Update CHANGES for 0.6.1

This commit is contained in:
Vicki Pfau 2017-10-01 11:31:23 -07:00
parent 97e8827eb2
commit c3fc74cc1d
1 changed files with 40 additions and 36 deletions

76
CHANGES
View File

@ -10,59 +10,63 @@ Features:
- Map viewer
Bugfixes:
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
- Python: Fix importing .gb or .gba before .core
- GBA: Reset active region as needed when loading a ROM
- Qt: Fix command line debugger closing second game
- GB Serialize: Fix audio state loading
- GB Video: Fix dot clock timing being slightly wrong
- GB MBC: Pocket Cam memory should be accessible without enabling
- GB Memory: Initialize peripheral pointers
- GB MBC: Fix SRAM sizes 4 and 5
- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
- GB Core: Fix palette loading when loading a foreign config
- Qt: Fix LOG argument order
- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
- GB, GBA: Fix crashes when attempting to identify null VFiles
- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
- GB MBC: Fix RTC loading when file size is off
- GB Serialize: Fix deserializing video STAT
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
- ARM: Fix MSR when T bit is set
- GB Video: Fix potential hang when ending mode 0
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix game title check
- GB, GBA: Fix sync to video with frameskip
- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
- GBA BIOS: Use core's VRAM variable instead of renderer's
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
- GB: Revamp IRQ handling based on new information
- GB Video: Fix read mode when enabling LCD
- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
- Qt: Don't rebuild library view if style hasn't changed
- Qt: Redo GameController into multiple classes
- SDL: Fix 2.0.5 build on macOS under some circumstances
- Test: Restructure test suite into multiple executables
- Python: Integrate tests from cinema test suite
- Util: Don't build crc32 if the function already exists
- GBA: Detect hardware for Pokémon FireRed ROM hacks
0.6.1: (2017-10-01)
Bugfixes:
- GB, GBA: Fix crashes when attempting to identify null VFiles
- GB, GBA: Fix sync to video with frameskip
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
- GB Core: Fix palette loading when loading a foreign config
- GB MBC: Pocket Cam memory should be accessible without enabling
- GB MBC: Fix SRAM sizes 4 and 5
- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
- GB MBC: Fix RTC loading when file size is off
- GB Memory: Initialize peripheral pointers
- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix deserializing video STAT
- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
- GB Video: Fix potential hang when ending mode 0
- GB Video: Fix read mode when enabling LCD
- GBA: Reset active region as needed when loading a ROM
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA BIOS: Use core's VRAM variable instead of renderer's
- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
- Python: Fix importing .gb or .gba before .core
- Qt: Fix command line debugger closing second game
- Qt: Fix LOG argument order
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
Misc:
- CMake: Fix CPack dependencies for libpng 1.6
- Qt: Allow overrides to be saved before a game is loaded
- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
- GBA: Detect hardware for Pokémon FireRed ROM hacks
- GBA Cheats: Improve detection of raw cheats
- Qt: Don't rebuild library view if style hasn't changed
- Qt: Allow overrides to be saved before a game is loaded
- Qt: Hide mouse immediately when loading
- SDL: Fix 2.0.5 build on macOS under some circumstances
- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
0.6.0: (2017-07-16)
Features: