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Wii: Adjust framelimiting condition
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@ -525,7 +525,7 @@ static void _audioDMA(void) {
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static void _drawStart(void) {
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static void _drawStart(void) {
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u32 level = 0;
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u32 level = 0;
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_CPU_ISR_Disable(level);
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_CPU_ISR_Disable(level);
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if (referenceRetraceCount >= retraceCount) {
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if (referenceRetraceCount > retraceCount) {
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if (frameLimiter) {
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if (frameLimiter) {
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VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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}
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}
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