mirror of https://github.com/mgba-emu/mgba.git
Qt: Remove game DB downloader and just bundle it
This commit is contained in:
parent
dcbcae26da
commit
bbe10619ef
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@ -70,7 +70,6 @@ set(SOURCE_FILES
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CheatsModel.cpp
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CheatsView.cpp
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ConfigController.cpp
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DatDownloadView.cpp
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Display.cpp
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DisplayGL.cpp
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DisplayQt.cpp
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@ -108,7 +107,6 @@ set(SOURCE_FILES
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qt5_wrap_ui(UI_FILES
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AboutScreen.ui
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CheatsView.ui
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DatDownloadView.ui
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GIFView.ui
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IOViewer.ui
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LoadSaveState.ui
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@ -168,13 +166,14 @@ if(WIN32)
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endif()
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endif()
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if(APPLE)
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set(SHADER_DIR Applications/${PROJECT_NAME}.app/Contents/Resources)
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set(DATA_DIR Applications/${PROJECT_NAME}.app/Contents/Resources)
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else()
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set(SHADER_DIR ${CMAKE_INSTALL_DATADIR}/${BINARY_NAME})
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set(DATA_DIR ${CMAKE_INSTALL_DATADIR}/${BINARY_NAME})
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endif()
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/res/shaders DESTINATION ${SHADER_DIR} COMPONENT ${BINARY_NAME}-qt)
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/res/shaders DESTINATION ${DATA_DIR} COMPONENT ${BINARY_NAME}-qt)
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install(FILES ${CMAKE_SOURCE_DIR}/res/nointro.dat DESTINATION ${DATA_DIR} COMPONENT ${BINARY_NAME}-qt)
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if(NOT WIN32 AND NOT APPLE)
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list(APPEND QT_DEFINES QT_SHADER_DIR="${SHADER_DIR}/shaders")
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list(APPEND QT_DEFINES DATA_DIR="${DATA_DIR}")
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endif()
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add_executable(${BINARY_NAME}-qt WIN32 MACOSX_BUNDLE main.cpp ${CMAKE_SOURCE_DIR}/res/mgba.icns ${SOURCE_FILES} ${PLATFORM_SRC} ${UI_FILES} ${AUDIO_SRC} ${RESOURCES})
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@ -1,83 +0,0 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DatDownloadView.h"
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#include "GBAApp.h"
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#include <QFile>
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#include <QNetworkAccessManager>
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extern "C" {
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#include "gba/context/config.h"
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#include "util/version.h"
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}
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using namespace QGBA;
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DatDownloadView::DatDownloadView(QWidget* parent)
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: QDialog(parent)
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, m_reply(nullptr)
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{
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m_ui.setupUi(this);
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m_netman = new QNetworkAccessManager(this);
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connect(m_netman, SIGNAL(finished(QNetworkReply*)), this, SLOT(finished(QNetworkReply*)));
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connect(m_ui.dialogButtonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(buttonPressed(QAbstractButton*)));
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}
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void DatDownloadView::start() {
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if (m_reply) {
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return;
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}
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QNetworkRequest request(QUrl("https://raw.githubusercontent.com/mgba-emu/mgba/master/res/nointro.dat"));
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request.setHeader(QNetworkRequest::UserAgentHeader, QString("%1 %2").arg(projectName).arg(projectVersion));
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m_reply = m_netman->get(request);
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connect(m_reply, SIGNAL(downloadProgress(qint64, qint64)), this, SLOT(downloadProgress(qint64, qint64)));
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connect(m_reply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(errored(QNetworkReply::NetworkError)));
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}
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void DatDownloadView::finished(QNetworkReply* reply) {
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if (!m_reply) {
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return;
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}
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char path[PATH_MAX];
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GBAConfigDirectory(path, sizeof(path));
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QFile outfile(QString::fromUtf8(path) + "/nointro.dat");
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outfile.open(QIODevice::WriteOnly);
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outfile.write(m_reply->readAll());
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GBAApp::app()->reloadGameDB();
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m_reply->deleteLater();
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m_reply = nullptr;
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setAttribute(Qt::WA_DeleteOnClose);
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close();
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}
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void DatDownloadView::downloadProgress(qint64 read, qint64 size) {
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if (size < 0) {
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return;
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}
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m_ui.progressBar->setMaximum(size);
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m_ui.progressBar->setValue(read);
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}
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void DatDownloadView::errored(QNetworkReply::NetworkError) {
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m_ui.status->setText(tr("An error occurred"));
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m_reply->deleteLater();
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m_reply = nullptr;
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}
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void DatDownloadView::buttonPressed(QAbstractButton* button) {
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switch (m_ui.dialogButtonBox->standardButton(button)) {
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case QDialogButtonBox::Cancel:
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if (m_reply) {
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m_reply->abort();
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}
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break;
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default:
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break;
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}
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}
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@ -1,40 +0,0 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef QGBA_DAT_DOWNLOAD_VIEW
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#define QGBA_DAT_DOWNLOAD_VIEW
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#include <QNetworkReply>
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#include "ui_DatDownloadView.h"
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class QNetworkAccessManager;
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namespace QGBA {
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class DatDownloadView : public QDialog {
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Q_OBJECT
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public:
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DatDownloadView(QWidget* parent = nullptr);
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public slots:
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void start();
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private slots:
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void finished(QNetworkReply*);
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void downloadProgress(qint64, qint64);
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void errored(QNetworkReply::NetworkError);
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void buttonPressed(QAbstractButton* button);
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private:
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Ui::DatDownloadView m_ui;
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QNetworkAccessManager* m_netman;
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QNetworkReply* m_reply;
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};
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}
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#endif
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@ -1,99 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>DatDownloadView</class>
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<widget class="QDialog" name="DatDownloadView">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>274</width>
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<height>101</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="sizeConstraint">
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<enum>QLayout::SetFixedSize</enum>
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</property>
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<item>
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<widget class="QLabel" name="status">
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<property name="layoutDirection">
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<enum>Qt::LeftToRight</enum>
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</property>
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<property name="text">
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<string>Downloading database…</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QProgressBar" name="progressBar">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>250</width>
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<height>0</height>
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</size>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="dialogButtonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Close</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>dialogButtonBox</sender>
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<signal>accepted()</signal>
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<receiver>DatDownloadView</receiver>
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<slot>hide()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>dialogButtonBox</sender>
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<signal>rejected()</signal>
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<receiver>DatDownloadView</receiver>
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<slot>hide()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@ -174,11 +174,21 @@ QFileDialog* GBAApp::getSaveFileDialog(QWidget* owner, const QString& title, con
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return dialog;
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}
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QString GBAApp::dataDir() {
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#ifdef DATA_DIR
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QString path = QString::fromUtf8(DATA_DIR);
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#else
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QString path = QCoreApplication::applicationDirPath();
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#ifdef Q_OS_MAC
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path += QLatin1String("/../Resources");
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#endif
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#endif
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return path;
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}
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bool GBAApp::reloadGameDB() {
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NoIntroDB* db = nullptr;
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char path[PATH_MAX];
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GBAConfigDirectory(path, sizeof(path));
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VFile* vf = VFileDevice::open(QString::fromUtf8(path) + "/nointro.dat", O_RDONLY);
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VFile* vf = VFileDevice::open(dataDir() + "/nointro.dat", O_RDONLY);
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if (vf) {
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db = NoIntroDBLoad(vf);
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vf->close(vf);
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@ -186,7 +196,11 @@ bool GBAApp::reloadGameDB() {
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if (db && m_db) {
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NoIntroDBDestroy(m_db);
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}
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if (db) {
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m_db = db;
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return true;
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}
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return false;
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}
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GBAApp::FileDialog::FileDialog(GBAApp* app, QWidget* parent, const QString& caption, const QString& filter)
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@ -30,6 +30,8 @@ public:
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GBAApp(int& argc, char* argv[]);
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static GBAApp* app();
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static QString dataDir();
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Window* newWindow();
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QString getOpenFileName(QWidget* owner, const QString& title, const QString& filter = QString());
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@ -6,6 +6,7 @@
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#include "ShaderSelector.h"
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#include "ConfigController.h"
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#include "GBAApp.h"
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#include "Display.h"
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#include "VFileDevice.h"
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@ -57,16 +58,9 @@ void ShaderSelector::clear() {
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}
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void ShaderSelector::selectShader() {
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#ifdef QT_SHADER_DIR
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QFileDialog dialog(nullptr, tr("Load shader"), QT_SHADER_DIR, tr("%1 Shader (%.shader)").arg(projectName));
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#else
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QString path = QCoreApplication::applicationDirPath();
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#ifdef Q_OS_MAC
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path += QLatin1String("/../Resources");
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#endif
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QString path(GBAApp::dataDir());
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path += QLatin1String("/shaders");
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QFileDialog dialog(nullptr, tr("Load shader"), path, tr("%1 Shader (%.shader)").arg(projectName));
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#endif
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dialog.setFileMode(QFileDialog::Directory);
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dialog.exec();
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QStringList names = dialog.selectedFiles();
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@ -17,7 +17,6 @@
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#include "AboutScreen.h"
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#include "CheatsView.h"
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#include "ConfigController.h"
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#include "DatDownloadView.h"
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#include "Display.h"
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#include "GameController.h"
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#include "GBAApp.h"
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@ -408,12 +407,6 @@ void Window::openROMInfo() {
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openView(romInfo);
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}
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void Window::openDatDownloadWindow() {
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DatDownloadView* datView = new DatDownloadView();
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datView->show();
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datView->start();
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}
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#ifdef BUILD_SDL
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void Window::openGamepadWindow() {
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const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
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@ -1194,10 +1187,6 @@ void Window::setupMenu(QMenuBar* menubar) {
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addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
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#endif
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QAction* updateDat = new QAction(tr("Update game database..."), toolsMenu);
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connect(updateDat, SIGNAL(triggered()), this, SLOT(openDatDownloadWindow()));
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addControlledAction(toolsMenu, updateDat, "updateDat");
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toolsMenu->addSeparator();
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addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
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"settings");
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@ -89,7 +89,6 @@ public slots:
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void openAboutScreen();
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void openROMInfo();
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void openDatDownloadWindow();
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#ifdef BUILD_SDL
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void openGamepadWindow();
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