GBA BIOS: Fix INT_MIN/-1 crash

This commit is contained in:
Vicki Pfau 2017-06-13 20:43:34 -07:00
parent 5fd8ebbbaf
commit b97c871e1b
1 changed files with 7 additions and 2 deletions

View File

@ -256,18 +256,23 @@ static void _MidiKey2Freq(struct GBA* gba) {
static void _Div(struct GBA* gba, int32_t num, int32_t denom) {
struct ARMCore* cpu = gba->cpu;
if (denom != 0) {
if (denom != 0 && (denom != -1 || num != INT32_MIN)) {
div_t result = div(num, denom);
cpu->gprs[0] = result.quot;
cpu->gprs[1] = result.rem;
cpu->gprs[3] = abs(result.quot);
} else {
} else if (denom == 0) {
mLOG(GBA_BIOS, GAME_ERROR, "Attempting to divide %i by zero!", num);
// If abs(num) > 1, this should hang, but that would be painful to
// emulate in HLE, and no game will get into a state where it hangs...
cpu->gprs[0] = (num < 0) ? -1 : 1;
cpu->gprs[1] = num;
cpu->gprs[3] = 1;
} else {
mLOG(GBA_BIOS, GAME_ERROR, "Attempting to divide INT_MIN by -1!");
cpu->gprs[0] = INT32_MIN;
cpu->gprs[1] = 0;
cpu->gprs[3] = INT32_MIN;
}
}