mirror of https://github.com/mgba-emu/mgba.git
DS Video: Initial implementation of extended graphics modes 1.0 and 1.1
This commit is contained in:
parent
62b5ca0aa8
commit
b73125e4a2
|
@ -24,6 +24,8 @@ static void DSVideoSoftwareRendererGetPixels(struct DSVideoRenderer* renderer, s
|
|||
static void DSVideoSoftwareRendererPutPixels(struct DSVideoRenderer* renderer, size_t stride, const void* pixels);
|
||||
|
||||
static void DSVideoSoftwareRendererDrawBackgroundExt0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY);
|
||||
static void DSVideoSoftwareRendererDrawBackgroundExt1(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY);
|
||||
static void DSVideoSoftwareRendererDrawBackgroundExt2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY);
|
||||
|
||||
static bool _regenerateExtPalette(struct DSVideoSoftwareRenderer* renderer, bool obj, bool engB, int slot) {
|
||||
color_t* palette;
|
||||
|
@ -130,7 +132,6 @@ static void _updateCharBase(struct DSVideoSoftwareRenderer* softwareRenderer, bo
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void DSVideoSoftwareRendererCreate(struct DSVideoSoftwareRenderer* renderer) {
|
||||
renderer->d.init = DSVideoSoftwareRendererInit;
|
||||
renderer->d.reset = DSVideoSoftwareRendererReset;
|
||||
|
@ -429,8 +430,10 @@ static void DSVideoSoftwareRendererDrawGBAScanline(struct GBAVideoRenderer* rend
|
|||
case 5:
|
||||
if (!GBARegisterBGCNTIsExtendedMode1(softwareRenderer->bg[2].control)) {
|
||||
DSVideoSoftwareRendererDrawBackgroundExt0(softwareRenderer, &softwareRenderer->bg[2], y);
|
||||
} else if (!GBARegisterBGCNTIsExtendedMode0(softwareRenderer->bg[2].control)) {
|
||||
DSVideoSoftwareRendererDrawBackgroundExt1(softwareRenderer, &softwareRenderer->bg[2], y);
|
||||
} else {
|
||||
// TODO
|
||||
DSVideoSoftwareRendererDrawBackgroundExt2(softwareRenderer, &softwareRenderer->bg[2], y);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -449,8 +452,10 @@ static void DSVideoSoftwareRendererDrawGBAScanline(struct GBAVideoRenderer* rend
|
|||
case 5:
|
||||
if (!GBARegisterBGCNTIsExtendedMode1(softwareRenderer->bg[3].control)) {
|
||||
DSVideoSoftwareRendererDrawBackgroundExt0(softwareRenderer, &softwareRenderer->bg[3], y);
|
||||
} else if (!GBARegisterBGCNTIsExtendedMode0(softwareRenderer->bg[3].control)) {
|
||||
DSVideoSoftwareRendererDrawBackgroundExt1(softwareRenderer, &softwareRenderer->bg[3], y);
|
||||
} else {
|
||||
// TODO
|
||||
DSVideoSoftwareRendererDrawBackgroundExt2(softwareRenderer, &softwareRenderer->bg[3], y);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -716,3 +721,123 @@ void DSVideoSoftwareRendererDrawBackgroundExt0(struct GBAVideoSoftwareRenderer*
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DSVideoSoftwareRendererDrawBackgroundExt1(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
|
||||
BACKGROUND_BITMAP_INIT;
|
||||
|
||||
uint8_t color;
|
||||
int width, height;
|
||||
switch (background->size) {
|
||||
case 0:
|
||||
width = 128;
|
||||
height = 128;
|
||||
break;
|
||||
case 1:
|
||||
width = 256;
|
||||
height = 256;
|
||||
break;
|
||||
case 2:
|
||||
width = 512;
|
||||
height = 256;
|
||||
break;
|
||||
case 3:
|
||||
width = 512;
|
||||
height = 512;
|
||||
break;
|
||||
}
|
||||
|
||||
int outX;
|
||||
for (outX = renderer->start; outX < renderer->end; ++outX) {
|
||||
BACKGROUND_BITMAP_ITERATE(width, height);
|
||||
|
||||
if (!mosaicWait) {
|
||||
uint32_t address = (localX >> 8) + (localY >> 8) * width;
|
||||
color = ((uint8_t*)renderer->d.vramBG[address >> 17])[address];
|
||||
mosaicWait = mosaicH;
|
||||
} else {
|
||||
--mosaicWait;
|
||||
}
|
||||
|
||||
uint32_t current = renderer->row[outX];
|
||||
if (color && IS_WRITABLE(current)) {
|
||||
if (!objwinSlowPath) {
|
||||
_compositeBlendNoObjwin(renderer, outX, palette[color] | flags, current);
|
||||
} else if (objwinForceEnable || (!(current & FLAG_OBJWIN)) == objwinOnly) {
|
||||
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
|
||||
unsigned mergedFlags = flags;
|
||||
if (current & FLAG_OBJWIN) {
|
||||
mergedFlags = objwinFlags;
|
||||
}
|
||||
_compositeBlendObjwin(renderer, outX, currentPalette[color] | mergedFlags, current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DSVideoSoftwareRendererDrawBackgroundExt2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
|
||||
BACKGROUND_BITMAP_INIT;
|
||||
|
||||
uint32_t color;
|
||||
int width, height;
|
||||
switch (background->size) {
|
||||
case 0:
|
||||
width = 128;
|
||||
height = 128;
|
||||
break;
|
||||
case 1:
|
||||
width = 256;
|
||||
height = 256;
|
||||
break;
|
||||
case 2:
|
||||
width = 512;
|
||||
height = 256;
|
||||
break;
|
||||
case 3:
|
||||
width = 512;
|
||||
height = 512;
|
||||
break;
|
||||
}
|
||||
|
||||
int outX;
|
||||
for (outX = renderer->start; outX < renderer->end; ++outX) {
|
||||
BACKGROUND_BITMAP_ITERATE(width, height);
|
||||
|
||||
if (!mosaicWait) {
|
||||
uint32_t address = ((localX >> 8) + (localY >> 8) * width) << 1;
|
||||
LOAD_16(color, address & 0x1FFFE, renderer->d.vramBG[address >> 17]);
|
||||
#ifndef COLOR_16_BIT
|
||||
unsigned color32;
|
||||
color32 = 0;
|
||||
color32 |= (color << 3) & 0xF8;
|
||||
color32 |= (color << 6) & 0xF800;
|
||||
color32 |= (color << 9) & 0xF80000;
|
||||
color32 |= (color32 >> 5) & 0x070707;
|
||||
color = color32;
|
||||
#elif COLOR_5_6_5
|
||||
uint16_t color16 = 0;
|
||||
color16 |= (color & 0x001F) << 11;
|
||||
color16 |= (color & 0x03E0) << 1;
|
||||
color16 |= (color & 0x7C00) >> 10;
|
||||
color = color16;
|
||||
#endif
|
||||
mosaicWait = mosaicH;
|
||||
} else {
|
||||
--mosaicWait;
|
||||
}
|
||||
|
||||
uint32_t current = renderer->row[outX];
|
||||
if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != objwinOnly) {
|
||||
unsigned mergedFlags = flags;
|
||||
if (current & FLAG_OBJWIN) {
|
||||
mergedFlags = objwinFlags;
|
||||
}
|
||||
if (!variant) {
|
||||
_compositeBlendObjwin(renderer, outX, color | mergedFlags, current);
|
||||
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
|
||||
_compositeBlendObjwin(renderer, outX, _brighten(color, renderer->bldy) | mergedFlags, current);
|
||||
} else if (renderer->blendEffect == BLEND_DARKEN) {
|
||||
_compositeBlendObjwin(renderer, outX, _darken(color, renderer->bldy) | mergedFlags, current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue