mirror of https://github.com/mgba-emu/mgba.git
Replace bit packed structs in sprites with bitfields
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235141f1f3
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b0726d0185
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@ -43,69 +43,45 @@ enum ObjShape {
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OBJ_SHAPE_VERTICAL = 2
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};
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DECL_BITFIELD(GBAObjAttributes, uint32_t);
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DECL_BITS(GBAObjAttributes, Y, 0, 8);
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DECL_BIT(GBAObjAttributes, Transformed, 8);
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DECL_BIT(GBAObjAttributes, Disable, 9);
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DECL_BIT(GBAObjAttributes, DoubleSize, 9);
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DECL_BITS(GBAObjAttributes, Mode, 10, 2);
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DECL_BIT(GBAObjAttributes, Mosaic, 12);
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DECL_BIT(GBAObjAttributes, 256Color, 13);
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DECL_BITS(GBAObjAttributes, Shape, 14, 2);
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DECL_BITS(GBAObjAttributes, X, 16, 9);
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DECL_BITS(GBAObjAttributes, MatIndex, 25, 5);
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DECL_BIT(GBAObjAttributes, HFlip, 28);
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DECL_BIT(GBAObjAttributes, VFlip, 29);
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DECL_BITS(GBAObjAttributes, Size, 30, 2);
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DECL_BITFIELD(GBAObjExtraAttributes, uint16_t);
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DECL_BITS(GBAObjExtraAttributes, Tile, 0, 10);
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DECL_BITS(GBAObjExtraAttributes, Priority, 10, 2);
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DECL_BITS(GBAObjExtraAttributes, Palette, 12, 4);
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struct GBAObj {
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unsigned y : 8;
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unsigned transformed : 1;
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unsigned disable : 1;
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enum ObjMode mode : 2;
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unsigned mosaic : 1;
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unsigned multipalette : 1;
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enum ObjShape shape : 2;
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GBAObjAttributes attr;
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GBAObjExtraAttributes attr2;
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int x : 9;
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int : 3;
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unsigned hflip : 1;
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unsigned vflip : 1;
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unsigned size : 2;
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unsigned tile : 10;
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unsigned priority : 2;
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unsigned palette : 4;
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int : 16;
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};
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struct GBATransformedObj {
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unsigned y : 8;
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unsigned transformed : 1;
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unsigned doublesize : 1;
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enum ObjMode mode : 2;
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unsigned mosaic : 1;
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unsigned multipalette : 1;
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enum ObjShape shape : 2;
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int x : 9;
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unsigned matIndex : 5;
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unsigned size : 2;
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unsigned tile : 10;
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unsigned priority : 2;
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unsigned palette : 4;
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int : 16;
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uint16_t d;
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};
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union GBAOAM {
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struct GBAObj obj[128];
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struct GBATransformedObj tobj[128];
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struct GBAOAMMatrix {
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int : 16;
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int : 16;
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int : 16;
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int a : 16;
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int : 16;
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int : 16;
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int : 16;
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int b : 16;
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int : 16;
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int : 16;
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int : 16;
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int c : 16;
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int : 16;
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int : 16;
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int : 16;
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int d : 16;
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int16_t padding0[3];
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int16_t a;
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int16_t padding1[3];
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int16_t b;
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int16_t padding2[3];
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int16_t c;
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int16_t padding3[3];
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int16_t d;
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} mat[32];
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uint16_t raw[512];
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@ -51,7 +51,7 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
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static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
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static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y);
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static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
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static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
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static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority);
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@ -395,14 +395,14 @@ static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
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int oamMax = 0;
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for (i = 0; i < 128; ++i) {
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struct GBAObj* obj = &renderer->d.oam->obj[i];
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if (obj->transformed || !obj->disable) {
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int height = _objSizes[obj->shape * 8 + obj->size * 2 + 1];
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if (obj->transformed) {
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height <<= ((struct GBATransformedObj*) obj)->doublesize;
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if (GBAObjAttributesIsTransformed(obj->attr) || !GBAObjAttributesIsDisable(obj->attr)) {
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int height = _objSizes[GBAObjAttributesGetShape(obj->attr) * 8 + GBAObjAttributesGetSize(obj->attr) * 2 + 1];
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if (GBAObjAttributesIsTransformed(obj->attr)) {
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height <<= GBAObjAttributesGetDoubleSize(obj->attr);
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}
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if (obj->y < VIDEO_VERTICAL_PIXELS || obj->y + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
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renderer->sprites[oamMax].y = obj->y;
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renderer->sprites[oamMax].endY = obj->y + height;
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if (GBAObjAttributesGetY(obj->attr) < VIDEO_VERTICAL_PIXELS || GBAObjAttributesGetY(obj->attr) + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
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renderer->sprites[oamMax].y = GBAObjAttributesGetY(obj->attr);
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renderer->sprites[oamMax].endY = GBAObjAttributesGetY(obj->attr) + height;
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renderer->sprites[oamMax].obj = *obj;
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++oamMax;
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}
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@ -653,18 +653,18 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
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for (i = 0; i < renderer->oamMax; ++i) {
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int localY = y;
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struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
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if (sprite->obj.mosaic) {
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if (GBAObjAttributesIsMosaic(sprite->obj.attr)) {
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localY = mosaicY;
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}
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if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
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continue;
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}
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if (sprite->obj.transformed) {
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drawn = _preprocessTransformedSprite(renderer, &sprite->tobj, localY);
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if (GBAObjAttributesIsTransformed(sprite->obj.attr)) {
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drawn = _preprocessTransformedSprite(renderer, &sprite->obj, localY);
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} else {
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drawn = _preprocessSprite(renderer, &sprite->obj, localY);
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}
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spriteLayers |= drawn << sprite->obj.priority;
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spriteLayers |= drawn << GBAObjExtraAttributesGetPriority(sprite->obj.attr2);
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}
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}
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}
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@ -1514,18 +1514,18 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
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}
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static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
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int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
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int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
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int width = _objSizes[GBAObjAttributesGetShape(sprite->attr) * 8 + GBAObjAttributesGetSize(sprite->attr) * 2];
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int height = _objSizes[GBAObjAttributesGetShape(sprite->attr) * 8 + GBAObjAttributesGetSize(sprite->attr) * 2 + 1];
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int start = renderer->start;
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int end = renderer->end;
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uint32_t flags = sprite->priority << OFFSET_PRIORITY;
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flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
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int x = sprite->x;
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uint32_t flags = GBAObjExtraAttributesGetPriority(sprite->attr2) << OFFSET_PRIORITY;
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flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || GBAObjAttributesGetMode(sprite->attr) == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_OBJWIN * (GBAObjAttributesGetMode(sprite->attr) == OBJ_MODE_OBJWIN);
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int x = GBAObjAttributesGetX(sprite->attr);
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uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1];
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unsigned charBase = sprite->tile * 0x20;
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unsigned charBase = GBAObjExtraAttributesGetTile(sprite->attr2) * 0x20;
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int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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if (sprite->mode == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
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if (GBAObjAttributesGetMode(sprite->attr) == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
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// Hack: if a sprite is blended, then the variant palette is not used, but we don't know if it's blended in advance
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variant = 0;
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}
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@ -1537,17 +1537,17 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
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int outX = x >= start ? x : start;
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int condition = x + width;
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int mosaicH = 1;
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if (sprite->mosaic) {
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if (GBAObjAttributesIsMosaic(sprite->attr)) {
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mosaicH = renderer->mosaic.objH + 1;
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if (condition % mosaicH) {
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condition += mosaicH - (condition % mosaicH);
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}
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}
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int inY = y - sprite->y;
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if (sprite->y + height - 256 >= 0) {
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int inY = y - (int) GBAObjAttributesGetY(sprite->attr);
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if ((int) GBAObjAttributesGetY(sprite->attr) + height - 256 >= 0) {
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inY += 256;
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}
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if (sprite->vflip) {
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if (GBAObjAttributesIsVFlip(sprite->attr)) {
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inY = height - inY - 1;
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}
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if (end < condition) {
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@ -1555,15 +1555,15 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
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}
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int inX = outX - x;
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int xOffset = 1;
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if (sprite->hflip) {
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if (GBAObjAttributesIsHFlip(sprite->attr)) {
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inX = width - inX - 1;
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xOffset = -1;
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}
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if (!sprite->multipalette) {
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palette = &palette[sprite->palette << 4];
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if (!GBAObjAttributesIs256Color(sprite->attr)) {
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palette = &palette[GBAObjExtraAttributesGetPalette(sprite->attr2) << 4];
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if (flags & FLAG_OBJWIN) {
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SPRITE_NORMAL_LOOP(16, OBJWIN);
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} else if (sprite->mosaic) {
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} else if (GBAObjAttributesIsMosaic(sprite->attr)) {
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SPRITE_MOSAIC_LOOP(16, NORMAL);
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} else {
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SPRITE_NORMAL_LOOP(16, NORMAL);
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@ -1571,7 +1571,7 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
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} else {
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if (flags & FLAG_OBJWIN) {
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SPRITE_NORMAL_LOOP(256, OBJWIN);
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} else if (sprite->mosaic) {
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} else if (GBAObjAttributesIsMosaic(sprite->attr)) {
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SPRITE_MOSAIC_LOOP(256, NORMAL);
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} else {
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SPRITE_NORMAL_LOOP(256, NORMAL);
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@ -1580,22 +1580,22 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
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return 1;
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}
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static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y) {
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int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
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int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
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int totalWidth = width << sprite->doublesize;
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int totalHeight = height << sprite->doublesize;
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static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
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int width = _objSizes[GBAObjAttributesGetShape(sprite->attr) * 8 + GBAObjAttributesGetSize(sprite->attr) * 2];
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int height = _objSizes[GBAObjAttributesGetShape(sprite->attr) * 8 + GBAObjAttributesGetSize(sprite->attr) * 2 + 1];
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int totalWidth = width << GBAObjAttributesGetDoubleSize(sprite->attr);
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int totalHeight = height << GBAObjAttributesGetDoubleSize(sprite->attr);
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int start = renderer->start;
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int end = renderer->end;
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uint32_t flags = sprite->priority << OFFSET_PRIORITY;
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flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
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int x = sprite->x;
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uint32_t flags = GBAObjExtraAttributesGetPriority(sprite->attr2) << OFFSET_PRIORITY;
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flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || GBAObjAttributesGetMode(sprite->attr) == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_OBJWIN * (GBAObjAttributesGetMode(sprite->attr) == OBJ_MODE_OBJWIN);
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int x = GBAObjAttributesGetX(sprite->attr);
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uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1];
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unsigned charBase = sprite->tile * 0x20;
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struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex];
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unsigned charBase = GBAObjExtraAttributesGetTile(sprite->attr2) * 0x20;
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struct GBAOAMMatrix* mat = &renderer->d.oam->mat[GBAObjAttributesGetMatIndex(sprite->attr)];
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int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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if (sprite->mode == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
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if (GBAObjAttributesGetMode(sprite->attr) == OBJ_MODE_SEMITRANSPARENT && renderer->target2Bd) {
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// Hack: if a sprite is blended, then the variant palette is not used, but we don't know if it's blended in advance
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variant = 0;
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}
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@ -1603,12 +1603,12 @@ static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* rendere
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if (variant) {
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palette = &renderer->variantPalette[0x100];
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}
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int inY = y - sprite->y;
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int inY = y - (int) GBAObjAttributesGetY(sprite->attr);
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if (inY < 0) {
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inY += 256;
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}
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if (!sprite->multipalette) {
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palette = &palette[sprite->palette << 4];
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if (!GBAObjAttributesIs256Color(sprite->attr)) {
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palette = &palette[GBAObjExtraAttributesGetPalette(sprite->attr2) << 4];
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if (flags & FLAG_OBJWIN) {
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SPRITE_TRANSFORMED_LOOP(16, OBJWIN);
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} else {
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@ -12,10 +12,7 @@ typedef uint32_t color_t;
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#endif
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struct GBAVideoSoftwareSprite {
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union {
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struct GBAObj obj;
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struct GBATransformedObj tobj;
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};
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struct GBAObj obj;
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int y;
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int endY;
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};
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