mirror of https://github.com/mgba-emu/mgba.git
DS GX: Ensure palBase is non-null
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0bdf30f650
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@ -94,6 +94,9 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
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if (!poly->texBase && poly->texFormat) {
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return 0;
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}
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if (!poly->palBase && poly->texFormat && poly->texFormat != 7) {
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return 0;
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}
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// TODO: Optimize
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uint16_t texel;
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@ -450,22 +453,23 @@ static void _preparePoly(struct DSGXRenderer* renderer, struct DSGXVertex* verts
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poly->blendFormat = DSGXPolygonAttrsGetMode(poly->polyParams);
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poly->texW = 8 << DSGXTexParamsGetSSize(poly->texParams);
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poly->texH = 8 << DSGXTexParamsGetTSize(poly->texParams);
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if (!renderer->tex[DSGXTexParamsGetVRAMBase(poly->texParams) >> VRAM_BLOCK_OFFSET]) {
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poly->texBase = NULL;
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poly->palBase = NULL;
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} else {
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poly->texBase = NULL;
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poly->palBase = NULL;
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if (renderer->tex[DSGXTexParamsGetVRAMBase(poly->texParams) >> VRAM_BLOCK_OFFSET]) {
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switch (poly->texFormat) {
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case 0:
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poly->texBase = NULL;
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poly->palBase = NULL;
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break;
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case 2:
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poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
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poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF];
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if (renderer->texPal[poly->poly->palBase >> 11]) {
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poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
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poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF];
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}
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break;
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default:
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poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
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poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF];
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if (renderer->texPal[poly->poly->palBase >> 10]) {
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poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
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poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF];
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}
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break;
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}
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}
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