mirror of https://github.com/mgba-emu/mgba.git
Expose GBASync{Suspend/Resume}Drawing
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@ -76,14 +76,14 @@ static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
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}
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}
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static void _changeVideoSync(struct GBAThread* threadContext, bool frameOn) {
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static void _changeVideoSync(struct GBASync* sync, bool frameOn) {
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// Make sure the video thread can process events while the GBA thread is paused
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MutexLock(&threadContext->sync.videoFrameMutex);
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if (frameOn != threadContext->sync.videoFrameOn) {
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threadContext->sync.videoFrameOn = frameOn;
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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MutexLock(&sync->videoFrameMutex);
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if (frameOn != sync->videoFrameOn) {
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sync->videoFrameOn = frameOn;
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ConditionWake(&sync->videoFrameAvailableCond);
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}
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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MutexUnlock(&sync->videoFrameMutex);
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}
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static THREAD_ENTRY _GBAThreadRun(void* context) {
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@ -434,7 +434,7 @@ void GBAThreadPause(struct GBAThread* threadContext) {
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}
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MutexUnlock(&threadContext->stateMutex);
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_changeVideoSync(threadContext, frameOn);
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_changeVideoSync(&threadContext->sync, frameOn);
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}
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void GBAThreadUnpause(struct GBAThread* threadContext) {
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@ -446,7 +446,7 @@ void GBAThreadUnpause(struct GBAThread* threadContext) {
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}
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MutexUnlock(&threadContext->stateMutex);
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_changeVideoSync(threadContext, true);
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_changeVideoSync(&threadContext->sync, true);
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}
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bool GBAThreadIsPaused(struct GBAThread* threadContext) {
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@ -471,7 +471,7 @@ void GBAThreadTogglePause(struct GBAThread* threadContext) {
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}
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MutexUnlock(&threadContext->stateMutex);
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_changeVideoSync(threadContext, frameOn);
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_changeVideoSync(&threadContext->sync, frameOn);
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}
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void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
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@ -484,7 +484,7 @@ void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
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}
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MutexUnlock(&threadContext->stateMutex);
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_changeVideoSync(threadContext, frameOn);
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_changeVideoSync(&threadContext->sync, frameOn);
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}
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#ifdef USE_PTHREADS
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@ -579,6 +579,14 @@ bool GBASyncDrawingFrame(struct GBASync* sync) {
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return sync->videoFrameSkip <= 0;
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}
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void GBASyncSuspendDrawing(struct GBASync* sync) {
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_changeVideoSync(sync, false);
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}
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void GBASyncResumeDrawing(struct GBASync* sync) {
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_changeVideoSync(sync, true);
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}
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void GBASyncProduceAudio(struct GBASync* sync, bool wait) {
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if (sync->audioWait && wait) {
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// TODO loop properly in event of spurious wakeups
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@ -121,6 +121,9 @@ bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip);
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void GBASyncWaitFrameEnd(struct GBASync* sync);
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bool GBASyncDrawingFrame(struct GBASync* sync);
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void GBASyncSuspendDrawing(struct GBASync* sync);
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void GBASyncResumeDrawing(struct GBASync* sync);
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void GBASyncProduceAudio(struct GBASync* sync, bool wait);
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void GBASyncLockAudio(struct GBASync* sync);
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void GBASyncUnlockAudio(struct GBASync* sync);
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