mirror of https://github.com/mgba-emu/mgba.git
Qt: Shut coverity up a bit more
This commit is contained in:
parent
3b32da60fa
commit
bba2c131a1
|
@ -15,7 +15,7 @@ using namespace QGBA;
|
|||
|
||||
PlacementControl::PlacementControl(std::shared_ptr<CoreController> controller, QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
|
||||
, m_controller(controller)
|
||||
, m_controller(std::move(controller))
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
|
||||
|
|
|
@ -326,7 +326,7 @@ void ShortcutController::loadProfile(const QString& profile) {
|
|||
m_profileName = profile;
|
||||
m_profile = InputProfile::findProfile(profile);
|
||||
onSubitems({}, [this](std::shared_ptr<Shortcut> item) {
|
||||
loadGamepadShortcuts(item);
|
||||
loadGamepadShortcuts(std::move(item));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ private:
|
|||
QSize dims;
|
||||
|
||||
Preset() {}
|
||||
Preset(QString container, QString vcodec, QString acodec, int vbr, int abr, QSize dims = QSize())
|
||||
Preset(const QString& container, const QString& vcodec, const QString& acodec, int vbr, int abr, QSize dims = QSize())
|
||||
: container(container)
|
||||
, vcodec(vcodec)
|
||||
, acodec(acodec)
|
||||
|
|
|
@ -1612,7 +1612,7 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
|
||||
fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
|
||||
|
||||
fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
|
||||
fpsTargetOption->connect([this, fpsTargets = std::move(fpsTargets)](const QVariant& value) {
|
||||
reloadConfig();
|
||||
for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
|
||||
bool enableSignals = iter.value()->blockSignals(true);
|
||||
|
@ -1982,7 +1982,7 @@ void Window::updateMRU() {
|
|||
}
|
||||
|
||||
std::shared_ptr<Action> Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
|
||||
auto action = m_actions.addAction(visibleName, name, [this, function]() {
|
||||
auto action = m_actions.addAction(visibleName, name, [this, function = std::move(function)]() {
|
||||
if (m_controller) {
|
||||
function();
|
||||
}
|
||||
|
@ -2006,7 +2006,7 @@ std::shared_ptr<Action> Window::addGameAction(const QString& visibleName, const
|
|||
}
|
||||
|
||||
std::shared_ptr<Action> Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
|
||||
auto action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
|
||||
auto action = m_actions.addBooleanAction(visibleName, name, [this, function = std::move(function)](bool value) {
|
||||
if (m_controller) {
|
||||
function(value);
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ void ScriptingController::setController(std::shared_ptr<CoreController> controll
|
|||
if (!controller) {
|
||||
return;
|
||||
}
|
||||
m_controller = controller;
|
||||
m_controller = std::move(controller);
|
||||
CoreController::Interrupter interrupter(m_controller);
|
||||
m_controller->thread()->scriptContext = &m_scriptContext;
|
||||
if (m_controller->hasStarted()) {
|
||||
|
|
Loading…
Reference in New Issue