Only take slow mosaic path when mosiac is actually in play

This commit is contained in:
Jeffrey Pfau 2014-07-09 23:01:03 -07:00
parent e6863a6cc5
commit b762ce41a0
1 changed files with 1 additions and 1 deletions

View File

@ -1121,7 +1121,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
} \
\
uint32_t* pixel = &renderer->row[outX]; \
if (background->mosaic) { \
if (background->mosaic && renderer->mosaic.bgH) { \
int mosaicH = renderer->mosaic.bgH + 1; \
int x; \
int mosaicWait = outX % mosaicH; \