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OpenGL: Fix memory leak in failure path
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@ -1051,6 +1051,7 @@ bool mGLES2ShaderLoad(struct VideoShader* shader, struct VDir* dir) {
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for (n = 0; n < inShaders; ++n) {
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mGLES2ShaderDeinit(&shaderBlock[n]);
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}
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free(shaderBlock);
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}
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}
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}
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