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Core: Fix integer overflow in ELF loading
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@ -17,6 +17,7 @@ Emulation fixes:
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Other fixes:
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- Core: Fix race condition initializing thread proxy
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- Core: Ensure ELF regions can be written before trying
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- Core: Fix integer overflow in ELF loading
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- Qt: Only dynamically reset video scale if a game is running
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- Qt: Fix race condition with proxied video events
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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@ -377,7 +377,7 @@ bool mCoreLoadELF(struct mCore* core, struct ELF* elf) {
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Elf32_Phdr* phdr = ELFProgramHeadersGetPointer(&ph, i);
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void* block = mCoreGetMemoryBlockMasked(core, phdr->p_paddr, &bsize, mCORE_MEMORY_WRITE | mCORE_MEMORY_WORM);
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char* bytes = ELFBytes(elf, &esize);
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if (block && bsize >= phdr->p_filesz && esize >= phdr->p_filesz + phdr->p_offset) {
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if (block && bsize >= phdr->p_filesz && bsize > phdr->p_offset && esize >= phdr->p_filesz + phdr->p_offset) {
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memcpy(block, &bytes[phdr->p_offset], phdr->p_filesz);
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} else {
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return false;
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