GBA Memory: Lazily evaluate prefetch

This commit is contained in:
Jeffrey Pfau 2015-06-30 21:38:09 -07:00
parent bddebef90b
commit aed62605cf
3 changed files with 45 additions and 39 deletions

View File

@ -176,8 +176,9 @@ void GBASkipBIOS(struct ARMCore* cpu) {
}
static void GBAProcessEvents(struct ARMCore* cpu) {
do {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBA* gba = (struct GBA*) cpu->master;
GBAMemoryInvalidatePrefetch(gba);
while (cpu->cycles >= cpu->nextEvent) {
int32_t cycles = cpu->nextEvent;
int32_t nextEvent = INT_MAX;
int32_t testEvent;
@ -223,7 +224,7 @@ static void GBAProcessEvents(struct ARMCore* cpu) {
if (cpu->halted) {
cpu->cycles = cpu->nextEvent;
}
} while (cpu->cycles >= cpu->nextEvent);
}
}
static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
@ -450,13 +451,10 @@ void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
void GBATimerUpdateRegister(struct GBA* gba, int timer) {
struct GBATimer* currentTimer = &gba->timers[timer];
GBAMemoryInvalidatePrefetch(gba);
if (currentTimer->enable && !currentTimer->countUp) {
int32_t prefetchSkew = 0;
if (gba->memory.lastPrefetchedPc - gba->memory.lastPrefetchedLoads * WORD_SIZE_THUMB >= (uint32_t) gba->cpu->gprs[ARM_PC]) {
prefetchSkew = (gba->memory.lastPrefetchedPc - gba->cpu->gprs[ARM_PC]) * (gba->cpu->memory.activeSeqCycles16 + 1) / WORD_SIZE_THUMB;
}
// Reading this takes two cycles (1N+1I), so let's remove them preemptively
gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent - 2 + prefetchSkew) >> currentTimer->prescaleBits);
gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent - 2) >> currentTimer->prescaleBits);
}
}

View File

@ -114,6 +114,8 @@ void GBAMemoryReset(struct GBA* gba) {
gba->memory.eventDiff = 0;
gba->memory.prefetch = false;
gba->memory.prefetchCycles = 0;
gba->memory.prefetchStalls = 0;
gba->memory.lastPrefetchedPc = 0;
if (!gba->memory.wram || !gba->memory.iwram) {
@ -235,6 +237,7 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
}
gba->lastJump = address;
GBAMemoryInvalidatePrefetch(gba);
memory->lastPrefetchedPc = 0;
memory->lastPrefetchedLoads = 0;
if (newRegion == memory->activeRegion && (newRegion < REGION_CART0 || (address & (SIZE_CART0 - 1)) < memory->romSize)) {
@ -1534,41 +1537,40 @@ int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
return wait;
}
int32_t s = cpu->memory.activeSeqCycles16 + 1;
int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16 + 1;
// Offload the prefetch timing until the next event, which will happen too early.
memory->prefetchCycles += wait;
++memory->prefetchStalls;
return wait;
}
void GBAMemoryInvalidatePrefetch(struct GBA* gba) {
int32_t waited = gba->memory.prefetchCycles;
int32_t nWaits = gba->memory.prefetchStalls;
gba->memory.prefetchCycles = 0;
gba->memory.prefetchStalls = 0;
if (!waited) {
return;
}
int32_t s = gba->cpu->memory.activeSeqCycles16 + 1;
int32_t n2s = gba->cpu->memory.activeNonseqCycles16 - gba->cpu->memory.activeSeqCycles16;
// Figure out how many sequential loads we can jam in
int32_t stall = s;
int32_t loads = 1;
int32_t previousLoads = 0;
int32_t loads = (waited - 1) / s;
int32_t diff = waited - loads * s;
// Don't prefetch too much if we're overlapping with a previous prefetch
uint32_t dist = (memory->lastPrefetchedPc - cpu->gprs[ARM_PC]) >> 1;
if (dist < memory->lastPrefetchedLoads) {
previousLoads = dist;
// The next |loads|S waitstates disappear entirely, so long as they're all in a row.
// Each instruction that waited has an N cycle that was converted into an S, so those
// disappear as well.
int32_t toRemove = (s - 1) * loads + n2s * nWaits + diff;
if (toRemove > gba->cpu->cycles) {
// We have to delay invalidating...
gba->memory.prefetchCycles = gba->memory.prefetchCycles;
gba->memory.prefetchStalls = gba->memory.prefetchStalls;
return;
}
while (stall < wait) {
stall += s;
++loads;
}
if (loads + previousLoads > 8) {
int diff = (loads + previousLoads) - 8;
loads -= diff;
stall -= s * diff;
} else if (stall > wait && loads == 1) {
// We might need to stall a bit extra if we haven't finished the first S cycle
wait = stall;
}
// This instruction used to have an N, convert it to an S.
wait -= n2s;
// TODO: Invalidate prefetch on branch
memory->lastPrefetchedLoads = loads;
memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * loads;
// The next |loads|S waitstates disappear entirely, so long as they're all in a row
cpu->cycles -= (s - 1) * loads;
return wait;
gba->cpu->cycles -= toRemove;
}
void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state) {

View File

@ -130,9 +130,13 @@ struct GBAMemory {
char waitstatesPrefetchNonseq32[16];
char waitstatesPrefetchNonseq16[16];
int activeRegion;
bool prefetch;
uint32_t lastPrefetchedPc;
uint32_t lastPrefetchedLoads;
int32_t prefetchCycles;
int prefetchStalls;
uint32_t biosPrefetch;
struct GBADMA dma[4];
@ -176,6 +180,8 @@ void GBAMemoryRunVblankDMAs(struct GBA* gba, int32_t cycles);
void GBAMemoryUpdateDMAs(struct GBA* gba, int32_t cycles);
int32_t GBAMemoryRunDMAs(struct GBA* gba, int32_t cycles);
void GBAMemoryInvalidatePrefetch(struct GBA* gba);
struct GBASerializedState;
void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state);
void GBAMemoryDeserialize(struct GBAMemory* memory, const struct GBASerializedState* state);