mirror of https://github.com/mgba-emu/mgba.git
GBA Input: Allow axes and buttons to be mapped to the same key
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@ -103,6 +103,7 @@ Misc:
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- GBA Video: Slightly optimize mode 0 mosaic rendering
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- GBA Video: Slightly optimize mode 0 mosaic rendering
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- VFS: Add sync method to force syncing with backing
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- VFS: Add sync method to force syncing with backing
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- GBA: Savedata is now synced shortly after data finishes being written
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- GBA: Savedata is now synced shortly after data finishes being written
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- GBA Input: Allow axes and buttons to be mapped to the same key
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0.2.1: (2015-05-13)
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0.2.1: (2015-05-13)
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Bugfixes:
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Bugfixes:
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@ -421,8 +421,6 @@ int GBAInputClearAxis(const struct GBAInputMap* map, uint32_t type, int axis, in
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void GBAInputBindAxis(struct GBAInputMap* map, uint32_t type, int axis, const struct GBAAxis* description) {
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void GBAInputBindAxis(struct GBAInputMap* map, uint32_t type, int axis, const struct GBAAxis* description) {
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struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
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struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
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struct GBAAxis* dup = malloc(sizeof(struct GBAAxis));
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struct GBAAxis* dup = malloc(sizeof(struct GBAAxis));
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GBAInputUnbindKey(map, type, description->lowDirection);
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GBAInputUnbindKey(map, type, description->highDirection);
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*dup = *description;
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*dup = *description;
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TableInsert(&impl->axes, axis, dup);
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TableInsert(&impl->axes, axis, dup);
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}
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}
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