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Only take slow mosaic path when mosiac is actually in play
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@ -1121,7 +1121,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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} \
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\
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uint32_t* pixel = &renderer->row[outX]; \
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if (background->mosaic) { \
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if (background->mosaic && renderer->mosaic.bgH) { \
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int mosaicH = renderer->mosaic.bgH + 1; \
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int x; \
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int mosaicWait = outX % mosaicH; \
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