mirror of https://github.com/mgba-emu/mgba.git
PSP2: Savestate viewing
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parent
c753328734
commit
aae0efbd09
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@ -94,6 +94,7 @@ int main() {
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.gameUnloaded = GBAPSP2UnloadROM,
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.gameUnloaded = GBAPSP2UnloadROM,
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.prepareForFrame = GBAPSP2PrepareForFrame,
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.prepareForFrame = GBAPSP2PrepareForFrame,
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.drawFrame = GBAPSP2Draw,
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.drawFrame = GBAPSP2Draw,
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.drawScreenshot = GBAPSP2DrawScreenshot,
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.paused = 0,
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.paused = 0,
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.unpaused = 0,
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.unpaused = 0,
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.incrementScreenMode = GBAPSP2IncrementScreenMode,
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.incrementScreenMode = GBAPSP2IncrementScreenMode,
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@ -38,6 +38,7 @@ static enum ScreenMode {
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static struct GBAVideoSoftwareRenderer renderer;
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static struct GBAVideoSoftwareRenderer renderer;
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static vita2d_texture* tex;
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static vita2d_texture* tex;
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static vita2d_texture* screenshot;
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static Thread audioThread;
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static Thread audioThread;
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static struct GBASceRotationSource {
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static struct GBASceRotationSource {
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struct GBARotationSource d;
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struct GBARotationSource d;
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@ -159,6 +160,7 @@ void GBAPSP2Setup(struct GBAGUIRunner* runner) {
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GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 1, &desc);
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GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 1, &desc);
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tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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GBAVideoSoftwareRendererCreate(&renderer);
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = vita2d_texture_get_datap(tex);
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renderer.outputBuffer = vita2d_texture_get_datap(tex);
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@ -220,7 +222,7 @@ void GBAPSP2UnloadROM(struct GBAGUIRunner* runner) {
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void GBAPSP2Teardown(struct GBAGUIRunner* runner) {
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void GBAPSP2Teardown(struct GBAGUIRunner* runner) {
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UNUSED(runner);
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UNUSED(runner);
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vita2d_free_texture(tex);
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vita2d_free_texture(tex);
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vita2d_free_texture(backdrop);
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vita2d_free_texture(screenshot);
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}
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}
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void GBAPSP2Draw(struct GBAGUIRunner* runner, bool faded) {
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void GBAPSP2Draw(struct GBAGUIRunner* runner, bool faded) {
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@ -238,6 +240,26 @@ void GBAPSP2Draw(struct GBAGUIRunner* runner, bool faded) {
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}
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}
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}
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}
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void GBAPSP2DrawScreenshot(struct GBAGUIRunner* runner, const uint32_t* pixels, bool faded) {
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UNUSED(runner);
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uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
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int y;
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for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
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memcpy(&texpixels[256 * y], &pixels[VIDEO_HORIZONTAL_PIXELS * y], VIDEO_HORIZONTAL_PIXELS * 4);
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}
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switch (screenMode) {
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case SM_BACKDROP:
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vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
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// Fall through
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case SM_PLAIN:
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vita2d_draw_texture_tint_part_scale(screenshot, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
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break;
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case SM_FULL:
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vita2d_draw_texture_tint_scale(screenshot, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
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break;
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}
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}
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void GBAPSP2IncrementScreenMode(struct GBAGUIRunner* runner) {
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void GBAPSP2IncrementScreenMode(struct GBAGUIRunner* runner) {
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screenMode = (screenMode + 1) % SM_MAX;
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screenMode = (screenMode + 1) % SM_MAX;
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}
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}
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@ -17,6 +17,7 @@ void GBAPSP2LoadROM(struct GBAGUIRunner* runner);
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void GBAPSP2UnloadROM(struct GBAGUIRunner* runner);
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void GBAPSP2UnloadROM(struct GBAGUIRunner* runner);
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void GBAPSP2PrepareForFrame(struct GBAGUIRunner* runner);
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void GBAPSP2PrepareForFrame(struct GBAGUIRunner* runner);
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void GBAPSP2Draw(struct GBAGUIRunner* runner, bool faded);
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void GBAPSP2Draw(struct GBAGUIRunner* runner, bool faded);
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void GBAPSP2DrawScreenshot(struct GBAGUIRunner* runner, const uint32_t* pixels, bool faded);
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void GBAPSP2IncrementScreenMode(struct GBAGUIRunner* runner);
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void GBAPSP2IncrementScreenMode(struct GBAGUIRunner* runner);
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uint16_t GBAPSP2PollInput(struct GBAGUIRunner* runner);
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uint16_t GBAPSP2PollInput(struct GBAGUIRunner* runner);
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