GBA: Fix some patch loading edge cases

This commit is contained in:
Vicki Pfau 2021-05-02 22:43:26 -07:00
parent aa3f4c0e6e
commit a5c12df57f
2 changed files with 8 additions and 2 deletions

View File

@ -1,6 +1,8 @@
0.9.3: (Future)
Emulation fixes:
- GBA SIO: Fix SI value for unattached MULTI mode
Other fixes:
- GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
0.9.2: (2021-07-10)
Emulation fixes:

View File

@ -501,7 +501,11 @@ void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
}
if (gba->romVf) {
#ifndef FIXED_ROM_BUFFER
gba->romVf->unmap(gba->romVf, gba->memory.rom, gba->pristineRomSize);
if (!gba->isPristine) {
mappedMemoryFree(gba->memory.rom, SIZE_CART0);
} else {
gba->romVf->unmap(gba->romVf, gba->memory.rom, gba->pristineRomSize);
}
#endif
gba->romVf->close(gba->romVf);
gba->romVf = NULL;
@ -510,7 +514,7 @@ void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
gba->memory.rom = newRom;
gba->memory.hw.gpioBase = &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1];
gba->memory.romSize = patchedSize;
gba->memory.romMask = SIZE_CART0 - 1;
gba->memory.romMask = toPow2(patchedSize) - 1;
gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
}