Prevent deinitializing savegame data when the data is not masked

This commit is contained in:
Jeffrey Pfau 2014-10-21 22:08:20 -07:00
parent 501b6b621c
commit b11528c69d
1 changed files with 3 additions and 0 deletions

View File

@ -70,6 +70,9 @@ void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf) {
}
void GBASavedataUnmask(struct GBASavedata* savedata) {
if (savedata->mapMode != MAP_READ) {
return;
}
GBASavedataDeinit(savedata);
savedata->vf = savedata->realVf;
savedata->mapMode = MAP_WRITE;