mirror of https://github.com/mgba-emu/mgba.git
GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
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@ -7,6 +7,7 @@ Emulation fixes:
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- GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
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- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
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- GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
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- GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
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Other fixes:
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- Qt: More app metadata fixes
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- Qt: Fix load recent from archive (fixes mgba.io/i/1325)
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@ -390,11 +390,15 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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wait += waitstatesRegion[REGION_PALETTE_RAM];
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#define LOAD_VRAM \
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if ((address & 0x0001FFFF) < SIZE_VRAM) { \
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LOAD_32(value, address & 0x0001FFFC, gba->video.vram); \
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} else { \
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LOAD_32(value, address & 0x00017FFC, gba->video.vram); \
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if ((address & 0x0001FFFF) >= SIZE_VRAM) { \
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if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) { \
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mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load32: 0x%08X", address); \
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value = 0; \
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break; \
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} \
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address &= 0x00017FFC; \
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} \
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LOAD_32(value, address & 0x0001FFFC, gba->video.vram); \
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wait += waitstatesRegion[REGION_VRAM];
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#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
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@ -520,11 +524,15 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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LOAD_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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LOAD_16(value, address & 0x0001FFFE, gba->video.vram);
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} else {
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LOAD_16(value, address & 0x00017FFE, gba->video.vram);
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if ((address & 0x0001FFFF) >= SIZE_VRAM) {
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if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) {
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mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load16: 0x%08X", address);
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value = 0;
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break;
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}
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address &= 0x00017FFE;
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}
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LOAD_16(value, address & 0x0001FFFE, gba->video.vram);
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break;
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case REGION_OAM:
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LOAD_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
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@ -631,11 +639,15 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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value = ((uint8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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value = ((uint8_t*) gba->video.vram)[address & 0x0001FFFF];
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} else {
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value = ((uint8_t*) gba->video.vram)[address & 0x00017FFF];
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if ((address & 0x0001FFFF) >= SIZE_VRAM) {
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if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) {
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mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load8: 0x%08X", address);
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value = 0;
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break;
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}
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address &= 0x00017FFF;
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}
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value = ((uint8_t*) gba->video.vram)[address & 0x0001FFFF];
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break;
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case REGION_OAM:
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value = ((uint8_t*) gba->video.oam.raw)[address & (SIZE_OAM - 1)];
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@ -717,20 +729,18 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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wait += waitstatesRegion[REGION_PALETTE_RAM];
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#define STORE_VRAM \
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if ((address & 0x0001FFFF) < SIZE_VRAM) { \
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LOAD_32(oldValue, address & 0x0001FFFC, gba->video.vram); \
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if (oldValue != value) { \
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STORE_32(value, address & 0x0001FFFC, gba->video.vram); \
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gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
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gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
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} \
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} else { \
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LOAD_32(oldValue, address & 0x00017FFC, gba->video.vram); \
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if (oldValue != value) { \
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STORE_32(value, address & 0x00017FFC, gba->video.vram); \
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gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \
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gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \
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if ((address & 0x0001FFFF) >= SIZE_VRAM) { \
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if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) { \
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mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Store32: 0x%08X", address); \
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break; \
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} \
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address &= 0x00017FFC; \
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} \
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LOAD_32(oldValue, address & 0x0001FFFC, gba->video.vram); \
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if (oldValue != value) { \
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STORE_32(value, address & 0x0001FFFC, gba->video.vram); \
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gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
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gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
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} \
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wait += waitstatesRegion[REGION_VRAM];
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@ -840,18 +850,17 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
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}
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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LOAD_16(oldValue, address & 0x0001FFFE, gba->video.vram);
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if (value != oldValue) {
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STORE_16(value, address & 0x0001FFFE, gba->video.vram);
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gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
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}
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} else {
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LOAD_16(oldValue, address & 0x00017FFE, gba->video.vram);
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if (value != oldValue) {
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STORE_16(value, address & 0x00017FFE, gba->video.vram);
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gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x00017FFE);
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if ((address & 0x0001FFFF) >= SIZE_VRAM) {
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if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) {
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mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Store16: 0x%08X", address);
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break;
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}
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address &= 0x00017FFE;
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}
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LOAD_16(oldValue, address & 0x0001FFFE, gba->video.vram);
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if (value != oldValue) {
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STORE_16(value, address & 0x0001FFFE, gba->video.vram);
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gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
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}
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break;
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case REGION_OAM:
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@ -939,7 +948,6 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) >= ((GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3) ? 0x00014000 : 0x00010000)) {
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// TODO: check BG mode
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mLOG(GBA_MEM, GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
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break;
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}
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