3DS: Drastically improve sound

This commit is contained in:
Jeffrey Pfau 2015-09-02 22:50:35 -07:00
parent 633b29128f
commit b091751512
1 changed files with 28 additions and 20 deletions

View File

@ -18,7 +18,8 @@
#include <3ds.h>
#include <sf2d.h>
#define AUDIO_SAMPLES 0x800
#define AUDIO_SAMPLES 0x80
#define AUDIO_SAMPLE_BUFFER (AUDIO_SAMPLES * 32)
FS_archive sdmcArchive;
@ -35,6 +36,7 @@ static struct GBAVideoSoftwareRenderer renderer;
static struct GBAAVStream stream;
static int16_t* audioLeft = 0;
static int16_t* audioRight = 0;
static size_t audioPos = 0;
static sf2d_texture* tex;
extern bool allocateRomBuffer(void);
@ -81,13 +83,16 @@ static void _gameLoaded(struct GBAGUIRunner* runner) {
}
#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
double ratio = GBAAudioCalculateRatio(1, 60, 1);
blip_set_rates(runner->context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 0x8000 * ratio);
blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 0x8000 * ratio);
double ratio = GBAAudioCalculateRatio(1, 59.826, 1);
blip_set_rates(runner->context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 44100 * ratio);
blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 44100 * ratio);
#endif
if (hasSound) {
memset(audioLeft, 0, AUDIO_SAMPLES * sizeof(int16_t));
memset(audioRight, 0, AUDIO_SAMPLES * sizeof(int16_t));
memset(audioLeft, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
memset(audioRight, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
audioPos = 0;
csndPlaySound(0x8, SOUND_REPEAT | SOUND_FORMAT_16BIT, 44100, 1.0, -1.0, audioLeft, audioLeft, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
csndPlaySound(0x9, SOUND_REPEAT | SOUND_FORMAT_16BIT, 44100, 1.0, 1.0, audioRight, audioRight, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
}
}
@ -184,21 +189,24 @@ static int32_t _readGyroZ(struct GBARotationSource* source) {
static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio) {
UNUSED(stream);
memset(audioLeft, 0, AUDIO_SAMPLES * sizeof(int16_t));
memset(audioRight, 0, AUDIO_SAMPLES * sizeof(int16_t));
#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
blip_read_samples(audio->left, audioLeft, AUDIO_SAMPLES, false);
blip_read_samples(audio->right, audioRight, AUDIO_SAMPLES, false);
blip_read_samples(audio->left, &audioLeft[audioPos], AUDIO_SAMPLES, false);
blip_read_samples(audio->right, &audioRight[audioPos], AUDIO_SAMPLES, false);
#elif RESAMPLE_LIBRARY == RESAMPLE_NN
GBAAudioCopy(audio, audioLeft, audioRight, AUDIO_SAMPLES);
GBAAudioCopy(audio, &audioLeft[audioPos], &audioRight[audioPos], AUDIO_SAMPLES);
#endif
GSPGPU_FlushDataCache(0, (void*) audioLeft, AUDIO_SAMPLES * sizeof(int16_t));
GSPGPU_FlushDataCache(0, (void*) audioRight, AUDIO_SAMPLES * sizeof(int16_t));
csndPlaySound(0x8, SOUND_ONE_SHOT | SOUND_FORMAT_16BIT, 0x8000, 1.0, -1.0, audioLeft, audioLeft, AUDIO_SAMPLES * sizeof(int16_t));
csndPlaySound(0x9, SOUND_ONE_SHOT | SOUND_FORMAT_16BIT, 0x8000, 1.0, 1.0, audioRight, audioRight, AUDIO_SAMPLES * sizeof(int16_t));
CSND_SetPlayState(0x8, 1);
CSND_SetPlayState(0x9, 1);
csndExecCmds(false);
GSPGPU_FlushDataCache(0, (void*) &audioLeft[audioPos], AUDIO_SAMPLES * sizeof(int16_t));
GSPGPU_FlushDataCache(0, (void*) &audioRight[audioPos], AUDIO_SAMPLES * sizeof(int16_t));
audioPos = (audioPos + AUDIO_SAMPLES) % AUDIO_SAMPLE_BUFFER;
if (audioPos == AUDIO_SAMPLE_BUFFER / 2) {
u8 playing = 0;
csndIsPlaying(0x8, &playing);
if (!playing) {
CSND_SetPlayState(0x8, 1);
CSND_SetPlayState(0x9, 1);
csndExecCmds(false);
}
}
}
int main() {
@ -218,8 +226,8 @@ int main() {
}
if (hasSound) {
audioLeft = linearAlloc(AUDIO_SAMPLES * sizeof(int16_t));
audioRight = linearAlloc(AUDIO_SAMPLES * sizeof(int16_t));
audioLeft = linearAlloc(AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
audioRight = linearAlloc(AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
}
sf2d_init();