mirror of https://github.com/mgba-emu/mgba.git
GBA Memory: Call crash callbacks regardless of if hard crash is enabled
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@ -179,6 +179,7 @@ Misc:
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- Qt: Move shader settings into main settings window
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- GB Serialize: Add MBC state serialization
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- Qt: Dismiss game crashing/failing dialogs when a new game loads
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- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
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0.6 beta 1: (2017-06-29)
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- Initial beta for 0.6
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@ -297,10 +297,8 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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memory->activeRegion = -1;
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cpu->memory.activeRegion = _deadbeef;
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cpu->memory.activeMask = 0;
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if (gba->yankedRomSize || !gba->hardCrash) {
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mLOG(GBA_MEM, GAME_ERROR, "Jumped to invalid address: %08X", address);
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} else if (mCoreCallbacksListSize(&gba->coreCallbacks)) {
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mLOG(GBA_MEM, GAME_ERROR, "Jumped to invalid address: %08X", address);
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if (!gba->yankedRomSize && mCoreCallbacksListSize(&gba->coreCallbacks)) {
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size_t c;
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for (c = 0; c < mCoreCallbacksListSize(&gba->coreCallbacks); ++c) {
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struct mCoreCallbacks* callbacks = mCoreCallbacksListGetPointer(&gba->coreCallbacks, c);
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@ -308,6 +306,10 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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callbacks->coreCrashed(callbacks->context);
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}
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}
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}
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if (gba->yankedRomSize || !gba->hardCrash) {
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mLOG(GBA_MEM, GAME_ERROR, "Jumped to invalid address: %08X", address);
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} else {
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mLOG(GBA_MEM, FATAL, "Jumped to invalid address: %08X", address);
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}
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