mirror of https://github.com/mgba-emu/mgba.git
Core: Fix the runloop resuming after a game has crashed (fixes #2451)
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@ -35,6 +35,7 @@ Emulation fixes:
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Other fixes:
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Other fixes:
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- 3DS: Ensure writes update file modification time (fixes mgba.io/i/2444)
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- 3DS: Ensure writes update file modification time (fixes mgba.io/i/2444)
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- Core: Don't attempt to restore rewind diffs past start of rewind
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- Core: Don't attempt to restore rewind diffs past start of rewind
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- Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451)
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- FFmpeg: Fix crash when encoding audio with some containers
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- FFmpeg: Fix crash when encoding audio with some containers
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- FFmpeg: Fix GIF recording (fixes mgba.io/i/2393)
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- FFmpeg: Fix GIF recording (fixes mgba.io/i/2393)
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- GB: Fix temporary saves
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- GB: Fix temporary saves
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@ -54,14 +54,15 @@ enum mCoreThreadState {
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mTHREAD_INTERRUPTED,
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mTHREAD_INTERRUPTED,
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mTHREAD_PAUSED,
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mTHREAD_PAUSED,
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mTHREAD_MIN_WAITING = mTHREAD_INTERRUPTED,
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mTHREAD_CRASHED,
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mTHREAD_CRASHED,
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mTHREAD_MAX_WAITING = mTHREAD_PAUSED,
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mTHREAD_INTERRUPTING,
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mTHREAD_INTERRUPTING,
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mTHREAD_EXITING,
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mTHREAD_EXITING,
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mTHREAD_SHUTDOWN
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mTHREAD_SHUTDOWN,
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mTHREAD_MIN_WAITING = mTHREAD_INTERRUPTED,
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mTHREAD_MAX_WAITING = mTHREAD_CRASHED
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};
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};
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enum mCoreThreadRequest {
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enum mCoreThreadRequest {
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@ -468,7 +468,7 @@ bool mCoreThreadIsActive(struct mCoreThread* threadContext) {
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if (!threadContext->impl) {
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if (!threadContext->impl) {
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return false;
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return false;
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}
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}
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return threadContext->impl->state >= mTHREAD_RUNNING && threadContext->impl->state < mTHREAD_EXITING;
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return threadContext->impl->state >= mTHREAD_RUNNING && threadContext->impl->state < mTHREAD_EXITING && threadContext->impl->state != mTHREAD_CRASHED;
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}
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}
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void mCoreThreadInterrupt(struct mCoreThread* threadContext) {
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void mCoreThreadInterrupt(struct mCoreThread* threadContext) {
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