mirror of https://github.com/mgba-emu/mgba.git
All: Update CHANGES for 0.6.0
This commit is contained in:
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CHANGES
253
CHANGES
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@ -8,190 +8,189 @@ Misc:
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0.6.0: (Future)
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Features:
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- GBA: Support printing debug strings from inside a game
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- GBA: Better cheat type autodetection
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- GB: Tile viewer
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- Library view
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- Sprite viewer
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- Debugging console
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- Improved memory viewer
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- GB: LR35902/GB-Z80 disassembler
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- Configuration of gamepad hats
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- Qt: Spanish translation (by Kevin López)
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- Add option for whether rewinding restores save games
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- Qt: German translation (by Lothar Serra Mari)
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- Savestates now contain any RTC override data
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- Memory search
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- Command line ability to override configuration values
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- Add option to allow preloading the entire ROM before running
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- GB: Video/audio channel enabling/disabling
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- Add option for whether rewinding restores save games
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- Savestates now contain any RTC override data
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- Add option to lock video to integer scaling
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- Video log recording for testing and bug reporting
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- Library view
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- Debugger: Segment/bank support
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- LR35902: Watchpoints
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- LR35902/GB-Z80 disassembler
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- GB: Tile viewer
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- GB: Video/audio channel enabling/disabling
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- GB: Symbol table support
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- GB MBC: Add MBC1 multicart support
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- GBA: Support printing debug strings from inside a game
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- GBA: Better cheat type autodetection
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- Implement keypad interrupts
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- LR35902: Watchpoints
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- Memory search
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- Configuration of gamepad hats
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- Video log recording for testing and bug reporting
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- Debugger: Segment/bank support
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- Debugger: Execution tracing
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- Qt: German translation (by Lothar Serra Mari)
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- Qt: Spanish translation (by Kevin López)
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- Qt: Italian translation (by theheroGAC)
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Bugfixes:
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- LR35902: Fix core never exiting with certain event patterns
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- GB Timer: Improve DIV reset behavior
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- GBA Memory: Improve initial skipped BIOS state
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- GBA BIOS: Implement BitUnPack
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- ARM7: Fix MLA/*MULL/*MLAL timing
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- GBA: Fix multiboot ROM loading
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- Libretro: Fix saving in GB games (fixes mgba.io/i/486)
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- LR35902: Fix pc overflowing current region off-by-one
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- GB MBC: Fix ROM bank overflows getting set to bank 0
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- Qt: Fix timing issues on high refresh rate monitors
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- GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
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- Util: Fix overflow when loading invalid UPS patches
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- Tools: Fix recurring multiple times over the same library
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- GBA I/O: Handle audio registers specially when deserializing
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- Util: Fix highest-fd socket not being returned by SocketAccept
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- Qt: Fix linking after some windows have been closed
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- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
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- Windows: Fix VDir.rewind
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- SDL: Fix game crash check
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- SDL: Fix race condition with audio thread when starting
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- GB: Fix flickering when screen is strobed quickly
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- FFmpeg: Fix overflow and general issues with audio encoding
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- Qt: Fix crash when changing audio settings after a game is closed
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- GBA BIOS: Fix ArcTan sign in HLE BIOS
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- GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
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- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
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- Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
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- Core: Fix crash with rewind if savestates shrink
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- Test: Fix crash when loading invalid file
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- GBA Hardware: Fix crash if a savestate lies about game hardware
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- Test: Fix crash when fuzzing fails to load a file
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- GBA: Fix multiboot loading resulting in too small WRAM
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- Test: Don't rely on core for frames elapsed
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- Test: Fix crash when loading invalid file
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- GBA Hardware: Fix crash if a savestate lies about game hardware
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- Test: Fix crash when fuzzing fails to load a file
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- Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
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- LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
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- GB: Fix STAT blocking
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- GB MBC: Fix swapping carts not detect new MBC
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- GB Timer: Fix DIV batching if TAC changes
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- GB Video: Reset renderer when loading state
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- GBA BIOS: Fix INT_MIN/-1 crash
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- GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
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- OpenGL: Fix some shaders causing offset graphics
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- Qt: Fix game unpausing after frame advancing and refocusing
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- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
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- Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
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- Core: Fix directory sets crashing on close if base isn't properly detached
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- FFmpeg: Fix overflow and general issues with audio encoding
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- GB: Fix flickering when screen is strobed quickly
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- GB: Fix STAT blocking
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- GB MBC: Fix ROM bank overflows getting set to bank 0
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- GB MBC: Fix swapping carts not detect new MBC
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- GB Timer: Improve DIV reset behavior
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- GB Timer: Fix DIV batching if TAC changes
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- GB Video: Reset renderer when loading state
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- GBA: Fix multiboot ROM loading
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- GBA: Fix multiboot loading resulting in too small WRAM
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- GBA BIOS: Implement BitUnPack
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- GBA BIOS: Fix ArcTan sign in HLE BIOS
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- GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
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- GBA BIOS: Fix INT_MIN/-1 crash
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- GBA Hardware: Fix crash if a savestate lies about game hardware
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- GBA I/O: Handle audio registers specially when deserializing
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- GBA Memory: Improve initial skipped BIOS state
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- GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
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- GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
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- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
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- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
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- Libretro: Fix saving in GB games (fixes mgba.io/i/486)
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- LR35902: Fix core never exiting with certain event patterns
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- LR35902: Fix pc overflowing current region off-by-one
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- LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
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- OpenGL: Fix some shaders causing offset graphics
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- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
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- Qt: Fix window icon being stretched
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- Qt: Fix data directory path
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- Qt: Fix timing issues on high refresh rate monitors
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- Qt: Fix linking after some windows have been closed
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- Qt: Fix crash when changing audio settings after a game is closed
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- Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
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- Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
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- Qt: Fix game unpausing after frame advancing and refocusing
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- SDL: Fix game crash check
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- SDL: Fix race condition with audio thread when starting
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- Test: Fix crash when loading invalid file
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- Test: Fix crash when fuzzing fails to load a file
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- Test: Don't rely on core for frames elapsed
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- Test: Fix crash when loading invalid file
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- Test: Fix crash when fuzzing fails to load a file
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- Tools: Fix recurring multiple times over the same library
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- Util: Fix overflow when loading invalid UPS patches
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- Util: Fix highest-fd socket not being returned by SocketAccept
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- Windows: Fix VDir.rewind
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Misc:
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- SDL: Remove scancode key input
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- GBA Video: Clean up unused timers
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- Test: Add a basic test suite
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- GBA Video: Allow multiple handles into the same tile cache
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- VFS: Call msync when syncing mapped data
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- GBA Video, GB Video: Colors are now fully scaled
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- VFS: Allow truncating memory chunk VFiles
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- Debugger: Modularize CLI debugger
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- Core: Clean up some thread state checks
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- Debugger: Make building with debugging aspects optional
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- GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
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- GBA Memory: Support reading/writing POSTFLG
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- Util: Add size counting to Table
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- Qt: Move last directory setting from qt.ini to config.ini
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- All: Add C++ header guards
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- All: Move time.h include to common.h
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- 3DS, PSP2, Wii: Last directory loaded is saved
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- CMake: Add ability to just print version string
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- Core: New, faster event timing subsystem
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- Core: Clean up some thread state checks
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- Core: Add generic checksum function
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- Core: Cores can now have multiple sets of callbacks
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- Core: Restore sleep callback
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- Core: Move rewind diffing to its own thread
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- Core: Ability to enumerate and modify video and audio channels
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- Core: List memory segments in the core
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- Core: Move savestate creation time to extdata
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- Core: Config values can now be hexadecimal
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- Core: Improved threading interrupted detection
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- Debugger: Modularize CLI debugger
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- Debugger: Make building with debugging aspects optional
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- Debugger: Add functions for read- or write-only watchpoints
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- Debugger: Make attaching a backend idempotent
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- Debugger: Add mDebuggerRunFrame convenience function
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- Feature: Move game database from flatfile to SQLite3
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- Feature: Support ImageMagick 7
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- Feature: Make -l option explicit
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- FFmpeg: Return false if a file fails to open
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- FFmpeg: Force MP4 files to YUV420P
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- GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
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- GB: Reset with initial state of DIV register
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- GB MBC: New MBC7 implementation
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- GB Audio: Simplify envelope code
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- GB Audio: Improve initial envelope samples
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- Debugger: Add functions for read- or write-only watchpoints
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- GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
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- GB Video: Improved video timings
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- GBA: Ignore invalid opcodes used by the Wii U VC emulator
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- GBA, GB: ROM is now unloaded if a patch is applied
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- GBA DMA: Refactor DMA out of memory.c
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- GBA DMA: Move DMAs to using absolute timing
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- All: Add C++ header guards
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- GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
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- GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
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- GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
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- GBA Memory: Support reading/writing POSTFLG
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- GBA Memory: Remove unused prefetch cruft
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- GBA Timer: Improve accuracy of timers
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- GBA Video: Clean up unused timers
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- GBA Video: Allow multiple handles into the same tile cache
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- GBA Video, GB Video: Colors are now fully scaled
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- GBA Video: Optimize when BLD* registers are written frequently
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- OpenGL: Add xBR-lv2 shader
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- Qt: Move last directory setting from qt.ini to config.ini
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- Qt: Improved HiDPI support
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- Qt: Expose configuration directory
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- Feature: Move game database from flatfile to SQLite3
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- GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
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- VFS: Fix some minor VFile issues with FILEs
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- Core: Add generic checksum function
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- Feature: Support ImageMagick 7
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- All: Move time.h include to common.h
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- CMake: Add ability to just print version string
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- Qt: Merge "Save" and "OK" buttons in shader options
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- SDL: Automatically map controllers when plugged in
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- Qt: Automatically load controller profile when plugged in
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- OpenGL: Add xBR-lv2 shader
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- GBA, GB: ROM is now unloaded if a patch is applied
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- Util: Add 8-bit PNG write support
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- Qt: Rename "Resample video" option to "Bilinear filtering"
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- GBA Video: Optimize when BLD* registers are written frequently
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- Core: Cores can now have multiple sets of callbacks
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- GBA: Ignore invalid opcodes used by the Wii U VC emulator
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- Qt: Remove audio thread
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- Qt: Remove audio buffer sizing in AudioProcessorQt
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- Qt: Re-enable QtMultimedia on Windows
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- FFmpeg: Return false if a file fails to open
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- FFmpeg: Force MP4 files to YUV420P
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- Qt: Make "Mute" able to be bound to a key
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- Core: Restore sleep callback
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- Qt: Add .gb/.gbc files to the extension list in Info.plist
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- Feature: Make -l option explicit
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- Core: Ability to enumerate and modify video and audio channels
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- Debugger: Make attaching a backend idempotent
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- Qt: Relax hard dependency on OpenGL
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- Qt: Better highlight active key in control binding
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- SDL: Remove scancode key input
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- SDL: Automatically map controllers when plugged in
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- Test: Add a basic test suite
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- Util: Add size counting to Table
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- Util: Add 8-bit PNG write support
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- Util: Tune patch-fast extent sizes
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- VFS: Call msync when syncing mapped data
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- VFS: Allow truncating memory chunk VFiles
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- VFS: Fix some minor VFile issues with FILEs
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- VFS: Optimize expanding in-memory files
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- VFS: Add VFileFIFO for operating on circle buffers
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- Core: Move rewind diffing to its own thread
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- Util: Tune patch-fast extent sizes
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- Qt: Relax hard dependency on OpenGL
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- GB Video: Improved video timings
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- Core: List memory segments in the core
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- Core: Move savestate creation time to extdata
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- Debugger: Add mDebuggerRunFrame convenience function
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- GBA Memory: Remove unused prefetch cruft
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- GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
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- Core: Config values can now be hexadecimal
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- GB: Reset with initial state of DIV register
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- GB MBC: New MBC7 implementation
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- Qt: Better highlight active key in control binding
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- Core: Improved threading interrupted detection
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- GBA Timer: Improve accuracy of timers
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0.6 beta 2: (Future)
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Changes from beta 1:
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Features:
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- Qt: Italian translation (by theheroGAC)
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- Qt: Updated German translation
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Bugfixes:
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- GB Audio: Fix incorrect channel 4 iteration
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- GB Audio: Fix zombie mode bit masking
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- GB Serialize: Fix timer serialization
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- GB Video: Fix LYC regression
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- GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
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- GBA Timer: Fix count-up timing overflowing timer 3
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- PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
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- Qt: Fix memory search close button (fixes mgba.io/i/769)
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- Qt: Fix window icon being stretched
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- Qt: Fix initial window size (fixes mgba.io/i/766)
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- Qt: Fix data directory path
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- Qt: Fix controls not saving on non-SDL builds
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- GB Video: Fix LYC regression
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- Qt: Fix translation initialization (fixes mgba.io/i/776)
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- PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
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- GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
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- Qt: Fix patch loading while a game is running
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- Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
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- GB Serialize: Fix timer serialization
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- GB Audio: Fix incorrect channel 4 iteration
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- GB Audio: Fix zombie mode bit masking
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- GBA Timer: Fix count-up timing overflowing timer 3
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- Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
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- Qt: Fix GL-less build
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- Qt: Fix Software renderer not handling alpha bits properly
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Misc:
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- Qt: Add language selector
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- GBA Timer: Improve accuracy of timers
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- Qt: Minor test fixes
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- PSP2: Update toolchain to use vita.cmake
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- Qt: Move shader settings into main settings window
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- GB Serialize: Add MBC state serialization
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- Qt: Dismiss game crashing/failing dialogs when a new game loads
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- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
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- SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
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- GBA Timer: Improve accuracy of timers
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- PSP2: Update toolchain to use vita.cmake
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- Qt: Add language selector
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- Qt: Minor test fixes
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- Qt: Move shader settings into main settings window
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- Qt: Dismiss game crashing/failing dialogs when a new game loads
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- Qt: Properly ship Qt translations
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- SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
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0.6 beta 1: (2017-06-29)
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- Initial beta for 0.6
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