mirror of https://github.com/mgba-emu/mgba.git
GBA: Break infinite loop for 0-frame mVLs (fixes #1723)
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@ -38,6 +38,7 @@ Other fixes:
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- Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
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- GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
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- GBA: Reject incorrectly sized BIOSes
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- GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
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- Debugger: Don't skip undefined instructions when debugger attached
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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- Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
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@ -643,7 +643,8 @@ static void _GBACoreReset(struct mCore* core) {
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static void _GBACoreRunFrame(struct mCore* core) {
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struct GBA* gba = core->board;
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int32_t frameCounter = gba->video.frameCounter;
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while (gba->video.frameCounter == frameCounter) {
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uint32_t startCycle = mTimingCurrentTime(&gba->timing);
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while (gba->video.frameCounter == frameCounter && mTimingCurrentTime(&gba->timing) - startCycle < VIDEO_TOTAL_LENGTH) {
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ARMRunLoop(core->cpu);
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}
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}
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