Wii: Fix framelimiting after a slowdown (fixes #332)

This commit is contained in:
Jeffrey Pfau 2016-08-08 21:28:17 -07:00
parent f590eb8ccf
commit ae721309d0
2 changed files with 2 additions and 0 deletions

View File

@ -18,6 +18,7 @@ Bugfixes:
- PSP2: Actually load screen mode setting
- Qt: Fix bug in software renderer scaling
- Debugger: Fix GDB breakpoints
- Wii: Fix framelimiting after a slowdown
Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement
- OpenGL: Log shader compilation failure

View File

@ -398,6 +398,7 @@ static void _drawStart(void) {
if (referenceRetraceCount >= retraceCount) {
VIDEO_WaitVSync();
}
referenceRetraceCount = retraceCount;
_CPU_ISR_Restore(level);
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);