mirror of https://github.com/mgba-emu/mgba.git
SDL: Ensure polled axes exist
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@ -242,32 +242,33 @@ void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configura
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const char* value;
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char* end;
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int numAxes = SDL_JoystickNumAxes(context->joystick);
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int axis;
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value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (end && !*end) {
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.axisX = axis;
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}
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}
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value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (end && !*end) {
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.axisY = axis;
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}
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}
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value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (end && !*end) {
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.gyroX = axis;
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}
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}
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value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (end && !*end) {
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.gyroY = axis;
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}
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}
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