mirror of https://github.com/mgba-emu/mgba.git
Qt: Kick focus back to main window when clicking a chip
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475c7790c5
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@ -8,6 +8,8 @@
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#include "ConfigController.h"
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#include "CoreController.h"
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#include "GBAApp.h"
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#include "ShortcutController.h"
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#include "Window.h"
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#include <QtAlgorithms>
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#include <QFile>
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@ -18,9 +20,10 @@
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using namespace QGBA;
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BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, QWidget* parent)
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BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent)
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: QDialog(parent)
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, m_controller(controller)
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, m_window(window)
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{
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QResource::registerResource(GBAApp::dataDir() + "/chips.rcc");
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QResource::registerResource(ConfigController::configDir() + "/chips.rcc");
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@ -126,6 +129,8 @@ void BattleChipView::reinsert() {
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} else {
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insertChip(true);
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}
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m_window->setWindowState(m_window->windowState() & ~Qt::WindowActive);
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m_window->setWindowState(m_window->windowState() | Qt::WindowActive);
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}
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void BattleChipView::addChip() {
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@ -16,12 +16,13 @@
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namespace QGBA {
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class CoreController;
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class Window;
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class BattleChipView : public QDialog {
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Q_OBJECT
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public:
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BattleChipView(std::shared_ptr<CoreController> controller, QWidget* parent = nullptr);
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BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent = nullptr);
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~BattleChipView();
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public slots:
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@ -52,6 +53,8 @@ private:
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int m_frameCounter = -1;
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bool m_next = false;
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Window* m_window;
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};
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}
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@ -1370,7 +1370,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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#ifdef M_CORE_GBA
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QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
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connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>());
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connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
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addControlledAction(emulationMenu, bcGate, "bcGate");
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m_gbaActions.append(bcGate);
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m_gameActions.append(bcGate);
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