mirror of https://github.com/mgba-emu/mgba.git
Draw backgrounds with variant palette when appropriate
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parent
40e9a7ef26
commit
aeecbdb56f
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@ -360,18 +360,30 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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renderer->flags[offset].written = 1;
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}
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#define BACKGROUND_DRAW_PIXEL_16 \
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#define BACKGROUND_DRAW_PIXEL_16_NORMAL \
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if (tileData & 0xF && !renderer->flags[outX].finalized) { \
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_composite(renderer, outX, renderer->normalPalette[tileData & 0xF | (mapData.palette << 4)], flags); \
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} \
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tileData >>= 4;
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#define BACKGROUND_DRAW_PIXEL_256 \
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#define BACKGROUND_DRAW_PIXEL_16_VARIANT \
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if (tileData & 0xF && !renderer->flags[outX].finalized) { \
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_composite(renderer, outX, renderer->variantPalette[tileData & 0xF | (mapData.palette << 4)], flags); \
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} \
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tileData >>= 4;
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#define BACKGROUND_DRAW_PIXEL_256_NORMAL \
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if (tileData & 0xFF && !renderer->flags[outX].finalized) { \
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_composite(renderer, outX, renderer->normalPalette[tileData & 0xFF], flags); \
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} \
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tileData >>= 8;
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#define BACKGROUND_DRAW_PIXEL_256_VARIANT \
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if (tileData & 0xFF && !renderer->flags[outX].finalized) { \
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_composite(renderer, outX, renderer->variantPalette[tileData & 0xFF], flags); \
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} \
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tileData >>= 8;
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#define BACKGROUND_TEXT_SELECT_CHARACTER \
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localX = tileX * 8 + inX; \
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xBase = localX & 0xF8; \
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@ -384,7 +396,117 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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localY = inY & 0x7; \
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} else { \
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localY = 7 - (inY & 0x7); \
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}
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#define BACKGROUND_MODE_0_TILE_16_LOOP(TYPE) \
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for (tileX; tileX < 30; ++tileX) { \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY; \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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if (!mapData.hflip) { \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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++outX; \
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} else { \
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outX += 7; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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outX += 8; \
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} \
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} else { \
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outX += 8; \
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} \
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}
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#define BACKGROUND_MODE_0_TILE_256_LOOP(TYPE) \
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for (tileX; tileX < 30; ++tileX) { \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); \
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if (!mapData.hflip) { \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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} else { \
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outX += 4; \
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} \
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tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
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if (tileData) { \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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} else { \
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outX += 4; \
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} \
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} else { \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
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if (tileData) { \
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outX += 3; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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outX += 4; \
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} else { \
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outX += 4; \
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} \
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tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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outX += 3; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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outX += 4; \
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} else { \
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outX += 4; \
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} \
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} \
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}
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
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int start = renderer->start;
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@ -413,6 +535,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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uint32_t screenBase;
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uint32_t charBase;
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int variant = background->target1 && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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int outX = 0;
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int tileX = 0;
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@ -423,16 +546,28 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
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tileData = ((uint32_t*)renderer->d.vram)[charBase];
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tileData >>= 4 * (inX & 0x7);
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if (!variant) {
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for (outX = 0; outX < end; ++outX) {
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BACKGROUND_DRAW_PIXEL_16;
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BACKGROUND_DRAW_PIXEL_16_NORMAL;
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}
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} else {
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for (outX = 0; outX < end; ++outX) {
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BACKGROUND_DRAW_PIXEL_16_VARIANT;
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}
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}
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tileX = 30;
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BACKGROUND_TEXT_SELECT_CHARACTER;
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
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tileData = ((uint32_t*)renderer->d.vram)[charBase];
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if (!variant) {
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for (outX = VIDEO_HORIZONTAL_PIXELS - 8 + end; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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BACKGROUND_DRAW_PIXEL_16;
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BACKGROUND_DRAW_PIXEL_16_NORMAL;
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}
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} else {
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for (outX = VIDEO_HORIZONTAL_PIXELS - 8 + end; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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BACKGROUND_DRAW_PIXEL_16_VARIANT;
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}
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}
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tileX = 1;
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@ -440,112 +575,16 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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}
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if (!background->multipalette) {
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for (tileX; tileX < 30; ++tileX) {
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BACKGROUND_TEXT_SELECT_CHARACTER;
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase];
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if (tileData) {
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if (!mapData.hflip) {
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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BACKGROUND_DRAW_PIXEL_16;
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++outX;
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if (!variant) {
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BACKGROUND_MODE_0_TILE_16_LOOP(NORMAL);
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} else {
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outX += 7;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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--outX;
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BACKGROUND_DRAW_PIXEL_16;
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outX += 8;
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BACKGROUND_MODE_0_TILE_16_LOOP(VARIANT);
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}
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} else {
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outX += 8;
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}
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}
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if (!variant) {
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BACKGROUND_MODE_0_TILE_256_LOOP(NORMAL);
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} else {
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for (tileX; tileX < 30; ++tileX) {
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BACKGROUND_TEXT_SELECT_CHARACTER;
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charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1);
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if (!mapData.hflip) {
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase];
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if (tileData) {
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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} else {
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outX += 4;
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}
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tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
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if (tileData) {
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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BACKGROUND_DRAW_PIXEL_256;
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++outX;
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} else {
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outX += 4;
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}
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} else {
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
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if (tileData) {
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outX += 3;
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BACKGROUND_DRAW_PIXEL_256;
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--outX;
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BACKGROUND_DRAW_PIXEL_256;
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--outX;
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BACKGROUND_DRAW_PIXEL_256;
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--outX;
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BACKGROUND_DRAW_PIXEL_256;
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outX += 4;
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} else {
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outX += 4;
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}
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tileData = ((uint32_t*)renderer->d.vram)[charBase];
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if (tileData) {
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outX += 3;
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BACKGROUND_DRAW_PIXEL_256;
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--outX;
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BACKGROUND_DRAW_PIXEL_256;
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--outX;
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BACKGROUND_DRAW_PIXEL_256;
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--outX;
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BACKGROUND_DRAW_PIXEL_256;
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outX += 4;
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} else {
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outX += 4;
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}
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}
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BACKGROUND_MODE_0_TILE_256_LOOP(VARIANT);
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}
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}
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}
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