mirror of https://github.com/mgba-emu/mgba.git
Qt: Add clamp function, using stl if available
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@ -10,6 +10,7 @@
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#include "GamepadButtonEvent.h"
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#include "InputProfile.h"
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#include "LogController.h"
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#include "utils.h"
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#include <QApplication>
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#include <QTimer>
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@ -733,7 +734,7 @@ void InputController::decreaseLuminanceLevel() {
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void InputController::setLuminanceLevel(int level) {
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int value = 0x16;
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level = std::max(0, std::min(10, level));
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level = clamp(level, 0, 10);
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if (level > 0) {
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value += GBA_LUX_LEVELS[level - 1];
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}
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@ -9,6 +9,7 @@
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#include "CoreController.h"
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#include "LogController.h"
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#include "VFileDevice.h"
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#include "utils.h"
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#include <QAction>
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#include <QApplication>
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@ -628,11 +629,7 @@ void MemoryModel::keyPressEvent(QKeyEvent* event) {
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}
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void MemoryModel::boundsCheck() {
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if (m_top < 0) {
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m_top = 0;
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} else if (m_top > (m_size >> 4) + 1 - viewport()->size().height() / m_cellHeight) {
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m_top = (m_size >> 4) + 1 - viewport()->size().height() / m_cellHeight;
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}
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m_top = clamp(m_top, 0, static_cast<int32_t>(m_size >> 4) + 1 - viewport()->size().height() / m_cellHeight);
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}
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bool MemoryModel::isInSelection(uint32_t address) {
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@ -8,6 +8,7 @@
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#include "CoreController.h"
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#include "GamepadAxisEvent.h"
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#include "InputController.h"
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#include "utils.h"
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#include <mgba/core/core.h>
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#include <mgba/internal/gba/gba.h>
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@ -129,7 +130,7 @@ void SensorView::updateSensors() {
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}
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void SensorView::setLuminanceValue(int value) {
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value = std::max(0, std::min(value, 255));
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value = clamp(value, 0, 255);
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if (m_input) {
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m_input->setLuminanceValue(value);
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}
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@ -11,6 +11,8 @@
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#include <QSize>
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#include <QString>
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#include <algorithm>
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namespace QGBA {
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QString niceSizeFormat(size_t filesize);
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@ -45,4 +47,13 @@ inline QRect clampSize(const QSize& ref, const QSize& size, bool aspectRatio, bo
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return QRect(origin, ds);
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}
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#if __cplusplus >= 201703L
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using std::clamp;
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#else
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template<class T>
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constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
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return std::max(lo, std::min(hi, v));
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}
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#endif
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}
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