mirror of https://github.com/mgba-emu/mgba.git
Util: Use closesocket on Windows
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@ -18,6 +18,7 @@ Bugfixes:
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- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
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- GBA Serialize: Fix loading savegames from savestates
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- All: Fix several file handle leaks
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- Util: Use closesocket on Windows
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Misc:
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- GBA: Slightly optimize GBAProcessEvents
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- Qt: Add preset for DualShock 4
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@ -109,6 +109,14 @@ static inline ssize_t SocketRecv(Socket socket, void* buffer, size_t size) {
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#endif
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}
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static inline int SocketClose(Socket socket) {
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#ifdef _WIN32
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return closesocket(socket) == 0;
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#else
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return close(socket) >= 0;
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#endif
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}
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static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress) {
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Socket sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (SOCKET_FAILED(sock)) {
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@ -145,7 +153,7 @@ static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress)
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#endif
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}
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if (err) {
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close(sock);
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SocketClose(sock);
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return INVALID_SOCKET;
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}
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return sock;
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@ -183,7 +191,7 @@ static inline Socket SocketConnectTCP(int port, const struct Address* destinatio
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}
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if (err) {
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close(sock);
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SocketClose(sock);
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return INVALID_SOCKET;
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}
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return sock;
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@ -217,10 +225,6 @@ static inline Socket SocketAccept(Socket socket, struct Address* address) {
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return INVALID_SOCKET;
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}
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static inline int SocketClose(Socket socket) {
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return close(socket) >= 0;
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}
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static inline int SocketSetBlocking(Socket socket, bool blocking) {
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#ifdef _WIN32
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u_long unblocking = !blocking;
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