mirror of https://github.com/mgba-emu/mgba.git
GBA BIOS: Kill GBA_LOG_SWI
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4f43b574e2
commit
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@ -13,6 +13,8 @@
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const uint32_t GBA_BIOS_CHECKSUM = 0xBAAE187F;
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const uint32_t GBA_DS_BIOS_CHECKSUM = 0xBAAE1880;
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mLOG_DEFINE_CATEGORY(GBA_BIOS, "GBA BIOS");
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static void _unLz77(struct GBA* gba, int width);
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static void _unHuffman(struct GBA* gba);
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static void _unRl(struct GBA* gba, int width);
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@ -254,7 +256,7 @@ static void _Div(struct GBA* gba, int32_t num, int32_t denom) {
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cpu->gprs[1] = result.rem;
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cpu->gprs[3] = abs(result.quot);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Attempting to divide %i by zero!", num);
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mLOG(GBA_BIOS, GAME_ERROR, "Attempting to divide %i by zero!", num);
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// If abs(num) > 1, this should hang, but that would be painful to
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// emulate in HLE, and no game will get into a state where it hangs...
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cpu->gprs[0] = (num < 0) ? -1 : 1;
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@ -265,7 +267,7 @@ static void _Div(struct GBA* gba, int32_t num, int32_t denom) {
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void GBASwi16(struct ARMCore* cpu, int immediate) {
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struct GBA* gba = (struct GBA*) cpu->master;
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GBALog(gba, GBA_LOG_SWI, "SWI: %02X r0: %08X r1: %08X r2: %08X r3: %08X",
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mLOG(GBA_BIOS, DEBUG, "SWI: %02X r0: %08X r1: %08X r2: %08X r3: %08X",
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immediate, cpu->gprs[0], cpu->gprs[1], cpu->gprs[2], cpu->gprs[3]);
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if (gba->memory.fullBios) {
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@ -307,14 +309,14 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
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case 0xB:
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case 0xC:
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if (cpu->gprs[0] >> BASE_OFFSET < REGION_WORKING_RAM) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot CpuSet from BIOS");
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mLOG(GBA_BIOS, GAME_ERROR, "Cannot CpuSet from BIOS");
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return;
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}
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if (cpu->gprs[0] & (cpu->gprs[2] & (1 << 26) ? 3 : 1)) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Misaligned CpuSet source");
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mLOG(GBA_BIOS, GAME_ERROR, "Misaligned CpuSet source");
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}
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if (cpu->gprs[1] & (cpu->gprs[2] & (1 << 26) ? 3 : 1)) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Misaligned CpuSet destination");
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mLOG(GBA_BIOS, GAME_ERROR, "Misaligned CpuSet destination");
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}
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ARMRaiseSWI(cpu);
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break;
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@ -332,12 +334,12 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
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case 0x11:
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case 0x12:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 source");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad LZ77 source");
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break;
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}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 destination");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad LZ77 destination");
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// Fall through
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case REGION_WORKING_RAM:
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case REGION_WORKING_IRAM:
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@ -348,12 +350,12 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
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break;
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case 0x13:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman source");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad Huffman source");
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break;
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}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman destination");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad Huffman destination");
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// Fall through
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case REGION_WORKING_RAM:
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case REGION_WORKING_IRAM:
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@ -365,12 +367,12 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
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case 0x14:
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case 0x15:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL source");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad RL source");
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break;
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}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL destination");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad RL destination");
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// Fall through
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case REGION_WORKING_RAM:
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case REGION_WORKING_IRAM:
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@ -383,12 +385,12 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
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case 0x17:
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case 0x18:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad UnFilter source");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad UnFilter source");
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break;
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}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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default:
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad UnFilter destination");
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mLOG(GBA_BIOS, GAME_ERROR, "Bad UnFilter destination");
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// Fall through
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case REGION_WORKING_RAM:
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case REGION_WORKING_IRAM:
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@ -399,13 +401,13 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
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break;
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case 0x19:
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// SoundBias is mostly meaningless here
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GBALog(gba, GBA_LOG_STUB, "Stub software interrupt: SoundBias (19)");
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mLOG(GBA_BIOS, STUB, "Stub software interrupt: SoundBias (19)");
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break;
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case 0x1F:
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_MidiKey2Freq(gba);
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break;
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default:
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GBALog(gba, GBA_LOG_STUB, "Stub software interrupt: %02X", immediate);
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mLOG(GBA_BIOS, STUB, "Stub software interrupt: %02X", immediate);
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}
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gba->memory.biosPrefetch = 0xE3A02004;
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}
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@ -8,13 +8,16 @@
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#include "util/common.h"
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#include "arm.h"
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#include "arm/arm.h"
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#include "core/log.h"
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mLOG_DECLARE_CATEGORY(GBA_BIOS);
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void GBASwi16(struct ARMCore* cpu, int immediate);
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void GBASwi32(struct ARMCore* cpu, int immediate);
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uint32_t GBAChecksum(uint32_t* memory, size_t size);
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const uint32_t GBA_BIOS_CHECKSUM;
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const uint32_t GBA_DS_BIOS_CHECKSUM;
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extern const uint32_t GBA_BIOS_CHECKSUM;
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extern const uint32_t GBA_DS_BIOS_CHECKSUM;
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#endif
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@ -19,7 +19,6 @@ enum GBALogLevel {
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GBA_LOG_STUB = 0x20,
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GBA_LOG_GAME_ERROR = 0x100,
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GBA_LOG_SWI = 0x200,
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GBA_LOG_STATUS = 0x400,
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GBA_LOG_SIO = 0x800,
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