mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix GL sprite window blending
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@ -317,11 +317,6 @@ static const char* const _finalize =
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" vec4 bottomPixel = backdrop;\n"
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" ivec4 topFlags = ivec4(backdropFlags * flagCoeff);\n"
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" ivec4 bottomFlags = ivec4(backdropFlags * flagCoeff);\n"
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" if ((layerWindow & 16) == 0) {\n"
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" vec4 pix = texelFetch(layers[4], ivec2(texCoord * scale), 0);\n"
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" ivec4 inflags = ivec4(texelFetch(flags[4], ivec2(texCoord * scale), 0) * flagCoeff);\n"
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" composite(pix, inflags, topPixel, topFlags, bottomPixel, bottomFlags);\n"
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" }\n"
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" if ((layerWindow & 1) == 0) {\n"
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" vec4 pix = texelFetch(layers[0], ivec2(texCoord * scale), 0);\n"
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" ivec4 inflags = ivec4(texelFetch(flags[0], ivec2(texCoord * scale), 0) * flagCoeff);\n"
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@ -343,7 +338,12 @@ static const char* const _finalize =
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" composite(pix, inflags, topPixel, topFlags, bottomPixel, bottomFlags);\n"
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" }\n"
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" if ((layerWindow & 32) != 0) {\n"
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" topFlags.y = 0;\n"
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" topFlags.y &= ~1;\n"
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" }\n"
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" if ((layerWindow & 16) == 0) {\n"
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" vec4 pix = texelFetch(layers[4], ivec2(texCoord * scale), 0);\n"
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" ivec4 inflags = ivec4(texelFetch(flags[4], ivec2(texCoord * scale), 0) * flagCoeff);\n"
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" composite(pix, inflags, topPixel, topFlags, bottomPixel, bottomFlags);\n"
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" }\n"
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" if ((topFlags.y & 13) == 5) {\n"
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" if ((bottomFlags.y & 2) == 2) {\n"
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@ -827,9 +827,8 @@ void GBAVideoGLRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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glDrawBuffers(1, (GLenum[]) { GL_COLOR_ATTACHMENT0 });
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glEnable(GL_SCISSOR_TEST);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glEnable(GL_SCISSOR_TEST);
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if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) {
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if (glRenderer->firstAffine < 0) {
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