mirror of https://github.com/mgba-emu/mgba.git
Prevent deinitializing savegame data when the data is not masked
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@ -70,6 +70,9 @@ void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf) {
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}
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void GBASavedataUnmask(struct GBASavedata* savedata) {
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if (savedata->mapMode != MAP_READ) {
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return;
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}
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GBASavedataDeinit(savedata);
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savedata->vf = savedata->realVf;
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savedata->mapMode = MAP_WRITE;
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