mirror of https://github.com/mgba-emu/mgba.git
Update CHANGES for 0.6.1
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CHANGES
76
CHANGES
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@ -10,59 +10,63 @@ Features:
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- Map viewer
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Bugfixes:
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- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
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- Python: Fix importing .gb or .gba before .core
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- GBA: Reset active region as needed when loading a ROM
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- Qt: Fix command line debugger closing second game
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- GB Serialize: Fix audio state loading
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- GB Video: Fix dot clock timing being slightly wrong
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- GB MBC: Pocket Cam memory should be accessible without enabling
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- GB Memory: Initialize peripheral pointers
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- GB MBC: Fix SRAM sizes 4 and 5
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- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
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- GB Core: Fix palette loading when loading a foreign config
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- Qt: Fix LOG argument order
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- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
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- GB, GBA: Fix crashes when attempting to identify null VFiles
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- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
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- GB MBC: Fix RTC loading when file size is off
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- GB Serialize: Fix deserializing video STAT
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- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
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- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
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- Qt: Fix timezone issues with time overrides
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- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
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- ARM: Fix MSR when T bit is set
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- GB Video: Fix potential hang when ending mode 0
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- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
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- GB Memory: Actually load latch time from savestate
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- GB Serialize: Fix game title check
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- GB, GBA: Fix sync to video with frameskip
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- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
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- GBA BIOS: Use core's VRAM variable instead of renderer's
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- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
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- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
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- GBA: Fix keypad IRQs not firing when extra buttons are pressed
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- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
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- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
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- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
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- GB: Revamp IRQ handling based on new information
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- GB Video: Fix read mode when enabling LCD
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- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
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Misc:
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- GBA Timer: Use global cycles for timers
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
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- Qt: Don't rebuild library view if style hasn't changed
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- Qt: Redo GameController into multiple classes
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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- Test: Restructure test suite into multiple executables
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- Python: Integrate tests from cinema test suite
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- Util: Don't build crc32 if the function already exists
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- GBA: Detect hardware for Pokémon FireRed ROM hacks
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0.6.1: (2017-10-01)
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Bugfixes:
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- GB, GBA: Fix crashes when attempting to identify null VFiles
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- GB, GBA: Fix sync to video with frameskip
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- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
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- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
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- GB Core: Fix palette loading when loading a foreign config
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- GB MBC: Pocket Cam memory should be accessible without enabling
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- GB MBC: Fix SRAM sizes 4 and 5
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- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
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- GB MBC: Fix RTC loading when file size is off
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- GB Memory: Initialize peripheral pointers
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- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
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- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
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- GB Memory: Actually load latch time from savestate
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- GB Serialize: Fix deserializing video STAT
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- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
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- GB Video: Fix potential hang when ending mode 0
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- GB Video: Fix read mode when enabling LCD
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- GBA: Reset active region as needed when loading a ROM
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- GBA: Fix keypad IRQs not firing when extra buttons are pressed
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- GBA BIOS: Use core's VRAM variable instead of renderer's
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- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
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- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
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- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
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- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
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- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
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- Python: Fix importing .gb or .gba before .core
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- Qt: Fix command line debugger closing second game
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- Qt: Fix LOG argument order
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- Qt: Fix timezone issues with time overrides
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- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
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- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
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Misc:
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- CMake: Fix CPack dependencies for libpng 1.6
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- Qt: Allow overrides to be saved before a game is loaded
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- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
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- GBA: Detect hardware for Pokémon FireRed ROM hacks
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- GBA Cheats: Improve detection of raw cheats
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- Qt: Don't rebuild library view if style hasn't changed
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- Qt: Allow overrides to be saved before a game is loaded
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- Qt: Hide mouse immediately when loading
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
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0.6.0: (2017-07-16)
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Features:
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