mirror of https://github.com/mgba-emu/mgba.git
GBA Timer: Use global cycles for timers
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4cd249e632
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4
CHANGES
4
CHANGES
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@ -1,3 +1,7 @@
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0.7.0: (Future)
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Misc:
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- GBA Timer: Use global cycles for timers
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0.6.0: (Future)
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Features:
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- GBA: Support printing debug strings from inside a game
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@ -79,6 +79,7 @@ struct GBA {
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uint32_t bus;
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int performingDMA;
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struct mTimingEvent timerMaster;
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struct GBATimer timers[4];
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int springIRQ;
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@ -21,15 +21,14 @@ DECL_BIT(GBATimerFlags, Enable, 6);
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struct GBA;
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struct GBATimer {
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uint16_t reload;
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uint16_t oldReload;
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uint32_t lastEvent;
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int32_t lastEvent;
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struct mTimingEvent event;
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int32_t overflowInterval;
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GBATimerFlags flags;
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};
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void GBATimerInit(struct GBA* gba);
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void GBATimerUpdateRegister(struct GBA* gba, int timer);
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void GBATimerUpdateRegister(struct GBA* gba, int timer, int32_t cyclesLate);
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void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t value);
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void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t value);
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15
src/gba/io.c
15
src/gba/io.c
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@ -707,17 +707,18 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
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}
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switch (address) {
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// Reading this takes two cycles (1N+1I), so let's remove them preemptively
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case REG_TM0CNT_LO:
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GBATimerUpdateRegister(gba, 0);
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GBATimerUpdateRegister(gba, 0, 2);
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break;
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case REG_TM1CNT_LO:
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GBATimerUpdateRegister(gba, 1);
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GBATimerUpdateRegister(gba, 1, 2);
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break;
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case REG_TM2CNT_LO:
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GBATimerUpdateRegister(gba, 2);
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GBATimerUpdateRegister(gba, 2, 2);
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break;
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case REG_TM3CNT_LO:
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GBATimerUpdateRegister(gba, 3);
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GBATimerUpdateRegister(gba, 3, 2);
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break;
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case REG_KEYINPUT:
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@ -925,7 +926,6 @@ void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
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for (i = 0; i < 4; ++i) {
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STORE_16(gba->memory.io[(REG_DMA0CNT_LO + i * 12) >> 1], (REG_DMA0CNT_LO + i * 12), state->io);
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STORE_16(gba->timers[i].reload, 0, &state->timers[i].reload);
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STORE_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload);
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STORE_32(gba->timers[i].lastEvent - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].lastEvent);
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STORE_32(gba->timers[i].event.when - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].nextEvent);
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STORE_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval);
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@ -952,9 +952,12 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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}
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uint32_t when;
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LOAD_32(when, 0, &state->masterCycles);
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when += state->cpu.cycles;
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when = 0x400 - (when & 0x3FF);
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mTimingSchedule(&gba->timing, &gba->timerMaster, when);
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for (i = 0; i < 4; ++i) {
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LOAD_16(gba->timers[i].reload, 0, &state->timers[i].reload);
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LOAD_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload);
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LOAD_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval);
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LOAD_32(gba->timers[i].flags, 0, &state->timers[i].flags);
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if (i > 0 && GBATimerFlagsIsCountUp(gba->timers[i].flags)) {
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@ -8,11 +8,12 @@
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#include <mgba/internal/gba/gba.h>
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#include <mgba/internal/gba/io.h>
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static void GBATimerUpdate(struct mTiming* timing, struct GBA* gba, int timerId, uint32_t cyclesLate) {
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#define TIMER_MASTER 1024
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static void GBATimerUpdate(struct GBA* gba, int timerId, uint32_t cyclesLate) {
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struct GBATimer* timer = &gba->timers[timerId];
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gba->memory.io[(REG_TM0CNT_LO >> 1) + (timerId << 1)] = timer->reload;
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timer->oldReload = timer->reload;
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timer->lastEvent = timing->masterCycles - cyclesLate;
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GBATimerUpdateRegister(gba, timerId, cyclesLate);
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if (GBATimerFlagsIsDoIrq(timer->flags)) {
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GBARaiseIRQ(gba, IRQ_TIMER0 + timerId);
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@ -33,74 +34,106 @@ static void GBATimerUpdate(struct mTiming* timing, struct GBA* gba, int timerId,
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if (GBATimerFlagsIsCountUp(nextTimer->flags)) { // TODO: Does this increment while disabled?
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++gba->memory.io[(REG_TM1CNT_LO >> 1) + (timerId << 1)];
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if (!gba->memory.io[(REG_TM1CNT_LO >> 1) + (timerId << 1)] && GBATimerFlagsIsEnable(nextTimer->flags)) {
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mTimingSchedule(timing, &nextTimer->event, -cyclesLate);
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GBATimerUpdate(gba, timerId + 1, cyclesLate);
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}
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}
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}
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}
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if (!GBATimerFlagsIsCountUp(timer->flags)) {
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uint32_t nextEvent = timer->overflowInterval - cyclesLate;
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mTimingSchedule(timing, &timer->event, nextEvent);
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}
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static void GBATimerMasterUpdate(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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struct GBA* gba = context;
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mTimingSchedule(timing, &gba->timerMaster, TIMER_MASTER - cyclesLate);
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GBATimerUpdateRegister(gba, 0, cyclesLate);
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GBATimerUpdateRegister(gba, 1, cyclesLate);
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GBATimerUpdateRegister(gba, 2, cyclesLate);
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GBATimerUpdateRegister(gba, 3, cyclesLate);
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}
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static void GBATimerUpdate0(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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GBATimerUpdate(timing, context, 0, cyclesLate);
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UNUSED(timing);
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GBATimerUpdate(context, 0, cyclesLate);
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}
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static void GBATimerUpdate1(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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GBATimerUpdate(timing, context, 1, cyclesLate);
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UNUSED(timing);
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GBATimerUpdate(context, 1, cyclesLate);
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}
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static void GBATimerUpdate2(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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GBATimerUpdate(timing, context, 2, cyclesLate);
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UNUSED(timing);
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GBATimerUpdate(context, 2, cyclesLate);
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}
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static void GBATimerUpdate3(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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GBATimerUpdate(timing, context, 3, cyclesLate);
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UNUSED(timing);
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GBATimerUpdate(context, 3, cyclesLate);
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}
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void GBATimerInit(struct GBA* gba) {
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gba->timerMaster.name = "GBA Timer Master";
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gba->timerMaster.callback = GBATimerMasterUpdate;
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gba->timerMaster.context = gba;
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gba->timerMaster.priority = 0x20;
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mTimingSchedule(&gba->timing, &gba->timerMaster, TIMER_MASTER);
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memset(gba->timers, 0, sizeof(gba->timers));
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gba->timers[0].event.name = "GBA Timer 0";
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gba->timers[0].event.callback = GBATimerUpdate0;
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gba->timers[0].event.context = gba;
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gba->timers[0].event.priority = 0x20;
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gba->timers[0].event.priority = 0x21;
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gba->timers[1].event.name = "GBA Timer 1";
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gba->timers[1].event.callback = GBATimerUpdate1;
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gba->timers[1].event.context = gba;
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gba->timers[1].event.priority = 0x21;
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gba->timers[1].event.priority = 0x22;
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gba->timers[2].event.name = "GBA Timer 2";
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gba->timers[2].event.callback = GBATimerUpdate2;
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gba->timers[2].event.context = gba;
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gba->timers[2].event.priority = 0x22;
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gba->timers[2].event.priority = 0x23;
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gba->timers[3].event.name = "GBA Timer 3";
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gba->timers[3].event.callback = GBATimerUpdate3;
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gba->timers[3].event.context = gba;
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gba->timers[3].event.priority = 0x23;
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gba->timers[3].event.priority = 0x24;
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}
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void GBATimerUpdateRegister(struct GBA* gba, int timer) {
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void GBATimerUpdateRegister(struct GBA* gba, int timer, int32_t cyclesLate) {
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struct GBATimer* currentTimer = &gba->timers[timer];
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if (GBATimerFlagsIsEnable(currentTimer->flags) && !GBATimerFlagsIsCountUp(currentTimer->flags)) {
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int32_t prefetchSkew = -2;
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if (gba->memory.lastPrefetchedPc > (uint32_t) gba->cpu->gprs[ARM_PC]) {
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prefetchSkew += ((gba->memory.lastPrefetchedPc - gba->cpu->gprs[ARM_PC]) * gba->cpu->memory.activeSeqCycles16) / WORD_SIZE_THUMB;
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if (!GBATimerFlagsIsEnable(currentTimer->flags) || GBATimerFlagsIsCountUp(currentTimer->flags)) {
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return;
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}
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if (gba->memory.lastPrefetchedPc > (uint32_t) gba->cpu->gprs[ARM_PC]) {
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cyclesLate -= ((gba->memory.lastPrefetchedPc - gba->cpu->gprs[ARM_PC]) * gba->cpu->memory.activeSeqCycles16) / WORD_SIZE_THUMB;
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}
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int prescaleBits = GBATimerFlagsGetPrescaleBits(currentTimer->flags);
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int32_t currentTime = mTimingCurrentTime(&gba->timing) - cyclesLate;
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int32_t tickMask = (1 << prescaleBits) - 1;
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currentTime &= ~tickMask;
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int32_t tickIncrement = currentTime - currentTimer->lastEvent;
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currentTimer->lastEvent = currentTime;
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tickIncrement >>= prescaleBits;
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tickIncrement += gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1];
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gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = tickIncrement;
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tickIncrement -= 0x10000;
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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if (tickIncrement >= 0) {
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mTimingSchedule(&gba->timing, ¤tTimer->event, 7 - (tickIncrement << prescaleBits));
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} else {
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int32_t nextIncrement = mTimingUntil(&gba->timing, &gba->timerMaster);
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tickIncrement = -tickIncrement;
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tickIncrement <<= prescaleBits;
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if (nextIncrement - tickIncrement > 0) {
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mTimingSchedule(&gba->timing, ¤tTimer->event, 7 + tickIncrement);
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}
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// Reading this takes two cycles (1N+1I), so let's remove them preemptively
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int32_t diff = gba->cpu->cycles - (currentTimer->lastEvent - gba->timing.masterCycles);
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gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((diff + prefetchSkew) >> GBATimerFlagsGetPrescaleBits(currentTimer->flags));
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}
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}
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void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
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gba->timers[timer].reload = reload;
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gba->timers[timer].overflowInterval = (0x10000 - gba->timers[timer].reload) << GBATimerFlagsGetPrescaleBits(gba->timers[timer].flags);
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}
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void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
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struct GBATimer* currentTimer = &gba->timers[timer];
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GBATimerUpdateRegister(gba, timer);
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GBATimerUpdateRegister(gba, timer, 0);
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unsigned oldPrescale = GBATimerFlagsGetPrescaleBits(currentTimer->flags);
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unsigned prescaleBits;
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@ -121,21 +154,20 @@ void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
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currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, prescaleBits);
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currentTimer->flags = GBATimerFlagsTestFillCountUp(currentTimer->flags, timer > 0 && (control & 0x0004));
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currentTimer->flags = GBATimerFlagsTestFillDoIrq(currentTimer->flags, control & 0x0040);
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currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << GBATimerFlagsGetPrescaleBits(currentTimer->flags);
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bool wasEnabled = GBATimerFlagsIsEnable(currentTimer->flags);
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currentTimer->flags = GBATimerFlagsTestFillEnable(currentTimer->flags, control & 0x0080);
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if (!wasEnabled && GBATimerFlagsIsEnable(currentTimer->flags)) {
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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if (!GBATimerFlagsIsCountUp(currentTimer->flags)) {
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mTimingSchedule(&gba->timing, ¤tTimer->event, currentTimer->overflowInterval + 7 - 6 * prescaleBits);
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}
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gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
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currentTimer->oldReload = currentTimer->reload;
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currentTimer->lastEvent = gba->timing.masterCycles + gba->cpu->cycles;
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int32_t tickMask = (1 << prescaleBits) - 1;
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currentTimer->lastEvent = (mTimingCurrentTime(&gba->timing)) & ~tickMask;
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GBATimerUpdateRegister(gba, timer, 0);
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} else if (wasEnabled && !GBATimerFlagsIsEnable(currentTimer->flags)) {
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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} else if (GBATimerFlagsIsEnable(currentTimer->flags) && GBATimerFlagsGetPrescaleBits(currentTimer->flags) != oldPrescale && !GBATimerFlagsIsCountUp(currentTimer->flags)) {
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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mTimingSchedule(&gba->timing, ¤tTimer->event, currentTimer->overflowInterval - currentTimer->lastEvent);
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int32_t tickMask = (1 << prescaleBits) - 1;
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currentTimer->lastEvent = (mTimingCurrentTime(&gba->timing)) & ~tickMask;
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GBATimerUpdateRegister(gba, timer, 0);
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}
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}
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