mirror of https://github.com/mgba-emu/mgba.git
SDL: Fall back to sw blit if OpenGL init fails
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parent
7b78906772
commit
c4123a2386
1
CHANGES
1
CHANGES
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@ -113,6 +113,7 @@ Misc:
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- Qt: Window title updates can be disabled (closes mgba.io/i/1912)
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- Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
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- Qt: Discard additional frame draws if waiting fails
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- SDL: Fall back to sw blit if OpenGL init fails
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- Util: Reset vector size on deinit
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- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
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@ -94,14 +94,12 @@ else()
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list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-common.c)
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include_directories(${OPENGLES2_INCLUDE_DIR})
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endif()
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if(NOT BUILD_GL AND NOT BUILD_GLES2)
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if(SDL_VERSION EQUAL "2")
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list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl2.c)
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else()
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list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl1.c)
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endif()
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endif()
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endif()
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if(ENABLE_SCRIPTING)
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if(BUILD_PYTHON)
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@ -24,7 +24,7 @@ void mSDLGLCommonSwap(struct VideoBackend* context) {
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#endif
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}
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void mSDLGLCommonInit(struct mSDLRenderer* renderer) {
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bool mSDLGLCommonInit(struct mSDLRenderer* renderer) {
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#ifndef COLOR_16_BIT
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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@ -41,7 +41,11 @@ void mSDLGLCommonInit(struct mSDLRenderer* renderer) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
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renderer->glCtx = SDL_GL_CreateContext(renderer->window);
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renderer->glCtx = NULL;//SDL_GL_CreateContext(renderer->window);
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if (!renderer->glCtx) {
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SDL_DestroyWindow(renderer->window);
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return false;
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}
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SDL_GL_SetSwapInterval(1);
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->player.window = renderer->window;
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@ -51,10 +55,14 @@ void mSDLGLCommonInit(struct mSDLRenderer* renderer) {
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#else
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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#ifdef COLOR_16_BIT
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL | SDL_RESIZABLE | (SDL_FULLSCREEN * renderer->player.fullscreen));
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SDL_Surface* surface = SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL | SDL_RESIZABLE | (SDL_FULLSCREEN * renderer->player.fullscreen));
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#else
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL | SDL_RESIZABLE | (SDL_FULLSCREEN * renderer->player.fullscreen));
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SDL_Surface* surface = SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL | SDL_RESIZABLE | (SDL_FULLSCREEN * renderer->player.fullscreen));
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#endif
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if (!surface) {
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return false;
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}
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SDL_WM_SetCaption(projectName, "");
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#endif
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return true;
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}
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@ -10,11 +10,11 @@
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CXX_GUARD_START
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#include "main.h"
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struct VideoBackend;
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struct mSDLRenderer;
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void mSDLGLDoViewport(int w, int h, struct VideoBackend* v);
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void mSDLGLCommonSwap(struct VideoBackend* context);
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void mSDLGLCommonInit(struct mSDLRenderer* renderer);
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bool mSDLGLCommonInit(struct mSDLRenderer* renderer);
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CXX_GUARD_END
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@ -24,8 +24,6 @@ void mSDLGLCreate(struct mSDLRenderer* renderer) {
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}
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bool mSDLGLInit(struct mSDLRenderer* renderer) {
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mSDLGLCommonInit(renderer);
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size_t size = renderer->width * renderer->height * BYTES_PER_PIXEL;
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renderer->outputBuffer = malloc(size);
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memset(renderer->outputBuffer, 0, size);
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@ -28,12 +28,6 @@ void mSDLGLES2Create(struct mSDLRenderer* renderer) {
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}
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bool mSDLGLES2Init(struct mSDLRenderer* renderer) {
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#ifdef BUILD_RASPI
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mRPIGLCommonInit(renderer);
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#else
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mSDLGLCommonInit(renderer);
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#endif
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size_t size = renderer->width * renderer->height * BYTES_PER_PIXEL;
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#ifdef _WIN32
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renderer->outputBuffer = _aligned_malloc(size, 16);
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@ -39,7 +39,6 @@
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#define PORT "sdl"
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static bool mSDLInit(struct mSDLRenderer* renderer);
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static void mSDLDeinit(struct mSDLRenderer* renderer);
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static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
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@ -84,6 +83,12 @@ int main(int argc, char** argv) {
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return 0;
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Could not initialize video: %s\n", SDL_GetError());
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freeArguments(&args);
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return 1;
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}
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renderer.core = mCoreFind(args.fname);
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if (!renderer.core) {
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printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
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@ -97,14 +102,6 @@ int main(int argc, char** argv) {
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}
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renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
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#ifdef BUILD_GL
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mSDLGLCreate(&renderer);
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#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
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mSDLGLES2Create(&renderer);
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#else
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mSDLSWCreate(&renderer);
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#endif
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renderer.ratio = graphicsOpts.multiplier;
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if (renderer.ratio == 0) {
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renderer.ratio = 1;
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@ -139,7 +136,25 @@ int main(int argc, char** argv) {
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renderer.interframeBlending = renderer.core->opts.interframeBlending;
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renderer.filter = renderer.core->opts.resampleVideo;
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if (!mSDLInit(&renderer)) {
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#ifdef BUILD_GL
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if (mSDLGLCommonInit(&renderer)) {
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mSDLGLCreate(&renderer);
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} else
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#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
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#ifdef BUILD_RASPI
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mRPIGLCommonInit(&renderer);
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#else
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if (mSDLGLCommonInit(&renderer))
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#endif
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{
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mSDLGLES2Create(&renderer);
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} else
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#endif
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{
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mSDLSWCreate(&renderer);
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}
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if (!renderer.init(&renderer)) {
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freeArguments(&args);
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mCoreConfigDeinit(&renderer.core->config);
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renderer.core->deinit(renderer.core);
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@ -295,15 +310,6 @@ int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
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return didFail;
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}
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static bool mSDLInit(struct mSDLRenderer* renderer) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Could not initialize video: %s\n", SDL_GetError());
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return false;
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}
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return renderer->init(renderer);
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}
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static void mSDLDeinit(struct mSDLRenderer* renderer) {
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mSDLDeinitEvents(&renderer->events);
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mSDLDeinitAudio(&renderer->audio);
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@ -14,6 +14,7 @@ CXX_GUARD_START
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#include "sdl-events.h"
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#ifdef BUILD_GL
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#include "gl-common.h"
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#include "platform/opengl/gl.h"
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#endif
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@ -29,6 +30,7 @@ CXX_GUARD_START
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#endif
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#if defined(BUILD_GLES2) || defined(USE_EPOXY)
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#include "gl-common.h"
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#include "platform/opengl/gles2.h"
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#endif
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