From b37bd308f2b9947450cea783c952ff9a64bc95b8 Mon Sep 17 00:00:00 2001 From: Vicki Pfau Date: Mon, 16 Sep 2024 02:57:54 -0700 Subject: [PATCH] Qt: Update translations --- src/platform/qt/ts/mgba-de.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-en.ts | 892 +++++++++++++-------------- src/platform/qt/ts/mgba-es_419.ts | 870 +++++++++++++-------------- src/platform/qt/ts/mgba-fr.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-hu.ts | 894 ++++++++++++++-------------- src/platform/qt/ts/mgba-it.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-ja.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-ko.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-ms.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-nb_NO.ts | 870 +++++++++++++-------------- src/platform/qt/ts/mgba-pl.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-pt_BR.ts | 870 +++++++++++++-------------- src/platform/qt/ts/mgba-pt_PT.ts | 870 +++++++++++++-------------- src/platform/qt/ts/mgba-ru.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-sv.ts | 892 +++++++++++++-------------- src/platform/qt/ts/mgba-template.ts | 892 +++++++++++++-------------- src/platform/qt/ts/mgba-tr.ts | 868 +++++++++++++-------------- src/platform/qt/ts/mgba-zh_CN.ts | 868 +++++++++++++-------------- 18 files changed, 7898 insertions(+), 7832 deletions(-) diff --git a/src/platform/qt/ts/mgba-de.ts b/src/platform/qt/ts/mgba-de.ts index ce7f38c30..4e65105da 100644 --- a/src/platform/qt/ts/mgba-de.ts +++ b/src/platform/qt/ts/mgba-de.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) Game Boy Advance-ROMs (%1) - + Game Boy ROMs (%1) Game Boy-ROMs (%1) - + All ROMs (%1) Alle ROMs (%1) - + %1 Video Logs (*.mvl) %1 Video-Logs (*.mvl) @@ -191,17 +191,17 @@ Download-Größe: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Format des kontextlosen Audio-Gerätes konnte nicht gesetzt werden - + Audio device is missing its core Dem Audio-Gerät fehlt sein Core - + Writing data to read-only audio device Schreibe Daten an ein schreibgeschütztes Audio-Gerät @@ -209,7 +209,7 @@ Download-Größe: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Ohne Eingabe kann ein Audio-Prozessor nicht gestartet werden @@ -285,28 +285,28 @@ Download-Größe: %3 Erweiterte Optionen anzeigen - + BattleChip data missing BattleChip-Daten fehlen - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? BattleChip-Daten fehlen. BattleChip Gates wird weiterhin funktionieren, einige Grafiken werden jedoch fehlen. Möchtest Du die Daten jetzt herunterladen? - - + + Select deck file Deck-Datei auswählen - + Incompatible deck Inkompatibles Deck - + The selected deck is not compatible with this Chip Gate Das gewählte Deck ist nicht mit diesem Chip Gate kompatibel @@ -367,19 +367,19 @@ Download-Größe: %3 Codes hier eingeben... - - + + Autodetect (recommended) Automatisch erkennen (empfohlen) - - + + Select cheats file Cheat-Datei auswählen - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Einige Cheats konnten nicht hinzugefügt werden. Bitte stelle sicher, dass sie korrekt formatiert sind und/oder probiere es mit anderen Cheat-Typen. @@ -398,37 +398,37 @@ Download-Größe: %3 Zurückspulen ist derzeit nicht aktiviert - + Reset the game? Spiel zurücksetzen? - + Most games will require a reset to load the new save. Do you want to reset now? Die meisten Spiele müssen zurückgesetzt werden, um einen neuen Spielstand zu laden. Möchtest Du das Spiel jetzt zurücksetzen? - + Failed to open save file: %1 Fehler beim Öffnen der Speicherdatei: %1 - + Failed to open game file: %1 Fehler beim Öffnen der Spieldatei: %1 - + Can't yank pack in unexpected platform! Das GamePak kann nur auf unterstützten Plattformen herausgezogen werden! - + Failed to open snapshot file for reading: %1 Konnte Snapshot-Datei %1 nicht zum Lesen öffnen - + Failed to open snapshot file for writing: %1 Konnte Snapshot-Datei %1 nicht zum Schreiben öffnen @@ -477,6 +477,14 @@ Download-Größe: %3 CLI-Verlauf kann nicht gespeichert werden + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Download-Größe: %3 Zurücksetzen - + Export frame Bild exportieren - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Keine - + Background Hintergrund - + Window Fenster - + Objwin Objwin - + Sprite Sprite - + Backdrop Hintergrund - + Frame Frame - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Download-Größe: %3 QGBA::GBAKeyEditor - + Clear Button Button löschen - + Clear Analog Analog löschen - + Refresh Aktualisieren - + Set all Alle belegen @@ -3006,8 +3014,8 @@ Download-Größe: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Download-Größe: %3 Vertikal - - - + + + N/A Nicht verfügbar - + Export map Map exportieren - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Durchsuchen + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + Start + + + + Stop + Stopp + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Download-Größe: %3 Aktualisieren - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 byte%2 @@ -3750,17 +3822,17 @@ Download-Größe: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached Versuch Multiplayer-Spieler zu trennen der nicht verbunden ist - + Trying to get player ID for a multiplayer player that's not attached Versuch Spieler-ID festzustellen von einem Multiplayer-Spieler der nicht verbunden ist - + Trying to get save ID for a multiplayer player that's not attached Versuch Speicherstand-ID festzustellen von einem Multiplayer-Spieler der nicht verbunden ist @@ -4157,35 +4229,35 @@ Download-Größe: %3 OBJ exportieren - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Palette exportieren - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 Fehler beim Öffnen der Ausgabe-Palettendatei: %1 @@ -4259,7 +4331,7 @@ Download-Größe: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Download-Größe: %3 + Maker Code: + + + + + Revision: + + + + File size: Dateigröße: - + CRC32: CRC32: - + Save file: Speicherstand: @@ -4364,62 +4446,62 @@ Download-Größe: %3 QGBA::SaveConverter - + Save games and save states (%1) Spielstände und Savestates (%1) - + Select save game or save state Spielstand oder Savestate auswählen - + Save games (%1) Spielstände (%1) - + Select save game Spielstand auswählen - + Conversion failed Konvertierung fehlgeschlagen - + Failed to convert the save game. This is probably a bug. Fehler beim Konvertieren des Spielstands. Es handelt sich möglicherweise um einen Programmfehler. - + No file selected Keine Datei ausgewählt - + Could not open file Datei konnte nicht geöffnet werden - + No valid formats found Keine gültigen Formate gefunden - + Please select a valid input file Bitte wähle eine gültige Eingabedatei - + No valid conversions found Keine gültigen Konvertierungen gefunden - + Cannot convert save games between platforms Der Spielstand konnte nicht zwischen verschiedenen Plattformen konvertiert werden @@ -4445,97 +4527,97 @@ Download-Größe: %3 Ausgabedatei - + %1 %2 save game Spielstand %1 %2 - + little endian little-endian - + big endian big-endian - + SRAM SRAM - + %1 flash %1 Flash - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 MBC2, komprimiert - + unpacked MBC2 MBC2, entpackt - + MBC6 flash MBC6 Flash-Speicher - + MBC6 combined SRAM + flash MBC6 SRAM + Flash-Speicher - + MBC6 SRAM MBC6 SRAM - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game Savestate %1 mit eingebettetem Spielstand %2 - + %1 SharkPort %2 save game SharkPort %1 Spielstand %2 - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 Spielstand @@ -4571,32 +4653,37 @@ Download-Größe: %3 Kürzlich geöffnetes Skript laden - + Load script... Skript laden... - + + &Load most recent + + + + &Reset Zu&rücksetzen - + 0 0 - + Select script to load Skript auswählen, welches geladen werden soll - + Lua scripts (*.lua) Lua-Skripte (*.lua) - + All files (*.*) Alle Dateien (*.*) @@ -4689,105 +4776,105 @@ Download-Größe: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (erzwinge Version 1.x) - + None Keiner - + None (Still Image) Keiner (Standbild) - + Keyboard Tastatur - + Controllers Gamepads - + Shortcuts Tastenkürzel - - + + Shaders Shader - + Select BIOS BIOS auswählen - + Select directory Verzeichnis auswählen - + Select image Bild auswählen - + Image file (*.png *.jpg *.jpeg) Bilddatei (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Nie - + Just now Gerade eben - + Less than an hour ago Vor weniger als einer Stunde - + %n hour(s) ago Vor %n Stunde @@ -4795,7 +4882,7 @@ Download-Größe: %3 - + %n day(s) ago Vor %n Tag @@ -5122,37 +5209,37 @@ Download-Größe: %3 Zurückspulgeschwindigkeit: - + Default color palette only Nur Standard-Farbpalette - + SGB color palette if available SGB-Farbpalette, sofern verfügbar - + GBC color palette if available GBC-Farbpalette, sofern verfügbar - + SGB (preferred) or GBC color palette if available SGB (bevorzugt) oder GBC-Farbpalette, sofern verfügbar - + Game Boy Camera Game Boy Camera - + Driver: Treiber: - + Source: Quelle: @@ -5223,42 +5310,42 @@ Download-Größe: %3 Zusätzliche Savestate-Daten laden: - + Models Modelle - + GB only: Nur GB: - + SGB compatible: SGB-kompatibel: - + GBC only: Nur GBC: - + GBC compatible: GBC-kompatibel: - + SGB and GBC compatible: SGB- und GBC-kompatibel: - + Game Boy palette Game Boy-Palette - + Preset: Voreinstellungen: @@ -5303,57 +5390,52 @@ Download-Größe: %3 Software - + OpenGL enhancements OpenGL-Verbesserungen - + High-resolution scale: Hochauflösende Skalierung: - - XQ GBA audio (experimental) - XQ GBA-Audio (experimentell) - - - + Cheats Cheats - + Log to file In Datei protokollieren - + Log to console Auf die Konsole protokollieren - + Select Log File Protokoll-Datei auswählen - + Default BG colors: Standard-Hintergrundfarben: - + Default sprite colors 1: Standard-Sprite-Farben 1: - + Default sprite colors 2: Standard-Sprite-Farben 2: - + Super Game Boy borders Super Game Boy-Rahmen @@ -5384,25 +5466,25 @@ Download-Größe: %3 - - - - - - - - - + + + + + + + + + Browse Durchsuchen - + Use BIOS file if found BIOS-Datei verwenden, wenn vorhanden - + Skip BIOS intro BIOS-Intro überspringen @@ -5480,56 +5562,56 @@ Download-Größe: %3 Autofeuer-Intervall: - + (240×160) (240×160) - + GB BIOS file: Datei mit GB-BIOS: - + GBA BIOS file: Datei mit GBA-BIOS: - + GBC BIOS file: Datei mit GBC-BIOS: - + SGB BIOS file: Datei mit SGB-BIOS: - + Save games Spielstände - - - - - + + + + + Same directory as the ROM Verzeichnis der ROM-Datei - + Save states Savestates - + Screenshots Bildschirmfotos - + Patches Korrekturen @@ -5777,7 +5859,6 @@ Download-Größe: %3 - WebM WebM @@ -5786,19 +5867,8 @@ Download-Größe: %3 Format Format - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 @@ -5842,72 +5912,6 @@ Download-Größe: %3 &Native &Nativ - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Leer - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Unkomprimiert - Bitrate (kbps) @@ -5918,16 +5922,6 @@ Download-Größe: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5957,85 +5951,85 @@ Download-Größe: %3 QGBA::Window - + Archives (%1) Archive (%1) - - + + Select ROM ROM auswählen - - + + Select save Speicherdatei wählen - + Select patch Patch wählen - + Patches (*.ips *.ups *.bps) Korrekturen (*.ips *.ups *.bps) - + Select e-Reader card images Bilder der Lesegerät-Karte auswählen - + Image file (*.png *.jpg *.jpeg) Bilddatei (*.png *.jpg *.jpeg) - + Conversion finished Konvertierung abgeschlossen - + %1 of %2 e-Reader cards converted successfully. %1 von %2 Lesegerät-Karten erfolgreich konvertiert. - + Select image Bild auswählen - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*) - + GameShark saves (*.sps *.xps) GameShark-Speicherdaten (*.sps *.xps) - + Select video log Video-Log auswählen - + Video logs (*.mvl) Video-Logs (*.mvl) - + Crash Absturz - + The game has crashed with the following error: %1 @@ -6044,694 +6038,704 @@ Download-Größe: %3 %1 - + Unimplemented BIOS call Nicht implementierter BIOS-Aufruf - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Es konnte kein geeignetes Ausgabegerät erstellt werden, stattdessen wird Software-Rendering als Rückfalloption genutzt. Spiele laufen möglicherweise langsamer, besonders innerhalb großer Fenster. - + Really make portable? Portablen Modus wirklich aktivieren? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren? - + Restart needed Neustart benötigt - + Some changes will not take effect until the emulator is restarted. Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde. - + - Player %1 of %2 - Spieler %1 von %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 Bilder/Sekunde) - %4 - + &File &Datei - + Load &ROM... &ROM laden... - + Load ROM in archive... ROM aus Archiv laden... - + Save games Spielstände - + Automatically determine Automatisch erkennen - + Use player %0 save game Verwende Spielstand von Spieler %0 - + Load &patch... &Patch laden... - + Boot BIOS BIOS booten - + Replace ROM... ROM ersetzen... - + Convert e-Reader card image to raw... Lesegerät-Kartenbild in Rohdaten umwandeln … - + ROM &info... ROM-&Informationen... - + Recent Zuletzt verwendet - + Make portable Portablen Modus aktivieren - + &Load state Savestate (aktueller Zustand) &laden - + Load state file... Savestate-Datei laden... - + &Save state Savestate (aktueller Zustand) &speichern - + Save state file... Savestate-Datei speichern... - + Quick load Schnell laden - + Quick save Schnell speichern - + Load recent Lade zuletzt gespeicherten Savestate - + Save recent Speichere aktuellen Zustand - + Undo load state Laden des Savestate rückgängig machen - + Undo save state Speichern des Savestate rückgängig machen - - + + State &%1 Savestate &%1 - + Load camera image... Lade Kamerabild... - + Convert save game... Spielstand konvertieren... - + Reset needed Zurücksetzen erforderlich - + Some changes will not take effect until the game is reset. Einige Änderungen werden erst dann wirksam, wenn das Spiel zurückgesetzt wird. - + New multiplayer window Neues Multiplayer-Fenster - + Connect to Dolphin... Mit Dolphin verbinden... - + Report bug... Fehler melden... - + E&xit &Beenden - + &Emulation &Emulation - + &Reset Zu&rücksetzen - + Sh&utdown Schli&eßen - + Yank game pak Spielmodul herausziehen - + &Pause &Pause - + &Next frame &Nächstes Bild - + Fast forward (held) Schneller Vorlauf (gehalten) - + &Fast forward Schneller &Vorlauf - + Fast forward speed Vorlauf-Geschwindigkeit - + Unbounded Unbegrenzt - + %0x %0x - + Increase fast forward speed Vorspulgeschwindigkeit erhöhen - + Decrease fast forward speed Vorspulgeschwindigkeit senken - + Rewind (held) Zurückspulen (gehalten) - + Re&wind Zur&ückspulen - + Step backwards Schrittweiser Rücklauf - + Solar sensor Sonnen-Sensor - + Increase solar level Sonnen-Level erhöhen - + Decrease solar level Sonnen-Level verringern - + Brightest solar level Hellster Sonnen-Level - + Darkest solar level Dunkelster Sonnen-Level - + Brightness %1 Helligkeit %1 - + BattleChip Gate... BattleChip Gate... - + Audio/&Video Audio/&Video - + Frame size Bildgröße - + Toggle fullscreen Vollbildmodus umschalten - + + &Lock frame size + + + + Lock aspect ratio Seitenverhältnis korrigieren - + Force integer scaling Pixelgenaue Skalierung (Integer scaling) - + Interframe blending Interframe-Überblendung - + Frame&skip Frame&skip - + Mute Stummschalten - + FPS target Bildwiederholrate - + Take &screenshot &Screenshot erstellen - + F12 F12 - + Scripting... Scripting... - + Create forwarder... Forwarder erzeugen... - + Game state views Spiel-Zustände ansehen - + + Log memory &accesses... + + + + Clear Leeren - + Game Boy Printer... Game Boy Printer... - + Video layers Video-Ebenen - + Audio channels Audio-Kanäle - + Adjust layer placement... Lage der Bildebenen anpassen... - + &Tools &Werkzeuge - + View &logs... &Logs ansehen... - + Game &overrides... Spiel-&Überschreibungen... - + &Cheats... &Cheats... - + Open debugger console... Debugger-Konsole öffnen... - + Start &GDB server... &GDB-Server starten... - + Settings... Einstellungen... - + Select folder Ordner auswählen - + Save games (%1) Spielstände (%1) - + Select save game Spielstand auswählen - + mGBA save state files (%1) mGBA-Savestates (%1) - - + + Select save state Savestate auswählen - + Select e-Reader dotcode e-Reader-Code auswählen - + e-Reader card (*.raw *.bin *.bmp) e-Reader-Karte (*.raw *.bin *.bmp) - + GameShark saves (*.gsv *.sps *.xps) GameShark-Spielstände (*.gsv *.sps *.xps) - + Couldn't Start Konnte nicht gestartet werden - + Could not start game. Spiel konnte nicht gestartet werden. - + Add folder to library... Ordner zur Bibliothek hinzufügen... - + Load alternate save game... Alternativen Spielstand laden... - + Load temporary save game... Temporären Spielstand laden... - + Scan e-Reader dotcodes... e-Reader-Code einlesen... - + Import GameShark Save... GameShare-Speicherstand importieren... - + Export GameShark Save... GameShark-Speicherstand exportieren... - + About... Über... - + %1× %1x - + Bilinear filtering Bilineare Filterung - + Native (59.7275) Nativ (59.7275) - + Record A/V... Audio/Video aufzeichnen... - + Record GIF/WebP/APNG... GIF/WebP/APNG aufzeichnen... - + Game Pak sensors... Spielmodul-Sensoren... - + View &palette... &Palette betrachten... - + View &sprites... &Sprites betrachten... - + View &tiles... &Tiles betrachten... - + View &map... &Map betrachten... - + &Frame inspector... &Bildbetrachter... - + View memory... Speicher betrachten... - + Search memory... Speicher durchsuchen... - + View &I/O registers... &I/O-Register betrachten... - + Record debug video log... Video-Protokoll aufzeichnen... - + Stop debug video log Aufzeichnen des Video-Protokolls beenden - + Exit fullscreen Vollbildmodus beenden - + GameShark Button (held) GameShark-Taste (gehalten) - + Autofire Autofeuer - + Autofire A Autofeuer A - + Autofire B Autofeuer B - + Autofire L Autofeuer L - + Autofire R Autofeuer R - + Autofire Start Autofeuer Start - + Autofire Select Autofeuer Select - + Autofire Up Autofeuer nach oben - + Autofire Right Autofeuer rechts - + Autofire Down Autofeuer nach unten - + Autofire Left Autofeuer links @@ -6769,17 +6773,17 @@ Download-Größe: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu Menü @@ -6787,22 +6791,22 @@ Download-Größe: %3 QShortcut - + Shift Shift - + Control Strg - + Alt Alt - + Meta AltGr diff --git a/src/platform/qt/ts/mgba-en.ts b/src/platform/qt/ts/mgba-en.ts index 4b67efd50..cdb0f81b4 100644 --- a/src/platform/qt/ts/mgba-en.ts +++ b/src/platform/qt/ts/mgba-en.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) @@ -185,17 +185,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core - + Writing data to read-only audio device @@ -203,7 +203,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -279,28 +279,28 @@ Download size: %3 - + BattleChip data missing - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? - - + + Select deck file - + Incompatible deck - + The selected deck is not compatible with this Chip Gate @@ -361,19 +361,19 @@ Download size: %3 - - + + Autodetect (recommended) - - + + Select cheats file - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. @@ -392,37 +392,37 @@ Download size: %3 - + Reset the game? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 - + Failed to open game file: %1 - + Can't yank pack in unexpected platform! - + Failed to open snapshot file for reading: %1 - + Failed to open snapshot file for writing: %1 @@ -471,6 +471,14 @@ Download size: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -751,52 +759,52 @@ Download size: %3 - + Export frame - + Portable Network Graphics (*.png) - + None - + Background - + Window - + Objwin - + Sprite - + Backdrop - + Frame - + %1 %2 @@ -812,22 +820,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button - + Clear Analog - + Refresh - + Set all @@ -3000,8 +3008,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- @@ -3372,23 +3380,87 @@ Download size: %3 - - - + + + N/A - + Export map - + Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3635,22 +3707,22 @@ Download size: %3 - + (%0/%1×) - + (⅟%0×) - + (%0×) - + %1 byte%2 @@ -3744,17 +3816,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4151,35 +4223,35 @@ Download size: %3 - + #%0 - + 0x%0 + + - - 0x%0 (%1) - + Export palette - + Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 @@ -4253,7 +4325,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4293,16 +4365,26 @@ Download size: %3 - File size: + Maker Code: - CRC32: + Revision: + File size: + + + + + CRC32: + + + + Save file: @@ -4358,62 +4440,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) - + Select save game or save state - + Save games (%1) - + Select save game - + Conversion failed - + Failed to convert the save game. This is probably a bug. - + No file selected - + Could not open file - + No valid formats found - + Please select a valid input file - + No valid conversions found - + Cannot convert save games between platforms @@ -4439,97 +4521,97 @@ Download size: %3 - + %1 %2 save game - + little endian - + big endian - + SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4565,32 +4647,37 @@ Download size: %3 - + Load script... - + + &Load most recent + + + + &Reset - + 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4683,105 +4770,105 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia - + SDL - + Software (Qt) - + OpenGL - + OpenGL (force version 1.x) - + None - + None (Still Image) - + Keyboard - + Controllers - + Shortcuts - - + + Shaders - + Select BIOS - + Select directory - + Select image - + Image file (*.png *.jpg *.jpeg) - + (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago @@ -4789,7 +4876,7 @@ Download size: %3 - + %n day(s) ago @@ -5116,37 +5203,37 @@ Download size: %3 - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5323,42 +5410,42 @@ Download size: %3 - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5395,135 +5482,130 @@ Download size: %3 - + OpenGL enhancements - + High-resolution scale: - + (240×160) - - XQ GBA audio (experimental) - - - - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -5781,13 +5863,11 @@ Download size: %3 - WebM - MP4 @@ -5826,82 +5906,6 @@ Download size: %3 Format - - - MKV - - - - - AVI - - - - - HEVC - - - - - HEVC (NVENC) - - - - - VP8 - - - - - VP9 - - - - - FFV1 - - - - - - None - - - - - FLAC - - - - - WavPack - - - - - Opus - - - - - Vorbis - - - - - MP3 - - - - - AAC - - - - - Uncompressed - - Bitrate (kbps) @@ -5912,16 +5916,6 @@ Download size: %3 ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5951,779 +5945,789 @@ Download size: %3 QGBA::Window - + Archives (%1) - - + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + GameShark saves (*.gsv *.sps *.xps) - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - - Lock aspect ratio - - - - - Force integer scaling - - - - - Interframe blending - - - - - Bilinear filtering + + &Lock frame size + Lock aspect ratio + + + + + Force integer scaling + + + + + Interframe blending + + + + + Bilinear filtering + + + + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + + Log memory &accesses... + + + + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -6761,17 +6765,17 @@ Download size: %3 - + Super (L) - + Super (R) - + Menu @@ -6779,22 +6783,22 @@ Download size: %3 QShortcut - + Shift - + Control - + Alt - + Meta diff --git a/src/platform/qt/ts/mgba-es_419.ts b/src/platform/qt/ts/mgba-es_419.ts index 7dfe054c7..cc40f84f7 100644 --- a/src/platform/qt/ts/mgba-es_419.ts +++ b/src/platform/qt/ts/mgba-es_419.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROMs para Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs para Game Boy Advance (%1) - + All ROMs (%1) Todas las ROMs (%1) - + %1 Video Logs (*.mvl) %1 Registros de vídeo (*.mvl) @@ -191,17 +191,17 @@ Tamaño de descarga: %3 QGBA::AudioDevice - + Can't set format of context-less audio device No se puede establecer el formato de un dispositivo de audio sin contexto - + Audio device is missing its core No se encuentra el sistema del dispositivo de audio - + Writing data to read-only audio device Escribiendo datos a dispositivo de audio de sólo lectura @@ -209,7 +209,7 @@ Tamaño de descarga: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input No se puede iniciar el procesador de audio sin entrada @@ -285,28 +285,28 @@ Tamaño de descarga: %3 Mostrar configuración avanzada - + BattleChip data missing Faltan los datos del BattleChip - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Faltan los datos de BattleChip. Los BattleChip Gates seguirán funcionando pero faltarán algunos gráficos. ¿Quieres descargar los datos ahora? - - + + Select deck file Seleccionar fichero de baraja - + Incompatible deck Baraja no compatible - + The selected deck is not compatible with this Chip Gate La baraja seleccionada no es compatible con este Chip Gate @@ -367,19 +367,19 @@ Tamaño de descarga: %3 Ingresa los códigos aquí... - - + + Autodetect (recommended) Autodetectar (recomendado) - - + + Select cheats file Seleccionar archivo de trucos - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Algunos trucos no se pudieron añadir. Asegúrate de que están en el formato correcto y/o prueba otro tipo de trucos. @@ -398,37 +398,37 @@ Tamaño de descarga: %3 Rebobinado desactivado actualmente - + Reset the game? ¿Reiniciar el juego? - + Most games will require a reset to load the new save. Do you want to reset now? La mayoría de juegos requieren reiniciar para cargar la nueva partida guardada. ¿Quieres reiniciar ahora? - + Failed to open save file: %1 Error al abrir el archivo de guardado: %1 - + Failed to open game file: %1 Error al abrir el archivo del juego: %1 - + Can't yank pack in unexpected platform! ¡No se puede quitar el cartucho en esta plataforma! - + Failed to open snapshot file for reading: %1 Error al leer del archivo de captura: %1 - + Failed to open snapshot file for writing: %1 Error al escribir al archivo de captura: %1 @@ -477,6 +477,14 @@ Tamaño de descarga: %3 No se ha podido abrir el historial de la línea de comandos para escritura + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Tamaño de descarga: %3 Reiniciar - + Export frame Exportar cuadro - + Portable Network Graphics (*.png) Gráficos de red portátiles (*.png) - + None Ninguno - + Background Fondo - + Window Ventana - + Objwin Objwin - + Sprite Sprite - + Backdrop Telón de fondo (backdrop) - + Frame Cuadro - + %1 %2 %1× {1 %2?} @@ -818,22 +826,22 @@ Tamaño de descarga: %3 QGBA::GBAKeyEditor - + Clear Button Reestablecer botones - + Clear Analog Reestablecer sticks analógicos - + Refresh Actualizar - + Set all Configurar todo @@ -3006,8 +3014,8 @@ Tamaño de descarga: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Tamaño de descarga: %3 Vertical - - - + + + N/A n/d - + Export map Exportar mapa - + Portable Network Graphics (*.png) Gráficos de red portátiles (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + Detener + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Tamaño de descarga: %3 Actualizar - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 byte%2 @@ -3750,17 +3822,17 @@ Tamaño de descarga: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached Intentando desvincular a un multijugador que no está conectado - + Trying to get player ID for a multiplayer player that's not attached Intentando obtener el ID de un multijugador que no está conectado - + Trying to get save ID for a multiplayer player that's not attached Intentando obtener ID de guardado para un jugador multijugador que no está conectado @@ -4157,35 +4229,35 @@ Tamaño de descarga: %3 Exportar OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Exportar paleta - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 Error al abrir el archivo de paleta de salida: %1 @@ -4259,7 +4331,7 @@ Tamaño de descarga: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Tamaño de descarga: %3 + Maker Code: + + + + + Revision: + + + + File size: Tamaño del archivo: - + CRC32: CRC32: - + Save file: Guardar: @@ -4364,62 +4446,62 @@ Tamaño de descarga: %3 QGBA::SaveConverter - + Save games and save states (%1) Juegos y estados guardados (%1) - + Select save game or save state Seleccionar juego o estado guardado - + Save games (%1) Datos de guardado (%1) - + Select save game Seleccionar juego guardado - + Conversion failed Conversión fallada - + Failed to convert the save game. This is probably a bug. No se pudo convertir el estado guardado. Esto probablemente es un error. - + No file selected Archivo no seleccionado - + Could not open file Error al abrir el archivo - + No valid formats found No se encontraron formatos válidos - + Please select a valid input file Seleccione un archivo de entrada válido - + No valid conversions found No se encontraron conversiones validas - + Cannot convert save games between platforms No se pueden convertir los estados guardados entre plataformas distintas @@ -4445,97 +4527,97 @@ Tamaño de descarga: %3 Archivo de salida - + %1 %2 save game %1 %2 juego guardado - + little endian little-endian - + big endian big-endian - + SRAM SRAM - + %1 flash %1 flash - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 MBC2 empacado - + unpacked MBC2 MBC2 desempacado - + MBC6 flash flash MBC6 - + MBC6 combined SRAM + flash SRAM + flash combinados MBC6 - + MBC6 SRAM SRAM MBC6 - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game %1 estado guardado con juego guardado %2 integrado - + %1 SharkPort %2 save game %1 SharkPort %2 partida guardada - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 partida guardada @@ -4571,32 +4653,37 @@ Tamaño de descarga: %3 Cargar script reciente - + Load script... Cargar script... - + + &Load most recent + + + + &Reset &Reiniciar - + 0 0 - + Select script to load Elegir script - + Lua scripts (*.lua) Scripts de Lua (*.lua) - + All files (*.*) Todos los archivos (*.*) @@ -4689,119 +4776,117 @@ Tamaño de descarga: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (forzar versión 1.x) - + None Ninguno - + None (Still Image) Nada (imagen estática) - + Keyboard Teclado - + Controllers Mandos - + Shortcuts Atajos de teclado - - + + Shaders Shaders - + Select BIOS Seleccionar BIOS - + Select directory Elegir carpeta - + Select image Seleccionar imagen - + Image file (*.png *.jpg *.jpeg) Archivo de imagen (*.png *.jpg *.jpeg) - + (%1×%2) - + Never Nunca - + Just now Ahora mismo - + Less than an hour ago Hace menos de una hora - + %n hour(s) ago Hace %n hora Hace %n horas - Hace %n horas - + %n day(s) ago Hace %n día Hace %n días - Hace %n días @@ -5139,37 +5224,37 @@ Tamaño de descarga: %3 Velocidad de rebobinado: - + Default color palette only Sólo paleta de colores predeterminada - + SGB color palette if available Paleta de color SGB si está disponible - + GBC color palette if available Paleta de color GBC si está disponible - + SGB (preferred) or GBC color palette if available Paleta de colores SGB (preferida) o GBC si está disponible - + Game Boy Camera Cámara Game Boy - + Driver: Controlador: - + Source: Fuente: @@ -5215,7 +5300,7 @@ Tamaño de descarga: %3 Activar modo de compatibilidad VBA en ROM hacks - + Preset: Ajustes: @@ -5230,22 +5315,22 @@ Tamaño de descarga: %3 Avance rápido (mantenido): - + (240×160) (240×160) - + Log to file Guardar en archivo - + Log to console Escribir en consola - + Select Log File Seleccionar @@ -5383,61 +5468,56 @@ Tamaño de descarga: %3 Software - + OpenGL enhancements Mejoras para OpenGL - + High-resolution scale: Escala de alta resolución: - - XQ GBA audio (experimental) - Mejorar audio GBA (experimental) - - - + GB BIOS file: Archivo BIOS GB: - - - - - - - - - + + + + + + + + + Browse Examinar - + Use BIOS file if found Usar archivo BIOS si está disponible - + Skip BIOS intro Saltar animación de entrada de la BIOS - + GBA BIOS file: Archivo BIOS GBA: - + GBC BIOS file: Archivo BIOS GBC: - + SGB BIOS file: Archivo BIOS SGB: @@ -5447,91 +5527,91 @@ Tamaño de descarga: %3 Guardar estado automáticamente - + Save games Datos de guardado - - - - - + + + + + Same directory as the ROM En el mismo directorio que la ROM - + Save states Estados de guardado - + Screenshots Capturas de pantalla - + Patches Parches - + Cheats Trucos - + Models Modelos - + GB only: Sólo GB: - + SGB compatible: Compatible con SGB: - + GBC only: Sólo GBC: - + GBC compatible: Compatible con GBC: - + SGB and GBC compatible: Compatible con SGB y GBC: - + Game Boy palette Paleta de Game Boy - + Default BG colors: Colores de fondo por defecto: - + Super Game Boy borders Bordes de Super Game Boy - + Default sprite colors 1: Colores de sprite 1 por defecto: - + Default sprite colors 2: Colores de sprite 2 por defecto: @@ -5779,7 +5859,6 @@ Tamaño de descarga: %3 - WebM WebM @@ -5788,19 +5867,8 @@ Tamaño de descarga: %3 Format Formato - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 @@ -5844,72 +5912,6 @@ Tamaño de descarga: %3 &Native &Nativo - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Ninguno - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Sin comprimir - Bitrate (kbps) @@ -5920,16 +5922,6 @@ Tamaño de descarga: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5959,80 +5951,80 @@ Tamaño de descarga: %3 QGBA::Window - + Archives (%1) Contenedores (%1) - - + + Select ROM Seleccionar ROM - + Select folder Seleccionar carpeta - - + + Select save Seleccionar guardado - + Select patch Seleccionar parche - + Patches (*.ips *.ups *.bps) Parches (*.ips *.ups *.bps) - + Select e-Reader dotcode Seleccionar dotcode del e-Reader - + e-Reader card (*.raw *.bin *.bmp) Tarjeta e-Reader (*.raw *.bin *.bmp) - + Select image Seleccionar imagen - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Archivo de imagen (*.png *.gif *.jpg *.jpeg);;Todos los archivos (*) - + GameShark saves (*.sps *.xps) Guardados de GameShark (*.sps *.xps) - + Select video log Seleccionar registro de vídeo - + Video logs (*.mvl) Registros de vídeo (*.mvl) - + Crash Cierre inesperado - + The game has crashed with the following error: %1 @@ -6041,699 +6033,709 @@ Tamaño de descarga: %3 %1 - + Unimplemented BIOS call Llamada a BIOS no implementada - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Este juego utiliza una llamada al BIOS que no se ha implementado. Utiliza el BIOS oficial para obtener la mejor experiencia. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. No se pudo crear un dispositivo de pantalla apropiado, recurriendo a software. Los juegos pueden funcionar lentamente, especialmente con ventanas grandes. - + Really make portable? ¿Hacer "portable"? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Esto hará que el emulador cargue su configuración desde el mismo directorio que el ejecutable. ¿Quieres continuar? - + Restart needed Reinicio necesario - + Some changes will not take effect until the emulator is restarted. Algunos cambios no surtirán efecto hasta que se reinicie el emulador. - + - Player %1 of %2 - Jugador %1 de %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Archivo - + Load &ROM... Cargar &ROM... - + Load ROM in archive... Cargar ROM desde archivo comprimido... - + Add folder to library... Agregar carpeta a la biblioteca... - + Save games Datos de guardado - + Automatically determine Determinar automáticamente - + Use player %0 save game Usar la partida guardada del jugador %0 - + Load &patch... Cargar &parche... - + Boot BIOS Arrancar BIOS - + Replace ROM... Reemplazar ROM... - + ROM &info... &Información de la ROM... - + Recent Reciente - + Make portable Crear instalación portable - + &Load state Ca&rgar estado - + Report bug... Reportar error... - + About... Acerca de... - + Game Pak sensors... Sensores del cartucho... - + Clear Limpiar - + Load state file... Cargar archivo de estado... - + Save games (%1) Juegos guardados (%1) - + Select save game Elegir juego guardado - + mGBA save state files (%1) Archivos estados guardados mGBA (%1) - - + + Select save state Elegir estado guardado - + Select e-Reader card images Elegir imágenes de tarjeta e-Reader - + Image file (*.png *.jpg *.jpeg) Archivo de imagen (*.png *.jpg *.jpeg) - + Conversion finished Conversión terminada - + %1 of %2 e-Reader cards converted successfully. %1 de %2 tarjetas e-Reader convertidas con éxito. - + Load alternate save game... Cargar partida guardada alternativa... - + Load temporary save game... Cargar partida guardada temporal... - + Convert e-Reader card image to raw... Convertir imagen de tarjeta e-Reader a archivo en bruto... - + &Save state Guardar e&stado - + Save state file... Guardar archivo de estado... - + Quick load Cargado rápido - + Quick save Guardado rápido - + Load recent Cargar reciente - + Save recent Guardar reciente - + Undo load state Deshacer cargar estado - + Undo save state Deshacer guardar estado - - + + State &%1 Estado &%1 - + Load camera image... Cargar imagen para cámara... - + Convert save game... Convertir juego guardado... - + GameShark saves (*.gsv *.sps *.xps) Partidas guardadas de GameShark (*.gsv *.sps *.xps) - + Reset needed Reinicio necesario - + Some changes will not take effect until the game is reset. Algunos cambios no tendrán efecto hasta que se reinicie el juego. - + New multiplayer window Nueva ventana multijugador - + Connect to Dolphin... Conectar a Dolphin... - + E&xit Salir (&X) - + &Emulation &Emulación - + &Reset &Reiniciar - + Sh&utdown Apagar (&U) - + Yank game pak Sacar cartucho - + &Pause &Pausar - + &Next frame Cuadro siguie&nte - + Fast forward (held) Avance rápido (mantener) - + &Fast forward &Avance rápido - + Fast forward speed Velocidad de avance rápido - + Unbounded Sin límite - + %0x %0x - + Increase fast forward speed Aumentar la velocidad de avance rápido - + Decrease fast forward speed Disminuir velocidad de avance rápido - + Rewind (held) Rebobinar (mantener) - + Re&wind Re&bobinar - + Step backwards Paso hacia atrás - + Solar sensor Sensor solar - + Increase solar level Subir nivel - + Decrease solar level Bajar nivel - + Brightest solar level Más claro - + Darkest solar level Más oscuro - + Brightness %1 Brillo %1 - + Audio/&Video Audio/&vídeo - + Frame size Tamaño del cuadro - + Toggle fullscreen Pantalla completa - + + &Lock frame size + + + + Lock aspect ratio Bloquear proporción de aspecto - + Force integer scaling Forzar escala a enteros - + Bilinear filtering Filtro bilineal - + Frame&skip &Salto de cuadros - + Mute Silenciar - + FPS target Objetivo de FPS - + Native (59.7275) Nativo (59,7275) - + Take &screenshot Tomar pan&tallazo - + F12 F12 - + Game Boy Printer... Game Boy Printer... - + BattleChip Gate... BattleChip Gate... - + %1× %1× - + Interframe blending Mezcla entre cuadros - + Record A/V... Grabar A/V... - + Video layers Capas de vídeo - + Audio channels Canales de audio - + Adjust layer placement... Ajustar ubicación de capas... - + &Tools Herramien&tas - + View &logs... Ver re&gistros... - + Game &overrides... Ajustes específic&os por juego... - + Couldn't Start No se pudo iniciar - + Could not start game. No se pudo iniciar el juego. - + Scan e-Reader dotcodes... Escanear dotcodes del e-Reader... - + Import GameShark Save... Importar desde GameShark... - + Export GameShark Save... Exportar a GameShark... - + Record GIF/WebP/APNG... Grabar GIF/WebP/APNG... - + &Cheats... Tru&cos... - + Settings... Ajustes... - + Open debugger console... Abrir consola de depuración... - + Start &GDB server... Iniciar servidor &GDB... - + Scripting... Scripts... - + Create forwarder... Crear autocargador... - + Game state views Estado del juego - + View &palette... Ver &paleta... - + View &sprites... Ver &sprites... - + View &tiles... Ver m&osaicos... - + View &map... Ver &mapa... - + &Frame inspector... Inspec&tor de cuadros... - + View memory... Ver memoria... - + Search memory... Buscar memoria... - + View &I/O registers... Ver registros &I/O... - + + Log memory &accesses... + + + + Record debug video log... Grabar registro de depuración de vídeo... - + Stop debug video log Detener registro de depuración de vídeo - + Exit fullscreen Salir de pantalla completa - + GameShark Button (held) Botón GameShark (mantener) - + Autofire Disparo automático - + Autofire A Disparo automático A - + Autofire B Disparo automático B - + Autofire L Disparo automático L - + Autofire R Disparo automático R - + Autofire Start Disparo automático Start - + Autofire Select Disparo automático Select - + Autofire Up Disparo automático arriba - + Autofire Right Disparo automático derecha - + Autofire Down Disparo automático abajo - + Autofire Left Disparo automático izquierda @@ -6771,17 +6773,17 @@ Tamaño de descarga: %3 ? - + Super (L) Súper (L) - + Super (R) Súper (R) - + Menu Menú @@ -6789,22 +6791,22 @@ Tamaño de descarga: %3 QShortcut - + Shift Mayús - + Control Ctrl - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-fr.ts b/src/platform/qt/ts/mgba-fr.ts index 7efbfef1c..27eb207a9 100644 --- a/src/platform/qt/ts/mgba-fr.ts +++ b/src/platform/qt/ts/mgba-fr.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROMs de Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs de Game Boy (%1) - + All ROMs (%1) Toutes les ROM (%1) - + %1 Video Logs (*.mvl) %1 Journaux vidéo (*.mvl) @@ -191,17 +191,17 @@ Taille du téléchargement : %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core - + Writing data to read-only audio device @@ -209,7 +209,7 @@ Taille du téléchargement : %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -285,28 +285,28 @@ Taille du téléchargement : %3 Paramètres avancés - + BattleChip data missing - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? - - + + Select deck file - + Incompatible deck - + The selected deck is not compatible with this Chip Gate @@ -368,19 +368,19 @@ Taille du téléchargement : %3 Entrez les codes ici… - - + + Autodetect (recommended) Détecter automatiquement (recommandé) - - + + Select cheats file Choisir un fichier de cheats - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. @@ -399,37 +399,37 @@ Taille du téléchargement : %3 Le rembobinage n'est pas actuellement activé - + Reset the game? Réinitialiser le jeu ? - + Most games will require a reset to load the new save. Do you want to reset now? La plupart des jeux nécessitent une réinitialisation pour charger la nouvelle sauvegarde. Voulez-vous réinitialiser maintenant ? - + Failed to open save file: %1 Échec de l'ouverture du fichier de sauvegarde : %1 - + Failed to open game file: %1 Échec de l'ouverture du fichier de jeu : %1 - + Can't yank pack in unexpected platform! - + Failed to open snapshot file for reading: %1 Échec de l'ouverture de l'instantané pour lire : %1 - + Failed to open snapshot file for writing: %1 Échec de l'ouverture de l'instantané pour écrire : %1 @@ -478,6 +478,14 @@ Taille du téléchargement : %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -758,52 +766,52 @@ Taille du téléchargement : %3 Réinitialiser - + Export frame Exporter l'image - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Aucun - + Background Arrière plan - + Window Fenêtre - + Objwin Objwin - + Sprite Sprite - + Backdrop Toile de fond - + Frame Cadre - + %1 %2 %1 %2 @@ -819,22 +827,22 @@ Taille du téléchargement : %3 QGBA::GBAKeyEditor - + Clear Button Bouton d'effacement - + Clear Analog Effacer l'analogique - + Refresh Rafraîchir - + Set all Tout définir @@ -3017,8 +3025,8 @@ Taille du téléchargement : %3 QGBA::KeyEditor - - + + --- --- @@ -3396,23 +3404,87 @@ Taille du téléchargement : %3 Vertical - - - + + + N/A s.o. - + Export map Exporter la map - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Parcourir + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + Arrêter + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3659,22 +3731,22 @@ Taille du téléchargement : %3 Rafraîchir - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 octet%2 @@ -3768,17 +3840,17 @@ Taille du téléchargement : %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4175,35 +4247,35 @@ Taille du téléchargement : %3 Exporter l'OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Exporter la palette - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 Impossible d'ouvrir le fichier de la palette de sortie : %1 @@ -4277,7 +4349,7 @@ Taille du téléchargement : %3 QGBA::ROMInfo - + @@ -4317,16 +4389,26 @@ Taille du téléchargement : %3 + Maker Code: + + + + + Revision: + + + + File size: Taille du fichier : - + CRC32: CRC32 : - + Save file: @@ -4382,62 +4464,62 @@ Taille du téléchargement : %3 QGBA::SaveConverter - + Save games and save states (%1) - + Select save game or save state - + Save games (%1) - + Select save game - + Conversion failed - + Failed to convert the save game. This is probably a bug. - + No file selected - + Could not open file - + No valid formats found - + Please select a valid input file - + No valid conversions found - + Cannot convert save games between platforms @@ -4463,97 +4545,97 @@ Taille du téléchargement : %3 - + %1 %2 save game - + little endian - + big endian - + SRAM SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4589,32 +4671,37 @@ Taille du téléchargement : %3 - + Load script... - + + &Load most recent + + + + &Reset &Réinitialiser - + 0 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4708,105 +4795,105 @@ Taille du téléchargement : %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimédia - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (version forcée 1.x) - + None Aucun - + None (Still Image) Aucun (Image fixe) - + Keyboard Clavier - + Controllers Contrôleurs - + Shortcuts Raccourcis - - + + Shaders Shaders - + Select BIOS Choisir le BIOS - + Select directory - + Select image Choisir une image - + Image file (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago @@ -4814,7 +4901,7 @@ Taille du téléchargement : %3 - + %n day(s) ago @@ -5182,77 +5269,77 @@ Taille du téléchargement : %3 - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5262,17 +5349,17 @@ Taille du téléchargement : %3 - + Log to file Journalisation vers le fichier - + Log to console Journalisation vers la console - + Select Log File Sélectionner le fichier de journalisation @@ -5435,120 +5522,115 @@ Taille du téléchargement : %3 Logiciel(s) - + OpenGL enhancements Améliorations OpenGL - + High-resolution scale: Échelle haute résolution : - + (240×160) (240×160) - - XQ GBA audio (experimental) - XQ GBA audio (expérimental) - - - + GB BIOS file: GB BIOS : - - - - - - - - - + + + + + + + + + Browse Parcourir - + Use BIOS file if found Utiliser le fichier BIOS si trouvé - + Skip BIOS intro Passer l'intro du BIOS - + GBA BIOS file: GBA BIOS : - + GBC BIOS file: GBC BIOS : - + SGB BIOS file: SGB BIOS : - + Save games Sauvegarder les jeux - - - - - + + + + + Same directory as the ROM Même répertoire que la ROM - + Save states Sauvegarder les états - + Screenshots Captures d'écran - + Patches Correctifs - + Cheats Cheats - + Default BG colors: Couleurs par défaut de l'arrière plan : - + Super Game Boy borders Bordures Super Game Boy - + Default sprite colors 1: Couleurs par défaut de la sprite nº 1 : - + Default sprite colors 2: Couleurs par défaut de la sprite n°2 : @@ -5796,7 +5878,6 @@ Taille du téléchargement : %3 - WebM WebM @@ -5805,19 +5886,8 @@ Taille du téléchargement : %3 Format Format - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 @@ -5861,72 +5931,6 @@ Taille du téléchargement : %3 &Native &Natif - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Aucun - - - - FLAC - FLAC - - - - WavPack - - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Non compressé - Bitrate (kbps) @@ -5937,16 +5941,6 @@ Taille du téléchargement : %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5976,100 +5970,100 @@ Taille du téléchargement : %3 QGBA::Window - + Archives (%1) Archives (%1) - - + + Select ROM Choisir une ROM - + Select folder Choisir un dossier - - + + Select save Choisir une sauvegarde - + Select patch Sélectionner un correctif - + Patches (*.ips *.ups *.bps) Correctifs/Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode Sélectionnez le numéro de point du e-Reader - + e-Reader card (*.raw *.bin *.bmp) e-Reader carte (*.raw *.bin *.bmp) - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Select image Choisir une image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Image (*.png *.gif *.jpg *.jpeg);;Tous les fichiers (*) - + GameShark saves (*.sps *.xps) Sauvegardes GameShark (*.sps *.xps) - + Select video log Sélectionner un journal vidéo - + Video logs (*.mvl) Journaux vidéo (*.mvl) - + Crash Plantage - + The game has crashed with the following error: %1 @@ -6078,679 +6072,689 @@ Taille du téléchargement : %3 %1 - + Unimplemented BIOS call Requête au BIOS non supporté - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Ce jeu utilise un appel BIOS qui n'est pas implémenté. Veuillez utiliser le BIOS officiel pour une meilleure expérience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Échec de la création d'un périphérique d'affichage approprié, retour à l'affichage du logiciel. Les jeux peuvent fonctionner lentement, en particulier avec des fenêtres plus grandes. - + Really make portable? Vraiment rendre portable ? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Cela amènera l'émulateur à charger sa configuration depuis le même répertoire que l'exécutable. Souhaitez vous continuer ? - + Restart needed Un redémarrage est nécessaire - + Some changes will not take effect until the emulator is restarted. Certains changements ne prendront effet qu'après le redémarrage de l'émulateur. - + - Player %1 of %2 - Joueur %1 of %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Fichier - + Load &ROM... Charger une &ROM… - + Load ROM in archive... Charger la ROM d'une archive… - + Add folder to library... Ajouter un dossier à la bibliothèque… - + Load &patch... Charger un c&orrectif… - + Boot BIOS Démarrer le BIOS - + Replace ROM... Remplacer la ROM… - + Increase fast forward speed - + Decrease fast forward speed - + + &Lock frame size + + + + Create forwarder... - + Game state views - + + Log memory &accesses... + + + + Convert e-Reader card image to raw... - + ROM &info... &Infos sur la ROM… - + Recent Récent - + Make portable Rendre portable - + &Load state &Charger un état - + &Save state &Sauvegarder un état - + Quick load Chargement rapide - + Quick save Sauvegarde rapide - + Load recent Charger un fichier récent - + Save recent Sauvegarder un fichier récent - + Undo load state Annuler le chargement de l'état - + Undo save state Annuler la sauvegarde de l'état - - + + State &%1 État &%1 - + Load camera image... Charger une image de la caméra… - + Convert save game... - + New multiplayer window Nouvelle fenêtre multijoueur - + Connect to Dolphin... - + Report bug... Signalement de l'erreur… - + E&xit &Quitter - + &Emulation &Émulation - + &Reset &Réinitialiser - + Sh&utdown Extin&ction - + Yank game pak Yank game pak - + &Pause &Pause - + &Next frame &Image suivante - + Fast forward (held) Avance rapide (maintenir) - + &Fast forward A&vance rapide - + Fast forward speed Vitesse de l'avance rapide - + Unbounded Sans limites - + %0x %0x - + Rewind (held) Rembobiner (maintenir) - + Re&wind Rem&bobiner - + Step backwards Retour en arrière - + Solar sensor Capteur solaire - + Increase solar level Augmenter le niveau solaire - + Decrease solar level Diminuer le niveau solaire - + Brightest solar level Tester le niveau solaire - + Darkest solar level Assombrir le niveau solaire - + Brightness %1 Luminosité %1 - + Audio/&Video Audio/&Vidéo - + Frame size Taille de l'image - + Toggle fullscreen Basculer en plein écran - + Lock aspect ratio Bloquer les proportions - + Force integer scaling Forcer la mise à l'échelle par des nombres entiers - + Bilinear filtering Filtrage bilinèaire - + Frame&skip &Saut d'image - + Mute Muet - + FPS target FPS ciblé - + Take &screenshot Prendre une ca&pture d'écran - + F12 F12 - + Game Boy Printer... Imprimante GameBoy… - + Video layers Couches vidéo - + Audio channels Canaux audio - + Adjust layer placement... Ajuster la disposition… - + &Tools Ou&tils - + View &logs... Voir les &journaux… - + Game &overrides... - + Couldn't Start N'a pas pu démarrer - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + GameShark saves (*.gsv *.sps *.xps) - + Could not start game. Impossible de démarrer le jeu. - + Load alternate save game... - + Load temporary save game... - + Scan e-Reader dotcodes... Scanner les dotcodes e-Reader... - + Load state file... Charger le fichier d'état... - + Save state file... Enregistrer le fichier d'état... - + Import GameShark Save... Importer la sauvegarde de GameShark... - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games Sauvegarder les jeux - + Export GameShark Save... Exporter la sauvegarde de GameShark... - + Automatically determine - + Use player %0 save game - + About... À propos de… - + BattleChip Gate... - + %1× %1× - + Interframe blending Mélange d'images - + Native (59.7275) Natif (59.7275) - + Record A/V... Enregistrer A/V... - + Record GIF/WebP/APNG... Enregistrer GIF/WebP/APNG... - + Game Pak sensors... Capteurs de la Game Pak... - + &Cheats... &Cheats… - + Settings... Paramètres… - + Open debugger console... Ouvrir la console de débug… - + Start &GDB server... Démarrer le serveur &GDB… - + Scripting... - + View &palette... Voir la &palette… - + View &sprites... Voir les &sprites… - + View &tiles... Voir les &tiles… - + View &map... Voir la &map… - + &Frame inspector... Inspecteur de &frame... - + View memory... Voir la mémoire… - + Search memory... Recherche dans la mémoire… - + View &I/O registers... Voir les registres d'&E/S... - + Record debug video log... Enregistrer le journal vidéo de débogage... - + Stop debug video log Arrêter le journal vidéo de débogage - + Exit fullscreen Quitter le plein écran - + GameShark Button (held) Bouton GameShark (maintenir) - + Autofire Tir automatique - + Autofire A Tir automatique A - + Autofire B Tir automatique B - + Autofire L Tir automatique L - + Autofire R Tir automatique R - + Autofire Start Tir automatique Start - + Autofire Select Tir automatique Select - + Autofire Up Tir automatique Up - + Autofire Right Tir automatique Right - + Autofire Down Tir automatique Down - + Autofire Left Tir automatique Gauche - + Clear Vider @@ -6788,17 +6792,17 @@ Taille du téléchargement : %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu Menu @@ -6806,22 +6810,22 @@ Taille du téléchargement : %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Méta/Super diff --git a/src/platform/qt/ts/mgba-hu.ts b/src/platform/qt/ts/mgba-hu.ts index 6db9b2da9..a51655410 100644 --- a/src/platform/qt/ts/mgba-hu.ts +++ b/src/platform/qt/ts/mgba-hu.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) Game Boy Advance ROMok (%1) - + Game Boy ROMs (%1) Game Boy ROMok (%1) - + All ROMs (%1) Összes ROM (%1) - + %1 Video Logs (*.mvl) %1 Videonaplók (*.mvl) @@ -192,17 +192,17 @@ Letöltendő adat: %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core - + Writing data to read-only audio device @@ -210,7 +210,7 @@ Letöltendő adat: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -286,28 +286,28 @@ Letöltendő adat: %3 - + BattleChip data missing - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? - - + + Select deck file - + Incompatible deck - + The selected deck is not compatible with this Chip Gate @@ -368,19 +368,19 @@ Letöltendő adat: %3 Írd ide a kódokat... - - + + Autodetect (recommended) Automatikus felisnerés (javasolt) - - + + Select cheats file Csalásfájl kiválasztása - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Néhány csalást nem sikerült betölteni. Ellenőrizze, hogy helyesen formázottak-e és/vagy próbáljon ki más csalástípust! @@ -399,37 +399,37 @@ Letöltendő adat: %3 Visszatekerés jelenleg nem engedélyezett - + Reset the game? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 Nem sikerült a mentésfájl megnyitása: %1 - + Failed to open game file: %1 Nem sikerült a játékfájl megnyitása: %1 - + Can't yank pack in unexpected platform! A játékkazettát nem lehet kirántani ismeretlen platformon! - + Failed to open snapshot file for reading: %1 A pillanatkép fájljának olvasásra való megnyitása sikertelen: %1 - + Failed to open snapshot file for writing: %1 A pillanatkép fájljának írásra való megnyitása sikertelen: %1 @@ -478,6 +478,14 @@ Letöltendő adat: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -758,52 +766,52 @@ Letöltendő adat: %3 Visszaállítás - + Export frame Képkocka exportálása - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Nincs - + Background Háttér - + Window Ablak - + Objwin Objektumablak - + Sprite Sprite - + Backdrop Háttérréteg - + Frame Képkocka - + %1 %2 %1 %2 @@ -819,22 +827,22 @@ Letöltendő adat: %3 QGBA::GBAKeyEditor - + Clear Button Gombhozzárendelés törlése - + Clear Analog Analóg hozzárendelések törlése - + Refresh Frissítés - + Set all Mind beállítása @@ -2957,7 +2965,7 @@ Letöltendő adat: %3 Unknown - + Nem ismert @@ -3007,8 +3015,8 @@ Letöltendő adat: %3 QGBA::KeyEditor - - + + --- @@ -3379,23 +3387,87 @@ Letöltendő adat: %3 - - - + + + N/A - + Export map - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3642,22 +3714,22 @@ Letöltendő adat: %3 Frissítés - + (%0/%1×) - + (⅟%0×) - + (%0×) - + %1 byte%2 @@ -3751,17 +3823,17 @@ Letöltendő adat: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4158,35 +4230,35 @@ Letöltendő adat: %3 Objektumpaletta exportálása - + #%0 - + 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette - + Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 @@ -4260,7 +4332,7 @@ Letöltendő adat: %3 QGBA::ROMInfo - + @@ -4300,16 +4372,26 @@ Letöltendő adat: %3 - File size: + Maker Code: - CRC32: + Revision: + File size: + + + + + CRC32: + + + + Save file: @@ -4365,62 +4447,62 @@ Letöltendő adat: %3 QGBA::SaveConverter - + Save games and save states (%1) - + Select save game or save state - + Save games (%1) - + Select save game - + Conversion failed - + Failed to convert the save game. This is probably a bug. - + No file selected - + Could not open file - + No valid formats found - + Please select a valid input file - + No valid conversions found - + Cannot convert save games between platforms @@ -4446,97 +4528,97 @@ Letöltendő adat: %3 - + %1 %2 save game - + little endian - + big endian - + SRAM SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4572,32 +4654,37 @@ Letöltendő adat: %3 - + Load script... - + + &Load most recent + + + + &Reset - + 0 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4690,112 +4777,112 @@ Letöltendő adat: %3 QGBA::SettingsView - - + + Qt Multimedia - + SDL - + Software (Qt) - + OpenGL - + OpenGL (force version 1.x) - + None Nincs - + None (Still Image) - + Keyboard - + Controllers - + Shortcuts - - + + Shaders - + Select BIOS - + Select directory - + Select image - + Image file (*.png *.jpg *.jpeg) - + (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago - + %n day(s) ago @@ -5060,37 +5147,37 @@ Letöltendő adat: %3 - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5328,42 +5415,42 @@ Letöltendő adat: %3 - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5400,135 +5487,130 @@ Letöltendő adat: %3 - + OpenGL enhancements - + High-resolution scale: - + (240×160) - - XQ GBA audio (experimental) - - - - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Csalások - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -5786,13 +5868,11 @@ Letöltendő adat: %3 - WebM - MP4 @@ -5831,82 +5911,6 @@ Letöltendő adat: %3 Format - - - MKV - - - - - AVI - - - - - HEVC - - - - - HEVC (NVENC) - - - - - VP8 - - - - - VP9 - - - - - FFV1 - - - - - - None - Nincs - - - - FLAC - - - - - WavPack - - - - - Opus - - - - - Vorbis - - - - - MP3 - - - - - AAC - - - - - Uncompressed - - Bitrate (kbps) @@ -5917,16 +5921,6 @@ Letöltendő adat: %3 ABR - - - H.264 - - - - - H.264 (NVENC) - - VBR @@ -5956,779 +5950,789 @@ Letöltendő adat: %3 QGBA::Window - + Archives (%1) - - + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + GameShark saves (*.gsv *.sps *.xps) - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× %1× - + Toggle fullscreen - - Lock aspect ratio - - - - - Force integer scaling - - - - - Interframe blending - - - - - Bilinear filtering + + &Lock frame size + Lock aspect ratio + + + + + Force integer scaling + + + + + Interframe blending + + + + + Bilinear filtering + + + + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + + Log memory &accesses... + + + + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear Napló törlése @@ -6766,17 +6770,17 @@ Letöltendő adat: %3 - + Super (L) - + Super (R) - + Menu @@ -6784,22 +6788,22 @@ Letöltendő adat: %3 QShortcut - + Shift - + Control - + Alt - + Meta diff --git a/src/platform/qt/ts/mgba-it.ts b/src/platform/qt/ts/mgba-it.ts index 6c2d16d4f..7338f41f6 100644 --- a/src/platform/qt/ts/mgba-it.ts +++ b/src/platform/qt/ts/mgba-it.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROM per Game Boy Advance (%1) - + Game Boy ROMs (%1) ROM per Game Boy (%1) - + All ROMs (%1) Tutte le ROM (%1) - + %1 Video Logs (*.mvl) %1 log Video (*.mvl) @@ -191,17 +191,17 @@ Dimensione del download: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Non è stato possibile impostare il formato per il dispositivo audio - + Audio device is missing its core Il dispositivo audio è mancante di un core - + Writing data to read-only audio device Scrittura dati sul dispositivo in modalità sola lettura @@ -209,7 +209,7 @@ Dimensione del download: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Impossibile avviare un processore audio senza input @@ -285,28 +285,28 @@ Dimensione del download: %3 Mostra avanzate - + BattleChip data missing Dati Battlechip mancanti - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Dati Battlechip mancanti. I Battlechip Gates continueranno a funzionare ma alcuni elementi grafici mancheranno. Sei sicuro di voler scaricare questi dati adesso? - - + + Select deck file Selezione file mazzo - + Incompatible deck Mazzo non compatibile - + The selected deck is not compatible with this Chip Gate Il mazzo selezionato non è compatibile con questo Chip Gate @@ -367,19 +367,19 @@ Dimensione del download: %3 Inserisci i codici qui.. - - + + Autodetect (recommended) Rilevamento automatico (consigliato) - - + + Select cheats file Seleziona il file cheats - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Non è stato possibile aggiungere alcuni trucchi. Assicurati che siano formattati correttamente e / o prova altri tipi di trucchi. @@ -398,37 +398,37 @@ Dimensione del download: %3 La funzione 'riavvolgi' non è attualmente abilitata - + Reset the game? Riavviare il gioco? - + Most games will require a reset to load the new save. Do you want to reset now? La maggior parte dei giochi richiede un riavvio per caricare il nuovo salvataggio. Vuoi riavviare ora? - + Failed to open save file: %1 Impossibile aprire il file di salvataggio: %1 - + Failed to open game file: %1 Impossibile aprire il file di gioco: %1 - + Can't yank pack in unexpected platform! Non riesco a strappare il pacchetto in una piattaforma inaspettata! - + Failed to open snapshot file for reading: %1 Impossibile aprire il file snapshot per la lettura: %1 - + Failed to open snapshot file for writing: %1 Impossibile aprire il file snapshot per la scrittura: %1 @@ -477,6 +477,14 @@ Dimensione del download: %3 Impossibile aprire lo storico della riga di comando in scrittura + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Dimensione del download: %3 Reset - + Export frame Esporta Frame - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Nessuno - + Background Sfondo - + Window Finestra - + Objwin Objwin - + Sprite Sprite - + Backdrop Sfondo - + Frame Inquadratura - + %1 %2 %1x {1 %2?} @@ -818,22 +826,22 @@ Dimensione del download: %3 QGBA::GBAKeyEditor - + Clear Button Svuota i pulsanti - + Clear Analog Svuota Analogici - + Refresh Aggiorna - + Set all Imposta tutti @@ -3006,8 +3014,8 @@ Dimensione del download: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Dimensione del download: %3 Verticale - - - + + + N/A N/D - + Export map Esporta Mappa - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Sfoglia + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + Ferma + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Dimensione del download: %3 Aggiorna - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 byte%2 @@ -3750,17 +3822,17 @@ Dimensione del download: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached Tentativo di scollegare un giocatore in multi che non è collegato - + Trying to get player ID for a multiplayer player that's not attached Cerco di ottenere l'ID giocatore per un giocatore in multi non collegato - + Trying to get save ID for a multiplayer player that's not attached Cerco di ottenere l'ID di salvataggio per un giocatore in multi non collegato @@ -4157,35 +4229,35 @@ Dimensione del download: %3 Esporta OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Esporta palette - + Windows PAL (*.pal);;Adobe Color Table (*.act) WIndows PAL (*.pal);;Tabella dei colori Adobe (*.act) - + Failed to open output palette file: %1 Errore nell'aprire il file palette di output: %1 @@ -4259,7 +4331,7 @@ Dimensione del download: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Dimensione del download: %3 + Maker Code: + + + + + Revision: + + + + File size: Dimensioni del file: - + CRC32: CRC32: - + Save file: Salva file: @@ -4364,62 +4446,62 @@ Dimensione del download: %3 QGBA::SaveConverter - + Save games and save states (%1) Salvataggi e stati di salvataggio dei giochi (%1) - + Select save game or save state Seleziona salvataggio o stato di salvataggio - + Save games (%1) Salvataggi (%1) - + Select save game Seleziona salvataggio - + Conversion failed Conversione fallita - + Failed to convert the save game. This is probably a bug. Impossibile convertire il salvataggio. Molto probabilmente è dovuto ad un bug. - + No file selected Nessun file selezionato - + Could not open file Non è stato possibile aprire il file - + No valid formats found Nessun formato valido trovato - + Please select a valid input file Si prega di selezionare un file di input valido - + No valid conversions found Nessune conversioni valide trovate - + Cannot convert save games between platforms Impossibile convertire salvataggi tra piattaforme @@ -4445,97 +4527,97 @@ Dimensione del download: %3 File output - + %1 %2 save game %1 %2 salvataggio - + little endian little endian - + big endian big endian - + SRAM SRAM - + %1 flash %1 flash - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + OTR - + %1 SRAM %1 SRAM - + packed MBC2 MBC2 compresso - + unpacked MBC2 MBC2 non compresso - + MBC6 flash MBC6 flash - + MBC6 combined SRAM + flash MBC6 combinato con la SRAM + flash - + MBC6 SRAM SRAM MBC6 - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game %1 stato di salvataggio incorporato con il salvataggio %2 - + %1 SharkPort %2 save game %1 SharkPort %2 salvataggio gioco - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 salvataggio gioco @@ -4571,32 +4653,37 @@ Dimensione del download: %3 Carica script recente - + Load script... Carica script... - + + &Load most recent + + + + &Reset &Ripristina - + 0 0 - + Select script to load Selezionare lo script da caricare - + Lua scripts (*.lua) Script Lua (*.lua) - + All files (*.*) Tutti i file (*.*) @@ -4689,105 +4776,105 @@ Dimensione del download: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (forza la versione 1.x) - + None Nessuno - + None (Still Image) nessuno (immagine fissa) - + Keyboard Tastiera - + Controllers Controller - + Shortcuts Scorciatoie - - + + Shaders Shader - + Select BIOS Seleziona BIOS - + Select directory Seleziona directory - + Select image Seleziona immagine - + Image file (*.png *.jpg *.jpeg) File immagine (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Mai - + Just now Proprio adesso - + Less than an hour ago Meno di un'ora fa - + %n hour(s) ago %n ora fa @@ -4795,7 +4882,7 @@ Dimensione del download: %3 - + %n day(s) ago %n giorno fa @@ -5127,72 +5214,72 @@ Dimensione del download: %3 Velocità riavvolgimento: - + Models Modelli - + GB only: Solo GB: - + SGB compatible: Compatibile SGB: - + GBC only: Solo GBC: - + GBC compatible: Compatibile BGC: - + SGB and GBC compatible: Compatibile SGB e GBC: - + Game Boy palette Tavolozza Game Boy - + Default color palette only Solo tavolozza colori predefinita - + SGB color palette if available Tavolozza colori SGB se disponibile - + GBC color palette if available Tavolozza colori GBC se disponibile - + SGB (preferred) or GBC color palette if available Tavolozza colori SGB (preferita) o GBC se disponibile - + Game Boy Camera Videocamera Game Boy - + Driver: Driver: - + Source: Sorgente: @@ -5238,7 +5325,7 @@ Dimensione del download: %3 Abilita compatibilità con i bug di VBA nelle hack delle ROM - + Preset: Profilo: @@ -5278,62 +5365,57 @@ Dimensione del download: %3 Software - + OpenGL enhancements Miglioramenti OpenGL - + High-resolution scale: Rapporto alta risoluzione: - + (240×160) (240×160) - - XQ GBA audio (experimental) - audio XQ GBA (sperimentale) - - - + Cheats Trucchi - + Log to file Registro log in file - + Log to console Registro log in console - + Select Log File Seleziona file log - + Default BG colors: Colori predefiniti sfondo: - + Super Game Boy borders Bordi Super Game Boy - + Default sprite colors 1: Colori predefiniti sprite 1: - + Default sprite colors 2: Colori predefiniti sprite 2: @@ -5359,25 +5441,25 @@ Dimensione del download: %3 - - - - - - - - - + + + + + + + + + Browse Sfoglia - + Use BIOS file if found Usa il file del BIOS se è presente - + Skip BIOS intro Salta intro del BIOS @@ -5485,51 +5567,51 @@ Dimensione del download: %3 Intervallo Autofire: - + GB BIOS file: File BIOS del GB: - + GBA BIOS file: File BIOS del GBA: - + GBC BIOS file: File BIOS del GBC: - + SGB BIOS file: File BIOS del SGB: - + Save games Salva le partite - - - - - + + + + + Same directory as the ROM Stessa cartella della ROM - + Save states Salvataggio Stati - + Screenshots Schermate - + Patches Patch @@ -5777,7 +5859,6 @@ Dimensione del download: %3 - WebM WebM @@ -5786,32 +5867,11 @@ Dimensione del download: %3 Format Formato - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 - - - HEVC - HEVC - - - - VP8 - VP8 - High &Quality @@ -5852,72 +5912,6 @@ Dimensione del download: %3 &Native &Nativa - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Nessuno - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Senza compressione - Bitrate (kbps) @@ -5957,95 +5951,95 @@ Dimensione del download: %3 QGBA::Window - + Archives (%1) Archivi (%1) - - + + Select ROM Seleziona ROM - - + + Select save Seleziona salvataggio - + Select patch Seleziona patch - + Patches (*.ips *.ups *.bps) Patch (*.ips *.ups *.bps) - + Select e-Reader dotcode Selezione e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) Scheda e-Reader (*.raw *.bin *.bmp) - + Select e-Reader card images Seleziona immagini carte e-Reader - + Image file (*.png *.jpg *.jpeg) File immagine (*.png *.jpg *.jpeg) - + Conversion finished Conversione terminata - + %1 of %2 e-Reader cards converted successfully. %1 di %2 carte e-Reader convertite con successo. - + Select image Seleziona immagine - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) File immagine (*.png *.gif *.jpg *.jpeg);;Tutti i file (*) - + GameShark saves (*.sps *.xps) Salvataggi GameShark (*.sps *.xps) - + Select video log Seleziona log video - + Video logs (*.mvl) Log video (*.mvl) - + Crash Errore fatale - + The game has crashed with the following error: %1 @@ -6054,684 +6048,694 @@ Dimensione del download: %3 %1 - + Unimplemented BIOS call BIOS non implementato - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Questo gioco utilizza una chiamata BIOS non implementata. Utilizza il BIOS ufficiale per una migliore esperienza. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Impossibile creare un dispositivo di visualizzazione appropriato, tornando alla visualizzazione software. I giochi possono funzionare lentamente, specialmente con finestre più grandi. - + Really make portable? Vuoi davvero rendere portatile l'applicazione? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? In questo modo l'emulatore carica la propria configurazione dalla stessa cartella dell'eseguibile. Vuoi continuare? - + Restart needed È necessario riavviare - + Some changes will not take effect until the emulator is restarted. Alcune modifiche non avranno effetto finché l'emulatore non verrà riavviato. - + - Player %1 of %2 - Giocatore %1 di %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File File - + Load &ROM... Carica ROM... - + Load ROM in archive... Carica la ROM in archivio... - + Load &patch... Carica patch... - + Boot BIOS Avvia BIOS - + Replace ROM... Sostituisci la ROM... - + Scan e-Reader dotcodes... Scansiona e-Reader dotcode... - + Convert e-Reader card image to raw... Converti immagini carte e-Reader in raw... - + ROM &info... Informazioni ROM... - + Recent Recenti - + Make portable Rendi portatile - + &Load state Carica stato - + &Save state Salva stato - + Quick load Caricamento rapido - + Quick save Salvataggio rapido - + Load recent Carica recente - + Save recent Salva recente - + Undo load state Annulla il caricamento dello stato - + Undo save state Annulla salvataggio stato - - + + State &%1 Stato %1 - + Load camera image... Carica immagine fotocamera... - + Convert save game... Converti salvataggi... - + GameShark saves (*.gsv *.sps *.xps) Salvataggi GameShark (*.gsv *.sps *.xps) - + Reset needed Reset necessario - + Some changes will not take effect until the game is reset. Alcune modifiche non si applicheranno finché il gioco non viene resettato. - + New multiplayer window Nuova finestra multigiocatore - + Connect to Dolphin... Connessione a Dolphin... - + Report bug... Segnala bug... - + E&xit Esci (&X) - + &Emulation Emulazione - + &Reset Reset - + Sh&utdown Spegni (&U) - + Yank game pak Stacca game pak - + &Pause Pausa - + &Next frame Salta il prossimo frame (&N) - + Fast forward (held) Avanzamento rapido (tieni premuto) - + &Fast forward Avanzamento rapido (&F) - + Fast forward speed Velocità di avanzamento rapido - + Unbounded Illimitata - + %0x %0x - + Increase fast forward speed Aumenta la velocità di avvolgimento veloce - + Decrease fast forward speed Diminuisci la velocità di avvolgimento veloce - + Rewind (held) Riavvolgimento (tieni premuto) - + Re&wind Riavvolgimento (&W) - + Step backwards Torna indietro - + Solar sensor Sensore solare - + Increase solar level Incrementa il livello solare - + Decrease solar level Riduci il livello solare - + Brightest solar level Livello solare massimo - + Darkest solar level Livello solare minimo - + Brightness %1 Luminosità %1 - + Audio/&Video Audio/Video - + Frame size Dimensione frame - + Toggle fullscreen Abilita schermo Intero - + + &Lock frame size + + + + Lock aspect ratio Blocca rapporti aspetto - + Frame&skip Salto frame - + Mute Muto - + FPS target FPS finali - + Take &screenshot Acquisisci schermata - + F12 F12 - + Record GIF/WebP/APNG... Registra GIF / WebP / APNG ... - + Video layers Layers video - + Audio channels Canali audio - + &Tools Strumenti - + View &logs... Visualizza registri (&log)... - + Game &overrides... Valore specifico per il gioco... - + &Cheats... Trucchi... - + Create forwarder... Crea Icona di avvio... - + Open debugger console... Apri console debugger... - + Start &GDB server... Avvia server GDB... - + Settings... Impostazioni... - + Select folder Seleziona cartella - + Couldn't Start Non è stato possibile avviare - + Could not start game. Non è stato possibile avviare il gioco. - + Add folder to library... Aggiungi cartella alla libreria... - + Load state file... Carica stato di salvataggio... - + Save state file... Salva stato di salvataggio... - + Import GameShark Save... Importa Salvataggio GameShark... - + Export GameShark Save... Esporta Salvataggio GameShark... - + About... Informazioni… - + Force integer scaling Forza ridimensionamento a interi - + Bilinear filtering Filtro bilineare - + Game Boy Printer... Stampante Game Boy... - + Save games (%1) Salvataggi (%1) - + Select save game Seleziona salvataggio - + mGBA save state files (%1) file di stati di salvataggio mGBA (%1) - - + + Select save state Seleziona stato di salvataggio - + Save games Salvataggi - + Load alternate save game... Carica stato di salvataggio alternativo... - + Load temporary save game... Carica salvataggio temporaneo... - + Automatically determine Determina automaticamente - + Use player %0 save game Usa il salvataggio del giocatore %0 - + BattleChip Gate... BattleChip Gate... - + %1× %1x - + Interframe blending Miscelazione dei frame - + Native (59.7275) Nativo (59.7) - + Record A/V... Registra A/V... - + Adjust layer placement... Regola posizionamento layer... - + Game Pak sensors... Sensori Game Pak... - + Scripting... Scripting... - + Game state views Viste degli stati del gioco - + View &palette... Mostra palette... - + View &sprites... Mostra sprites... - + View &tiles... Mostra tiles... - + View &map... Mostra mappa... - + &Frame inspector... &Frame inspector... - + View memory... Mostra memoria... - + Search memory... Ricerca memoria... - + View &I/O registers... Mostra registri I/O... - + + Log memory &accesses... + + + + Record debug video log... Registra video log di debug... - + Stop debug video log Ferma video log di debug - + Exit fullscreen Esci da Schermo Intero - + GameShark Button (held) Pulsante GameShark (tieni premuto) - + Autofire Pulsanti Autofire - + Autofire A Autofire A - + Autofire B Autofire B - + Autofire L Autofire L - + Autofire R Autofire R - + Autofire Start Autofire Start - + Autofire Select Autofire Select - + Autofire Up Autofire Su - + Autofire Right AAutofire Destra - + Autofire Down Autofire Giù - + Autofire Left Autofire Sinistra - + Clear Pulisci @@ -6769,17 +6773,17 @@ Dimensione del download: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu Menu @@ -6787,22 +6791,22 @@ Dimensione del download: %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-ja.ts b/src/platform/qt/ts/mgba-ja.ts index 29e56717f..dfb056123 100644 --- a/src/platform/qt/ts/mgba-ja.ts +++ b/src/platform/qt/ts/mgba-ja.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ゲームボーイアドバンスファイル (%1) - + Game Boy ROMs (%1) ゲームボーイファイル (%1) - + All ROMs (%1) すべてのROM (%1) - + %1 Video Logs (*.mvl) %1ビデオログ (*.mvl) @@ -191,17 +191,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core オーディオ デバイスにコアがありません - + Writing data to read-only audio device @@ -209,7 +209,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -285,28 +285,28 @@ Download size: %3 詳細表示 - + BattleChip data missing バトルチップのデータが見つかりません - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? バトルチップの画像データが見つかりません。このままでもチップゲートは動作しますが、チップの画像が表示されないまま使う事になります。今すぐダウンロードしますか? - - + + Select deck file デッキファイルを選択 - + Incompatible deck 互換性のないデッキ - + The selected deck is not compatible with this Chip Gate 選択したデッキはこのチップゲートでは使用できません @@ -367,19 +367,19 @@ Download size: %3 ここにコードを入力してください... - - + + Autodetect (recommended) 自動検出 (推奨) - - + + Select cheats file チートファイルを選択 - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. 一部のコードが追加できませんでした。フォーマットが正常かどうかを確認してください。もしくは、違う形式に変換して試してみてください。 @@ -398,37 +398,37 @@ Download size: %3 - + Reset the game? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 セーブファイルを開けませんでした: %1 - + Failed to open game file: %1 ゲームファイルを開けませんでした: %1 - + Can't yank pack in unexpected platform! 予期しないプラットフォームでパックをヤンクすることはできません! - + Failed to open snapshot file for reading: %1 読み取り用のスナップショットファイルを開けませんでした: %1 - + Failed to open snapshot file for writing: %1 書き込み用のスナップショットファイルを開けませんでした: %1 @@ -477,6 +477,14 @@ Download size: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Download size: %3 リセット - + Export frame フレームを書き出す - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None なし - + Background バックグラウンド - + Window ウインドウ - + Objwin Objwin - + Sprite スプライト - + Backdrop 背景 - + Frame フレーム - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button ボタンクリア - + Clear Analog アナログクリア - + Refresh 更新 - + Set all すべて設定 @@ -3006,8 +3014,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Download size: %3 - - - + + + N/A N/A - + Export map マップを書き出す - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + 参照 + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + 停止 + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Download size: %3 更新 - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 byte%2 @@ -3750,17 +3822,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4157,35 +4229,35 @@ Download size: %3 OBJを書き出す - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette パレットを書き出す - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 出力パレットファイルを開けませんでした: %1 @@ -4259,7 +4331,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Download size: %3 + Maker Code: + + + + + Revision: + + + + File size: ファイルサイズ: - + CRC32: CRC32: - + Save file: @@ -4364,62 +4446,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) セーブデータ または ステートセーブ (%1) - + Select save game or save state セーブゲームまたはステートセーブを選択 - + Save games (%1) セーブデータ (%1) - + Select save game セーブデータを選択 - + Conversion failed 変換に失敗しました - + Failed to convert the save game. This is probably a bug. セーブデータの変換に失敗しました。バグによるものである可能性があります。 - + No file selected ファイルが選択されていません - + Could not open file - + No valid formats found - + Please select a valid input file 有効な入力ファイルを選択してください - + No valid conversions found 利用可能な変換先がありません - + Cannot convert save games between platforms @@ -4445,97 +4527,97 @@ Download size: %3 出力 - + %1 %2 save game - + little endian リトルエンディアン - + big endian ビッグエンディアン - + SRAM SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game %2 形式のセーブデータが埋め込まれた %1 のステートセーブ - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4571,32 +4653,37 @@ Download size: %3 - + Load script... - + + &Load most recent + + + + &Reset リセット (&R) - + 0 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4689,112 +4776,112 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) ソフト(Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL(バージョン1.xを強制) - + None なし - + None (Still Image) なし(静止画) - + Keyboard キーボード - + Controllers コントローラー - + Shortcuts ショートカット - - + + Shaders シェーダー - + Select BIOS BIOSを選択 - + Select directory フォルダを選択 - + Select image 画像を開く - + Image file (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never 一度もしていない - + Just now たった今 - + Less than an hour ago 1時間以内 - + %n hour(s) ago %n 時間前 - + %n day(s) ago %n 日前 @@ -5135,37 +5222,37 @@ Download size: %3 - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5216,42 +5303,42 @@ Download size: %3 ステートロード時に読み込む: - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5261,22 +5348,22 @@ Download size: %3 ゲームボーイプレーヤーの機能をデフォルトで有効化 - + (240×160) (240×160) - + Log to file ファイルに出力する - + Log to console コンソールに出力する - + Select Log File ログファイルを選択 @@ -5419,115 +5506,110 @@ Download size: %3 ソフト - + OpenGL enhancements OpenGL機能強化 - + High-resolution scale: 高解像度スケール: - - XQ GBA audio (experimental) - XQ GBA オーディオ機能(実験的) - - - + GB BIOS file: ゲームボーイ: - - - - - - - - - + + + + + + + + + Browse 参照 - + Use BIOS file if found 存在する場合にBIOSファイルを使用 - + Skip BIOS intro BIOSイントロをスキップ - + GBA BIOS file: ゲームボーイアドバンス: - + GBC BIOS file: ゲームボーイカラー: - + SGB BIOS file: スーパーゲームボーイ: - + Save games セーブデータ - - - - - + + + + + Same directory as the ROM ROMファイルと同じディレクトリ - + Save states セーブステート - + Screenshots スクリーンショット - + Patches パッチ - + Cheats チート - + Default BG colors: デフォルト背景色: - + Super Game Boy borders スーパーゲームボーイのボーダー - + Default sprite colors 1: デフォルトスプライト1: - + Default sprite colors 2: デフォルトスプライト2: @@ -5775,7 +5857,6 @@ Download size: %3 - WebM WebM @@ -5784,19 +5865,8 @@ Download size: %3 Format フォーマット - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 @@ -5840,72 +5910,6 @@ Download size: %3 &Native ネイティブ (&N) - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC(NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - なし - - - - FLAC - FLAC - - - - WavPack - - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - 圧縮なし - Bitrate (kbps) @@ -5916,16 +5920,6 @@ Download size: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5955,80 +5949,80 @@ Download size: %3 QGBA::Window - + Archives (%1) アーカイブファイル (%1) - - + + Select ROM ROMを開く - + Select folder フォルダを開く - - + + Select save セーブを開く - + Select patch パッチを開く - + Patches (*.ips *.ups *.bps) パッチファイル (*.ips *.ups *.bps) - + Select e-Reader dotcode カードeを開く - + e-Reader card (*.raw *.bin *.bmp) カードe (*.raw *.bin *.bmp) - + Select image 画像を開く - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) 画像ファイル (*.png *.gif *.jpg *.jpeg);;すべてのファイル (*) - + GameShark saves (*.sps *.xps) GameSharkセーブファイル (*.sps *.xps) - + Select video log ビデオログを開く - + Video logs (*.mvl) ビデオログ (*.mvl) - + Crash クラッシュ - + The game has crashed with the following error: %1 @@ -6037,699 +6031,709 @@ Download size: %3 %1 - + Couldn't Start 起動失敗 - + Could not start game. ゲームを起動できませんでした。 - + Unimplemented BIOS call 未実装のBIOS呼び出し - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. このゲームは実装されていないBIOS呼び出しを使用します。最高のエクスペリエンスを得るには公式のBIOSを使用してください。 - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. 適切なディスプレイデバイスの作成に失敗し、ソフトディスプレイにフォールバックしました。特に大きなウィンドウでは、ゲームの実行が遅い場合があります。 - + Really make portable? 本当にポータブル化しますか? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? ポータブル化すると、以降は実行ファイルと同じディレクトリに設定ファイルが置かれるようになります。続行しますか? - + Restart needed 再起動が必要 - + Some changes will not take effect until the emulator is restarted. 一部の変更は、エミュレータを再起動するまで有効になりません。 - + - Player %1 of %2 - プレーヤー %1 of %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &ファイル (&F) - + Load &ROM... ROMをロード... - + Load ROM in archive... アーカイブにROMをロード... - + Add folder to library... ライブラリーにフォルダを追加... - + Load &patch... パッチをロード... (&P) - + Boot BIOS BIOSを起動 - + Replace ROM... ROMを交換... - + Scan e-Reader dotcodes... カードeをスキャン... - + ROM &info... ROM情報... (&I) - + Recent 最近開いたROM - + Make portable ポータブル化 - + &Load state ステートをロード (&L) - + Report bug... バグ報告 - + About... バージョン情報... - + Record GIF/WebP/APNG... GIF/WebP/APNGを記録 - + Game Pak sensors... カートリッジセンサー... - + Clear 消去 - + Load state file... ステートファイルをロード... - + Save games (%1) セーブデータ (%1) - + Select save game セーブデータを選択 - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Convert e-Reader card image to raw... - + &Save state ステートをセーブ (&S) - + Save state file... ステートファイルをセーブ... - + Quick load クイックロード - + Quick save クイックセーブ - + Load recent 最後に使ったクイックスロットからロード - + Save recent 最後に使ったクイックスロットにセーブ - + Undo load state クイックロードを元に戻す - + Undo save state クイックセーブを元に戻す - - + + State &%1 クイックスロット &%1 - + Load camera image... カメラ画像をロード... - + Convert save game... セーブデータを変換... - + GameShark saves (*.gsv *.sps *.xps) - + Import GameShark Save... GameSharkスナップショットを読み込む - + Export GameShark Save... GameSharkスナップショットを書き出す - + New multiplayer window 新しいウィンドウ(マルチプレイ) - + Connect to Dolphin... Dolphinに接続... - + E&xit 終了 (&X) - + &Emulation エミュレーション (&E) - + &Reset リセット (&R) - + Sh&utdown 閉じる (&U) - + Yank game pak カートリッジを抜く - + &Pause 一時停止 (&P) - + &Next frame 次のフレーム (&N) - + Fast forward (held) 早送り(押し) - + &Fast forward 早送り (&F) - + Fast forward speed 早送り速度 - + Unbounded 制限なし - + %0x %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) 巻戻し(押し) - + Re&wind 巻戻し (&R) - + Step backwards 1フレーム巻き戻す - + Solar sensor 太陽センサー - + Increase solar level 明るさを上げる - + Decrease solar level 明るさを下げる - + Brightest solar level 明るさ最高 - + Darkest solar level 明るさ最低 - + Brightness %1 明るさ %1 - + Audio/&Video オーディオ/ビデオ (&V) - + Frame size 画面サイズ - + Toggle fullscreen 全画面表示 - + + &Lock frame size + + + + Lock aspect ratio 縦横比を固定 - + Force integer scaling 整数スケーリングを強制 - + Bilinear filtering バイリニアフィルタリング - + Frame&skip フレームスキップ (&S) - + Mute ミュート - + FPS target FPS - + Native (59.7275) ネイティブ(59.7275) - + Take &screenshot スクリーンショット (&S) - + F12 F12 - + Game Boy Printer... ポケットプリンタ... - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games セーブデータ - + Automatically determine - + Use player %0 save game - + BattleChip Gate... バトルチップゲート... - + %1× %1× - + Interframe blending フレーム間混合 - + Record A/V... ビデオ録画... - + Video layers ビデオレイヤー - + Audio channels オーディオチャンネル - + Adjust layer placement... レイヤーの配置を調整... - + &Tools ツール (&T) - + View &logs... ログビューアー... (&L) - + Game &overrides... ゲーム別設定... (&O) - + &Cheats... チート... (&C) - + Settings... 設定... - + Open debugger console... デバッガコンソールを開く... - + Start &GDB server... GDBサーバを起動... (&G) - + Scripting... - + Create forwarder... - + Game state views - + View &palette... パレットビューアー... (&P) - + View &sprites... スプライトビューアー... (&S) - + View &tiles... タイルビューアー... (&T) - + View &map... マップビューアー... (&M) - + &Frame inspector... フレームインスペクタ... (&F) - + View memory... メモリビューアー... - + Search memory... メモリ検索... - + View &I/O registers... IOビューアー... (&I) - + + Log memory &accesses... + + + + Record debug video log... デバッグビデオログ... - + Stop debug video log デバッグビデオログを停止 - + Exit fullscreen 全画面表示を終了 - + GameShark Button (held) GameSharkボタン(押し) - + Autofire 連打 - + Autofire A 連打 A - + Autofire B 連打 B - + Autofire L 連打 L - + Autofire R 連打 R - + Autofire Start 連打 Start - + Autofire Select 連打 Select - + Autofire Up 連打 上 - + Autofire Right 連打 右 - + Autofire Down 連打 下 - + Autofire Left 連打 左 @@ -6767,17 +6771,17 @@ Download size: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu メニュー @@ -6785,22 +6789,22 @@ Download size: %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-ko.ts b/src/platform/qt/ts/mgba-ko.ts index 05a8dc604..5eb684915 100644 --- a/src/platform/qt/ts/mgba-ko.ts +++ b/src/platform/qt/ts/mgba-ko.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) 게임보이 어드밴스 롬 (%1) - + Game Boy ROMs (%1) 게임보이 롬 (%1) - + All ROMs (%1) 모든 롬 (%1) - + %1 Video Logs (*.mvl) %1 비디오 로그 (*.mvl) @@ -191,17 +191,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device 컨텍스트 없는 오디오 장치의 형식을 설정할 수 없음 - + Audio device is missing its core 오디오 장치에 코어가 없음 - + Writing data to read-only audio device 읽기 전용 오디오 장치에 데이터 쓰기 @@ -209,7 +209,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input 입력 없이 오디오 프로세서를 시작할 수 없음 @@ -285,28 +285,28 @@ Download size: %3 고급 보기 - + BattleChip data missing 배틀칩 데이터 누락 - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? 배트칩 데이터가 없습니다. 배틀칩 게이트는 계속 작동하지만 일부 그래픽이 누락됩니다. 지금 데이터를 다운로드하겠습니까? - - + + Select deck file 덱 파일 선택 - + Incompatible deck 호환되지 않는 덱 - + The selected deck is not compatible with this Chip Gate 선택한 덱은 이 칩 게이트와 호환되지 않음 @@ -367,19 +367,19 @@ Download size: %3 여기에 코드를 입력하세요... - - + + Autodetect (recommended) 자동 감지 (권장) - - + + Select cheats file 치트 파일 선택 - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. 일부 치트를 추가할 수 없습니다. 형식이 올바른지 확인하고 다른 치트 유형을 시도하세요. @@ -398,37 +398,37 @@ Download size: %3 현재 활성화되지 않은 되감기 - + Reset the game? 게임을 재설정하겠습니까? - + Most games will require a reset to load the new save. Do you want to reset now? 대부분의 게임은 새로운 저장을 로드하려면 재설정이 필요합니다. 지금 재설정하겠습니까? - + Failed to open save file: %1 저장 파일을 열지 못했습니다: %1 - + Failed to open game file: %1 게임 파일을 열지 못했습니다: %1 - + Can't yank pack in unexpected platform! 예기치 않은 플랫폼에서 팩을 잡아당길 수 없습니다! - + Failed to open snapshot file for reading: %1 읽기 용 스냅샷 파일을 열지 못했습니다: %1 - + Failed to open snapshot file for writing: %1 쓰기 용 스냅샷 파일을 열지 못했습니다: %1 @@ -477,6 +477,14 @@ Download size: %3 쓰기 위해 CLI 기록을 열 수 없음 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Download size: %3 재설정 - + Export frame 프레임 내보내기 - + Portable Network Graphics (*.png) 휴대용 네트워크 그래픽 (*.png) - + None 없음 - + Background 배경 - + Window - + Objwin Objwin - + Sprite 스프라이트 - + Backdrop 배경 - + Frame 프레임 - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button 버튼 정리 - + Clear Analog 아날로그 정리 - + Refresh 새로 고침 - + Set all 모두 설정 @@ -3006,8 +3014,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Download size: %3 수직 - - - + + + N/A 해당 없음 - + Export map 맵 내보내기 - + Portable Network Graphics (*.png) 휴대용 네트워크 그래픽 (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + 시작 + + + + Stop + 정지 + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Download size: %3 새로 고침 - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 바이트%2 @@ -3750,17 +3822,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached 연결되지 않은 멀티플레이어 플레이어를 분리하려고 함 - + Trying to get player ID for a multiplayer player that's not attached 연결되지 않은 멀티플레이어 플레이어의 플레이어 ID를 가져오려고 함 - + Trying to get save ID for a multiplayer player that's not attached 연결되지 않은 멀티플레이어 플레이어의 저장 ID를 얻으려고 함 @@ -4157,35 +4229,35 @@ Download size: %3 보트 타기 내보내기 - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette 팔레트 내보내기 - + Windows PAL (*.pal);;Adobe Color Table (*.act) 창 PAL (*.pal);;어도비 컬러 테이블 (*.act) - + Failed to open output palette file: %1 출력 팔레트 파일을 열지 못했습니다: %1 @@ -4259,7 +4331,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Download size: %3 + Maker Code: + + + + + Revision: + + + + File size: 파일 크기: - + CRC32: CRC32: - + Save file: 저장 파일: @@ -4364,62 +4446,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) 게임 저장 및 상태 저장 (%1) - + Select save game or save state 게임 저장 또는 상태 저장 선택 - + Save games (%1) 게임 (%1) 저장 - + Select save game 저장 게임 선택 - + Conversion failed 변환 실패 - + Failed to convert the save game. This is probably a bug. 저장 게임을 변환하지 못했습니다. 이것은 아마도 버그일 것입니다. - + No file selected 파일 선택되지 않았음 - + Could not open file 파일 열 수 없음 - + No valid formats found 유효한 형식 없음 - + Please select a valid input file 유효한 입력 파일 선택 - + No valid conversions found 유효한 전환 없음 - + Cannot convert save games between platforms 플랫폼 간에 저장 게임 변환할 수 없음 @@ -4445,97 +4527,97 @@ Download size: %3 출력 파일 - + %1 %2 save game %1 %2 저장 게임 - + little endian 리틀 엔디안 - + big endian 빅 엔디안 - + SRAM SRAM - + %1 flash %1 플래시 - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 팩킹된 MBC2 - + unpacked MBC2 언팩킹된 MBC2 - + MBC6 flash MBC6 플래시 - + MBC6 combined SRAM + flash MBC6 결합 SRAM + 플래시 - + MBC6 SRAM MBC6 SRAM - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game 포함된 %2 저장 게임이 있는 %1 저장 상태 - + %1 SharkPort %2 save game %1 샤크포트 %2 게임 저장 - + %1 GameShark Advance SP %2 save game %1 게임샤크 어드밴스 SP %2 게임 저장 @@ -4571,32 +4653,37 @@ Download size: %3 최근 스크립트 로드 - + Load script... 스크립트 로드... - + + &Load most recent + + + + &Reset 재설정 (&R) - + 0 0 - + Select script to load 로드할 스크립트 선택 - + Lua scripts (*.lua) 루아 스크립트 (*.lua) - + All files (*.*) 모든 파일 (*.*) @@ -4689,112 +4776,112 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia Qt 멀티미디어 - + SDL SDL - + Software (Qt) 소프트웨어 (Qt) - + OpenGL 오픈GL - + OpenGL (force version 1.x) 오픈GL (버전 1.x 강제) - + None 없음 - + None (Still Image) 없음 (정지 이미지) - + Keyboard 키보드 - + Controllers 컨트롤러 - + Shortcuts 단축키 - - + + Shaders 쉐이더 - + Select BIOS 바이오스 선택 - + Select directory 디렉토리 선택 - + Select image 이미지 선택 - + Image file (*.png *.jpg *.jpeg) 이미지 파일 (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never 절대 - + Just now 방금 - + Less than an hour ago 1시간 미만 전 - + %n hour(s) ago %n 시간 전 - + %n day(s) ago %n 일 전 @@ -5115,37 +5202,37 @@ Download size: %3 되감기 속도: - + Default color palette only 기본 색상 팔레트만 - + SGB color palette if available 가능한 경우 SGB 색상 팔레트 - + GBC color palette if available 가능한 경우 GBC 색상 팔레트 - + SGB (preferred) or GBC color palette if available 사용 가능한 경우 SGB (선호) 또는 GBC 색상 팔레트 - + Game Boy Camera 게임 보이 카메라 - + Driver: 드라이버: - + Source: 소스: @@ -5216,42 +5303,42 @@ Download size: %3 상태 추가 데이터 로드: - + Models 모델 - + GB only: GB 전용: - + SGB compatible: SGB 호환: - + GBC only: GBC 전용: - + GBC compatible: GBC 호환: - + SGB and GBC compatible: SGB 와 GBC 호환: - + Game Boy palette 게임 보이 팔레트 - + Preset: 사전 설정: @@ -5276,62 +5363,57 @@ Download size: %3 소프트웨어 - + OpenGL enhancements OpenGL 개선 사항 - + High-resolution scale: 고해상도 스케일: - + (240×160) (240×160) - - XQ GBA audio (experimental) - XQ GBA 오디오 (시험용) - - - + Cheats 치트 - + Default BG colors: 기본 배경 색상: - + Super Game Boy borders 슈퍼 게임 보이 테두리 - + Default sprite colors 1: 기본 스프라이트 색상 1: - + Log to file 파일에 기록 - + Log to console 콘솔에 기록 - + Select Log File 로그 파일 선택 - + Default sprite colors 2: 기본 스프라이트 색상 2: @@ -5357,25 +5439,25 @@ Download size: %3 - - - - - - - - - + + + + + + + + + Browse 브라우저 - + Use BIOS file if found 발견되면 바이오스 파일 사용 - + Skip BIOS intro 바이오스 소개 건너 뛰기 @@ -5483,51 +5565,51 @@ Download size: %3 Intervallo Autofire: - + GB BIOS file: GB 바이오스 파일: - + GBA BIOS file: GBA 바이오스 파일: - + GBC BIOS file: GBC 바이오스 파일: - + SGB BIOS file: SGB 바이오스 파일: - + Save games 게임 저장 - - - - - + + + + + Same directory as the ROM 롬과 같은 디렉토리 - + Save states 저장 파일 상태 - + Screenshots 스크린샷 - + Patches 패치 @@ -5775,7 +5857,6 @@ Download size: %3 - WebM WebM @@ -5784,32 +5865,11 @@ Download size: %3 Format 형식 - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 - - - HEVC - HEVC - - - - VP8 - VP8 - High &Quality @@ -5850,72 +5910,6 @@ Download size: %3 &Native 실기 (&N) - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - 없음 - - - - FLAC - FLAC - - - - WavPack - Wav팩 - - - - Opus - 오푸스 - - - - Vorbis - 보비스 - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - 미압축 - Bitrate (kbps) @@ -5955,95 +5949,95 @@ Download size: %3 QGBA::Window - + Archives (%1) 아카이브 (%1) - - + + Select ROM 롬 선택 - - + + Select save 저장 파일 선택 - + Select patch 패치 선택 - + Patches (*.ips *.ups *.bps) 패치 (*.ips *.ups *.bps) - + Select e-Reader dotcode e-리더 도트코드 선택 - + e-Reader card (*.raw *.bin *.bmp) e-리더 카드 (*.raw *.bin *.bmp) - + Select e-Reader card images e-리더 카드 이미지 선택 - + Image file (*.png *.jpg *.jpeg) 이미지 파일 (*.png *.jpg *.jpeg) - + Conversion finished 변환 완료 - + %1 of %2 e-Reader cards converted successfully. %2 e-리더 카드 중 %1이(가) 성공적으로 변환되었습니다. - + Select image 이미지 선택 - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) 이미지 파일 (*.png *.gif *.jpg *.jpeg);;모든 파일 (*) - + GameShark saves (*.sps *.xps) 게임샤크 저장 파일 (*.sps *.xps) - + Select video log 비디오 로그 선택 - + Video logs (*.mvl) 비디오 로그 (*.mvl) - + Crash 치명적인 오류 - + The game has crashed with the following error: %1 @@ -6052,684 +6046,694 @@ Download size: %3 %1 - + Unimplemented BIOS call 구현되지 않은 바이오스 호출 - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. 이 게임은 구현되지 않은 바이오스 호출을 사용합니다. 최상의 성능을 얻으려면 공식 바이오스를 사용하십시오. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. 적절한 디스플레이 장치를 생성하지 못했습니다. 소프트웨어 디스플레이로 돌아갑니다. 특히 큰 창에서는 게임이 느리게 실행될 수 있습니다. - + Really make portable? 정말로 휴대용을 만듭니까? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? 이렇게하면 에뮬레이터가 실행 파일과 동일한 디렉토리에서 구성을 로드하게됩니다. 계속 하시겠습니까? - + Restart needed 재시작 필요 - + Some changes will not take effect until the emulator is restarted. 일부 변경 사항은 에뮬레이터가 다시 시작될 때까지 적용되지 않습니다. - + Reset needed 재설정 필요 - + Some changes will not take effect until the game is reset. 일부 변경 사항은 게임이 재설정될 때까지 적용되지 않습니다. - + - Player %1 of %2 - 플레이어 %1 의 %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &파일 - + Load &ROM... 로드 &롬... - + Load ROM in archive... 롬을 아카이브에 로드... - + Save games 게임 저장 - + Automatically determine 자동으로 결정 - + Use player %0 save game 플레이어 %0 저장 게임 사용 - + Load &patch... 로드 &패치... - + Boot BIOS BIOS 부팅 - + Replace ROM... 롬 교체... - + Scan e-Reader dotcodes... e-리더 도트코드 스캔... - + Game state views 게임 상태 보기 - + Convert e-Reader card image to raw... e-리더 카드 이미지를 원시 데이터로 변환... - + ROM &info... 롬 &정보... - + Recent 최근 실행 - + Make portable 휴대용 만들기 - + &Load state &로드 파일 상태 - + &Save state &저장 파일 상태 - + Quick load 빠른 로드 - + Quick save 빠른 저장 - + Load recent 최근 실행 로드 - + Save recent 최근 실행 저장 - + Undo load state 로드 파일 상태 복원 - + Undo save state 저장 파일 상태 복원 - - + + State &%1 상태 &%1 - + Load camera image... 카메라 이미지 로드... - + Convert save game... 저장 게임 변환... - + GameShark saves (*.gsv *.sps *.xps) 게임샤크 저장 (*.gsv *.sps *.xps) - + New multiplayer window 새로운 멀티 플레이어 창 - + Connect to Dolphin... 돌핀에 연결... - + E&xit 종&료 - + &Emulation &에뮬레이션 - + &Reset &재설정 - + Sh&utdown 종&료 - + Yank game pak 양키 게임 팩 - + &Pause &정지 - + &Next frame &다음 프레임 - + Fast forward (held) 빨리 감기 (누름) - + &Fast forward &빨리 감기 - + Fast forward speed 빨리 감기 속도 - + Unbounded 무제한 - + %0x %0x - + Increase fast forward speed 빨리 감기 속도 향상 - + Decrease fast forward speed 빨리 감기 속도 줄이기 - + Rewind (held) 되김기 (누름) - + Re&wind 리&와인드 - + Step backwards 돌아가기 - + Brightest solar level 가장 밝은 태양 수준 - + Darkest solar level 가장 어두운 태양 수준 - + Brightness %1 밝기 %1 - + Audio/&Video 오디오/&비디오 - + Frame size 프레임 크기 - + Toggle fullscreen 전체화면 전환 - + + &Lock frame size + + + + Lock aspect ratio 화면비 잠금 - + Frame&skip 프레임&건너뛰기 - + Mute 무음 - + FPS target FPS 대상 - + Take &screenshot 스크린샷 &찍기 - + F12 F12 - + Video layers 비디오 레이어 - + Audio channels 오디오 채널 - + &Tools &도구 - + View &logs... 로그 &보기... - + Game &overrides... 게임 &오버라이드... - + &Cheats... &치트.. - + Create forwarder... 전달자 생성... - + Open debugger console... 디버거 콘솔 열기... - + Start &GDB server... GDB 서버 &시작... - + Settings... 설정... - + Select folder 폴더 선택 - + Couldn't Start 시작할 수 없음 - + Could not start game. 게임을 시작할 수 없습니다. - + Add folder to library... 라이브러리에 폴더 추가... - + Load state file... 상태 파일 로드... - + Save state file... 상태 파일 저장... - + Import GameShark Save... 게임샤크 저장 가져오기... - + Export GameShark Save... 게임샤크 저장 내보내기... - + Report bug... 버그를 제보하기... - + About... 정보... - + Solar sensor 태양광 센서 - + Increase solar level 태양광 레벨 증가 - + Decrease solar level 태양광 레벨 감소 - + Force integer scaling 정수 스케일링 강제 수행 - + Bilinear filtering 이중선형 필터링 - + Game Boy Printer... 게임 보이 프린터... - + Save games (%1) 게임 (%1) 저장 - + Select save game 저장 게임 선택 - + mGBA save state files (%1) mGBA 저장 상태 파일 (%1) - - + + Select save state 저장 상태 선택 - + Load alternate save game... 대체 저장 게임 로드... - + Load temporary save game... 임시 저장 게임 로드... - + BattleChip Gate... 배틀칩 게이트... - + %1× %1× - + Interframe blending 프레임간 조합 - + Native (59.7275) 실기 (59.7275) - + Record A/V... A/V 녹화... - + Record GIF/WebP/APNG... GIF/WebP/APNG 녹화... - + Adjust layer placement... 레이어 배치 조정... - + Game Pak sensors... 게임 팩 센서... - + Scripting... 스크립팅... - + View &palette... 팔레트 &보기... - + View &sprites... 스프라이트 &보기... - + View &tiles... 타일 &보기... - + View &map... 지도 &보기... - + &Frame inspector... 프레임 검사기 (&F)... - + View memory... 메모리 보기... - + Search memory... 메모리 검색... - + View &I/O registers... I/O 레지스터 &보기... - + + Log memory &accesses... + + + + Record debug video log... 디버그 비디오 로그 녹화... - + Stop debug video log 디버그 비디오 로그 중지 - + Exit fullscreen 전체화면 종료 - + GameShark Button (held) 게임샤크 버튼 (누름) - + Autofire 연사 - + Autofire A 연사 A - + Autofire B 연사 B - + Autofire L 연사 L - + Autofire R 연사 R - + Autofire Start 연사 시작 - + Autofire Select 연사 선택 - + Clear 지움 - + Autofire Up 연사 위쪽 - + Autofire Right 연사 오른쪽 - + Autofire Down 연사 아래쪽 - + Autofire Left 연사 왼쪽 @@ -6767,17 +6771,17 @@ Download size: %3 ? - + Super (L) 슈퍼 (L) - + Super (R) 슈퍼 (R) - + Menu 메뉴 @@ -6785,22 +6789,22 @@ Download size: %3 QShortcut - + Shift 시프트 키 - + Control 콘트롤 키 - + Alt 알트 키 - + Meta 메타 diff --git a/src/platform/qt/ts/mgba-ms.ts b/src/platform/qt/ts/mgba-ms.ts index cb327e334..e606a3a96 100644 --- a/src/platform/qt/ts/mgba-ms.ts +++ b/src/platform/qt/ts/mgba-ms.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROM Game Boy Advance (%1) - + Game Boy ROMs (%1) ROM Game Boy (%1) - + All ROMs (%1) Semua ROM (%1) - + %1 Video Logs (*.mvl) %1 Log Video (*.mvl) @@ -185,17 +185,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core - + Writing data to read-only audio device @@ -203,7 +203,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -279,28 +279,28 @@ Download size: %3 Lanjutan - + BattleChip data missing - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? - - + + Select deck file - + Incompatible deck - + The selected deck is not compatible with this Chip Gate @@ -361,19 +361,19 @@ Download size: %3 Masuk kod di sini... - - + + Autodetect (recommended) - - + + Select cheats file Pilih fail tipu - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. @@ -392,37 +392,37 @@ Download size: %3 - + Reset the game? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 Gagal membuka fail tersimpan: %1 - + Failed to open game file: %1 Gagal membuka fail permainan: %1 - + Can't yank pack in unexpected platform! - + Failed to open snapshot file for reading: %1 Gagal membuka fail snapshot untuk baca: %1 - + Failed to open snapshot file for writing: %1 Gagal membuka fail snapshot untuk menulis: %1 @@ -471,6 +471,14 @@ Download size: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -751,52 +759,52 @@ Download size: %3 Tetap semula - + Export frame Eksport bingkai - + Portable Network Graphics (*.png) Grafik Rangkaian Mudah Alih (*.png) - + None Tiada - + Background Latar belakang - + Window Tetingkap - + Objwin Objwin - + Sprite - + Backdrop - + Frame Bingkai - + %1 %2 %1 %2 @@ -812,22 +820,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button - + Clear Analog - + Refresh Segar Semula - + Set all @@ -3000,8 +3008,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- --- @@ -3372,23 +3380,87 @@ Download size: %3 - - - + + + N/A - + Export map Eksport peta - + Portable Network Graphics (*.png) Grafik Rangkaian Mudah Alih (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Pilih fail + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + Mula + + + + Stop + Henti + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3635,22 +3707,22 @@ Download size: %3 Segar Semula - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 bait%2 @@ -3744,17 +3816,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4151,35 +4223,35 @@ Download size: %3 Eksport OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Eksport palet - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Jadual Warna Adobe(*.act) - + Failed to open output palette file: %1 Gagal membuka fail palet output: %1 @@ -4253,7 +4325,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4293,16 +4365,26 @@ Download size: %3 + Maker Code: + + + + + Revision: + + + + File size: Saiz fail: - + CRC32: CRC32: - + Save file: @@ -4358,62 +4440,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) Simpanan permainan dan keadaan tersimpan (%1) - + Select save game or save state Pilih simpanan permainan atau keadaan tersimpan - + Save games (%1) Simpanan permainan (%1) - + Select save game Pilih simpanan permainan - + Conversion failed Penukaran gagal - + Failed to convert the save game. This is probably a bug. Gagal menukar simpanan permainan. Mungkin ini suatu pepijat. - + No file selected Tiada pilihan - + Could not open file Tidak dapat membuka fail - + No valid formats found Tiada format yang sah ditemui - + Please select a valid input file Sila pilih fail input yang sah - + No valid conversions found Tiada penukaran yang sah ditemui - + Cannot convert save games between platforms Tidak boleh menukar simpanan permainan antara platform @@ -4439,97 +4521,97 @@ Download size: %3 Fail output - + %1 %2 save game Simpanan permainan %1 %2 - + little endian little-endian - + big endian big-endian - + SRAM SRAM - + %1 flash %1 kilat - + %1 EEPROM %1 EEPROM - + + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash Kilat MBC6 - + MBC6 combined SRAM + flash MBC6 bergabung SRAM + kilat - + MBC6 SRAM SRAM MBC6 - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game Keadaan tersimpan %1 dgn simpanan permainan terbenam %2 - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4565,32 +4647,37 @@ Download size: %3 - + Load script... - + + &Load most recent + + + + &Reset - + 0 4K {0?} - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4683,112 +4770,112 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia Multimedia Qt - + SDL SDL - + Software (Qt) Perisian (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (paksa versi 1.x) - + None Tiada - + None (Still Image) Tiada (Gambar Tenang) - + Keyboard Papan Kekunci - + Controllers Pengawal - + Shortcuts Pintas - - + + Shaders - + Select BIOS Pilih BIOS - + Select directory Pilih direktori - + Select image Pilih gambar - + Image file (*.png *.jpg *.jpeg) Fail gambar (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago - + %n day(s) ago @@ -5114,37 +5201,37 @@ Download size: %3 - + Default color palette only Palet warna piawai sahaja - + SGB color palette if available Palet warna SGB jika ada - + GBC color palette if available Palet warna GBC jika ada - + SGB (preferred) or GBC color palette if available SGB (pilihan utama) atau palet warna GBC jika ada - + Game Boy Camera Game Boy Camera - + Driver: Pemacu: - + Source: Sumber: @@ -5321,42 +5408,42 @@ Download size: %3 Data ekstra keadaan muat: - + Models Model - + GB only: GB sahaja: - + SGB compatible: SGB serasi: - + GBC only: GBC sahaja: - + GBC compatible: GBC serasi: - + SGB and GBC compatible: SGB dan GBC serasi: - + Game Boy palette Palet Game Boy - + Preset: Praset: @@ -5393,135 +5480,130 @@ Download size: %3 Perisian - + OpenGL enhancements - + High-resolution scale: - + (240×160) (240×160) - - XQ GBA audio (experimental) - - - - + GB BIOS file: Fail BIOS GB: - - - - - - - - - + + + + + + + + + Browse Pilih fail - + Use BIOS file if found Guna fail BIOS jika ada - + Skip BIOS intro Langkau pendahuluan BIOS - + GBA BIOS file: Fail BIOS GBA: - + GBC BIOS file: Fail BIOS GBC: - + SGB BIOS file: Fail BIOS SGB: - + Save games Simpanan permainan - - - - - + + + + + Same directory as the ROM Direktori sama dengan ROM - + Save states Keadaan tersimpan - + Screenshots Cekupan skrin - + Patches - + Cheats Tipuan - + Log to file Log dalam fail - + Log to console Log dalam konsol - + Select Log File Pilih fail log - + Default BG colors: Warna LB piawai: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -5779,13 +5861,11 @@ Download size: %3 - WebM WebM - MP4 MP4 @@ -5824,82 +5904,6 @@ Download size: %3 Format Format - - - MKV - MKV - - - - AVI - AVI - - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Tiada - - - - FLAC - FLAC - - - - WavPack - - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - - Bitrate (kbps) @@ -5910,16 +5914,6 @@ Download size: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5949,80 +5943,80 @@ Download size: %3 QGBA::Window - + Archives (%1) Arkib (%1) - - + + Select ROM Pilih ROM - + Select folder Pilih folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image Pilih gambar - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Fail gambar (*.png *.gif *.jpg *.jpeg);;Semua fail (*) - + GameShark saves (*.sps *.xps) Simpanan GameShark (*.sps *.xps) - + Select video log Pilih log video - + Video logs (*.mvl) Log video (*.mvl) - + Crash Nahas - + The game has crashed with the following error: %1 @@ -6031,699 +6025,709 @@ Download size: %3 %1 - + Couldn't Start Tidak dapat memula - + Could not start game. Permainan tidak dapat bermula. - + Unimplemented BIOS call Panggilan BIOS yg belum dilaksanakan - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Permainan ini menggunakan panggilan BIOS yang belum dilaksanakan. Sila pakai BIOS rasmi untuk pengalaman yang lebih baik. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Gagal mencipta peranti paparan yang sesuai, berbalik ke paparan perisian. Permainan mungkin menjadi lembap, terutamanya dengan tetingkap besar. - + Really make portable? Betulkah mahu buat jadi mudah alih? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Ini akan menetapkan pelagak untuk muat konfigurasi dari direktori yang sama dengan fail bolehlakunya. Teruskan? - + Restart needed Mula semula diperlukan - + Some changes will not take effect until the emulator is restarted. Beberapa perubahan tidak akan dilaksanakan sehingga pelagak dimula semula. - + - Player %1 of %2 - Pemain %1 dari %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &File - + Load &ROM... Muat %ROM... - + Load ROM in archive... Muat ROM daripada arkib... - + Add folder to library... Tambah folder ke perpustakaan... - + Save games (%1) Simpanan permainan (%1) - + Select save game Pilih simpanan permainan - + mGBA save state files (%1) mGBA fail keadaan tersimpan (%1) - - + + Select save state Pilih keadaan tersimpan - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) Fail gambar (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... Muat simpanan permainan alternatif... - + Load temporary save game... Muat simpanan permainan sementara... - + Load &patch... - + Boot BIOS But BIOS - + Replace ROM... Ganti ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... &Perihal ROM... - + Recent Terkini - + Make portable Buat jadi mudah alih - + &Load state &Muat keadaan - + Load state file... Muat fail keadaan... - + &Save state &Simpan keadaan - + Save state file... Simpan fail keadaan... - + Quick load - + Quick save - + Load recent Muat terkini - + Save recent Simpan terkini - + Undo load state Buat asal keadaan termuat - + Undo save state Buat asal keadaan tersimpan - - + + State &%1 Keadaan &%1 - + Load camera image... Muat gambar kamera... - + Convert save game... Tukar simpanan permainan... - + GameShark saves (*.gsv *.sps *.xps) - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games Simpanan permainan - + Import GameShark Save... Import Simpanan GameShark... - + Export GameShark Save... Eksport Simpanan GameShark... - + Automatically determine - + Use player %0 save game - + New multiplayer window Tetingkap multipemain baru - + Connect to Dolphin... Sambung ke Dolphin... - + Report bug... Laporkan pepijat... - + About... Perihal... - + E&xit &Keluar - + &Emulation Pe&lagak - + &Reset - + Sh&utdown &Matikan - + Yank game pak Alih keluar Game Pak - + &Pause &Jeda - + &Next frame Bingkai se&terusnya - + Fast forward (held) Mundar laju (pegang) - + &Fast forward Mundar &laju - + Fast forward speed Kelajuan mundar laju - + Unbounded Tidak terbatas - + %0x %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) Putar balik (pegang) - + Re&wind Ma&ndir - + Step backwards Langkah belakang - + Solar sensor Pengesan suria - + Increase solar level Meningkatkan aras suria - + Decrease solar level Mengurangkan aras suria - + Brightest solar level Aras suria paling terang - + Darkest solar level Aras suria paling gelap - + Brightness %1 Kecerahan %1 - + Game Boy Printer... Pencetak Game Boy... - + BattleChip Gate... BattleChip Gate... - + Audio/&Video Audio/&Video - + Frame size Saiz bingkai - + %1× %1× - + Toggle fullscreen Togol skrinpenuh - + + &Lock frame size + + + + Lock aspect ratio Kekalkan nisbah aspek - + Force integer scaling Paksa skala integer - + Interframe blending Persebatian antarabingkai - + Bilinear filtering Penapisan bilinear - + Frame&skip Langkauan &bingkai - + Mute Senyap - + FPS target Sasaran FPS - + Native (59.7275) Asal (59.7275) - + Take &screenshot Ambil &cekupan skrin - + F12 F12 - + Record A/V... Rakam A/V... - + Record GIF/WebP/APNG... Rakam GIF/WebP/APNG... - + Video layers Lapisan video - + Audio channels Saluran audio - + Adjust layer placement... Melaras peletakan lapisan... - + &Tools &Alat - + View &logs... Lihat &log... - + Game &overrides... - + Game Pak sensors... Pengesan Game Pak... - + &Cheats... &Tipu... - + Create forwarder... - + Settings... Tetapan... - + Open debugger console... Buka konsol penyahpepijat... - + Start &GDB server... Mula pelayan &GDB... - + Scripting... - + Game state views - + View &palette... Pelihat &palet... - + View &sprites... - + View &tiles... Pelihat &jubin... - + View &map... Pelihat pe&ta... - + &Frame inspector... Periksa &bingkai... - + View memory... Lihat ingatan... - + Search memory... Cari ingatan... - + View &I/O registers... Lihat daftar &I/O... - + + Log memory &accesses... + + + + Record debug video log... Rakam log video nyahpepijat... - + Stop debug video log Henti log video nyahpepijat - + Exit fullscreen Keluar skrinpenuh - + GameShark Button (held) Butang GameShark (pegang) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear Kosongkan @@ -6761,17 +6765,17 @@ Download size: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu Menu @@ -6779,22 +6783,22 @@ Download size: %3 QShortcut - + Shift Shift - + Control Ctrl - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-nb_NO.ts b/src/platform/qt/ts/mgba-nb_NO.ts index 6c06c2fe6..789faa1f0 100644 --- a/src/platform/qt/ts/mgba-nb_NO.ts +++ b/src/platform/qt/ts/mgba-nb_NO.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) Game Boy Advance ROM-filer (%1) - + Game Boy ROMs (%1) Game Boy ROM-filer (%1) - + All ROMs (%1) Alle ROM-filer (%1) - + %1 Video Logs (*.mvl) %1-videologger (*.mvl) @@ -189,17 +189,17 @@ Nedlastningsstørrelse: %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core - + Writing data to read-only audio device Skriver data til skrivebeskyttet lydenhet @@ -207,7 +207,7 @@ Nedlastningsstørrelse: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -283,28 +283,28 @@ Nedlastningsstørrelse: %3 Vis avanserte innstillinger - + BattleChip data missing - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? - - + + Select deck file - + Incompatible deck - + The selected deck is not compatible with this Chip Gate @@ -365,19 +365,19 @@ Nedlastningsstørrelse: %3 Skriv inn koder her … - - + + Autodetect (recommended) Auto-oppdag (anbefales) - - + + Select cheats file Velg juksekodefil - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. @@ -396,37 +396,37 @@ Nedlastningsstørrelse: %3 - + Reset the game? Vil du starte spillet på nytt? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 - + Failed to open game file: %1 Klarte ikke å åpne spillfil: %1 - + Can't yank pack in unexpected platform! - + Failed to open snapshot file for reading: %1 - + Failed to open snapshot file for writing: %1 @@ -475,6 +475,14 @@ Nedlastningsstørrelse: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -755,52 +763,52 @@ Nedlastningsstørrelse: %3 Tilbakestill - + Export frame - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Ingen - + Background Bakgrunn - + Window Vindu - + Objwin Objwin - + Sprite - + Backdrop Bakgrunn - + Frame Ramme - + %1 %2 %1 %2 @@ -816,22 +824,22 @@ Nedlastningsstørrelse: %3 QGBA::GBAKeyEditor - + Clear Button Tøm knapper - + Clear Analog Tøm analoge - + Refresh Gjenoppfrisk - + Set all Sett alle @@ -3004,8 +3012,8 @@ Nedlastningsstørrelse: %3 QGBA::KeyEditor - - + + --- --- @@ -3376,23 +3384,87 @@ Nedlastningsstørrelse: %3 Vertikal - - - + + + N/A I/T - + Export map - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Bla + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + Stopp + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3456,7 +3528,7 @@ Nedlastningsstørrelse: %3 Load TBL - + Last inn TBL @@ -3639,22 +3711,22 @@ Nedlastningsstørrelse: %3 Gjenoppfrisk - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 @@ -3748,17 +3820,17 @@ Nedlastningsstørrelse: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4155,35 +4227,35 @@ Nedlastningsstørrelse: %3 Eksporter OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Eksporter palett - + Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 @@ -4257,7 +4329,7 @@ Nedlastningsstørrelse: %3 QGBA::ROMInfo - + @@ -4297,16 +4369,26 @@ Nedlastningsstørrelse: %3 + Maker Code: + + + + + Revision: + + + + File size: Filstørrelse: - + CRC32: CRC32: - + Save file: @@ -4362,62 +4444,62 @@ Nedlastningsstørrelse: %3 QGBA::SaveConverter - + Save games and save states (%1) Lagrefiler og lagringstilstander - + Select save game or save state - + Save games (%1) Lagrefiler (%1) - + Select save game Velg lagrefil - + Conversion failed Konvertering mislyktes - + Failed to convert the save game. This is probably a bug. - + No file selected Ingen fil valgt - + Could not open file Kunne ikke åpne fil - + No valid formats found - + Please select a valid input file Velg en gyldig inndatafil - + No valid conversions found - + Cannot convert save games between platforms @@ -4443,97 +4525,97 @@ Nedlastningsstørrelse: %3 Utdatafil - + %1 %2 save game - + little endian - + big endian - + SRAM SRAM - + %1 flash - + %1 EEPROM %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM MBC6-SRAM - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4569,32 +4651,37 @@ Nedlastningsstørrelse: %3 - + Load script... Last inn skript... - + + &Load most recent + + + + &Reset &Omstart - + 0 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) Alle filer (*.*) @@ -4687,105 +4774,105 @@ Nedlastningsstørrelse: %3 QGBA::SettingsView - - + + Qt Multimedia - + SDL SDL - + Software (Qt) Programvare (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (tving versjon 1.x) - + None Ingen - + None (Still Image) Ingen (stillbilde) - + Keyboard Tastatur - + Controllers Kontrollere - + Shortcuts Snarveier - - + + Shaders Skyggeleggere - + Select BIOS Velg BIOS - + Select directory Velg mappe - + Select image Velg bilde - + Image file (*.png *.jpg *.jpeg) Bildefil (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Aldri - + Just now Akkurat nå - + Less than an hour ago Mindre enn én time siden - + %n hour(s) ago @@ -4793,7 +4880,7 @@ Nedlastningsstørrelse: %3 - + %n day(s) ago @@ -5120,37 +5207,37 @@ Nedlastningsstørrelse: %3 Sjekk nå - + Default color palette only - + SGB color palette if available SGB-fargepalett hvis tilgjengelig - + GBC color palette if available GBC-fargepalett hvis tilgjengelig - + SGB (preferred) or GBC color palette if available SGB (foretrukket) eller GBC-fargepalett hvis tilgjengelig - + Game Boy Camera Game Boy Camera - + Driver: Driver: - + Source: Kilde: @@ -5327,42 +5414,42 @@ Nedlastningsstørrelse: %3 - + Models Modeller - + GB only: Kun GB: - + SGB compatible: SGB-kompatibel: - + GBC only: Kun GBC: - + GBC compatible: GBC-kompatibel: - + SGB and GBC compatible: SGB- og GBC-kompatible: - + Game Boy palette Game Boy-fargepalett - + Preset: Forhåndsinnstilling: @@ -5399,135 +5486,130 @@ Nedlastningsstørrelse: %3 Programvare - + OpenGL enhancements - + High-resolution scale: - + (240×160) (240×160) - - XQ GBA audio (experimental) - - - - + GB BIOS file: GB BIOS-fil: - - - - - - - - - + + + + + + + + + Browse Bla - + Use BIOS file if found Bruk BIOS-filen hvis den blir funnet - + Skip BIOS intro Hopp over BIOS-introen - + GBA BIOS file: GBA-BIOS-fil: - + GBC BIOS file: GBC-BIOS-fil: - + SGB BIOS file: SGB-BIOS-fil: - + Save games Lagrefiler - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots Skjermklipp - + Patches Patcher - + Cheats Juks - + Log to file Loggfør til en fil - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders Super Game Boy-kanter @@ -5785,13 +5867,11 @@ Nedlastningsstørrelse: %3 - WebM WebM - MP4 MP4 @@ -5830,92 +5910,6 @@ Nedlastningsstørrelse: %3 Format Format - - - MKV - MKV - - - - AVI - AVI - - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Ingen - - - - FLAC - FLAC - - - - WavPack - - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Ukomprimert - Bitrate (kbps) @@ -5955,779 +5949,789 @@ Nedlastningsstørrelse: %3 QGBA::Window - + Archives (%1) Arkiv (%1) - - + + Select ROM Velg ROM - + Select folder Velg mappe - - + + Select save Velg lagrefil - + Select patch Velg feilfiks - + Patches (*.ips *.ups *.bps) Feilfikser (*.ips *.ups *.bps) - + Select e-Reader dotcode Velg e-Reader-punktkode - + e-Reader card (*.raw *.bin *.bmp) e-Reader-kort (*.raw *.bin *.bmp) - + Select image Velg bilde - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Bildefil (*.png *.gif *.jpg *.jpeg);;All filer (*) - + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) Videologgføringer (*.mvl) - + Crash Krasj - + The game has crashed with the following error: %1 - + Couldn't Start Klarte ikke å starte opp - + Could not start game. Klarte ikke å starte opp spillet. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed Gjennomfør omstart - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File &Fil - + Load &ROM... Last inn &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) Lagrefiler (%1) - + Select save game Velg lagrefil - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images Velg e-Reader-kortavbildninger - + Image file (*.png *.jpg *.jpeg) Bildefil (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS Oppstarts-BIOS - + Replace ROM... Bytt ROM.... - + Scan e-Reader dotcodes... Skann e-Reader-punktkoder... - + Convert e-Reader card image to raw... - + ROM &info... ROM-&info ... - + Recent Nylig - + Make portable - + &Load state &Last inn tilstand - + Load state file... - + &Save state &Lagre en tilstand - + Save state file... - + Quick load Hurtiginnlasting - + Quick save Hurtiglagring - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + GameShark saves (*.gsv *.sps *.xps) GameShark-lagrefiler (*.gsv *.sps *.xps) - + Reset needed Tilbakestilling kreves - + Some changes will not take effect until the game is reset. - + Save games Lagrefiler - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window Nytt flerspillervindu - + Connect to Dolphin... Koble til Dolphin... - + Report bug... Rapporter inn feil... - + About... Om … - + E&xit A&vslutt - + &Emulation &Emulering - + &Reset &Omstart - + Sh&utdown Skr&u av - + Yank game pak Dra ut spillkassetten - + &Pause &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) Spol tilbake (holdt) - + Re&wind Spol ti&lbake - + Step backwards - + Solar sensor Solsensor - + Increase solar level Øke solnivået - + Decrease solar level Reduser solnivået - + Brightest solar level Lyseste solnivå - + Darkest solar level Mørkeste solnivå - + Brightness %1 Lysstyrke %1 - + Game Boy Printer... Game Boy Printer... - + BattleChip Gate... - + Audio/&Video Lyd/&Video - + Frame size Rammestørrelse - + %1× %1× - + Toggle fullscreen Skru på/av fullskjerm - + + &Lock frame size + + + + Lock aspect ratio Lås visningsforhold - + Force integer scaling - + Interframe blending - + Bilinear filtering Bilineær filtrering - + Frame&skip - + Mute Demp lyd - + FPS target - + Native (59.7275) Systemstandard (59.7275) - + Take &screenshot Ta &skjermbilde - + F12 F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels Lydkanaler - + Adjust layer placement... - + &Tools Verk&tøy - + View &logs... - + Game &overrides... Spilloverstyringer ... - + Game Pak sensors... Game Pak-sensorer ... - + &Cheats... - + Create forwarder... - + Settings... Innstillinger… - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... Vis &palett ... - + View &sprites... - + View &tiles... - + View &map... Vis &kart … - + &Frame inspector... - + View memory... Vis minne ... - + Search memory... Søk i minne ... - + View &I/O registers... - + + Log memory &accesses... + + + + Record debug video log... - + Stop debug video log - + Exit fullscreen Gå ut av fullskjerm - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear Tøm @@ -6765,17 +6769,17 @@ Nedlastningsstørrelse: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu Meny @@ -6783,22 +6787,22 @@ Nedlastningsstørrelse: %3 QShortcut - + Shift Shift - + Control Kontroll - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-pl.ts b/src/platform/qt/ts/mgba-pl.ts index 650563e2e..12ce34462 100644 --- a/src/platform/qt/ts/mgba-pl.ts +++ b/src/platform/qt/ts/mgba-pl.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROMy Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMy Game Boy (%1) - + All ROMs (%1) Wszystkie ROMy (%1) - + %1 Video Logs (*.mvl) Dzienniki wideo %1 (*.mvl) @@ -191,17 +191,17 @@ Rozmiar pobierania: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Nie można ustawić formatu bezkontekstowego urządzenia audio - + Audio device is missing its core Urządzenie audio nie ma rdzenia - + Writing data to read-only audio device Zapisywanie danych na urządzeniu audio tylko do odczytu @@ -209,7 +209,7 @@ Rozmiar pobierania: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Nie można uruchomić procesora dźwięku bez wejścia @@ -285,28 +285,28 @@ Rozmiar pobierania: %3 Pokaż zaawansowane opcje - + BattleChip data missing Brak danych BattleChip - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Brak danych BattleChip. BattleChip Gates nadal będzie działać, ale będzie brakować niektórych elementów graficznych. Czy chcesz teraz pobrać dane? - - + + Select deck file Wybierz plik deck - + Incompatible deck Niezgodny deck - + The selected deck is not compatible with this Chip Gate Wybrany deck nie jest kompatybilny z tym Chip Gate @@ -367,19 +367,19 @@ Rozmiar pobierania: %3 Wpisz kody tutaj... - - + + Autodetect (recommended) Automatyczne wykrywanie (zalecane) - - + + Select cheats file Wybierz plik z kodami - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Nie udało się dodać niektórych kodów. Upewnij się, że są poprawnie sformatowane i/lub wypróbuj inne typy kodów. @@ -398,37 +398,37 @@ Rozmiar pobierania: %3 Przewijanie nie jest obecnie włączone - + Reset the game? Zresetować grę? - + Most games will require a reset to load the new save. Do you want to reset now? Większość gier wymaga zresetowania, aby wczytać nowy zapis. Czy chcesz teraz zresetować? - + Failed to open save file: %1 Nie udało się otworzyć pliku zapisu: %1 - + Failed to open game file: %1 Nie udało się otworzyć pliku gry: %1 - + Can't yank pack in unexpected platform! Nie można wyciągnąć pack na nieoczekiwanej platformie! - + Failed to open snapshot file for reading: %1 Nie udało się otworzyć pliku snapshot do odczytu: %1 - + Failed to open snapshot file for writing: %1 Nie udało się otworzyć pliku snapshot do zapisu: %1 @@ -477,6 +477,14 @@ Rozmiar pobierania: %3 Nie można otworzyć historii CLI do zapisu + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Rozmiar pobierania: %3 Resetuj - + Export frame Eksportuj klatkę - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Nic - + Background Tło - + Window Okno - + Objwin Obiwin - + Sprite Sprite - + Backdrop Zasłona - + Frame Klatka - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Rozmiar pobierania: %3 QGBA::GBAKeyEditor - + Clear Button Wyczyść Przycisk - + Clear Analog Wyczyść Analog - + Refresh Odśwież - + Set all Ustaw wszystko @@ -3006,8 +3014,8 @@ Rozmiar pobierania: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Rozmiar pobierania: %3 Pionowy - - - + + + N/A N/D - + Export map Eksportuj mapę - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Przeglądaj + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + Start + + + + Stop + Stop + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Rozmiar pobierania: %3 Odśwież - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 bajt%2 @@ -3750,17 +3822,17 @@ Rozmiar pobierania: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached Próba odłączenia gracza multiplayer, który nie jest dołączony - + Trying to get player ID for a multiplayer player that's not attached Próba uzyskania ID gracza w trybie wieloosobowym, który nie jest połączony - + Trying to get save ID for a multiplayer player that's not attached Próba uzyskania identyfikatora zapisu dla gracza multiplayer, który nie jest połączony @@ -4157,35 +4229,35 @@ Rozmiar pobierania: %3 Eksportuj OBI - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Eksportuj paletę - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 Nie udało się otworzyć pliku palety wyjściowej: %1 @@ -4259,7 +4331,7 @@ Rozmiar pobierania: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Rozmiar pobierania: %3 + Maker Code: + + + + + Revision: + + + + File size: Rozmiar pliku: - + CRC32: CRC32: - + Save file: Zapisz plik: @@ -4364,62 +4446,62 @@ Rozmiar pobierania: %3 QGBA::SaveConverter - + Save games and save states (%1) Zapisane gry i stany zapisu (%1) - + Select save game or save state Wybierz zapis gry lub stan zapisu - + Save games (%1) Zapisane gry (%1) - + Select save game Wybierz zapis gry - + Conversion failed Konwersja nie powiodła się - + Failed to convert the save game. This is probably a bug. Nie udało się przekonwertować zapisanej gry. To prawdopodobnie błąd. - + No file selected Nie wybrano pliku - + Could not open file Nie można otworzyć pliku - + No valid formats found Nie znaleziono prawidłowych formatów - + Please select a valid input file Wybierz prawidłowy plik wejściowy - + No valid conversions found Nie znaleziono prawidłowych konwersji - + Cannot convert save games between platforms Nie można konwertować zapisanych gier między platformami @@ -4445,97 +4527,97 @@ Rozmiar pobierania: %3 Plik wyjściowy - + %1 %2 save game %1 %2 zapis gry - + little endian little endian - + big endian big endian - + SRAM SRAM - + %1 flash %1 flash - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 MBC2 skompresowane - + unpacked MBC2 MBC2 nieskompresowany - + MBC6 flash MBC6 Flash - + MBC6 combined SRAM + flash MBC6 łączny SRAM + flash - + MBC6 SRAM MBC6 SRAM - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game %1 stan gry z osadzonym %2 zapisem gry - + %1 SharkPort %2 save game %1 SharkPort %2 zapis gry - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 zapis gry @@ -4571,32 +4653,37 @@ Rozmiar pobierania: %3 Załaduj ostatni skrypt - + Load script... Załaduj skrypt... - + + &Load most recent + + + + &Reset &Resetuj - + 0 0 - + Select script to load Wybierz skrypt do załadowania - + Lua scripts (*.lua) Skrypty Lua (*.lua) - + All files (*.*) Wszystkie pliki (*.*) @@ -4689,105 +4776,105 @@ Rozmiar pobierania: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (wymuś wersję 1.x) - + None Nic - + None (Still Image) Brak (Obraz Nieruchomy) - + Keyboard Klawiatura - + Controllers Kontrolery - + Shortcuts Skróty - - + + Shaders Shadery - + Select BIOS Wybierz BIOS - + Select directory Wybierz katalog - + Select image Wybierz obraz - + Image file (*.png *.jpg *.jpeg) Plik graficzny (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Nigdy - + Just now Właśnie teraz - + Less than an hour ago Mniej niż godzinę temu - + %n hour(s) ago %n godzinę temu @@ -4796,7 +4883,7 @@ Rozmiar pobierania: %3 - + %n day(s) ago %n dzień temu @@ -5124,37 +5211,37 @@ Rozmiar pobierania: %3 Sprawdź teraz - + Default color palette only Tylko domyślna paleta kolorów - + SGB color palette if available Paleta kolorów SGB, jeśli jest dostępna - + GBC color palette if available Paleta kolorów GBC, jeśli jest dostępna - + SGB (preferred) or GBC color palette if available Paleta kolorów SGB (preferowana) lub GBC, jeśli jest dostępna - + Game Boy Camera Game Boy Camera - + Driver: Sterownik: - + Source: Źródło: @@ -5331,42 +5418,42 @@ Rozmiar pobierania: %3 Dodatkowe dane ładowania stanu gry: - + Models Modele - + GB only: Tylko GB: - + SGB compatible: Kompatybilny z SGB: - + GBC only: Tylko GBC: - + GBC compatible: Kompatybilny z GBC: - + SGB and GBC compatible: Kompatybilny z SGB i GBC: - + Game Boy palette Paleta Game Boy - + Preset: Ustawienie wstępne: @@ -5403,135 +5490,130 @@ Rozmiar pobierania: %3 Software - + OpenGL enhancements Ulepszenia OpenGL - + High-resolution scale: Skala o wysokiej rozdzielczości: - + (240×160) (240×160) - - XQ GBA audio (experimental) - Dźwięk wysokiej jakości GBA (eksperymentalny) - - - + GB BIOS file: Plik BIOS GB: - - - - - - - - - + + + + + + + + + Browse Przeglądaj - + Use BIOS file if found Użyj pliku BIOS, jeśli zostanie znaleziony - + Skip BIOS intro Pomiń wprowadzenie BIOS - + GBA BIOS file: Plik BIOS GBA: - + GBC BIOS file: Plik BIOS GBC: - + SGB BIOS file: Plik BIOS SGB: - + Save games Zapisane gry - - - - - + + + + + Same directory as the ROM Ten sam katalog co ROM - + Save states Stany gry - + Screenshots Zrzuty ekranu - + Patches Łatki - + Cheats Kody (cheaty) - + Log to file Loguj do pliku - + Log to console Loguj do konsoli - + Select Log File Wybierz plik dziennika - + Default BG colors: Domyślne kolory tła: - + Default sprite colors 1: Domyślne kolory sprite'ów 1: - + Default sprite colors 2: Domyślne kolory sprite'ów 2: - + Super Game Boy borders Ramki Super Game Boy @@ -5789,13 +5871,11 @@ Rozmiar pobierania: %3 - WebM WebM - MP4 MP4 @@ -5834,82 +5914,6 @@ Rozmiar pobierania: %3 Format Format - - - MKV - MKV - - - - AVI - AVI - - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Nic - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Nieskompresowany - Bitrate (kbps) @@ -5920,16 +5924,6 @@ Rozmiar pobierania: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5959,80 +5953,80 @@ Rozmiar pobierania: %3 QGBA::Window - + Archives (%1) Archiwa (%1) - - + + Select ROM Wybierz ROM - + Select folder Wybierz katalog - - + + Select save Wybierz zapis - + Select patch Wybierz łatkę - + Patches (*.ips *.ups *.bps) Łatki (*.ips *.ups *.bps) - + Select e-Reader dotcode Wybierz kod kropki e-Reader - + e-Reader card (*.raw *.bin *.bmp) Karta e-Reader (*.raw *.bin *.bmp) - + Select image Wybierz obraz - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Plik obrazu (*.png *.gif *.jpg *.jpeg);;Wszystkie pliki (*) - + GameShark saves (*.sps *.xps) Zapisy GameShark (*.sps *.xps) - + Select video log Wybierz dziennik wideo - + Video logs (*.mvl) Dzienniki wideo (*.mvl) - + Crash Crash - + The game has crashed with the following error: %1 @@ -6041,699 +6035,709 @@ Rozmiar pobierania: %3 %1 - + Couldn't Start Nie udało się uruchomić - + Could not start game. Nie udało się rozpocząć gry. - + Unimplemented BIOS call Niewdrożone wywołanie BIOS - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Ta gra używa wywołania BIOS, które nie jest zaimplementowane. Aby uzyskać najlepsze wrażenia, użyj oficjalnego BIOS. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Nie udało się utworzyć odpowiedniego urządzenia wyświetlającego, powracam do wyświetlania programowego. Gry mogą działać wolno, zwłaszcza w przypadku większych okien. - + Really make portable? Naprawdę stworzyć wersję portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? To sprawi, że emulator załaduje swoją konfigurację z tego samego katalogu, co plik wykonywalny. Czy chcesz kontynuować? - + Restart needed Wymagane ponowne uruchomienie - + Some changes will not take effect until the emulator is restarted. Niektóre zmiany nie zaczną obowiązywać, dopóki emulator nie zostanie ponownie uruchomiony. - + - Player %1 of %2 - Gracz %1 z %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 FPS) - %4 - + &File &Plik - + Load &ROM... Załaduj &ROM... - + Load ROM in archive... Załaduj ROM w archiwum... - + Add folder to library... Dodaj folder do biblioteki... - + Save games (%1) Zapisane gry (%1) - + Select save game Wybierz zapis gry - + mGBA save state files (%1) Pliki stanu gry mGBA (%1) - - + + Select save state Wybierz stan - + Select e-Reader card images Wybierz obrazy kart e-Reader - + Image file (*.png *.jpg *.jpeg) Plik graficzny (*.png *.jpg *.jpeg) - + Conversion finished Konwersja zakończona - + %1 of %2 e-Reader cards converted successfully. %1 z %2 kart czytnika e-Reader zostało pomyślnie przekonwertowanych. - + Load alternate save game... Załaduj alternatywny zapis gry... - + Load temporary save game... Załaduj tymczasowy zapis gry... - + Load &patch... Wczytaj &poprawkę... - + Boot BIOS BIOS startowy - + Replace ROM... Wymień ROM... - + Scan e-Reader dotcodes... Skanuj kody kropkowe czytnika e-Reader... - + Convert e-Reader card image to raw... Konwertuj obraz karty czytnika e-Reader na surowy... - + ROM &info... &Informacje o pamięci ROM... - + Recent Ostatnie - + Make portable Stwórz wersję portable - + &Load state &Załaduj stan - + Load state file... Załaduj plik stanu… - + &Save state &Zapisz stan - + Save state file... Zapisz plik stanu... - + Quick load Szybkie załadowanie - + Quick save Szybki zapis - + Load recent Załaduj ostatnie - + Save recent Zapisz ostatnie - + Undo load state Cofnij załadowanie stanu - + Undo save state Cofnij zapisanie stanu - - + + State &%1 Stan &%1 - + Load camera image... Załaduj obraz do kamery... - + Convert save game... Konwertuj zapisaną grę... - + GameShark saves (*.gsv *.sps *.xps) Zapisy GameShark (*.gsv *.sps *.xps) - + Reset needed Wymagane zresetowanie - + Some changes will not take effect until the game is reset. Niektóre zmiany nie zaczną obowiązywać, dopóki gra nie zostanie zresetowana. - + Save games Zapisy gry - + Import GameShark Save... Importuj Zapis GameShark... - + Export GameShark Save... Eksportuj Zapis GameShark... - + Automatically determine Wykryj automatycznie - + Use player %0 save game Użyj zapis gry gracza %0 - + New multiplayer window Nowe okno dla wielu graczy - + Connect to Dolphin... Połącz z Dolphinem... - + Report bug... Zgłoś błąd... - + About... O Aplikacji... - + E&xit Z&akończ - + &Emulation &Emulacja - + &Reset &Resetuj - + Sh&utdown Za&mknij - + Yank game pak Wyciągnij Game Pak - + &Pause &Pauza - + &Next frame &Następna klatka - + Fast forward (held) Przewijanie (przytrzymaj) - + &Fast forward &Przewijanie do przodu - + Fast forward speed Prędkość przewijania do przodu - + Unbounded Bez ograniczeń - + %0x %0x - + Increase fast forward speed Zwiększenie prędkości przewijania do przodu - + Decrease fast forward speed Zmiejszenie prędkości przewijania do przodu - + Rewind (held) Przewijanie (przytrzymaj) - + Re&wind Pr&zewijanie - + Step backwards Krok w tył - + Solar sensor Czujnik słoneczny - + Increase solar level Zwiększ poziom energii słonecznej - + Decrease solar level Zmniejsz poziom energii słonecznej - + Brightest solar level Najjaśniejszy poziom energii słonecznej - + Darkest solar level Najciemniejszy poziom energii słonecznej - + Brightness %1 Jasność %1 - + Game Boy Printer... Game Boy Printer... - + BattleChip Gate... BattleChip Gate... - + Audio/&Video Dźwięk/&Wideo - + Frame size Rozmiar klatki - + %1× %1× - + Toggle fullscreen Przełącz tryb pełnoekranowy - + + &Lock frame size + + + + Lock aspect ratio Zablokuj proporcje - + Force integer scaling Wymuś skalowanie całkowite - + Interframe blending Blendowanie międzyklatkowe - + Bilinear filtering Filtrowanie dwuliniowe - + Frame&skip Klatko&wanie - + Mute Wycisz - + FPS target Cel KL./S - + Native (59.7275) Natywny (59.7275) - + Take &screenshot Wykonaj &zrzut ekranu - + F12 F12 - + Record A/V... Nagraj A/W... - + Record GIF/WebP/APNG... Nagraj GIF/WebP/APNG... - + Video layers Warstwy wideo - + Audio channels Kanały audio - + Adjust layer placement... Dostosuj położenie warstw... - + &Tools &Narzędzia - + View &logs... Wyświetl &logi... - + Game &overrides... Nadpisania &ustawień gry... - + Game Pak sensors... Czujniki Game Pak... - + &Cheats... &Kody... - + Create forwarder... Utwórz forwarder... - + Settings... Ustawienia... - + Open debugger console... Otwórz konsolę debugera... - + Start &GDB server... Uruchom serwer &GDB... - + Scripting... Skrypty... - + Game state views Widoki stanu gry - + View &palette... Wyświetl &paletę... - + View &sprites... Wyświetl &sprite'y... - + View &tiles... Wyświetl &kafelki... - + View &map... Wyświetl &mapę... - + &Frame inspector... Inspektor &klatek... - + View memory... Wyświetl pamięć... - + Search memory... Przeszukaj pamięć... - + View &I/O registers... Wyświetl rejestry &we/wy... - + + Log memory &accesses... + + + + Record debug video log... Nagraj dziennik wideo debugowania... - + Stop debug video log Zatrzymaj dziennik wideo debugowania - + Exit fullscreen Wyłączyć tryb pełnoekranowy - + GameShark Button (held) Przycisk GameShark (przytrzymany) - + Autofire Turbo - + Autofire A Turbo A - + Autofire B Turbo B - + Autofire L Turbo L - + Autofire R Turbo R - + Autofire Start Turbo Start - + Autofire Select Turbo Select - + Autofire Up Turbo Góra - + Autofire Right Turbo Prawo - + Autofire Down Turbo Dół - + Autofire Left Turbo Lewo - + Clear Wyczyść @@ -6771,17 +6775,17 @@ Rozmiar pobierania: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu Menu @@ -6789,22 +6793,22 @@ Rozmiar pobierania: %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-pt_BR.ts b/src/platform/qt/ts/mgba-pt_BR.ts index 77573eb1b..5b8c0df52 100644 --- a/src/platform/qt/ts/mgba-pt_BR.ts +++ b/src/platform/qt/ts/mgba-pt_BR.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROMs do Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs do Game Boy (%1) - + All ROMs (%1) Todas as ROMs (%1) - + %1 Video Logs (*.mvl) %1 Registros do Vídeo (*.mvl) @@ -191,17 +191,17 @@ Tamanho do download: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Não pôde definir o formato do dispositivo de áudio sem contexto - + Audio device is missing its core O núcleo do dispositivo de áudio está ausente - + Writing data to read-only audio device Gravando dados no dispositivo somente-leitura do áudio @@ -209,7 +209,7 @@ Tamanho do download: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Não pôde iniciar um processador de áudio sem entrada @@ -285,28 +285,28 @@ Tamanho do download: %3 Mostrar as opções avançadas - + BattleChip data missing Dados do BattleChip ausentes - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Os dados do BattleChip estão ausente. Os Portais do BattleChip Gates ainda funcionarão mas alguns gráficos estarão ausentes. Você gostaria de baixar os dados agora? - - + + Select deck file Selecionar o arquivo do deck - + Incompatible deck Deck incompatível - + The selected deck is not compatible with this Chip Gate O deck selecionado não é compatível com este Portal do Chip @@ -367,19 +367,19 @@ Tamanho do download: %3 Insira os códigos aqui... - - + + Autodetect (recommended) Auto-detectar (recomendado) - - + + Select cheats file Selecionar o arquivo das trapaças - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Algumas trapaças não puderam ser adicionadas. Por favor tenha certeza que eles estão formatadas corretamente e/ou tente outros tipos de trapaça. @@ -398,37 +398,37 @@ Tamanho do download: %3 O rebobinamento não está ativado atualmente - + Reset the game? Resetar o jogo? - + Most games will require a reset to load the new save. Do you want to reset now? A maioria dos jogos requerirão um reset pra carregar o novo save. Você quer resetar agora? - + Failed to open save file: %1 Falhou em abrir o arquivo do save: %1 - + Failed to open game file: %1 Falhou em abrir o arquivo do jogo: %1 - + Can't yank pack in unexpected platform! Não pode arrancar o pacote numa plataforma inesperada! - + Failed to open snapshot file for reading: %1 Falhou em abrir o arquivo do snapshot pra leitura: %1 - + Failed to open snapshot file for writing: %1 Falhou em abrir o arquivo do snapshot pra gravação: %1 @@ -477,6 +477,14 @@ Tamanho do download: %3 Não pôde abrir o histórico do CLI pra gravar + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Tamanho do download: %3 Resetar - + Export frame Exportar frame - + Portable Network Graphics (*.png) Gráficos Portáteis da Rede (*.png) - + None Nenhum - + Background 2º plano - + Window Janela - + Objwin Objwin - + Sprite Imagem Móvel - + Backdrop 2º Plano - + Frame Frame - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Tamanho do download: %3 QGBA::GBAKeyEditor - + Clear Button Limpar Botão - + Clear Analog Limpar Analógico - + Refresh Atualizar - + Set all Definir todos @@ -3006,8 +3014,8 @@ Tamanho do download: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Tamanho do download: %3 Vertical - - - + + + N/A N/D - + Export map Exportar mapa - + Portable Network Graphics (*.png) Gráficos Portáteis da Rede (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Explorar + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + Parar + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Tamanho do download: %3 Atualizar - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 byte%2 @@ -3750,17 +3822,17 @@ Tamanho do download: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached Tentando desconectar um jogador multiplayer que não está conectado - + Trying to get player ID for a multiplayer player that's not attached Tentando obter a ID do jogador pra um jogador multiplayer que não está conectado - + Trying to get save ID for a multiplayer player that's not attached Tentando obter a ID salva pra um jogador multiplayer que não está conectado @@ -4157,35 +4229,35 @@ Tamanho do download: %3 Exportar OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Exportar paleta - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Tabela de Cores da Adobe (*.act) - + Failed to open output palette file: %1 Falhou em abrir o arquivo de saída da paleta: %1 @@ -4259,7 +4331,7 @@ Tamanho do download: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Tamanho do download: %3 + Maker Code: + + + + + Revision: + + + + File size: Tamanho do arquivo: - + CRC32: CRC32: - + Save file: Arquivo do save: @@ -4364,62 +4446,62 @@ Tamanho do download: %3 QGBA::SaveConverter - + Save games and save states (%1) Saves dos jogos e save states (%1) - + Select save game or save state Selecione o save do jogo ou save state - + Save games (%1) Saves dos jogos (%1) - + Select save game Selecione o save do jogo - + Conversion failed A conversão falhou - + Failed to convert the save game. This is probably a bug. Falhou em converter o save do jogo. Isto é provavelmente um bug. - + No file selected Nenhum arquivo selecionado - + Could not open file Não pôde abrir o arquivo - + No valid formats found Não foram encontrados formatos válidos - + Please select a valid input file Por favor selecione um arquivo de entrada válido - + No valid conversions found Não foram encontradas conversões válidas - + Cannot convert save games between platforms Não pôde converter os saves do jogo entre as plataformas @@ -4445,97 +4527,97 @@ Tamanho do download: %3 Arquivo de saída - + %1 %2 save game %1 %2 save do jogo - + little endian little endian - + big endian big endian - + SRAM SRAM - + %1 flash %1 flash - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 Empacotou o MBC2 - + unpacked MBC2 Desempacotou o MBC2 - + MBC6 flash Flash do MBC6 - + MBC6 combined SRAM + flash MBC6 SRAM combinado + flash - + MBC6 SRAM SRAM do MBC6 - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game %1 save state com %2 saves do jogo embutido - + %1 SharkPort %2 save game %1 SharkPort %2 save do jogo - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 save do jogo @@ -4571,32 +4653,37 @@ Tamanho do download: %3 Carregar script recente - + Load script... Carregar script... - + + &Load most recent + + + + &Reset &Resetar - + 0 0 - + Select script to load Selecione o script a carregar - + Lua scripts (*.lua) Scripts do lua (*.lua) - + All files (*.*) Todos os arquivos (*.*) @@ -4689,119 +4776,117 @@ Tamanho do download: %3 QGBA::SettingsView - - + + Qt Multimedia Multimídia do Qt - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (forçar a versão 1.x) - + None Nenhum - + None (Still Image) Nenhum (Imagem Parada) - + Keyboard Teclado - + Controllers Controles - + Shortcuts Atalhos - - + + Shaders Shaders - + Select BIOS Selecionar BIOS - + Select directory Selecione o diretório - + Select image Selecionar imagem - + Image file (*.png *.jpg *.jpeg) Arquivo da imagem (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Nunca - + Just now Aconteceu agora - + Less than an hour ago Menos do que uma hora atrás - + %n hour(s) ago %n hora atrás %n horas atrás - - + %n day(s) ago %n dia atrás %n dias atrás - @@ -5139,37 +5224,37 @@ Tamanho do download: %3 Velocidade do retrocesso: - + Default color palette only Só a cor padrão da paleta - + SGB color palette if available Paleta das cores do SGB se disponível - + GBC color palette if available Paleta das cores do GBC se disponível - + SGB (preferred) or GBC color palette if available SGB (preferido) ou paleta das cores do GBC se disponível - + Game Boy Camera Câmera do Game Boy - + Driver: Driver: - + Source: Fonte: @@ -5215,7 +5300,7 @@ Tamanho do download: %3 Ativar compatibilidade dos bugs do VBA nos hacks das ROMs - + Preset: Pré-definições: @@ -5230,22 +5315,22 @@ Tamanho do download: %3 Velocidade do avanço rápido (pressionado): - + (240×160) (240×160) - + Log to file Registrar no arquivo - + Log to console Registrar no console - + Select Log File Selecionar Arquivo do Registro @@ -5383,61 +5468,56 @@ Tamanho do download: %3 Software - + OpenGL enhancements Melhorias do OpenGL - + High-resolution scale: Escala de alta-resolução: - - XQ GBA audio (experimental) - Áudio do XQ GBA (experimental) - - - + GB BIOS file: Arquivo da BIOS do GB: - - - - - - - - - + + + + + + + + + Browse Explorar - + Use BIOS file if found Usar o arquivo da BIOS se encontrado - + Skip BIOS intro Ignorar a introdução da BIOS - + GBA BIOS file: Arquivo da BIOS do GBA: - + GBC BIOS file: Arquivo da BIOS do GBC: - + SGB BIOS file: Arquivo da BIOS do SGB: @@ -5447,91 +5527,91 @@ Tamanho do download: %3 Auto-salvar o state periodicamente - + Save games Saves dos jogos - - - - - + + + + + Same directory as the ROM O mesmo diretório que a ROM - + Save states Save states - + Screenshots Screenshots - + Patches Patches - + Cheats Trapaças - + Models Modelos - + GB only: Só pro GB: - + SGB compatible: Compatível com o SGB: - + GBC only: Só pro GBC: - + GBC compatible: Compatível com o GBC: - + SGB and GBC compatible: Compatível com o SGB e o GBC: - + Game Boy palette Paleta do Game Boy - + Default BG colors: Cores padrão do 2º plano: - + Super Game Boy borders Bordas do Super Game Boy - + Default sprite colors 1: Cores padrão da imagem móvel 1: - + Default sprite colors 2: Cores padrão da imagem móvel 2: @@ -5779,7 +5859,6 @@ Tamanho do download: %3 - WebM WebM @@ -5788,19 +5867,8 @@ Tamanho do download: %3 Format Formato - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 @@ -5844,72 +5912,6 @@ Tamanho do download: %3 &Native &Nativo - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Nenhum - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Descomprimido - Bitrate (kbps) @@ -5920,16 +5922,6 @@ Tamanho do download: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5959,80 +5951,80 @@ Tamanho do download: %3 QGBA::Window - + Archives (%1) Arquivos Compactados (%1) - - + + Select ROM Selecionar ROM - + Select folder Selecionar pasta - - + + Select save Selecionar save - + Select patch Selecionar patch - + Patches (*.ips *.ups *.bps) Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode Selecionar dotcode do e-Reader - + e-Reader card (*.raw *.bin *.bmp) Cartão do e-Reader (*.raw *.bin *.bmp) - + Select image Selecionar imagem - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Arquivo de imagem (*.png *.gif *.jpg *.jpeg);;Todos os arquivos (*) - + GameShark saves (*.sps *.xps) Saves do GameShark (*.sps *.xps) - + Select video log Selecionar registro do vídeo - + Video logs (*.mvl) Registros do vídeo (*.mvl) - + Crash Crash - + The game has crashed with the following error: %1 @@ -6041,699 +6033,709 @@ Tamanho do download: %3 %1 - + Unimplemented BIOS call Chamada da BIOS não implementada - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Este jogo usa uma chamada de BIOS que não está implementada. Por favor use a BIOS oficial pra uma melhor experiência. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Falhou em criar um dispositivo de exibição apropriado, voltando a exibição por software. Os jogos podem executar lentamente, especialmente com janelas maiores. - + Really make portable? Realmente tornar portátil? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Isto fará o emulador carregar sua configuração do mesmo diretório que o executável. Você quer continuar? - + Restart needed Reiniciar é necessário - + Some changes will not take effect until the emulator is restarted. Algumas mudanças não terão efeito até o emulador ser reiniciado. - + - Player %1 of %2 - Jogador %1 de %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Arquivo - + Load &ROM... Carregar &ROM... - + Load ROM in archive... Carregar ROM no arquivo compactado... - + Add folder to library... Adicionar pasta a biblioteca... - + Save games Saves dos jogos - + Automatically determine Determinar automaticamente - + Use player %0 save game Usar o save do jogo %0 do jogador - + Load &patch... Carregar &patch... - + Boot BIOS Dar Boot na BIOS - + Replace ROM... Substituir a ROM... - + ROM &info... Informações da &ROM... - + Recent Recentes - + Make portable Tornar portátil - + &Load state &Carregar state - + Report bug... Reportar bug... - + About... Sobre... - + Game Pak sensors... Sensores do Game Pak... - + Clear Limpar - + Load state file... Carregar arquivo do state... - + Save games (%1) Saves dos jogos (%1) - + Select save game Selecione save do jogo - + mGBA save state files (%1) Arquivos do save state do mGBA (%1) - - + + Select save state Selecione um save state - + Select e-Reader card images Selecionar imagens do cartão do e-Reader - + Image file (*.png *.jpg *.jpeg) Arquivo da imagem (*.png *.jpg *.jpeg) - + Conversion finished Conversão concluída - + %1 of %2 e-Reader cards converted successfully. %1 de %2 cartões do e-Reader convertidos com sucesso. - + Load alternate save game... Carregar save alternativo do jogo... - + Load temporary save game... Carregar save temporário do jogo... - + Convert e-Reader card image to raw... Converter imagem do cartão do e-Reader pro natural... - + &Save state &Salvar o state - + Save state file... Arquivo do save state... - + Quick load Carregamento rápido - + Quick save Salvamento rápido - + Load recent Carregar recentes - + Save recent Salvar recentes - + Undo load state Desfazer o carregamento do state - + Undo save state Desfazer o save state - - + + State &%1 State &%1 - + Load camera image... Carregar a imagem da câmera... - + Convert save game... Converter o save do jogo... - + GameShark saves (*.gsv *.sps *.xps) Saves do GameShark (*.gsv *.sps *.xps) - + Reset needed É necessário resetar - + Some changes will not take effect until the game is reset. Algumas mudanças não terão efeito até o jogo ser resetado. - + New multiplayer window Nova janela multi-jogador - + Connect to Dolphin... Conectar ao Dolphin... - + E&xit S&air - + &Emulation &Emulação - + &Reset &Resetar - + Sh&utdown De&sligar - + Yank game pak Arrancar o game pak - + &Pause &Pausar - + &Next frame &Próximo frame - + Fast forward (held) Avanço rápido (segurado) - + &Fast forward &Avanço rápido - + Fast forward speed Velocidade do avanço rápido - + Unbounded Ilimitado - + %0x %0x - + Increase fast forward speed Aumentar a velocidade do avanço rápido - + Decrease fast forward speed Diminuir a velocidade do avanço rápido - + Rewind (held) Retroceder (segurado) - + Re&wind Re&troceder - + Step backwards Voltar um passo - + Solar sensor Sensor solar - + Increase solar level Aumentar nível solar - + Decrease solar level Diminuir nível solar - + Brightest solar level Nível solar mais brilhante - + Darkest solar level Nível solar mais escuro - + Brightness %1 Brilho %1 - + Audio/&Video Áudio/&Vídeo - + Frame size Tamanho do frame - + Toggle fullscreen Alternar tela cheia - + + &Lock frame size + + + + Lock aspect ratio Travar a proporção do aspecto - + Force integer scaling Forçar o dimensionamento do inteiro - + Bilinear filtering Filtragem bilinear - + Frame&skip Frame&skip - + Mute Mudo - + FPS target FPS alvo - + Native (59.7275) Nativo (59,7275) - + Take &screenshot Tirar &screenshot - + F12 F12 - + Game Boy Printer... Impressora do Game Boy... - + BattleChip Gate... Portal do BattleChip... - + %1× %1× - + Interframe blending Mistura do interframe - + Record A/V... Gravar A/V... - + Video layers Camadas do vídeo - + Audio channels Canais de áudio - + Adjust layer placement... Ajustar posicionamento da camada... - + &Tools &Ferramentas - + View &logs... Visualizar &registros... - + Game &overrides... Substituições &do jogo... - + Couldn't Start Não Pôde Iniciar - + Could not start game. Não pôde iniciar o jogo. - + Scan e-Reader dotcodes... Escanear dotcodes do e-Reader... - + Import GameShark Save... Importar Save do GameShark... - + Export GameShark Save... Exportar Save do GameShark... - + Record GIF/WebP/APNG... Gravar GIF/WebP/APNG... - + &Cheats... &Trapaças... - + Settings... Configurações... - + Open debugger console... Abrir console do debugger... - + Start &GDB server... Iniciar servidor do &GDB... - + Scripting... Scripting... - + Create forwarder... Criar encaminhador... - + Game state views Visualizações do estado do jogo - + View &palette... Visualizar &paleta... - + View &sprites... Visualizar &imagens móveis... - + View &tiles... Visualizar &mosaicos... - + View &map... Visualizar &mapa... - + &Frame inspector... Inspetor dos &frames... - + View memory... Visualizar memória... - + Search memory... Procurar na memória... - + View &I/O registers... Visualizar registros de &E/S... - + + Log memory &accesses... + + + + Record debug video log... Gravar registro do vídeo de debug... - + Stop debug video log Parar o registro do vídeo de debug - + Exit fullscreen Sair da tela cheia - + GameShark Button (held) Botão do GameShark (segurado) - + Autofire Auto-disparar - + Autofire A Auto-disparar A - + Autofire B Auto-disparar B - + Autofire L Auto-disparar L - + Autofire R Auto-disparar R - + Autofire Start Auto-disparar Start - + Autofire Select Auto-disparar Select - + Autofire Up Auto-disparar Pra Cima - + Autofire Right Auto-disparar Direita - + Autofire Down Auto-disparar Pra Baixo - + Autofire Left Auto-disparar Esquerda @@ -6771,17 +6773,17 @@ Tamanho do download: %3 ? - + Super (L) Super (E) - + Super (R) Super (D) - + Menu Menu @@ -6789,22 +6791,22 @@ Tamanho do download: %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-pt_PT.ts b/src/platform/qt/ts/mgba-pt_PT.ts index f3aa6bdc1..f6c819d37 100644 --- a/src/platform/qt/ts/mgba-pt_PT.ts +++ b/src/platform/qt/ts/mgba-pt_PT.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) ROMs do Game Boy Advance (%1) - + Game Boy ROMs (%1) ROMs do Game Boy (%1) - + All ROMs (%1) Todas as ROMs (%1) - + %1 Video Logs (*.mvl) %1 Registos do Vídeo (*.mvl) @@ -191,17 +191,17 @@ Tamanho da descarga: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Não pôde definir o formato do aparelho de áudio sem contexto - + Audio device is missing its core O núcleo do aparelho de áudio está ausente - + Writing data to read-only audio device Gravando dados no aparelho somente-leitura do áudio @@ -209,7 +209,7 @@ Tamanho da descarga: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Não pôde iniciar um processador de áudio sem entrada @@ -285,28 +285,28 @@ Tamanho da descarga: %3 Mostrar as opções avançadas - + BattleChip data missing Portal do BattleChip - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Os dados do BattleChip estão ausentes. O BattleChip Gates ainda funcionará, mas alguns gráficos estarão ausentes. Gostaria de descarregar os dados agora? - - + + Select deck file Selecionar o ficheiro do deck - + Incompatible deck Deck incompatível - + The selected deck is not compatible with this Chip Gate O deck selecionado não é compatível com este Portal do Chip @@ -367,19 +367,19 @@ Tamanho da descarga: %3 Insira os códigos aqui... - - + + Autodetect (recommended) Auto-detetar (recomendado) - - + + Select cheats file Selecionar o ficheiro das trapaças - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Algumas trapaças não puderam ser adicionadas. Por favor tenha certeza que eles estão formatadas corretamente e/ou tente outros tipos de trapaça. @@ -398,37 +398,37 @@ Tamanho da descarga: %3 O rebobinamento não está ativado atualmente - + Reset the game? Resetar o jogo? - + Most games will require a reset to load the new save. Do you want to reset now? A maioria dos jogos requerirão um reset para carregar o novo save. Quer resetar agora? - + Failed to open save file: %1 Falha ao abrir o ficheiro dde gravação: %1 - + Failed to open game file: %1 Falha ao abrir o ficheiro do jogo: %1 - + Can't yank pack in unexpected platform! Não pode arrancar o pacote numa plataforma inesperada! - + Failed to open snapshot file for reading: %1 Falha ao abrir o ficheiro do snapshot para leitura: %1 - + Failed to open snapshot file for writing: %1 Falha ao abrir o ficheiro do snapshot para gravação: %1 @@ -477,6 +477,14 @@ Tamanho da descarga: %3 Não pôde abrir o histórico do CLI para gravar + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Tamanho da descarga: %3 Resetar - + Export frame Exportar frame - + Portable Network Graphics (*.png) Gráficos Portáteis da Rede (*.png) - + None Nenhum - + Background 2º plano - + Window Janela - + Objwin Objwin - + Sprite Imagem Móvel - + Backdrop 2º Plano - + Frame Frame - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Tamanho da descarga: %3 QGBA::GBAKeyEditor - + Clear Button Limpar Botão - + Clear Analog Limpar Analógico - + Refresh Atualizar - + Set all Definir todos @@ -3006,8 +3014,8 @@ Tamanho da descarga: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Tamanho da descarga: %3 Vertical - - - + + + N/A N/D - + Export map Exportar mapa - + Portable Network Graphics (*.png) Gráficos Portáteis da Rede (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Explorar + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + Parar + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Tamanho da descarga: %3 Atualizar - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 byte%2 @@ -3750,17 +3822,17 @@ Tamanho da descarga: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached A tentar desconectar um jogador multiplayer que não está conectado - + Trying to get player ID for a multiplayer player that's not attached A tentar obter a ID do jogador para um jogador multiplayer que não está conectado - + Trying to get save ID for a multiplayer player that's not attached A tentar obter a ID gravada para um jogador multiplayer que não está conectado @@ -4157,35 +4229,35 @@ Tamanho da descarga: %3 Exportar OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Exportar paleta - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Tabela de Cores da Adobe (*.act) - + Failed to open output palette file: %1 Falha ao abrir o ficheiro de saída da paleta: %1 @@ -4259,7 +4331,7 @@ Tamanho da descarga: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Tamanho da descarga: %3 + Maker Code: + + + + + Revision: + + + + File size: Tamanho do ficheiro: - + CRC32: CRC32: - + Save file: Ficheiro do save: @@ -4364,62 +4446,62 @@ Tamanho da descarga: %3 QGBA::SaveConverter - + Save games and save states (%1) Saves dos jogos e save states (%1) - + Select save game or save state Selecione o save do jogo ou save state - + Save games (%1) Saves dos jogos (%1) - + Select save game Selecione o save do jogo - + Conversion failed A conversão falhou - + Failed to convert the save game. This is probably a bug. Falhou em converter o save do jogo. Isto é provavelmente um bug. - + No file selected Nenhum ficheiro selecionado - + Could not open file Não pôde abrir o ficheiro - + No valid formats found Não foram encontrados formatos válidos - + Please select a valid input file Por favor selecione um ficheiro de entrada válido - + No valid conversions found Não foram encontradas conversões válidas - + Cannot convert save games between platforms Não pôde converter os saves do jogo entre as plataformas @@ -4445,97 +4527,97 @@ Tamanho da descarga: %3 Ficheiro de saída - + %1 %2 save game %1 %2 save do jogo - + little endian little endian - + big endian big endian - + SRAM SRAM - + %1 flash %1 flash - + %1 EEPROM %1 EEPROM - + + RTC + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 empacotou o MBC2 - + unpacked MBC2 desempacotou o MBC2 - + MBC6 flash Flash do MBC6 - + MBC6 combined SRAM + flash MBC6 SRAM combinado + flash - + MBC6 SRAM SRAM do MBC6 - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game %1 save state com %2 saves do jogo embutido - + %1 SharkPort %2 save game %1 SharkPort %2 save do jogo - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 save do jogo @@ -4571,32 +4653,37 @@ Tamanho da descarga: %3 Carregar script recente - + Load script... Carregar script... - + + &Load most recent + + + + &Reset &Resetar - + 0 0 - + Select script to load Selecione o script a carregar - + Lua scripts (*.lua) Scripts do lua (*.lua) - + All files (*.*) Todos os ficheiros (*.*) @@ -4689,119 +4776,117 @@ Tamanho da descarga: %3 QGBA::SettingsView - - + + Qt Multimedia Multimídia do Qt - + SDL SDL - + Software (Qt) Software (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (forçar a versão 1.x) - + None Nenhum - + None (Still Image) Nenhum (Imagem Parada) - + Keyboard Teclado - + Controllers Controles - + Shortcuts Atalhos - - + + Shaders Shaders - + Select BIOS Selecionar BIOS - + Select directory Selecione o diretório - + Select image Selecionar imagem - + Image file (*.png *.jpg *.jpeg) Ficheiro da imagem (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Nunca - + Just now Aconteceu agora - + Less than an hour ago Menos do que uma hora atrás - + %n hour(s) ago %n hora atrás %n horas atrás - %n horas atrás - + %n day(s) ago %n dia atrás %n dias atrás - %n dias atrás @@ -5124,37 +5209,37 @@ Tamanho da descarga: %3 Verificar agora - + Default color palette only Só a cor padrão da paleta - + SGB color palette if available Paleta das cores do SGB se disponível - + GBC color palette if available Paleta das cores do GBC se disponível - + SGB (preferred) or GBC color palette if available SGB (preferido) ou paleta das cores do GBC se disponível - + Game Boy Camera Câmara do Game Boy - + Driver: Driver: - + Source: Fonte: @@ -5331,42 +5416,42 @@ Tamanho da descarga: %3 Carregar dados extras do state: - + Models Modelos - + GB only: Só para o GB: - + SGB compatible: Compatível com o SGB: - + GBC only: Só para o GBC: - + GBC compatible: Compatível com o GBC: - + SGB and GBC compatible: Compatível com o SGB e o GBC: - + Game Boy palette Paleta do Game Boy - + Preset: Pré-definições: @@ -5403,135 +5488,130 @@ Tamanho da descarga: %3 Software - + OpenGL enhancements Melhorias do OpenGL - + High-resolution scale: Escala de alta-resolução: - + (240×160) (240×160) - - XQ GBA audio (experimental) - Áudio do XQ GBA (experimental) - - - + GB BIOS file: Ficheiro da BIOS do GB: - - - - - - - - - + + + + + + + + + Browse Explorar - + Use BIOS file if found Usar o ficheiro da BIOS se encontrado - + Skip BIOS intro Ignorar a introdução da BIOS - + GBA BIOS file: Ficheiro da BIOS do GBA: - + GBC BIOS file: Ficheiro da BIOS do GBC: - + SGB BIOS file: Ficheiro da BIOS do SGB: - + Save games Saves dos jogos - - - - - + + + + + Same directory as the ROM O mesmo diretório que a ROM - + Save states Save states - + Screenshots Screenshots - + Patches Patches - + Cheats Trapaças - + Log to file Registar ao ficheiro - + Log to console Registar à console - + Select Log File Selecionar Ficheiro de Registo - + Default BG colors: Cores padrão do 2º plano: - + Default sprite colors 1: Cores padrão da imagem móvel 1: - + Default sprite colors 2: Cores padrão da imagem móvel 2: - + Super Game Boy borders Bordas do Super Game Boy @@ -5789,13 +5869,11 @@ Tamanho da descarga: %3 - WebM WebM - MP4 MP4 @@ -5834,82 +5912,6 @@ Tamanho da descarga: %3 Format Formato - - - MKV - MKV - - - - AVI - AVI - - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Nenhum - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - Descomprimido - Bitrate (kbps) @@ -5920,16 +5922,6 @@ Tamanho da descarga: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5959,80 +5951,80 @@ Tamanho da descarga: %3 QGBA::Window - + Archives (%1) Ficheiros Compactados (%1) - - + + Select ROM Selecionar ROM - + Select folder Selecionar pasta - - + + Select save Selecionar save - + Select patch Selecionar patch - + Patches (*.ips *.ups *.bps) Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode Selecionar dotcode do e-Reader - + e-Reader card (*.raw *.bin *.bmp) Cartão do e-Reader (*.raw *.bin *.bmp) - + Select image Selecionar imagem - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Ficheiro de imagem (*.png *.gif *.jpg *.jpeg);;Todos os ficheiros (*) - + GameShark saves (*.sps *.xps) Saves do GameShark (*.sps *.xps) - + Select video log Selecionar registo do vídeo - + Video logs (*.mvl) Registos do vídeo (*.mvl) - + Crash Crash - + The game has crashed with the following error: %1 @@ -6041,699 +6033,709 @@ Tamanho da descarga: %3 %1 - + Couldn't Start Não Pôde Iniciar - + Could not start game. Não pôde iniciar o jogo. - + Unimplemented BIOS call Chamada da BIOS não implementada - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Este jogo usa uma chamada de BIOS que não está implementada. Por favor use a BIOS oficial para uma melhor experiência. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Falhou em criar um aparelho de exibição apropriado, voltando a exibição por software. Os jogos podem executar lentamente, especialmente com janelas maiores. - + Really make portable? Realmente tornar portátil? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Isto fará o emulador carregar a configuração dele do mesmo diretório que o executável. Quer continuar? - + Restart needed Reiniciar é necessário - + Some changes will not take effect until the emulator is restarted. Algumas mudanças não terão efeito até o emulador ser reiniciado. - + - Player %1 of %2 - Jogador %1 de %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File &Ficheiro - + Load &ROM... Carregar &ROM... - + Load ROM in archive... Carregar ROM no arquivo... - + Add folder to library... Adicionar pasta a biblioteca... - + Save games (%1) Saves dos jogos (%1) - + Select save game Selecione save do jogo - + mGBA save state files (%1) Ficheiro do save state do mGBA (%1) - - + + Select save state Selecione um save state - + Select e-Reader card images Selecionar imagens do cartão do e-Reader - + Image file (*.png *.jpg *.jpeg) Ficheiro da imagem (*.png *.jpg *.jpeg) - + Conversion finished Conversão concluída - + %1 of %2 e-Reader cards converted successfully. %1 de %2 cartões do e-Reader convertidos com sucesso. - + Load alternate save game... Carregar save alternativo do jogo... - + Load temporary save game... Carregar save temporário do jogo... - + Load &patch... Carregar &patch... - + Boot BIOS Dar Boot na BIOS - + Replace ROM... Substituir a ROM... - + Scan e-Reader dotcodes... Escanear dotcodes do e-Reader... - + Convert e-Reader card image to raw... Converter imagem do cartão do e-Reader para natural... - + ROM &info... Informações da &ROM... - + Recent Recentes - + Make portable Tornar portátil - + &Load state &Carregar state - + Load state file... Carregar ficheiro do state... - + &Save state &Gravar o state - + Save state file... Ficheiro do save state... - + Quick load Carregamento rápido - + Quick save Salvamento rápido - + Load recent Carregar recentes - + Save recent Gravar recentes - + Undo load state Desfazer o carregamento do state - + Undo save state Desfazer o save state - - + + State &%1 State &%1 - + Load camera image... Carregar a imagem da câmara... - + Convert save game... Converter o save do jogo... - + GameShark saves (*.gsv *.sps *.xps) Saves do GameShark (*.gsv *.sps *.xps) - + Reset needed É necessário resetar - + Some changes will not take effect until the game is reset. Algumas mudanças não terão efeito até o jogo ser resetado. - + Save games Saves dos jogos - + Import GameShark Save... Importar Save do GameShark... - + Export GameShark Save... Exportar Save do GameShark... - + Automatically determine Determinar automaticamente - + Use player %0 save game Usar o save do jogo %0 do jogador - + New multiplayer window Nova janela multi-jogador - + Connect to Dolphin... Conectar ao Dolphin... - + Report bug... Reportar bug... - + About... Sobre... - + E&xit S&air - + &Emulation &Emulação - + &Reset &Resetar - + Sh&utdown De&sligar - + Yank game pak Arrancar o game pak - + &Pause &Pausar - + &Next frame &Próximo frame - + Fast forward (held) Avanço rápido (segurado) - + &Fast forward &Avanço rápido - + Fast forward speed Velocidade do avanço rápido - + Unbounded Ilimitado - + %0x %0x - + Increase fast forward speed Aumentar a velocidade do avanço rápido - + Decrease fast forward speed Diminuir a velocidade do avanço rápido - + Rewind (held) Retroceder (segurado) - + Re&wind Re&troceder - + Step backwards Voltar um passo - + Solar sensor Sensor solar - + Increase solar level Aumentar nível solar - + Decrease solar level Diminuir nível solar - + Brightest solar level Nível solar mais brilhante - + Darkest solar level Nível solar mais escuro - + Brightness %1 Brilho %1 - + Game Boy Printer... Impressora do Game Boy... - + BattleChip Gate... Portal do BattleChip... - + Audio/&Video Áudio/&Vídeo - + Frame size Tamanho do frame - + %1× %1× - + Toggle fullscreen Alternar ecrã inteiro - + + &Lock frame size + + + + Lock aspect ratio Travar a proporção do aspeto - + Force integer scaling Forçar o dimensionamento do inteiro - + Interframe blending Mistura do interframe - + Bilinear filtering Filtragem bilinear - + Frame&skip Frame&skip - + Mute Mudo - + FPS target FPS alvo - + Native (59.7275) Nativo (59,7275) - + Take &screenshot Tirar &screenshot - + F12 F12 - + Record A/V... Gravar A/V... - + Record GIF/WebP/APNG... Gravar GIF/WebP/APNG... - + Video layers Camadas do vídeo - + Audio channels Canais de áudio - + Adjust layer placement... Ajustar posicionamento da camada... - + &Tools &Ferramentas - + View &logs... Visualizar &registos... - + Game &overrides... Substituições &do jogo... - + Game Pak sensors... Sensores do Game Pak... - + &Cheats... &Trapaças... - + Create forwarder... Criar encaminhador... - + Settings... Configurações... - + Open debugger console... Abrir console do debugger... - + Start &GDB server... Iniciar servidor do &GDB... - + Scripting... Scripting... - + Game state views Visualizações do estado do jogo - + View &palette... Visualizar &paleta... - + View &sprites... Visualizar &imagens móveis... - + View &tiles... Visualizar &ladrilhos... - + View &map... Visualizar &mapa... - + &Frame inspector... Inspetor dos &frames... - + View memory... Visualizar memória... - + Search memory... Procurar na memória... - + View &I/O registers... Visualizar registos de &E/S... - + + Log memory &accesses... + + + + Record debug video log... Gravar registo do vídeo de debug... - + Stop debug video log Parar o registo do vídeo de debug - + Exit fullscreen Sair do ecrã inteiro - + GameShark Button (held) Botão do GameShark (segurado) - + Autofire Auto-disparar - + Autofire A Auto-disparar A - + Autofire B Auto-disparar B - + Autofire L Auto-disparar L - + Autofire R Auto-disparar R - + Autofire Start Auto-disparar Start - + Autofire Select Auto-disparar Select - + Autofire Up Auto-disparar Para Cima - + Autofire Right Auto-disparar Direita - + Autofire Down Auto-disparar Para Baixo - + Autofire Left Auto-disparar Esquerda - + Clear Limpar @@ -6771,17 +6773,17 @@ Tamanho da descarga: %3 ? - + Super (L) Super (E) - + Super (R) Super (D) - + Menu Menu @@ -6789,22 +6791,22 @@ Tamanho da descarga: %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Meta diff --git a/src/platform/qt/ts/mgba-ru.ts b/src/platform/qt/ts/mgba-ru.ts index 574a66861..5f130f18e 100644 --- a/src/platform/qt/ts/mgba-ru.ts +++ b/src/platform/qt/ts/mgba-ru.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) Игры Game Boy Advance (%1) - + Game Boy ROMs (%1) Игры Game Boy (%1) - + All ROMs (%1) Все игры (%1) - + %1 Video Logs (*.mvl) Журналы видео %1 (*.mvl) @@ -191,17 +191,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Невозможно установить формат для аудиоустройства без контекста - + Audio device is missing its core Отсутствует ядро аудиоустройства - + Writing data to read-only audio device Запись данных в аудиоустройство только для чтения @@ -209,7 +209,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Невозможно запустить аудиопроцессор без входных данных @@ -285,28 +285,28 @@ Download size: %3 Расширенные настройки - + BattleChip data missing Отсутствуют данные BattleChip - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Отсутствуют данные BattleChip. BattleChip Gates будут работать, но часть графики будет отсутствовать. Скачать данные сейчас? - - + + Select deck file Выберите файл колоды - + Incompatible deck Колода несовместима - + The selected deck is not compatible with this Chip Gate Выбранная колода несовместима с этим Chip Gate @@ -367,19 +367,19 @@ Download size: %3 Введите свои читкоды сюда... - - + + Autodetect (recommended) Автоопределение (рекомендовано) - - + + Select cheats file Выберите файл с чит-кодами - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Некоторые читы не были добавлены. Убедитесь, что они правильного формата, и/или измените тип чита. @@ -398,37 +398,37 @@ Download size: %3 Обратная перемотка выключена - + Reset the game? Перезагрузить игру? - + Most games will require a reset to load the new save. Do you want to reset now? Большинству игр нужна перезагрузка, чтобы загрузить новое сохранение. Перезагрузить сейчас? - + Failed to open save file: %1 Не удалось открыть файл сохранения: %1 - + Failed to open game file: %1 Не удалось открыть файл игры: %1 - + Can't yank pack in unexpected platform! Невозможно пнуть картридж на неожиданной платформе! - + Failed to open snapshot file for reading: %1 Не удалось открыть файл изображения для считывания: %1 - + Failed to open snapshot file for writing: %1 Не удалось открыть файл изображения для записи: %1 @@ -477,6 +477,14 @@ Download size: %3 Не удалось открыть историю CLI на запись + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Download size: %3 Сброс - + Export frame Экспорт кадра - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Нет - + Background Фон - + Window Окно - + Objwin Objwin - + Sprite Спрайт - + Backdrop Подложка - + Frame Кадр - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button Сброс кнопки - + Clear Analog Сброс аналога - + Refresh Обновить - + Set all Назначить все @@ -3006,8 +3014,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Download size: %3 Вертикально - - - + + + N/A Н/Д - + Export map Экспорт карты - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Открыть + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Download size: %3 Обновить - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 @@ -3750,17 +3822,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4157,35 +4229,35 @@ Download size: %3 Экспорт OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette Экспорт палитры - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 Не удалось открыть файл палитры: %1 @@ -4259,7 +4331,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Download size: %3 + Maker Code: + + + + + Revision: + + + + File size: Размер файла: - + CRC32: CRC32: - + Save file: @@ -4364,62 +4446,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) Игровые сохранения и сохранения состояний (%1) - + Select save game or save state Выбор игрового сохранения или сохранения состояния - + Save games (%1) Игровые сохранения (%1) - + Select save game Выбор игрового сохранения - + Conversion failed Ошибка конвертации - + Failed to convert the save game. This is probably a bug. Не удалось сконвертировать игровое сохранение. Возможно, это баг. - + No file selected Не выбран файл - + Could not open file Не удалось открыть файл - + No valid formats found Совместимые форматы не найдены - + Please select a valid input file Пожалуйста, выберите совместимый входной файл - + No valid conversions found Совместимые конверсии не найдены - + Cannot convert save games between platforms Нельзя сконвертировать сохранения для разных платформ @@ -4445,97 +4527,97 @@ Download size: %3 Выходной файл - + %1 %2 save game - + little endian - + big endian - + SRAM SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4571,32 +4653,37 @@ Download size: %3 Загрузить недавний скрипт - + Load script... Загрузить скрипт... - + + &Load most recent + + + + &Reset Перезагрузить (&R/&К) - + 0 0 - + Select script to load Выбрать скрипт для загрузки - + Lua scripts (*.lua) Скрипты Lua (*.lua) - + All files (*.*) Все файлы (*.*) @@ -4689,105 +4776,105 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) Программный рендеринг (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) - + None Нет - + None (Still Image) Нет (статичное изображение) - + Keyboard Клавиатура - + Controllers Контроллеры - + Shortcuts Сочетания клавиш - - + + Shaders Шейдеры - + Select BIOS Выбор BIOS - + Select directory Выбор папки - + Select image Выбор изображения - + Image file (*.png *.jpg *.jpeg) Файл изображения (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never Никогда - + Just now Только сейчас - + Less than an hour ago Менее часа назад - + %n hour(s) ago %n час назад @@ -4796,7 +4883,7 @@ Download size: %3 - + %n day(s) ago %n день назад @@ -5144,72 +5231,72 @@ Download size: %3 Скорость перемотки: - + Models Модели - + GB only: Только GB: - + SGB compatible: Совместимость с SGB: - + GBC only: Только GBC: - + GBC compatible: Совместимость с GBC: - + SGB and GBC compatible: Совместимость с GBC и SGB: - + Game Boy palette Палитра Game Boy - + Default color palette only Только цветовая палитра по умолчанию - + SGB color palette if available Цветовая палитра SGB (если доступна) - + GBC color palette if available Цветовая палитра GBC (если доступна) - + SGB (preferred) or GBC color palette if available Цветовая палитра SGB (предпочтительно) или GBC (если доступны) - + Game Boy Camera - + Driver: Драйвер: - + Source: Источник: @@ -5300,7 +5387,7 @@ Download size: %3 Включить совместимость с VBA для ROM-хаков - + Preset: Пресет: @@ -5403,135 +5490,130 @@ Download size: %3 Программный - + OpenGL enhancements Улучшения OpenGL - + High-resolution scale: Масштаб высокого разрешения: - + (240×160) (240×160) - - XQ GBA audio (experimental) - Аудио XQ GBA (экспериментально) - - - + GB BIOS file: Файл GB BIOS: - - - - - - - - - + + + + + + + + + Browse Открыть - + Use BIOS file if found Использовать файл BIOS, если найден - + Skip BIOS intro Пропустить интро BIOS - + GBA BIOS file: Файл GBA BIOS: - + GBC BIOS file: Файл GBC BIOS: - + SGB BIOS file: Файл SGB BIOS: - + Save games Сохранения - - - - - + + + + + Same directory as the ROM Директория, в которой находится ROM - + Save states Сохранения состояния - + Screenshots Скриншоты - + Patches Патчи - + Cheats Читы - + Log to file Сохранять журнал в файл - + Log to console Выводить на консоль - + Select Log File Выбрать файл журнала - + Default BG colors: Цвета фона по умолчанию: - + Super Game Boy borders Рамки Super Game Boy - + Default sprite colors 1: 1-е цвета по умолчанию для спрайта: - + Default sprite colors 2: 2-е цвета по умолчанию для спрайта: @@ -5789,7 +5871,6 @@ Download size: %3 - WebM WebM @@ -5823,19 +5904,8 @@ Download size: %3 Format Формат - - - MKV - MKV - - - - AVI - AVI - - MP4 MP4 @@ -5844,72 +5914,6 @@ Download size: %3 4K 4K - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - Нет - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - - - - - MP3 - MP3 - - - - AAC - - - - - Uncompressed - Без сжатия - Bitrate (kbps) @@ -5920,16 +5924,6 @@ Download size: %3 ABR - - - H.264 - - - - - H.264 (NVENC) - - VBR @@ -5959,80 +5953,80 @@ Download size: %3 QGBA::Window - + Archives (%1) Архивы (%1) - - + + Select ROM Выбор игры - + Select folder Выбор папки - - + + Select save Выбор сохранения - + Select patch Выбор патча - + Patches (*.ips *.ups *.bps) Патчи (*.ips *.ups *.bps) - + Select e-Reader dotcode Выбор карточки e-Reader - + e-Reader card (*.raw *.bin *.bmp) Карточка e-Reader (*.raw *.bin *.bmp) - + Select image Выбор изображения - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Файл изображения (*.png *.gif *.jpg *.jpeg);;All files (*) - + GameShark saves (*.sps *.xps) Сохранения GameShark (*.sps *.xps) - + Select video log Выбор видеолога - + Video logs (*.mvl) Видеологи (*.mvl) - + Crash Сбой - + The game has crashed with the following error: %1 @@ -6041,699 +6035,709 @@ Download size: %3 %1 - + Couldn't Start Запуск не удался - + Could not start game. Не удалось запустить игру. - + Unimplemented BIOS call Неизвестный вызов BIOS - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Игра использует нереализованный вызов BIOS. Пожалуйста, воспользуйтесь официальным BIOS для лучшей совместимости. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Не удалось создать устройство отображения, возврат к программному режиму. Игры могут идти медленнее, особенно в окнах больших размеров. - + Really make portable? Перейти в портативный режим? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? После этого эмулятор будет загружать конфигурацию из папки с исполняемым файлом. Продолжить? - + Restart needed Требуется перезапуск - + Some changes will not take effect until the emulator is restarted. Для применения некоторых изменений требуется перезапустить эмулятор. - + - Player %1 of %2 - Игрок %1 из %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File &Файл - + Load &ROM... Загрузить &ROM... - + Load ROM in archive... Загрузить игру из архива... - + Add folder to library... Добавить папку в библиотеку... - + Save games (%1) Игровые сохранения (%1) - + Select save game Выбор игрового сохранения - + mGBA save state files (%1) Файл сохранения состояния mGBA (%1) - - + + Select save state Выбор сохранения состояния - + Select e-Reader card images Выбор изображения карточки e-Reader - + Image file (*.png *.jpg *.jpeg) Файл изображения (*.png *.jpg *.jpeg) - + Conversion finished Конвертация завершена - + %1 of %2 e-Reader cards converted successfully. %1 из %2 карточек e-Reader успешно сконвертировано. - + Load alternate save game... Загрузить альтернативное сохранение... - + Load temporary save game... Загрузить временное сохранение... - + Load &patch... Загрузить &патч... - + Boot BIOS Загрузиться в BIOS - + Replace ROM... Заменить ROM... - + Scan e-Reader dotcodes... Сканировать dot-коды e-Reader... - + Convert e-Reader card image to raw... Конвертировать карту e-Reader в raw... - + ROM &info... Информация об &игре... - + Recent Недавние - + Make portable Портативный режим - + &Load state &Загрузить состояние - + Load state file... Загрузить состояние из файла... - + &Save state &Сохранить состояние - + Save state file... Сохранить состояние в файл... - + Quick load Быстрая загрузка - + Quick save Быстрое сохранение - + Load recent Загрузить недавнее - + Save recent Сохранить в недавнее - + Undo load state Отмена загрузки состояния - + Undo save state Отмена сохранения состояния - - + + State &%1 Слот &%1 - + Load camera image... Загрузить изображение с камеры... - + Convert save game... Конвертировать игровое сохранение... - + GameShark saves (*.gsv *.sps *.xps) Сохранения GameShark (*.gsv *.sps *.xps) - + Reset needed Необходима перезагрузка - + Some changes will not take effect until the game is reset. Некоторые изменения не войдут в силу, пока игра не перезагружена. - + Save games Сохранения - + Import GameShark Save... Импорт сохранения GameShark... - + Export GameShark Save... Экспорт сохранения GameShark... - + Automatically determine Определить автоматически - + Use player %0 save game Использовать сохранение игрока %0 - + New multiplayer window Новое окно мультиплеера - + Connect to Dolphin... Соединение с Dolphin... - + Report bug... Сообщить об ошибке... - + About... О программе... - + E&xit &Выход - + &Emulation &Эмуляция - + &Reset Перезагрузить (&R/&К) - + Sh&utdown Выключить (&U/&Г) - + Yank game pak Пнуть картридж - + &Pause Пау&за - + &Next frame Следующий кадр (&N/&Т) - + Fast forward (held) Перемотка (удержание) - + &Fast forward Перемотк&а - + Fast forward speed Скорость перемотки - + Unbounded Неограниченная - + %0x %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) Обратная перемотка (удержание) - + Re&wind Обратная перемотка (&W/&Ц) - + Step backwards Шаг назад - + Solar sensor Датчик солнца - + Increase solar level Усилить солнечный свет - + Decrease solar level Ослабить солнечный свет - + Brightest solar level Ярчайшее солнце - + Darkest solar level Тусклейшее солнце - + Brightness %1 Яркость %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video Аудио/Видео (&V/&М) - + Frame size Размер кадра - + %1× %1× - + Toggle fullscreen Переключить полноэкранный режим - + + &Lock frame size + + + + Lock aspect ratio Зафиксировать соотношение сторон - + Force integer scaling Принудительное целочисленное масштабирование - + Interframe blending Межкадровое смешение - + Bilinear filtering Билинейная фильтрация - + Frame&skip Пропуск кадров (&S/&Ы) - + Mute Выключить звук - + FPS target Целевой FPS - + Native (59.7275) Родной (59.7275) - + Take &screenshot Снять скриншот (&S/&Ы) - + F12 F12 - + Record A/V... Записать аудио/видео... - + Record GIF/WebP/APNG... Записать GIF/WebP/APNG... - + Video layers Видеослои - + Audio channels Аудиоканалы - + Adjust layer placement... Настроить расположение слоёв... - + &Tools Инструм&енты - + View &logs... Посмотреть в журнал... (&L/&Д) - + Game &overrides... Переопределения для этой игры... (&О/&Щ) - + Game Pak sensors... Датчики в Game Pak... - + &Cheats... Читы... (&C/&С) - + Create forwarder... - + Settings... Настройки... - + Open debugger console... Открыть консоль отладки... - + Start &GDB server... Запустить сервер &GDB... - + Scripting... Скрипты... - + Game state views Просмотр состояния игры - + View &palette... Просмотр палитры... (&P/&З) - + View &sprites... Просмотр спрайтов... (&S/&Ы) - + View &tiles... Просмотр тайлов... (&T/&Е) - + View &map... Просмотр карты... (&M/&Ь) - + &Frame inspector... Изучение фрейм&а... - + View memory... Просмотр памяти... - + Search memory... Поиск в памяти... - + View &I/O registers... Просмотр регистров &I/O... - + + Log memory &accesses... + + + + Record debug video log... Запись отладочного видеожурнала... - + Stop debug video log Закончить запись отладочного видеожурнала - + Exit fullscreen Выйти из полноэкранного режима - + GameShark Button (held) Кнопка GameShark (удерживается) - + Autofire Автострельба - + Autofire A A (автострельба) - + Autofire B B (автострельба) - + Autofire L L (автострельба) - + Autofire R R (автострельба) - + Autofire Start Start (автострельба) - + Autofire Select Select (автострельба) - + Autofire Up Вверх (автострельба) - + Autofire Right Вправо (автострельба) - + Autofire Down Вниз (автострельба) - + Autofire Left Влево (автострельба) - + Clear Очистить @@ -6771,17 +6775,17 @@ Download size: %3 ? - + Super (L) - + Super (R) - + Menu Меню @@ -6789,22 +6793,22 @@ Download size: %3 QShortcut - + Shift - + Control - + Alt - + Meta diff --git a/src/platform/qt/ts/mgba-sv.ts b/src/platform/qt/ts/mgba-sv.ts index 55df22b52..4017ea489 100644 --- a/src/platform/qt/ts/mgba-sv.ts +++ b/src/platform/qt/ts/mgba-sv.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) @@ -191,17 +191,17 @@ Nedladdningsstorlek: %3 QGBA::AudioDevice - + Can't set format of context-less audio device Det går inte att ställa in formatet för kontextlös ljudenhet - + Audio device is missing its core Ljudenheten saknar kärnan - + Writing data to read-only audio device Skriver data till skrivskyddad ljudenhet @@ -209,7 +209,7 @@ Nedladdningsstorlek: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input Kan inte starta en ljudprocessor utan ingång @@ -285,28 +285,28 @@ Nedladdningsstorlek: %3 Visa avancerat - + BattleChip data missing BattleChip-data saknas - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? BattleChip-data saknas. BattleChip Gates fungerar fortfarande, men viss grafik kommer att saknas. Vill du ladda ner datan nu? - - + + Select deck file Välj deck-fil - + Incompatible deck Inkompatibelt deck - + The selected deck is not compatible with this Chip Gate Den valda deck är inte kompatibel med denna Chip Gate @@ -367,19 +367,19 @@ Nedladdningsstorlek: %3 - - + + Autodetect (recommended) - - + + Select cheats file - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. @@ -398,37 +398,37 @@ Nedladdningsstorlek: %3 - + Reset the game? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 - + Failed to open game file: %1 - + Can't yank pack in unexpected platform! - + Failed to open snapshot file for reading: %1 - + Failed to open snapshot file for writing: %1 @@ -477,6 +477,14 @@ Nedladdningsstorlek: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Nedladdningsstorlek: %3 - + Export frame - + Portable Network Graphics (*.png) - + None - + Background - + Window - + Objwin - + Sprite - + Backdrop - + Frame - + %1 %2 @@ -818,22 +826,22 @@ Nedladdningsstorlek: %3 QGBA::GBAKeyEditor - + Clear Button - + Clear Analog - + Refresh - + Set all @@ -3006,8 +3014,8 @@ Nedladdningsstorlek: %3 QGBA::KeyEditor - - + + --- @@ -3378,23 +3386,87 @@ Nedladdningsstorlek: %3 - - - + + + N/A - + Export map - + Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Nedladdningsstorlek: %3 - + (%0/%1×) - + (⅟%0×) - + (%0×) - + %1 byte%2 @@ -3750,17 +3822,17 @@ Nedladdningsstorlek: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4157,35 +4229,35 @@ Nedladdningsstorlek: %3 - + #%0 - + 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette - + Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 @@ -4259,7 +4331,7 @@ Nedladdningsstorlek: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Nedladdningsstorlek: %3 - File size: + Maker Code: - CRC32: + Revision: + File size: + + + + + CRC32: + + + + Save file: @@ -4364,62 +4446,62 @@ Nedladdningsstorlek: %3 QGBA::SaveConverter - + Save games and save states (%1) - + Select save game or save state - + Save games (%1) - + Select save game - + Conversion failed - + Failed to convert the save game. This is probably a bug. - + No file selected - + Could not open file - + No valid formats found - + Please select a valid input file - + No valid conversions found - + Cannot convert save games between platforms @@ -4445,97 +4527,97 @@ Nedladdningsstorlek: %3 - + %1 %2 save game - + little endian - + big endian - + SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4571,32 +4653,37 @@ Nedladdningsstorlek: %3 - + Load script... - + + &Load most recent + + + + &Reset - + 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4689,105 +4776,105 @@ Nedladdningsstorlek: %3 QGBA::SettingsView - - + + Qt Multimedia - + SDL - + Software (Qt) - + OpenGL - + OpenGL (force version 1.x) - + None - + None (Still Image) - + Keyboard - + Controllers - + Shortcuts - - + + Shaders - + Select BIOS - + Select directory - + Select image - + Image file (*.png *.jpg *.jpeg) - + (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago @@ -4795,7 +4882,7 @@ Nedladdningsstorlek: %3 - + %n day(s) ago @@ -5122,37 +5209,37 @@ Nedladdningsstorlek: %3 - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5329,42 +5416,42 @@ Nedladdningsstorlek: %3 - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5401,135 +5488,130 @@ Nedladdningsstorlek: %3 - + OpenGL enhancements - + High-resolution scale: - + (240×160) - - XQ GBA audio (experimental) - - - - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -5787,13 +5869,11 @@ Nedladdningsstorlek: %3 - WebM - MP4 @@ -5832,82 +5912,6 @@ Nedladdningsstorlek: %3 Format - - - MKV - - - - - AVI - - - - - HEVC - - - - - HEVC (NVENC) - - - - - VP8 - - - - - VP9 - - - - - FFV1 - - - - - - None - - - - - FLAC - - - - - WavPack - - - - - Opus - - - - - Vorbis - - - - - MP3 - - - - - AAC - - - - - Uncompressed - - Bitrate (kbps) @@ -5918,16 +5922,6 @@ Nedladdningsstorlek: %3 ABR - - - H.264 - - - - - H.264 (NVENC) - - VBR @@ -5957,779 +5951,789 @@ Nedladdningsstorlek: %3 QGBA::Window - + Archives (%1) - - + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + GameShark saves (*.gsv *.sps *.xps) - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - - Lock aspect ratio - - - - - Force integer scaling - - - - - Interframe blending - - - - - Bilinear filtering + + &Lock frame size + Lock aspect ratio + + + + + Force integer scaling + + + + + Interframe blending + + + + + Bilinear filtering + + + + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + + Log memory &accesses... + + + + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -6767,17 +6771,17 @@ Nedladdningsstorlek: %3 - + Super (L) - + Super (R) - + Menu @@ -6785,22 +6789,22 @@ Nedladdningsstorlek: %3 QShortcut - + Shift - + Control - + Alt - + Meta diff --git a/src/platform/qt/ts/mgba-template.ts b/src/platform/qt/ts/mgba-template.ts index 61b57b820..8cd293d9b 100644 --- a/src/platform/qt/ts/mgba-template.ts +++ b/src/platform/qt/ts/mgba-template.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) - + All ROMs (%1) - + %1 Video Logs (*.mvl) @@ -185,17 +185,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device - + Audio device is missing its core - + Writing data to read-only audio device @@ -203,7 +203,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input @@ -279,28 +279,28 @@ Download size: %3 - + BattleChip data missing - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? - - + + Select deck file - + Incompatible deck - + The selected deck is not compatible with this Chip Gate @@ -361,19 +361,19 @@ Download size: %3 - - + + Autodetect (recommended) - - + + Select cheats file - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. @@ -392,37 +392,37 @@ Download size: %3 - + Reset the game? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 - + Failed to open game file: %1 - + Can't yank pack in unexpected platform! - + Failed to open snapshot file for reading: %1 - + Failed to open snapshot file for writing: %1 @@ -471,6 +471,14 @@ Download size: %3 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -751,52 +759,52 @@ Download size: %3 - + Export frame - + Portable Network Graphics (*.png) - + None - + Background - + Window - + Objwin - + Sprite - + Backdrop - + Frame - + %1 %2 @@ -812,22 +820,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button - + Clear Analog - + Refresh - + Set all @@ -3000,8 +3008,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- @@ -3372,23 +3380,87 @@ Download size: %3 - - - + + + N/A - + Export map - + Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3635,22 +3707,22 @@ Download size: %3 - + (%0/%1×) - + (⅟%0×) - + (%0×) - + %1 byte%2 @@ -3744,17 +3816,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4151,35 +4223,35 @@ Download size: %3 - + #%0 - + 0x%0 + + - - 0x%0 (%1) - + Export palette - + Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 @@ -4253,7 +4325,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4293,16 +4365,26 @@ Download size: %3 - File size: + Maker Code: - CRC32: + Revision: + File size: + + + + + CRC32: + + + + Save file: @@ -4358,62 +4440,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) - + Select save game or save state - + Save games (%1) - + Select save game - + Conversion failed - + Failed to convert the save game. This is probably a bug. - + No file selected - + Could not open file - + No valid formats found - + Please select a valid input file - + No valid conversions found - + Cannot convert save games between platforms @@ -4439,97 +4521,97 @@ Download size: %3 - + %1 %2 save game - + little endian - + big endian - + SRAM - + %1 flash - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 - + unpacked MBC2 - + MBC6 flash - + MBC6 combined SRAM + flash - + MBC6 SRAM - + TAMA5 - + %1 (%2) - + %1 save state with embedded %2 save game - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4565,32 +4647,37 @@ Download size: %3 - + Load script... - + + &Load most recent + + + + &Reset - + 0 - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4683,112 +4770,112 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia - + SDL - + Software (Qt) - + OpenGL - + OpenGL (force version 1.x) - + None - + None (Still Image) - + Keyboard - + Controllers - + Shortcuts - - + + Shaders - + Select BIOS - + Select directory - + Select image - + Image file (*.png *.jpg *.jpeg) - + (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago - + %n day(s) ago @@ -5114,37 +5201,37 @@ Download size: %3 - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5321,42 +5408,42 @@ Download size: %3 - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5393,135 +5480,130 @@ Download size: %3 - + OpenGL enhancements - + High-resolution scale: - + (240×160) - - XQ GBA audio (experimental) - - - - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -5779,13 +5861,11 @@ Download size: %3 - WebM - MP4 @@ -5824,82 +5904,6 @@ Download size: %3 Format - - - MKV - - - - - AVI - - - - - HEVC - - - - - HEVC (NVENC) - - - - - VP8 - - - - - VP9 - - - - - FFV1 - - - - - - None - - - - - FLAC - - - - - WavPack - - - - - Opus - - - - - Vorbis - - - - - MP3 - - - - - AAC - - - - - Uncompressed - - Bitrate (kbps) @@ -5910,16 +5914,6 @@ Download size: %3 ABR - - - H.264 - - - - - H.264 (NVENC) - - VBR @@ -5949,779 +5943,789 @@ Download size: %3 QGBA::Window - + Archives (%1) - - + + Select ROM - + Select folder - - + + Select save - + Select patch - + Patches (*.ips *.ups *.bps) - + Select e-Reader dotcode - + e-Reader card (*.raw *.bin *.bmp) - + Select image - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) - + GameShark saves (*.sps *.xps) - + Select video log - + Video logs (*.mvl) - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... - + Save games (%1) - + Select save game - + mGBA save state files (%1) - - + + Select save state - + Select e-Reader card images - + Image file (*.png *.jpg *.jpeg) - + Conversion finished - + %1 of %2 e-Reader cards converted successfully. - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - - + + State &%1 - + Load camera image... - + Convert save game... - + GameShark saves (*.gsv *.sps *.xps) - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - - Lock aspect ratio - - - - - Force integer scaling - - - - - Interframe blending - - - - - Bilinear filtering + + &Lock frame size + Lock aspect ratio + + + + + Force integer scaling + + + + + Interframe blending + + + + + Bilinear filtering + + + + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + + Log memory &accesses... + + + + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear @@ -6759,17 +6763,17 @@ Download size: %3 - + Super (L) - + Super (R) - + Menu @@ -6777,22 +6781,22 @@ Download size: %3 QShortcut - + Shift - + Control - + Alt - + Meta diff --git a/src/platform/qt/ts/mgba-tr.ts b/src/platform/qt/ts/mgba-tr.ts index a98e0639b..59e085531 100644 --- a/src/platform/qt/ts/mgba-tr.ts +++ b/src/platform/qt/ts/mgba-tr.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) Game Boy Advance ROM'ları (%1) - + Game Boy ROMs (%1) Game Boy ROM'ları (%1) - + All ROMs (%1) Bütün ROM'lar (%1) - + %1 Video Logs (*.mvl) %1 Video Günlükleri (*.mvl) @@ -191,17 +191,17 @@ Yeni sürüm: %2 QGBA::AudioDevice - + Can't set format of context-less audio device Bağlamdan bağımsız ses cihazının formatı ayarlanamıyor - + Audio device is missing its core Ses cihazının çekirdeği eksik - + Writing data to read-only audio device Salt okunur ses cihazına veri yazma @@ -209,7 +209,7 @@ Yeni sürüm: %2 QGBA::AudioProcessorQt - + Can't start an audio processor without input Girişsiz ses işlemcisi başlatılamaz @@ -285,28 +285,28 @@ Yeni sürüm: %2 Gelişmişi göster - + BattleChip data missing BattleChip verisi yok - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? BattleChip verisi yok. Bazı grafikler olmadan BattleChip Gates hala çalışır. Verileri şimdi indirmek istermisin? - - + + Select deck file Deste dosyası seç - + Incompatible deck Uyumsuz deste - + The selected deck is not compatible with this Chip Gate Seçilen deste bu Chip Gate ile uyumlu değildir @@ -367,19 +367,19 @@ Yeni sürüm: %2 Kodları buraya gir... - - + + Autodetect (recommended) Otoseç (tavsiye edilir) - - + + Select cheats file Oyun hileleri seçin - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. Bazı hileler eklenemedi. Lütfen onların doğru formatlandığından emin ol ve/yada başa hile tiplerini dene. @@ -398,37 +398,37 @@ Yeni sürüm: %2 - + Reset the game? Oyun sıfırlansım mı? - + Most games will require a reset to load the new save. Do you want to reset now? - + Failed to open save file: %1 Kayıt dosyası açılamadı: %1 - + Failed to open game file: %1 Oyun dosyası açılamadı: %1 - + Can't yank pack in unexpected platform! Beklenmedik bir platformda kartı çıkaramazsın! - + Failed to open snapshot file for reading: %1 Anlık görüntü dosyası okuma için açılamadı: %1 - + Failed to open snapshot file for writing: %1 Anlık görüntü dosyası yazma için açılamadı: %1 @@ -477,6 +477,14 @@ Yeni sürüm: %2 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Yeni sürüm: %2 Sıfırla - + Export frame Kareyi Dışarı Aktar - + Portable Network Graphics (*.png) Portable Network Graphics (*.png) - + None Hiçbiri - + Background Arka Plan - + Window Pencere - + Objwin Nes. Pen. - + Sprite Sprite - + Backdrop Arka fon - + Frame Kare - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Yeni sürüm: %2 QGBA::GBAKeyEditor - + Clear Button Tuşu Temizle - + Clear Analog Analogu Temizle - + Refresh Yenile - + Set all Tümüne ayarla @@ -3006,8 +3014,8 @@ Yeni sürüm: %2 QGBA::KeyEditor - - + + --- @@ -3378,23 +3386,87 @@ Yeni sürüm: %2 Dikey - - - + + + N/A N/A - + Export map Haritayı dışarı aktar - + Portable Network Graphics (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + Gözat + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + Başlat + + + + Stop + Durdur + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Yeni sürüm: %2 Yenile - + (%0/%1×) - + (⅟%0×) - + (%0×) - + %1 byte%2 @@ -3750,17 +3822,17 @@ Yeni sürüm: %2 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached - + Trying to get player ID for a multiplayer player that's not attached - + Trying to get save ID for a multiplayer player that's not attached @@ -4157,35 +4229,35 @@ Yeni sürüm: %2 OBJ dışarı aktar - + #%0 - + 0x%0 + + - - 0x%0 (%1) - + Export palette Paleti dışarı aktar - + Windows PAL (*.pal);;Adobe Color Table (*.act) - + Failed to open output palette file: %1 Çıkış paleti dosyası açılamadı:%1 @@ -4259,7 +4331,7 @@ Yeni sürüm: %2 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Yeni sürüm: %2 + Maker Code: + + + + + Revision: + + + + File size: Dosya boyutu: - + CRC32: - + Save file: @@ -4364,62 +4446,62 @@ Yeni sürüm: %2 QGBA::SaveConverter - + Save games and save states (%1) Kayıtlı oyunlar ve kayıtlı durumlar (%1) - + Select save game or save state Kayıtlı oyun veya kayıtlı durum seç - + Save games (%1) Kayıtlı oyunlar (%1) - + Select save game Kayıtlı oyun seç - + Conversion failed Dönüştürme başarısız - + Failed to convert the save game. This is probably a bug. Kayıtlı oyunu dönüştürme başarısız. Muhtemelen bir hata meydana geldi. - + No file selected Seçili dosya yok - + Could not open file Dosya açılamadı - + No valid formats found Geçerli türler bulunamadı - + Please select a valid input file Lütfen geçerli bir giriş dosyası seç - + No valid conversions found Geçerli dönüştürme bulunamadı - + Cannot convert save games between platforms Kayıtlı oyunlar platformlar arasında dönüştürülemez @@ -4445,97 +4527,97 @@ Yeni sürüm: %2 Çıkış dosyası - + %1 %2 save game %1 %2 kayıtlı oyun - + little endian little endian - + big endian big endian - + SRAM SRAM - + %1 flash %1 flash - + %1 EEPROM %1 EEPROM - + + RTC - + %1 SRAM + RTC %1 SRAM + RTC - + %1 SRAM %1 SRAM - + packed MBC2 paketli MBC2 - + unpacked MBC2 paketlenmemiş MBC2 - + MBC6 flash MBC6 flash - + MBC6 combined SRAM + flash MBC6 ile birleştirilmiş SRAM + flash - + MBC6 SRAM MBC6 SRAM - + TAMA5 TAMA5 - + %1 (%2) %1 (%2) - + %1 save state with embedded %2 save game Gömülü %2 kayıtlı oyunla %1 kayıt durumu - + %1 SharkPort %2 save game - + %1 GameShark Advance SP %2 save game @@ -4571,32 +4653,37 @@ Yeni sürüm: %2 - + Load script... - + + &Load most recent + + + + &Reset &Reset - + 0 4K {0?} - + Select script to load - + Lua scripts (*.lua) - + All files (*.*) @@ -4689,112 +4776,112 @@ Yeni sürüm: %2 QGBA::SettingsView - - + + Qt Multimedia - + SDL - + Software (Qt) Yazılım - + OpenGL OpenGL - + OpenGL (force version 1.x) - + None Hiçbiri - + None (Still Image) - + Keyboard Klavye - + Controllers - + Shortcuts Kısayollar - - + + Shaders Gölgelendiricler - + Select BIOS BIOS seç - + Select directory Yolu seç - + Select image Resim seç - + Image file (*.png *.jpg *.jpeg) Görüntü dosyası (*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never - + Just now - + Less than an hour ago - + %n hour(s) ago - + %n day(s) ago @@ -5140,72 +5227,72 @@ Yeni sürüm: %2 - + Models Modeller - + GB only: Sadece GB: - + SGB compatible: SGB uyumlu: - + GBC only: Sadece GBC: - + GBC compatible: Uyumlu GBC: - + SGB and GBC compatible: Uyumlu SGB ve GBC: - + Game Boy palette Game Boy paleti - + Default color palette only Sadece varsayılan renk paleti - + SGB color palette if available Mevcutsa SGB renk paketi - + GBC color palette if available Mevcutsa GBC renk paketi - + SGB (preferred) or GBC color palette if available Mevcutsa SGB (tercih edilen) ya da GBC renk paketi - + Game Boy Camera Game Boy Kamera - + Driver: Sürücü: - + Source: Kaynak: @@ -5296,7 +5383,7 @@ Yeni sürüm: %2 ROM hacklerinde VBA hata uyumluluğunu etkinleştir - + Preset: Ön ayar: @@ -5399,135 +5486,130 @@ Yeni sürüm: %2 Yazılım - + OpenGL enhancements OpenGL geliştirmeleri - + High-resolution scale: Yüksek kalite ölçeği: - + (240×160) (240×160) - - XQ GBA audio (experimental) - XQ GBA ses (deneysel) - - - + GB BIOS file: GB BIOS dosyası: - - - - - - - - - + + + + + + + + + Browse Gözat - + Use BIOS file if found Varsa BIOS dosyasını kullan - + Skip BIOS intro BIOS girişini atla - + GBA BIOS file: GBA BIOS dosyası: - + GBC BIOS file: GBC BIOS dosyası: - + SGB BIOS file: SGB BIOS dosyası: - + Save games Oyunları kaydet - - - - - + + + + + Same directory as the ROM ROM ile aynı dizin - + Save states Konum kaydedici - + Screenshots Ekran Görüntüleri - + Patches Yamalar - + Cheats Hileler - + Log to file Dosyaya günlüğünü gir - + Log to console Konsola günlüğünü gir - + Select Log File Günlük Dosyasını Seç - + Default BG colors: - + Super Game Boy borders Super Game Boy sınırları - + Default sprite colors 1: Varsayılan sprite renkleri 1: - + Default sprite colors 2: Varsayılan sprite renkleri 2: @@ -5785,7 +5867,6 @@ Yeni sürüm: %2 - WebM @@ -5819,19 +5900,8 @@ Yeni sürüm: %2 Format Format - - - MKV - - - - - AVI - - - MP4 @@ -5840,72 +5910,6 @@ Yeni sürüm: %2 4K 4K - - - HEVC - - - - - HEVC (NVENC) - - - - - VP8 - - - - - VP9 - - - - - FFV1 - - - - - - None - Hiçbiri - - - - FLAC - - - - - WavPack - - - - - Opus - - - - - Vorbis - - - - - MP3 - - - - - AAC - - - - - Uncompressed - Sıkıştırılmamış - Bitrate (kbps) @@ -5916,16 +5920,6 @@ Yeni sürüm: %2 ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5955,100 +5949,100 @@ Yeni sürüm: %2 QGBA::Window - + Archives (%1) Arşivler (%1) - - + + Select ROM ROM seç - + Select folder Klasör seç - - + + Select save Kayıt seç - + Select patch Yama seç - + Patches (*.ips *.ups *.bps) Yamalar (*.ips *.ups *.bps) - + Select e-Reader dotcode e-Okuyucu nokta kodunu seç - + e-Reader card (*.raw *.bin *.bmp) e-Okuyucu kart (*.raw *.bin *.bmp) - + Select e-Reader card images e-Okuyucu kartından görüntüleri seç - + Image file (*.png *.jpg *.jpeg) Görüntü dosyası (*.png *.jpg *.jpeg) - + Conversion finished Dönüştürme tamamlandı - + %1 of %2 e-Reader cards converted successfully. %1 / %2 e-Okuyucu kartları dönüştürme tamamlandı. - + Select image Resim seç - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) Resim dosyası (*.png *.gif *.jpg *.jpeg);;All files (*) - + GameShark saves (*.sps *.xps) GameShark kayıtları (*.sps *.xps) - + Select video log Video günlüğü seç - + Video logs (*.mvl) Video günlükleri (*.mvl) - + Crash Çökme - + The game has crashed with the following error: %1 @@ -6057,679 +6051,689 @@ Yeni sürüm: %2 %1 - + Unimplemented BIOS call Uygulanmamış BIOS girişi - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Oyun BIOS dosyasına ihtiyacı var. Lütfen en iyi deneyim için resmi BIOS'u kullanın. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Uygun görüntü cihazı oluşturma başarısız, yazılım ekranına dönülüyor. Oyunlar özellikle daha büyük ekranlarda yavaş çalışabilir. - + Really make portable? Taşınabilir yapılsın mı? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Öyküncünün yapılandırmasını yürütülebilir dosya ile aynı dizinden yüklemesini sağlar. Devam etmek istiyor musunuz? - + Restart needed Yeniden başlatma gerekli - + Some changes will not take effect until the emulator is restarted. Bazı değişiklikler öyküncü yeniden başlatılıncaya kadar etkili olmaz. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... &ROM yükle... - + Load ROM in archive... ROM'u arşivden yükle ... - + Add folder to library... Kütüphaneye klasör ekle ... - + Save games Oyunları kaydet - + Automatically determine - + Use player %0 save game - + Load &patch... &Patch yükle... - + Boot BIOS BIOS boot et - + Replace ROM... ROM değişti... - + Create forwarder... - + Game state views - + + Log memory &accesses... + + + + Convert e-Reader card image to raw... e-Okuyucu kart resimlerini rawa dönüştür... - + ROM &info... ROM &info... - + Recent Son kullanılanlar - + Make portable Portatif yap - + &Load state &Kaydedilmiş konum yükle - + Load state file... Kaydedilmiş konum dosyası yükle... - + &Save state &Konumu kaydet - + Save state file... Konum dosyasını kaydet... - + Quick load Hızlı Yükle - + Quick save Hızlı kaydet - + Load recent En son yükle - + Save recent Hızlı kaydet - + Undo load state Kaydedilen konum yüklemeyi geri al - + Undo save state Konum kaydetmeyi geri al - - + + State &%1 Konum &%1 - + Load camera image... Kamera resmini yükle ... - + Convert save game... Kayıtlı oyun dömnüştürülüyor... - + GameShark saves (*.gsv *.sps *.xps) - + Reset needed - + Some changes will not take effect until the game is reset. - + New multiplayer window Yeni çokoyunculu ekranı - + Connect to Dolphin... Dolphin'e Bağlan... - + Report bug... Hata rapor et... - + About... Hakkında... - + E&xit Çıkış - + &Emulation Emülasyon - + &Reset &Reset - + Sh&utdown Kapat - + Yank game pak - + &Pause &Durdur - + &Next frame &Sonraki kare - + Fast forward (held) İleriye sar(basılı tutun) - + &Fast forward &İleriye sar - + Fast forward speed İleriye sarma hızı - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) Geri sar (basılı tutun) - + Re&wind Geri sar - + Step backwards Geriye doğru adım - + Solar sensor - + Increase solar level Solar seviyesini arttır - + Decrease solar level Solar seviyesini düşür - + Brightest solar level En parlak solar seviyesi - + Darkest solar level En karanlık solar seviyesi - + Brightness %1 Parlaklık:%1 - + Game Boy Printer... Game Boy yazıcısı... - + BattleChip Gate... - + Audio/&Video Ses/&Video - + Frame size Çerçeve boyutu - + Toggle fullscreen Tamekranı aç/kapa - + + &Lock frame size + + + + Lock aspect ratio En boy oranını kilitle - + Force integer scaling Tamsayılı ölçeklendirmeyi zorla - + Bilinear filtering Bilinear filtreleme - + Frame&skip Kare atlama - + Mute Sessiz - + FPS target FPS hedefi - + Native (59.7275) - + Take &screenshot Ekran görüntüsü al - + F12 - + Video layers - + Audio channels Ses kanalları - + Adjust layer placement... Katman yerleşimini ayarlayın... - + &Tools &Araçlar - + View &logs... Kayıtları görüntüle... - + Game &overrides... & Oyunun üzerine yazılanlar... - + Couldn't Start Başlatılamadı - + Save games (%1) Kayıtlı oyunlar (%1) - + Select save game Kayıtlı oyun seç - + mGBA save state files (%1) mGBA kayıt durum dosyası (%1) - - + + Select save state Kayıt durumu seç - + Could not start game. Oyun başlatılamadı. - + Load alternate save game... Alternatif kayıtlı oyun yükle... - + Load temporary save game... Geçici kayıtlı oyunu yükle... - + Scan e-Reader dotcodes... e-Okuyucu noktakodları tara... - + Import GameShark Save... GameShark kaydını içeri aktar... - + Export GameShark Save... GameShark kaydını dışarı aktar... - + %1× %1× - + Interframe blending Kareler-arası Karıştırma - + Record A/V... A/V Kayıt... - + Record GIF/WebP/APNG... GIF/WebP/APNG Kayıt... - + Game Pak sensors... Oyun Kartuş sensörleri... - + &Cheats... &Hileler... - + Settings... Ayarlar... - + Open debugger console... Hata ayıklayıcı konsolunu aç ... - + Start &GDB server... &GDB sunucusunu başlat... - + Scripting... - + View &palette... &Renk Paletini gör... - + View &sprites... &Spriteları gör... - + View &tiles... &Desenleri gör... - + View &map... &Haritayı gör - + &Frame inspector... &Kare denetçisi... - + View memory... Hafıza gör... - + Search memory... Hafızada ara... - + View &I/O registers... &I/O kayıtlarını görüntüle - + Record debug video log... Hata ayıklama video günlüğünü kaydet... - + Stop debug video log Hata ayıklama video günlüğünü durdur - + Exit fullscreen Tam ekrandan çık - + GameShark Button (held) GameShark Butonu (basılı tutun) - + Autofire Otomatik basma - + Autofire A Otomatik basma A - + Autofire B Otomatik basma B - + Autofire L Otomatik basma L - + Autofire R Otomatik basma R - + Autofire Start Otomatik basma Start - + Autofire Select Otomatik basma Select - + Autofire Up Otomatik basma Up - + Autofire Right Otomatik basma Right - + Autofire Down Otomatik basma Down - + Autofire Left Otomatik basma Sol - + Clear Temizle @@ -6767,17 +6771,17 @@ Yeni sürüm: %2 - + Super (L) Süper (L) - + Super (R) Süper (R) - + Menu Menü @@ -6785,22 +6789,22 @@ Yeni sürüm: %2 QShortcut - + Shift Shift - + Control Kontrol - + Alt Alt - + Meta Derece diff --git a/src/platform/qt/ts/mgba-zh_CN.ts b/src/platform/qt/ts/mgba-zh_CN.ts index 4e570c196..0a0dfef75 100644 --- a/src/platform/qt/ts/mgba-zh_CN.ts +++ b/src/platform/qt/ts/mgba-zh_CN.ts @@ -4,22 +4,22 @@ QGBA - + Game Boy Advance ROMs (%1) Game Boy Advance ROMs (%1) - + Game Boy ROMs (%1) Game Boy ROMs (%1) - + All ROMs (%1) 所有 ROMs (%1) - + %1 Video Logs (*.mvl) %1 视频日志 (*.mvl) @@ -191,17 +191,17 @@ Download size: %3 QGBA::AudioDevice - + Can't set format of context-less audio device 无法设置无上下文音频设备的格式 - + Audio device is missing its core 音频设备缺少其核心 - + Writing data to read-only audio device 将数据写入只读音频设备 @@ -209,7 +209,7 @@ Download size: %3 QGBA::AudioProcessorQt - + Can't start an audio processor without input 没有输入无法启动音频处理器 @@ -285,28 +285,28 @@ Download size: %3 显示高级选项 - + BattleChip data missing 缺失 BattleChip 数据 - + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? 缺少 BattleChip 数据。BattleChip Gate 仍然可以使用,但一些图形将会丢失。您要立即下载数据吗? - - + + Select deck file 选择卡座文件 - + Incompatible deck 不兼容的卡座 - + The selected deck is not compatible with this Chip Gate 选定的卡座与此 Chip Gate 不兼容 @@ -367,19 +367,19 @@ Download size: %3 在此处输入代码... - - + + Autodetect (recommended) 自动检测(推荐) - - + + Select cheats file 选择作弊码文件 - + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. 无法添加某些作弊码。请确认它们的格式是否正确并且/或尝试其它的作弊类型。 @@ -398,37 +398,37 @@ Download size: %3 当前未开启倒带 - + Reset the game? 要重置游戏吗? - + Most games will require a reset to load the new save. Do you want to reset now? 大多数游戏需要重置才能加载新的存档。您要立即重启吗? - + Failed to open save file: %1 打开存档失败: %1 - + Failed to open game file: %1 打开游戏文件失败: %1 - + Can't yank pack in unexpected platform! 无法在意外平台上抽出卡带! - + Failed to open snapshot file for reading: %1 读取快照文件失败: %1 - + Failed to open snapshot file for writing: %1 写入快照文件失败: %1 @@ -477,6 +477,14 @@ Download size: %3 无法打开用于写入的 CLI 历史 + + QGBA::DisplayGL + + + Failed to create an OpenGL 3 context, trying old-style... + + + QGBA::DolphinConnector @@ -757,52 +765,52 @@ Download size: %3 重置 - + Export frame 导出框架 - + Portable Network Graphics (*.png) 便携式网络图形 (*.png) - + None - + Background 背景 - + Window 窗口 - + Objwin Objwin - + Sprite 精灵图 - + Backdrop 背幕 - + Frame - + %1 %2 %1 %2 @@ -818,22 +826,22 @@ Download size: %3 QGBA::GBAKeyEditor - + Clear Button 清除按键 - + Clear Analog 清除模拟控制 - + Refresh 刷新 - + Set all 全部设置 @@ -3006,8 +3014,8 @@ Download size: %3 QGBA::KeyEditor - - + + --- --- @@ -3378,23 +3386,87 @@ Download size: %3 垂直 - - - + + + N/A - + Export map 导出映射 - + Portable Network Graphics (*.png) 便携式网络图形 (*.png) + + QGBA::MemoryAccessLogView + + + Memory access logging + + + + + Log file + + + + + Browse + 浏览 + + + + Log additional information (uses 3× space) + + + + + Load existing file if present + + + + + Regions + + + + + Export ROM snapshot + + + + + Start + + + + + Stop + 停止 + + + + Failed to open memory log file + + + + + + Select access log file + + + + + Memory access logs (*.mal) + + + QGBA::MemoryDump @@ -3641,22 +3713,22 @@ Download size: %3 刷新 - + (%0/%1×) (%0/%1×) - + (⅟%0×) (⅟%0×) - + (%0×) (%0×) - + %1 byte%2 %1 字节%2 @@ -3750,17 +3822,17 @@ Download size: %3 QGBA::MultiplayerController - + Trying to detach a multiplayer player that's not attached 尝试断开与未连接的多人玩家的连接 - + Trying to get player ID for a multiplayer player that's not attached 尝试获取未连接的多人玩家的 ID - + Trying to get save ID for a multiplayer player that's not attached 尝试获取未连接的多人玩家的存档 ID @@ -4157,35 +4229,35 @@ Download size: %3 导出 OBJ - + #%0 #%0 - + 0x%0 0x%0 + + - - 0x%0 (%1) 0x%0 (%1) - + Export palette 导出调色板 - + Windows PAL (*.pal);;Adobe Color Table (*.act) Windows 调色板 (*.pal);;Adobe 颜色表 (*.act) - + Failed to open output palette file: %1 打开输出调色板文件失败: %1 @@ -4259,7 +4331,7 @@ Download size: %3 QGBA::ROMInfo - + @@ -4299,16 +4371,26 @@ Download size: %3 + Maker Code: + + + + + Revision: + + + + File size: 文件大小: - + CRC32: CRC32: - + Save file: 保存文件: @@ -4364,62 +4446,62 @@ Download size: %3 QGBA::SaveConverter - + Save games and save states (%1) 保存游戏和即时存档 (%1) - + Select save game or save state 选择保存游戏或即时存档 - + Save games (%1) 保存游戏 (%1) - + Select save game 选择保存游戏 - + Conversion failed 转换失败 - + Failed to convert the save game. This is probably a bug. 未能转换保存游戏。这可能是一个错误。 - + No file selected 未选择文件 - + Could not open file 无法打开文件 - + No valid formats found 未找到有效格式 - + Please select a valid input file 请选择一个有效的输入文件 - + No valid conversions found 未发现有效转换 - + Cannot convert save games between platforms 无法在平台之间转换保存游戏 @@ -4445,97 +4527,97 @@ Download size: %3 输出文件 - + %1 %2 save game %1 %2 保存游戏 - + little endian 小端 - + big endian 大端 - + SRAM - + %1 flash %1 闪存 - + %1 EEPROM - + + RTC - + %1 SRAM + RTC - + %1 SRAM - + packed MBC2 包装的 MBC2 - + unpacked MBC2 未包装的 MBC2 - + MBC6 flash MBC6 闪存 - + MBC6 combined SRAM + flash MBC6组合SRAM+闪存 - + MBC6 SRAM MBC6 SRAM - + TAMA5 - + %1 (%2) %1(%2) - + %1 save state with embedded %2 save game 带嵌入的 %2 保存游戏的 %1 保存状态 - + %1 SharkPort %2 save game %1 SharkPort %2 存档 - + %1 GameShark Advance SP %2 save game %1 GameShark Advance SP %2 存档 @@ -4571,32 +4653,37 @@ Download size: %3 载入历史脚本 - + Load script... 载入脚本... - + + &Load most recent + + + + &Reset 重置(&R) - + 0 - + Select script to load 选择要载入的脚本 - + Lua scripts (*.lua) Lua 脚本 (*.lua) - + All files (*.*) 所有文件 (*.*) @@ -4689,112 +4776,112 @@ Download size: %3 QGBA::SettingsView - - + + Qt Multimedia Qt Multimedia - + SDL SDL - + Software (Qt) 软件渲染 (Qt) - + OpenGL OpenGL - + OpenGL (force version 1.x) OpenGL (强制版本 1.x) - + None - + None (Still Image) 无 (静止图像) - + Keyboard 键盘 - + Controllers 控制器 - + Shortcuts 快捷键 - - + + Shaders 着色器 - + Select BIOS 选择 BIOS - + Select directory 选择目录 - + Select image 选择图片 - + Image file (*.png *.jpg *.jpeg) 图像文件(*.png *.jpg *.jpeg) - + (%1×%2) (%1×%2) - + Never 从不 - + Just now 刚刚 - + Less than an hour ago 不到一小时前 - + %n hour(s) ago %n 小时前 - + %n day(s) ago %n 天前 @@ -5120,37 +5207,37 @@ Download size: %3 立即检查更新 - + Default color palette only 只使用默认调色板 - + SGB color palette if available 可用时使用 SGB 调色板 - + GBC color palette if available 可用时使用 GBC 调色板 - + SGB (preferred) or GBC color palette if available 可用时使用 SGB(首选)或 GBC 调色板 - + Game Boy Camera Game Boy Camera - + Driver: 驱动: - + Source: 来源: @@ -5327,42 +5414,42 @@ Download size: %3 载入存档附加数据: - + Models 型号 - + GB only: 仅 GB: - + SGB compatible: 兼容 SGB: - + GBC only: 仅 GBC: - + GBC compatible: 兼容 GBC: - + SGB and GBC compatible: 兼容 SGB 和 GBC: - + Game Boy palette Game Boy 调色板 - + Preset: 预设: @@ -5399,135 +5486,130 @@ Download size: %3 软件 - + OpenGL enhancements OpenGL 增强 - + High-resolution scale: 高分辨率比例: - + (240×160) (240×160) - - XQ GBA audio (experimental) - XQ GBA 音频 (实验性) - - - + GB BIOS file: GB BIOS 文件: - - - - - - - - - + + + + + + + + + Browse 浏览 - + Use BIOS file if found 当可用时使用 BIOS 文件 - + Skip BIOS intro 跳过 BIOS 启动画面 - + GBA BIOS file: GBA BIOS 文件: - + GBC BIOS file: GBC BIOS 文件: - + SGB BIOS file: SGB BIOS 文件: - + Save games 游戏存档 - - - - - + + + + + Same directory as the ROM 与 ROM 所在目录相同 - + Save states 即时存档 - + Screenshots 截图 - + Patches 补丁 - + Cheats 作弊码 - + Log to file 记录日志到文件 - + Log to console 记录日志到控制台 - + Select Log File 选择日志文件 - + Default BG colors: 默认背景色: - + Default sprite colors 1: 默认精灵图颜色 1: - + Default sprite colors 2: 默认精灵图颜色 2: - + Super Game Boy borders Super Game Boy 边框 @@ -5785,13 +5867,11 @@ Download size: %3 - WebM WebM - MP4 MP4 @@ -5830,82 +5910,6 @@ Download size: %3 Format 格式 - - - MKV - MKV - - - - AVI - AVI - - - - HEVC - HEVC - - - - HEVC (NVENC) - HEVC (NVENC) - - - - VP8 - VP8 - - - - VP9 - VP9 - - - - FFV1 - FFV1 - - - - - None - - - - - FLAC - FLAC - - - - WavPack - WavPack - - - - Opus - Opus - - - - Vorbis - Vorbis - - - - MP3 - MP3 - - - - AAC - AAC - - - - Uncompressed - 未压缩 - Bitrate (kbps) @@ -5916,16 +5920,6 @@ Download size: %3 ABR ABR - - - H.264 - H.264 - - - - H.264 (NVENC) - H.264 (NVENC) - VBR @@ -5955,80 +5949,80 @@ Download size: %3 QGBA::Window - + Archives (%1) 压缩文件 (%1) - - + + Select ROM 选择 ROM - + Select folder 选择文件夹 - - + + Select save 选择存档 - + Select patch 选择补丁 - + Patches (*.ips *.ups *.bps) 补丁 (*.ips *.ups *.bps) - + Select e-Reader dotcode 选择 e-Reader 点码 - + e-Reader card (*.raw *.bin *.bmp) e-Reader 卡 (*.raw *.bin *.bmp) - + Select image 选择图片 - + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) 图像文件 (*.png *.gif *.jpg *.jpeg);;所有文件 (*) - + GameShark saves (*.sps *.xps) GameShark 存档 (*.sps *.xps) - + Select video log 选择视频日志 - + Video logs (*.mvl) 视频日志文件 (*.mvl) - + Crash 崩溃 - + The game has crashed with the following error: %1 @@ -6037,699 +6031,709 @@ Download size: %3 %1 - + Couldn't Start 无法启动 - + Could not start game. 无法启动游戏。 - + Unimplemented BIOS call 未实现的 BIOS 调用 - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. 此游戏使用尚未实现的 BIOS 调用。请使用官方 BIOS 以获得最佳体验。 - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. 无法创建适合的显示设备,正在回滚到软件显示。游戏的运行速度(特别在大窗口的情况下)可能会变慢。 - + Really make portable? 确定进行程序便携化? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? 进行此操作后,模拟器将从其可执行文件所在目录中载入模拟器配置。您想继续吗? - + Restart needed 需要重新启动 - + Some changes will not take effect until the emulator is restarted. 更改将在模拟器下次重新启动时生效。 - + - Player %1 of %2 - 玩家 %1 共 %2 - + %1 - %2 %1 - %2 - + %1 - %2 - %3 %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 %1 - %2 (%3 fps) - %4 - + &File 文件(&F) - + Load &ROM... 载入 ROM(&R)... - + Load ROM in archive... 从压缩文件中载入 ROM... - + Add folder to library... 将文件夹添加到库中... - + Save games (%1) 保存游戏 (%1) - + Select save game 选择保存游戏 - + mGBA save state files (%1) mGBA 即时存档文件 (%1) - - + + Select save state 选择即时存档 - + Select e-Reader card images 选择 e-Reader 卡片图像 - + Image file (*.png *.jpg *.jpeg) 图像文件(*.png *.jpg *.jpeg) - + Conversion finished 转换完成 - + %1 of %2 e-Reader cards converted successfully. 成功转换了 %1 张(共 %2 张)e-Reader 卡片。 - + Load alternate save game... 加载备用保存游戏... - + Load temporary save game... 加载临时保存游戏... - + Load &patch... 载入补丁(&P)... - + Boot BIOS 引导 BIOS - + Replace ROM... 替换 ROM... - + Scan e-Reader dotcodes... 扫描 e-Reader 点码... - + Convert e-Reader card image to raw... 将 e-Reader 卡片图像转换为原始数据... - + ROM &info... ROM 信息(&I)... - + Recent 最近打开 - + Make portable 程序便携化 - + &Load state 载入即时存档(&L) - + Load state file... 载入即时存档文件... - + &Save state 保存即时存档(&S) - + Save state file... 保存即时存档文件... - + Quick load 快速读档 - + Quick save 快速存档 - + Load recent 载入最近存档 - + Save recent 保存最近存档 - + Undo load state 撤消读档 - + Undo save state 撤消存档 - - + + State &%1 即时存档 (&%1) - + Load camera image... 载入相机图片... - + Convert save game... 转换保存游戏... - + GameShark saves (*.gsv *.sps *.xps) GameShark 存档 (*.gsv *.sps *.xps) - + Reset needed 需要重启 - + Some changes will not take effect until the game is reset. 某些改动需要重新启动才会生效。 - + Save games 游戏存档 - + Import GameShark Save... 导入 GameShark 存档... - + Export GameShark Save... 导出 GameShark 存档... - + Automatically determine 自动终止 - + Use player %0 save game 使用玩家 %0 存档 - + New multiplayer window 新建多人游戏窗口 - + Connect to Dolphin... 连接到 Dolphin... - + Report bug... 报告错误... - + About... 关于... - + E&xit 退出(&X) - + &Emulation 模拟(&E) - + &Reset 重置(&R) - + Sh&utdown 关机(&U) - + Yank game pak 快速抽出游戏卡带 - + &Pause 暂停(&P) - + &Next frame 下一帧(&N) - + Fast forward (held) 快进 (长按) - + &Fast forward 快进(&F) - + Fast forward speed 快进速度 - + Unbounded 不限制 - + %0x %0x - + Increase fast forward speed 加快快进速度 - + Decrease fast forward speed 降低快进速度 - + Rewind (held) 倒带 (长按) - + Re&wind 倒带(&W) - + Step backwards 步退 - + Solar sensor 太阳光传感器 - + Increase solar level 增加太阳光等级 - + Decrease solar level 降低太阳光等级 - + Brightest solar level 太阳光等级为最亮 - + Darkest solar level 太阳光等级为最暗 - + Brightness %1 亮度 %1 - + Game Boy Printer... Game Boy 打印机... - + BattleChip Gate... BattleChip Gate... - + Audio/&Video 音频/视频(&V) - + Frame size 画面大小 - + %1× %1× - + Toggle fullscreen 切换全屏 - + + &Lock frame size + + + + Lock aspect ratio 锁定纵横比 - + Force integer scaling 强制整数缩放 - + Interframe blending 帧间混合 - + Bilinear filtering 双线性过滤 - + Frame&skip 跳帧(&S) - + Mute 静音 - + FPS target 目标 FPS - + Native (59.7275) 原生 (59.7275) - + Take &screenshot 截图(&S) - + F12 F12 - + Record A/V... 录制音频/视频... - + Record GIF/WebP/APNG... 录制 GIF/WebP/APNG... - + Video layers 视频图层 - + Audio channels 音频声道 - + Adjust layer placement... 调整图层布局... - + &Tools 工具(&T) - + View &logs... 查看日志(&L)... - + Game &overrides... 覆写游戏(&O)... - + Game Pak sensors... 游戏卡带传感器... - + &Cheats... 作弊码(&C)... - + Create forwarder... 创建转发器... - + Settings... 设置... - + Open debugger console... 打开调试器控制台... - + Start &GDB server... 打开 GDB 服务器(&G)... - + Scripting... 脚本... - + Game state views 游戏状态视图 - + View &palette... 查看调色板(&P)... - + View &sprites... 查看精灵图(&S)... - + View &tiles... 查看图块(&T)... - + View &map... 查看映射(&M)... - + &Frame inspector... 帧检查器(&F)... - + View memory... 查看内存... - + Search memory... 搜索内存... - + View &I/O registers... 查看 I/O 寄存器(&I)... - + + Log memory &accesses... + + + + Record debug video log... 记录调试视频日志... - + Stop debug video log 停止记录调试视频日志 - + Exit fullscreen 退出全屏 - + GameShark Button (held) GameShark 键 (长按) - + Autofire 连发 - + Autofire A 连发 A - + Autofire B 连发 B - + Autofire L 连发 L - + Autofire R 连发 R - + Autofire Start 连发 Start - + Autofire Select 连发 Select - + Autofire Up 连发 上 - + Autofire Right 连发 右 - + Autofire Down 连发 下 - + Autofire Left 连发 左 - + Clear 清除 @@ -6767,17 +6771,17 @@ Download size: %3 ? - + Super (L) Super (L) - + Super (R) Super (R) - + Menu 菜单 @@ -6785,22 +6789,22 @@ Download size: %3 QShortcut - + Shift Shift - + Control Control - + Alt Alt - + Meta Meta