Vita: Update to latest SDK version

This commit is contained in:
Sergi Granell 2016-01-23 12:27:42 +01:00
parent 380f6dbe7e
commit b5c813e829
4 changed files with 29 additions and 31 deletions

View File

@ -22,8 +22,6 @@
#include <vita2d.h> #include <vita2d.h>
PSP2_MODULE_INFO(0, 0, "mGBA");
static void _drawStart(void) { static void _drawStart(void) {
vita2d_set_vblank_wait(false); vita2d_set_vblank_wait(false);
vita2d_start_drawing(); vita2d_start_drawing();
@ -43,29 +41,29 @@ static uint32_t _pollInput(void) {
SceCtrlData pad; SceCtrlData pad;
sceCtrlPeekBufferPositive(0, &pad, 1); sceCtrlPeekBufferPositive(0, &pad, 1);
int input = 0; int input = 0;
if (pad.buttons & PSP2_CTRL_TRIANGLE) { if (pad.buttons & SCE_CTRL_TRIANGLE) {
input |= 1 << GUI_INPUT_CANCEL; input |= 1 << GUI_INPUT_CANCEL;
} }
if (pad.buttons & PSP2_CTRL_SQUARE) { if (pad.buttons & SCE_CTRL_SQUARE) {
input |= 1 << GBA_GUI_INPUT_SCREEN_MODE; input |= 1 << GBA_GUI_INPUT_SCREEN_MODE;
} }
if (pad.buttons & PSP2_CTRL_CIRCLE) { if (pad.buttons & SCE_CTRL_CIRCLE) {
input |= 1 << GUI_INPUT_BACK; input |= 1 << GUI_INPUT_BACK;
} }
if (pad.buttons & PSP2_CTRL_CROSS) { if (pad.buttons & SCE_CTRL_CROSS) {
input |= 1 << GUI_INPUT_SELECT; input |= 1 << GUI_INPUT_SELECT;
} }
if (pad.buttons & PSP2_CTRL_UP || pad.ly < 64) { if (pad.buttons & SCE_CTRL_UP || pad.ly < 64) {
input |= 1 << GUI_INPUT_UP; input |= 1 << GUI_INPUT_UP;
} }
if (pad.buttons & PSP2_CTRL_DOWN || pad.ly >= 192) { if (pad.buttons & SCE_CTRL_DOWN || pad.ly >= 192) {
input |= 1 << GUI_INPUT_DOWN; input |= 1 << GUI_INPUT_DOWN;
} }
if (pad.buttons & PSP2_CTRL_LEFT || pad.lx < 64) { if (pad.buttons & SCE_CTRL_LEFT || pad.lx < 64) {
input |= 1 << GUI_INPUT_LEFT; input |= 1 << GUI_INPUT_LEFT;
} }
if (pad.buttons & PSP2_CTRL_RIGHT || pad.lx >= 192) { if (pad.buttons & SCE_CTRL_RIGHT || pad.lx >= 192) {
input |= 1 << GUI_INPUT_RIGHT; input |= 1 << GUI_INPUT_RIGHT;
} }

View File

@ -65,7 +65,7 @@ static void _mapVitaKey(struct GBAInputMap* map, int pspKey, enum GBAKey key) {
static THREAD_ENTRY _audioThread(void* context) { static THREAD_ENTRY _audioThread(void* context) {
struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context; struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context;
struct GBAStereoSample buffer[PSP2_SAMPLES]; struct GBAStereoSample buffer[PSP2_SAMPLES];
int audioPort = sceAudioOutOpenPort(PSP2_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, PSP2_AUDIO_OUT_MODE_STEREO); int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
while (audio->running) { while (audio->running) {
memset(buffer, 0, sizeof(buffer)); memset(buffer, 0, sizeof(buffer));
MutexLock(&audio->mutex); MutexLock(&audio->mutex);
@ -75,7 +75,7 @@ static THREAD_ENTRY _audioThread(void* context) {
len = PSP2_SAMPLES; len = PSP2_SAMPLES;
} }
if (len > 0) { if (len > 0) {
len &= ~(PSP2_AUDIO_MIN_LEN - 1); len &= ~(SCE_AUDIO_MIN_LEN - 1);
CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0])); CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
MutexUnlock(&audio->mutex); MutexUnlock(&audio->mutex);
sceAudioOutOutput(audioPort, buffer); sceAudioOutOutput(audioPort, buffer);
@ -137,16 +137,16 @@ uint16_t GBAPSP2PollInput(struct GBAGUIRunner* runner) {
void GBAPSP2Setup(struct GBAGUIRunner* runner) { void GBAPSP2Setup(struct GBAGUIRunner* runner) {
scePowerSetArmClockFrequency(80); scePowerSetArmClockFrequency(80);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_CROSS, GBA_KEY_A); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_CIRCLE, GBA_KEY_B); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_START, GBA_KEY_START); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_START, GBA_KEY_START);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_SELECT, GBA_KEY_SELECT); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_UP, GBA_KEY_UP); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_UP, GBA_KEY_UP);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_DOWN, GBA_KEY_DOWN); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_LEFT, GBA_KEY_LEFT); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_RIGHT, GBA_KEY_RIGHT); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_LTRIGGER, GBA_KEY_L); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
_mapVitaKey(&runner->context.inputMap, PSP2_CTRL_RTRIGGER, GBA_KEY_R); _mapVitaKey(&runner->context.inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
struct GBAAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 }; struct GBAAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 0, &desc); GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 0, &desc);

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@ -222,7 +222,7 @@ static const char* _vdesceName(struct VDirEntry* vde) {
static enum VFSType _vdesceType(struct VDirEntry* vde) { static enum VFSType _vdesceType(struct VDirEntry* vde) {
struct VDirEntrySce* vdesce = (struct VDirEntrySce*) vde; struct VDirEntrySce* vdesce = (struct VDirEntrySce*) vde;
if (PSP2_S_ISDIR(vdesce->ent.d_stat.st_mode)) { if (SCE_S_ISDIR(vdesce->ent.d_stat.st_mode)) {
return VFS_DIRECTORY; return VFS_DIRECTORY;
} }
return VFS_FILE; return VFS_FILE;

View File

@ -40,27 +40,27 @@ struct VFile* VFileOpen(const char* path, int flags) {
} }
return VFileFOpen(path, chflags); return VFileFOpen(path, chflags);
#elif defined(PSP2) #elif defined(PSP2)
int sceFlags = PSP2_O_RDONLY; int sceFlags = SCE_O_RDONLY;
switch (flags & O_ACCMODE) { switch (flags & O_ACCMODE) {
case O_WRONLY: case O_WRONLY:
sceFlags = PSP2_O_WRONLY; sceFlags = SCE_O_WRONLY;
break; break;
case O_RDWR: case O_RDWR:
sceFlags = PSP2_O_RDWR; sceFlags = SCE_O_RDWR;
break; break;
case O_RDONLY: case O_RDONLY:
sceFlags = PSP2_O_RDONLY; sceFlags = SCE_O_RDONLY;
break; break;
} }
if (flags & O_APPEND) { if (flags & O_APPEND) {
sceFlags |= PSP2_O_APPEND; sceFlags |= SCE_O_APPEND;
} }
if (flags & O_TRUNC) { if (flags & O_TRUNC) {
sceFlags |= PSP2_O_TRUNC; sceFlags |= SCE_O_TRUNC;
} }
if (flags & O_CREAT) { if (flags & O_CREAT) {
sceFlags |= PSP2_O_CREAT; sceFlags |= SCE_O_CREAT;
} }
return VFileOpenSce(path, sceFlags, 0666); return VFileOpenSce(path, sceFlags, 0666);
#elif defined(USE_VFS_3DS) #elif defined(USE_VFS_3DS)