
-
+ Autofire UpDisparo automático Cima
-
+ Autofire RightDisparo automático Direita
-
+ Autofire DownDisparo automático Baixo
-
+ Autofire LeftDisparo automático Esquerda
@@ -5304,23 +5304,28 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
Exibir mensagens OSD
-
+ Save state extra data:Dados extras do estado de jogo:
-
-
+
+ Save gameSalvar jogo
-
+ Load state extra data:Carregar dados extras do estado de jogo:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Super Game Boy/Game Boy Color model:Modelo Super Game Boy/Game Boy Color:
@@ -5335,37 +5340,37 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
Velocidade de avanço (segurado):
-
+ (240×160)(240×160)
-
+ Log to fileRegistrar para arquivo
-
+ Log to consoleRegistrar no console
-
+ Select Log FileSelecionar Arquivo de Registro
-
+ Super Game Boy model:Modelo do Super Game Boy:
-
+ Use GBC colors in GB gamesUsar cores de GBC em jogos de GB
-
+ Camera:Câmera:
@@ -5496,14 +5501,14 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
Detectar e remover
-
-
+
+ ScreenshotCaptura de tela
-
-
+
+ Cheat codesCódigos de cheat
@@ -5518,154 +5523,154 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.
Intervalo do Disparo Automático:
-
+ Enable Game Boy Player features by defaultAtivar funcionalidades do Game Boy Player por padrão
-
+ Video renderer:Renderizador de vídeo:
-
+ SoftwareSoftware
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsMelhorias do OpenGL
-
+ High-resolution scale:Escala de alta resolução:
-
+ XQ GBA audio (experimental)XQ GBA audio (experimental)
-
+ GB BIOS file:Arquivo GB BIOS:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ BrowseNavegar
-
+ Use BIOS file if foundUsar o arquivo BIOS se encontrado
-
+ Skip BIOS introPular introdução da BIOS
-
+ GBA BIOS file:Arquivo GBA BIOS:
-
+ GBC BIOS file:Arquivo GBC BIOS:
-
+ SGB BIOS file:Arquivo SGB BIOS:
-
+ Save gamesArquivos de salvamento
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMMesmo diretório que a ROM
-
+ Save statesEstados salvos
-
+ ScreenshotsCapturas de tela
-
+ PatchesPatches
-
+ CheatsCheats
-
+ Default BG colors:Cores padrão do BG:
-
+ Super Game Boy bordersBordas do Super Game Boy
-
+ Camera driver:Driver da Câmera:
-
+ Default sprite colors 1:Cores padrão do sprite 1:
-
+ Game Boy-only model:Apenas modelo Game Boy:
-
+ Game Boy Color-only model:Apenas modelo Game Boy Color:
-
+ Game Boy/Game Boy Color model:Modelo Game Boy/Game Boy Color:
-
+ Default sprite colors 2:Cores padrão do sprite 2:
diff --git a/src/platform/qt/ts/mgba-ru.ts b/src/platform/qt/ts/mgba-ru.ts
index fbb767dee..f0fac2f2e 100644
--- a/src/platform/qt/ts/mgba-ru.ts
+++ b/src/platform/qt/ts/mgba-ru.ts
@@ -361,27 +361,27 @@ Game Boy Advance - зарегистрированная торговая мар
LibraryTree
-
+ Name
-
+ Location
-
+ Platform
-
+ Size
-
+ CRC32
@@ -948,8 +948,8 @@ Game Boy Advance - зарегистрированная торговая мар
-
-
+
+ Autodetect
@@ -1024,32 +1024,32 @@ Game Boy Advance - зарегистрированная торговая мар
-
+ Game Boy
-
+ Game Boy model
-
+ Memory bank controller
-
+ Background Colors
-
+ Sprite Colors 1
-
+ Sprite Colors 2
@@ -3895,7 +3895,7 @@ Game Boy Advance - зарегистрированная торговая мар
-
+ (%1×%2)
@@ -3991,755 +3991,755 @@ Game Boy Advance - зарегистрированная торговая мар
QGBA::Window
-
+ Game Boy Advance ROMs (%1)
-
+ Game Boy ROMs (%1)
-
+ All ROMs (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)
-
-
-
+
+
+ Select ROM
-
+ Select folder
-
-
+
+ Select save
-
+ Select patch
-
+ Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)
-
+ Select video log
-
+ Video logs (*.mvl)
-
+ Crash
-
+ The game has crashed with the following error:
%1
-
+ Couldn't Start
-
+ Could not start game.
-
+ Unimplemented BIOS call
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+ Restart needed
-
+ Some changes will not take effect until the emulator is restarted.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...
-
+ Load ROM in archive...
-
+ Add folder to library...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...
-
+ Boot BIOS
-
+ Replace ROM...
-
+ Scan e-Reader dotcodes...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...
-
+ Recent
-
+ Make portable
-
+ &Load state
-
+ Load state file...
-
+ &Save state
-
+ Save state file...
-
+ Quick load
-
+ Quick save
-
+ Load recent
-
+ Save recent
-
+ Undo load state
-
+ Undo save state
-
-
+
+ State &%1
-
+ Load camera image...
-
+ Convert save game...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ New multiplayer window
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...
-
+ E&xit
-
+ &Emulation
-
+ &Reset
-
+ Sh&utdown
-
+ Yank game pak
-
+ &Pause
-
+ &Next frame
-
+ Fast forward (held)
-
+ &Fast forward
-
+ Fast forward speed
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)
-
+ Re&wind
-
+ Step backwards
-
+ Sync to &video
-
+ Sync to &audio
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Brightest solar level
-
+ Darkest solar level
-
+ Brightness %1
-
+ Game Boy Printer...
-
+ BattleChip Gate...
-
+ Audio/&Video
-
+ Frame size
-
+ %1×
-
+ Toggle fullscreen
-
+ Lock aspect ratio
-
+ Force integer scaling
-
+ Interframe blending
-
+ Bilinear filtering
-
+ Frame&skip
-
+ Mute
-
+ FPS target
-
+ Native (59.7275)
-
+ Take &screenshot
-
+ F12
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Video layers
-
+ Audio channels
-
+ Adjust layer placement...
-
+ &Tools
-
+ View &logs...
-
+ Game &overrides...
-
+ Game Pak sensors...
-
+ &Cheats...
-
+ Settings...
-
+ Open debugger console...
-
+ Start &GDB server...
-
+ View &palette...
-
+ View &sprites...
-
+ View &tiles...
-
+ View &map...
-
+ &Frame inspector...
-
+ View memory...
-
+ Search memory...
-
+ View &I/O registers...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen
-
+ GameShark Button (held)
-
+ Autofire
-
+ Autofire A
-
+ Autofire B
-
+ Autofire L
-
+ Autofire R
-
+ Autofire Start
-
+ Autofire Select
-
+ Autofire Up
-
+ Autofire Right
-
+ Autofire Down
-
+ Autofire Left
-
+ Clear
@@ -5357,23 +5357,28 @@ Game Boy Advance - зарегистрированная торговая мар
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Super Game Boy/Game Boy Color model:
@@ -5469,201 +5474,201 @@ Game Boy Advance - зарегистрированная торговая мар
-
-
+
+ Screenshot
-
-
+
+ Cheat codes
-
+ Enable Game Boy Player features by default
-
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse
-
+ Use BIOS file if found
-
+ Skip BIOS intro
-
+ GBA BIOS file:
-
+ GBC BIOS file:
-
+ SGB BIOS file:
-
+ Save games
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM
-
+ Save states
-
+ Screenshots
-
+ Patches
-
+ CheatsЧиты
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Super Game Boy model:
-
+ Default BG colors:
-
+ Super Game Boy borders
-
+ Camera driver:
-
+ Default sprite colors 1:
-
+ Game Boy-only model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default sprite colors 2:
-
+ Use GBC colors in GB games
-
+ Camera:
diff --git a/src/platform/qt/ts/mgba-template.ts b/src/platform/qt/ts/mgba-template.ts
index fa75ab419..6fc872dc9 100644
--- a/src/platform/qt/ts/mgba-template.ts
+++ b/src/platform/qt/ts/mgba-template.ts
@@ -360,27 +360,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
LibraryTree
-
+ Name
-
+ Location
-
+ Platform
-
+ Size
-
+ CRC32
@@ -947,8 +947,8 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
-
+
+ Autodetect
@@ -1023,32 +1023,32 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Game Boy
-
+ Game Boy model
-
+ Memory bank controller
-
+ Background Colors
-
+ Sprite Colors 1
-
+ Sprite Colors 2
@@ -3894,7 +3894,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ (%1×%2)
@@ -3990,755 +3990,755 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)
-
+ Game Boy ROMs (%1)
-
+ All ROMs (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)
-
-
-
+
+
+ Select ROM
-
+ Select folder
-
-
+
+ Select save
-
+ Select patch
-
+ Patches (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select image
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)
-
+ Select video log
-
+ Video logs (*.mvl)
-
+ Crash
-
+ The game has crashed with the following error:
%1
-
+ Couldn't Start
-
+ Could not start game.
-
+ Unimplemented BIOS call
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+ Restart needed
-
+ Some changes will not take effect until the emulator is restarted.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...
-
+ Load ROM in archive...
-
+ Add folder to library...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...
-
+ Boot BIOS
-
+ Replace ROM...
-
+ Scan e-Reader dotcodes...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...
-
+ Recent
-
+ Make portable
-
+ &Load state
-
+ Load state file...
-
+ &Save state
-
+ Save state file...
-
+ Quick load
-
+ Quick save
-
+ Load recent
-
+ Save recent
-
+ Undo load state
-
+ Undo save state
-
-
+
+ State &%1
-
+ Load camera image...
-
+ Convert save game...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ New multiplayer window
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...
-
+ E&xit
-
+ &Emulation
-
+ &Reset
-
+ Sh&utdown
-
+ Yank game pak
-
+ &Pause
-
+ &Next frame
-
+ Fast forward (held)
-
+ &Fast forward
-
+ Fast forward speed
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)
-
+ Re&wind
-
+ Step backwards
-
+ Sync to &video
-
+ Sync to &audio
-
+ Solar sensor
-
+ Increase solar level
-
+ Decrease solar level
-
+ Brightest solar level
-
+ Darkest solar level
-
+ Brightness %1
-
+ Game Boy Printer...
-
+ BattleChip Gate...
-
+ Audio/&Video
-
+ Frame size
-
+ %1×
-
+ Toggle fullscreen
-
+ Lock aspect ratio
-
+ Force integer scaling
-
+ Interframe blending
-
+ Bilinear filtering
-
+ Frame&skip
-
+ Mute
-
+ FPS target
-
+ Native (59.7275)
-
+ Take &screenshot
-
+ F12
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Video layers
-
+ Audio channels
-
+ Adjust layer placement...
-
+ &Tools
-
+ View &logs...
-
+ Game &overrides...
-
+ Game Pak sensors...
-
+ &Cheats...
-
+ Settings...
-
+ Open debugger console...
-
+ Start &GDB server...
-
+ View &palette...
-
+ View &sprites...
-
+ View &tiles...
-
+ View &map...
-
+ &Frame inspector...
-
+ View memory...
-
+ Search memory...
-
+ View &I/O registers...
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreen
-
+ GameShark Button (held)
-
+ Autofire
-
+ Autofire A
-
+ Autofire B
-
+ Autofire L
-
+ Autofire R
-
+ Autofire Start
-
+ Autofire Select
-
+ Autofire Up
-
+ Autofire Right
-
+ Autofire Down
-
+ Autofire Left
-
+ Clear
@@ -5447,222 +5447,227 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
-
+
+ Screenshot
-
-
+
+ Cheat codes
-
+ Enable Game Boy Player features by default
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse
-
+ Use BIOS file if found
-
+ Skip BIOS intro
-
+ GBA BIOS file:
-
+ GBC BIOS file:
-
+ SGB BIOS file:
-
+ Save games
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM
-
+ Save states
-
+ Screenshots
-
+ Patches
-
+ Cheats
-
+ Log to file
-
+ Log to console
-
+ Select Log File
-
+ Game Boy-only model:
-
+ Super Game Boy model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default BG colors:
-
+ Default sprite colors 1:
-
+ Default sprite colors 2:
-
+ Use GBC colors in GB games
-
+ Super Game Boy borders
-
+ Camera driver:
-
+ Camera:
-
+ Super Game Boy/Game Boy Color model:
diff --git a/src/platform/qt/ts/mgba-tr.ts b/src/platform/qt/ts/mgba-tr.ts
index cd4d0dd85..cbd71c0b5 100644
--- a/src/platform/qt/ts/mgba-tr.ts
+++ b/src/platform/qt/ts/mgba-tr.ts
@@ -361,27 +361,27 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
LibraryTree
-
+ Nameİsim
-
+ LocationKonum
-
+ PlatformPlatform
-
+ SizeBoyut
-
+ CRC32
@@ -948,8 +948,8 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
-
-
+
+ AutodetectOtomatik tespit
@@ -1024,32 +1024,32 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
-
+ Game Boy
-
+ Game Boy modelGame Boy modeli
-
+ Memory bank controller
-
+ Background ColorsArkaplan renkleri
-
+ Sprite Colors 1Sprite Renkleri 1
-
+ Sprite Colors 2Sprite Renkleri 2
@@ -3895,7 +3895,7 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
-
+ (%1×%2)
@@ -3991,121 +3991,121 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
QGBA::Window
-
+ Game Boy Advance ROMs (%1)Game Boy Advance ROMları (%1)
-
+ Game Boy ROMs (%1)Game Boy ROMları (%1)
-
+ All ROMs (%1)Bütün ROMlar (%1)
-
+ %1 Video Logs (*.mvl)
-
+ Archives (%1)Arşivler (%1)
-
-
-
+
+
+ Select ROMROM seç
-
+ Select folderKlasör seç
-
-
+
+ Select saveKayıt seç
-
+ Select patchYama seç
-
+ Patches (*.ips *.ups *.bps)Yamalar (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode
-
+ e-Reader card (*.raw *.bin *.bmp)
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Select imageResim seç
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)Resim dosyası (*.png *.gif *.jpg *.jpeg);;All files (*)
-
-
+
+ GameShark saves (*.sps *.xps)GameShark kayıtları (*.sps *.xps)
-
+ Select video logVideo günlüğü seç
-
+ Video logs (*.mvl)Video günlükleri (*.mvl)
-
+ CrashÇökme
-
+ The game has crashed with the following error:
%1
@@ -4114,634 +4114,634 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
-
+ Unimplemented BIOS callUygulanmamış BIOS girişi
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.Oyun BIOS dosyasına ihtiyacı var. Lütfen en iyi deneyim için resmi BIOS'u kullanın.
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+ Really make portable?Taşınabilir yapılsın mı?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?Emülatörün yapılandırmasını yürütülebilir dosya ile aynı dizinden yüklemesini sağlar. Devam etmek istiyor musun?
-
+ Restart neededYeniden başlatma gerekli
-
+ Some changes will not take effect until the emulator is restarted.Bazı değişiklikler emülatör yeniden başlatılıncaya kadar etkili olmaz.
-
+ - Player %1 of %2
-
+ %1 - %2
-
+ %1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4
-
+ &File
-
+ Load &ROM...&ROM yükle...
-
+ Load ROM in archive...ROM'u arşivden yükle ...
-
+ Add folder to library...Kütüphaneye klasör ekle ...
-
+ Load &patch...&Patch yükle...
-
+ Boot BIOSBIOS boot et
-
+ Replace ROM...ROM değişti...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...ROM &info...
-
+ RecentSon kullanılanlar
-
+ Make portablePortatif yap
-
+ &Load state&Kaydedilmiş konum yükle
-
+ Load state file...Kaydedilmiş konum dosyası yükle...
-
+ &Save state&Konumu kaydet
-
+ Save state file...Konum dosyasını kaydet...
-
+ Quick loadHızlı Yükle
-
+ Quick saveHızlı kaydet
-
+ Load recentEn son yükle
-
+ Save recentHızlı kaydet
-
+ Undo load stateKaydedilen konum yüklemeyi geri al
-
+ Undo save stateKonum kaydetmeyi geri al
-
-
+
+ State &%1Konum &%1
-
+ Load camera image...Kamera resmini yükle ...
-
+ Convert save game...
-
+ New multiplayer windowYeni çokoyunculu ekranı
-
+ Connect to Dolphin...
-
+ Report bug...
-
+ About...Hakkında...
-
+ E&xitÇıkış
-
+ &EmulationEmülasyon
-
+ &Reset&Reset
-
+ Sh&utdownKapat
-
+ Yank game pak
-
+ &Pause&Durdur
-
+ &Next frame&Sonraki kare
-
+ Fast forward (held)İleriye sar(basılı tutun)
-
+ &Fast forward&İleriye sar
-
+ Fast forward speedİleriye sarma hızı
-
+ Unbounded
-
+ %0x
-
+ Rewind (held)Geri sar (basılı tutun)
-
+ Re&windGeri sar
-
+ Step backwardsGeriye doğru adım
-
+ Sync to &video&Videoya eşitle
-
+ Sync to &audio&Sese eşitle
-
+ Solar sensor
-
+ Increase solar levelSolar seviyesini arttır
-
+ Decrease solar levelSolar seviyesini düşür
-
+ Brightest solar levelEn parlak solar seviyesi
-
+ Darkest solar levelEn karanlık solar seviyesi
-
+ Brightness %1Parlaklık:%1
-
+ Game Boy Printer...Game Boy yazıcısı...
-
+ BattleChip Gate...
-
+ Audio/&VideoSes/&Video
-
+ Frame sizeÇerçeve boyutu
-
+ Toggle fullscreenTamekranı aç/kapa
-
+ Lock aspect ratioEn boy oranını kilitle
-
+ Force integer scalingTamsayılı ölçeklendirmeyi zorla
-
+ Bilinear filteringBilinear filtreleme
-
+ Frame&skipKare atlama
-
+ MuteSessiz
-
+ FPS targetFPS hedefi
-
+ Native (59.7275)
-
+ Take &screenshotEkran görüntüsü al
-
+ F12
-
+ Video layers
-
+ Audio channelsSes kanalları
-
+ Adjust layer placement...Katman yerleşimini ayarlayın...
-
+ &Tools&Araçlar
-
+ View &logs...Kayıtları görüntüle...
-
+ Game &overrides...Oyunların üzerine yazılanlar
-
+ Couldn't Start
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Could not start game.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Scan e-Reader dotcodes...
-
+ Import GameShark Save...
-
+ Export GameShark Save...
-
+ %1×
-
+ Interframe blending
-
+ Record A/V...
-
+ Record GIF/WebP/APNG...
-
+ Game Pak sensors...
-
+ &Cheats...&Hileler...
-
+ Settings...Ayarlar...
-
+ Open debugger console...Hata ayıklayıcı konsolunu aç ...
-
+ Start &GDB server...&GDB sunucusunu başlat...
-
+ View &palette...&Renk Paletini gör...
-
+ View &sprites...&Spriteları gör...
-
+ View &tiles...&Desenleri gör...
-
+ View &map...&Haritayı gör
-
+ &Frame inspector...
-
+ View memory...Hafıza gör...
-
+ Search memory...Hafızada ara...
-
+ View &I/O registers...&I/O kayıtlarını görüntüle
-
+ Record debug video log...
-
+ Stop debug video log
-
+ Exit fullscreenTam ekrandan çık
-
+ GameShark Button (held)GameShark Butonu (basılı tutun)
-
+ AutofireOtomatik basma
-
+ Autofire AOtomatik basma A
-
+ Autofire BOtomatik basma B
-
+ Autofire LOtomatik basma L
-
+ Autofire ROtomatik basma R
-
+ Autofire StartOtomatik basma Start
-
+ Autofire SelectOtomatik basma Select
-
+ Autofire UpOtomatik basma Up
-
+ Autofire RightOtomatik basma Right
-
+ Autofire DownOtomatik basma Down
-
+ Autofire LeftOtomatik basma Sol
-
+ ClearTemizle
@@ -5359,23 +5359,28 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.FPS'i başlık çubuğunda göster
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Super Game Boy/Game Boy Color model:
@@ -5471,201 +5476,201 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.Tüm ROM'u belleğe önceden yükle
-
-
+
+ ScreenshotEkran görüntüsü
-
-
+
+ Cheat codesHile kodları
-
+ Enable Game Boy Player features by default
-
+ Video renderer:
-
+ Software
-
+ OpenGL
-
+ OpenGL enhancements
-
+ High-resolution scale:
-
+ (240×160)
-
+ XQ GBA audio (experimental)
-
+ GB BIOS file:GB BIOS dosyası:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ BrowseGözat
-
+ Use BIOS file if foundVarsa BIOS dosyasını kullan
-
+ Skip BIOS introBIOS girişini atla
-
+ GBA BIOS file:GBA BIOS dosyası:
-
+ GBC BIOS file:GBC BIOS dosyası:
-
+ SGB BIOS file:SGB BIOS dosyası:
-
+ Save gamesOyunları kaydet
-
-
-
-
-
+
+
+
+
+ Same directory as the ROMROM ile aynı dizin
-
+ Save statesKonum kaydedici
-
+ ScreenshotsEkran görüntüleri:
-
+ PatchesYamalar
-
+ CheatsHileler
-
+ Log to fileDosyaya günlüğünü gir
-
+ Log to consoleKonsola günlüğünü gir
-
+ Select Log FileGünlük Dosyasını Seç
-
+ Super Game Boy model:Super Game Boy modeli:
-
+ Default BG colors:
-
+ Super Game Boy bordersSuper Game Boy sınırları
-
+ Camera driver:Kamera sürücüsü:
-
+ Default sprite colors 1:Varsayılan sprite renkleri 1:
-
+ Game Boy-only model:
-
+ Game Boy Color-only model:
-
+ Game Boy/Game Boy Color model:
-
+ Default sprite colors 2:Varsayılan sprite renkleri 2:
-
+ Use GBC colors in GB gamesGB oyunlarında GBC renklerini kullan
-
+ Camera:Kamera
diff --git a/src/platform/qt/ts/mgba-zh_CN.ts b/src/platform/qt/ts/mgba-zh_CN.ts
index b3f5c616f..b02357128 100644
--- a/src/platform/qt/ts/mgba-zh_CN.ts
+++ b/src/platform/qt/ts/mgba-zh_CN.ts
@@ -361,27 +361,27 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
LibraryTree
-
+ Name名称
-
+ Location位置
-
+ Platform平台
-
+ Size大小
-
+ CRC32CRC32
@@ -948,8 +948,8 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
-
-
+
+ Autodetect自动检测
@@ -1024,32 +1024,32 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
VBA 错误兼容模式
-
+ Game BoyGame Boy
-
+ Game Boy modelGame Boy 型号
-
+ Memory bank controller内存 bank 控制器
-
+ Background Colors背景颜色
-
+ Sprite Colors 1精灵图颜色 1
-
+ Sprite Colors 2精灵图颜色 2
@@ -3895,7 +3895,7 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
-
+ (%1×%2)(%1×%2)
@@ -3991,101 +3991,101 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
QGBA::Window
-
+ Game Boy Advance ROMs (%1)Game Boy Advance ROM (%1)
-
+ Game Boy ROMs (%1)Game Boy ROM (%1)
-
+ All ROMs (%1)所有 ROM (%1)
-
+ %1 Video Logs (*.mvl)%1 视频日志 (*.mvl)
-
+ Archives (%1)压缩文件 (%1)
-
-
-
+
+
+ Select ROM选择 ROM
-
+ Select folder选择文件夹
-
-
+
+ Select save选择存档
-
+ Select patch选择补丁
-
+ Patches (*.ips *.ups *.bps)补丁 (*.ips *.ups *.bps)
-
+ Select e-Reader dotcode选择 e-Reader 点码
-
+ e-Reader card (*.raw *.bin *.bmp)e-Reader 卡 (*.raw *.bin *.bmp)
-
+ Select image选择图片
-
+ Image file (*.png *.gif *.jpg *.jpeg);;All files (*)图像文件 (*.png *.gif *.jpg *.jpeg);;所有文件 (*)
-
-
+
+ GameShark saves (*.sps *.xps)GameShark 存档 (*.sps *.xps)
-
+ Select video log选择视频日志
-
+ Video logs (*.mvl)视频日志文件 (*.mvl)
-
+ Crash崩溃
-
+ The game has crashed with the following error:
%1
@@ -4094,654 +4094,654 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
%1
-
+ Couldn't Start无法启动
-
+ Could not start game.无法启动游戏。
-
+ Unimplemented BIOS call未实现的 BIOS 调用
-
+ This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.此游戏使用尚未实现的 BIOS 调用。请使用官方 BIOS 以获得最佳体验。
-
+ Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.无法创建适合的显示设备,正在回滚到软件显示。游戏的运行速度(特别在大窗口的情况下)可能会变慢。
-
+ Really make portable?确定进行程序便携化?
-
+ This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?进行此操作后,模拟器将从其可执行文件所在目录中载入模拟器配置。您想继续吗?
-
+ Restart needed需要重新启动
-
+ Some changes will not take effect until the emulator is restarted.更改将在模拟器下次重新启动时生效。
-
+ - Player %1 of %2 - 玩家 %1 共 %2
-
+ %1 - %2%1 - %2
-
+ %1 - %2 - %3%1 - %2 - %3
-
+ %1 - %2 (%3 fps) - %4%1 - %2 (%3 fps) - %4
-
+ &File文件(&F)
-
+ Load &ROM...载入 ROM(&R)...
-
+ Load ROM in archive...从压缩文件中载入 ROM...
-
+ Add folder to library...将文件夹添加到库中...
-
+ Save games (%1)
-
+ Select save game
-
+ mGBA save state files (%1)
-
-
+
+ Select save state
-
+ Select e-Reader card images
-
+ Image file (*.png *.jpg *.jpeg)
-
+ Conversion finished
-
+ %1 of %2 e-Reader cards converted successfully.
-
+ Load alternate save game...
-
+ Load temporary save game...
-
+ Load &patch...载入补丁(&P)...
-
+ Boot BIOS引导 BIOS
-
+ Replace ROM...替换 ROM...
-
+ Scan e-Reader dotcodes...扫描 e-Reader 点码...
-
+ Convert e-Reader card image to raw...
-
+ ROM &info...ROM 信息(&I)...
-
+ Recent最近打开
-
+ Make portable程序便携化
-
+ &Load state载入即时存档(&L)
-
+ Load state file...载入即时存档文件...
-
+ &Save state保存即时存档(&S)
-
+ Save state file...保存即时存档文件...
-
+ Quick load快速读档
-
+ Quick save快速存档
-
+ Load recent载入最近存档
-
+ Save recent保存最近存档
-
+ Undo load state撤消读档
-
+ Undo save state撤消存档
-
-
+
+ State &%1即时存档 (&%1)
-
+ Load camera image...载入相机图片...
-
+ Convert save game...
-
+ Import GameShark Save...导入 GameShark 存档...
-
+ Export GameShark Save...导出 GameShark 存档...
-
+ New multiplayer window新建多人游戏窗口
-
+ Connect to Dolphin...
-
+ Report bug...报告错误...
-
+ About...关于...
-
+ E&xit退出(&X)
-
+ &Emulation模拟(&E)
-
+ &Reset重置(&R)
-
+ Sh&utdown关机(&U)
-
+ Yank game pak快速抽出游戏卡带
-
+ &Pause暂停(&P)
-
+ &Next frame下一帧(&N)
-
+ Fast forward (held)快进 (长按)
-
+ &Fast forward快进(&F)
-
+ Fast forward speed快进速度
-
+ Unbounded不限制
-
+ %0x%0x
-
+ Rewind (held)倒带 (长按)
-
+ Re&wind倒带(&W)
-
+ Step backwards步退
-
+ Sync to &video视频同步(&V)
-
+ Sync to &audio音频同步(&A)
-
+ Solar sensor太阳光传感器
-
+ Increase solar level增加太阳光等级
-
+ Decrease solar level降低太阳光等级
-
+ Brightest solar level太阳光等级为最亮
-
+ Darkest solar level太阳光等级为最暗
-
+ Brightness %1亮度 %1
-
+ Game Boy Printer...Game Boy 打印机...
-
+ BattleChip Gate...BattleChip Gate...
-
+ Audio/&Video音频/视频(&V)
-
+ Frame size画面大小
-
+ %1×%1×
-
+ Toggle fullscreen切换全屏
-
+ Lock aspect ratio锁定纵横比
-
+ Force integer scaling强制整数缩放
-
+ Interframe blending帧间混合
-
+ Bilinear filtering双线性过滤
-
+ Frame&skip跳帧(&S)
-
+ Mute静音
-
+ FPS target目标 FPS
-
+ Native (59.7275)原生 (59.7275)
-
+ Take &screenshot截图(&S)
-
+ F12F12
-
+ Record A/V...录制音频/视频...
-
+ Record GIF/WebP/APNG...录制 GIF/WebP/APNG...
-
+ Video layers视频图层
-
+ Audio channels音频声道
-
+ Adjust layer placement...调整图层布局...
-
+ &Tools工具(&T)
-
+ View &logs...查看日志(&L)...
-
+ Game &overrides...覆写游戏(&O)...
-
+ Game Pak sensors...游戏卡带传感器...
-
+ &Cheats...作弊码(&C)...
-
+ Settings...设置...
-
+ Open debugger console...打开调试器控制台...
-
+ Start &GDB server...打开 GDB 服务器(&G)...
-
+ View &palette...查看调色板(&P)...
-
+ View &sprites...查看精灵图(&S)...
-
+ View &tiles...查看图块(&T)...
-
+ View &map...查看映射(&M)...
-
+ &Frame inspector...框架检查器(&F)...
-
+ View memory...查看内存...
-
+ Search memory...搜索内存...
-
+ View &I/O registers...查看 I/O 寄存器(&I)...
-
+ Record debug video log...记录调试视频日志...
-
+ Stop debug video log停止记录调试视频日志
-
+ Exit fullscreen退出全屏
-
+ GameShark Button (held)GameShark 键 (长按)
-
+ Autofire连发
-
+ Autofire A连发 A
-
+ Autofire B连发 B
-
+ Autofire L连发 L
-
+ Autofire R连发 R
-
+ Autofire Start连发 Start
-
+ Autofire Select连发 Select
-
+ Autofire Up连发 上
-
+ Autofire Right连发 右
-
+ Autofire Down连发 下
-
+ Autofire Left连发 左
-
+ Clear清除
@@ -5450,222 +5450,227 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
将整个 ROM 预载到内存中
-
+ Save state extra data:
-
-
+
+ Save game
-
+ Load state extra data:
-
-
+
+ Screenshot截图
-
-
+
+ Cheat codes作弊码
-
+ Enable Game Boy Player features by default默认启用 Game Boy Player 功能
-
+
+ Enable VBA bug compatibility in ROM hacks
+
+
+
+ Video renderer:视频渲染器:
-
+ Software软件
-
+ OpenGLOpenGL
-
+ OpenGL enhancementsOpenGL 增强
-
+ High-resolution scale:高分辨率比例:
-
+ (240×160)(240×160)
-
+ XQ GBA audio (experimental)XQ GBA 音频 (实验性)
-
+ GB BIOS file:GB BIOS 文件:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ Browse浏览
-
+ Use BIOS file if found当可用时使用 BIOS 文件
-
+ Skip BIOS intro跳过 BIOS 启动画面
-
+ GBA BIOS file:GBA BIOS 文件:
-
+ GBC BIOS file:GBC BIOS 文件:
-
+ SGB BIOS file:SGB BIOS 文件:
-
+ Save games游戏存档
-
-
-
-
-
+
+
+
+
+ Same directory as the ROM与 ROM 所在目录相同
-
+ Save states即时存档
-
+ Screenshots截图
-
+ Patches补丁
-
+ Cheats作弊码
-
+ Log to file记录日志到文件
-
+ Log to console记录日志到控制台
-
+ Select Log File选择日志文件
-
+ Game Boy-only model:Game Boy 专用型号:
-
+ Super Game Boy model:Super Game Boy 型号:
-
+ Game Boy Color-only model:Game Boy Color 专用型号:
-
+ Game Boy/Game Boy Color model:Game Boy/Game Boy Color 型号:
-
+ Default BG colors:默认背景色:
-
+ Default sprite colors 1:默认精灵图颜色 1:
-
+ Default sprite colors 2:默认精灵图颜色 2:
-
+ Use GBC colors in GB games在 GB 游戏中使用 GBC 颜色
-
+ Super Game Boy bordersSuper Game Boy 边框
-
+ Camera driver:相机驱动程序:
-
+ Camera:相机:
-
+ Super Game Boy/Game Boy Color model:Super Game Boy/Game Boy Color 型号: