diff --git a/CHANGES b/CHANGES index b35ed20ae..d0de64deb 100644 --- a/CHANGES +++ b/CHANGES @@ -6,6 +6,7 @@ Emulation fixes: - GBA Memory: Misaligned SRAM writes are ignored - GBA Serialize: Fix serializing DMA transfer register - GBA Serialize: Fix audio serialization for desynced FIFOs + - GBA Serialize: Fix audio DMA timing deserialization Other fixes: - Qt: Only dynamically reset video scale if a game is running - Qt: Fix race condition with proxied video events diff --git a/src/gba/io.c b/src/gba/io.c index 3f4d09b48..530f9cda2 100644 --- a/src/gba/io.c +++ b/src/gba/io.c @@ -989,9 +989,6 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) { LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest); LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount); LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when); - if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != GBA_DMA_TIMING_NOW) { - GBADMASchedule(gba, i, &gba->memory.dma[i]); - } } GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);