mirror of https://github.com/mgba-emu/mgba.git
GBA Hardware: Clean up dead code in GBP
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@ -101,6 +101,7 @@ Misc:
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- SDL: Increase default audio buffer size to 1024 samples
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- GBA: Add override for Pokemon Pinball: Ruby and Sapphire rumble
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- SDL: More responsive rumble
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- GBA Hardware: Clean up dead code in GBP
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0.4.1: (2016-07-11)
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Bugfixes:
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@ -494,16 +494,6 @@ static const uint32_t _gbpTxData[] = {
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0x30000003
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};
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static const uint32_t _gbpRxData[] = {
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0x00000000, 0x494EB6B1,
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0x494EB6B1, 0x544EB6B1,
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0x544EABB1, 0x4E45ABB1,
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0x4E45B1BA, 0x4F44B1BA,
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0x4F44B0BB, 0x8000B0BB,
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0x10000010, 0x20000013,
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0x40000004
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};
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bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video) {
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if (memcmp(video->palette, _logoPalette, sizeof(_logoPalette)) != 0) {
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return false;
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@ -551,7 +541,6 @@ uint16_t _gbpSioWriteRegister(struct GBASIODriver* driver, uint32_t address, uin
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if (value & 0x0080) {
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uint32_t rx = gbp->p->p->memory.io[REG_SIODATA32_LO >> 1] | (gbp->p->p->memory.io[REG_SIODATA32_HI >> 1] << 16);
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if (gbp->p->gbpTxPosition < 12 && gbp->p->gbpTxPosition > 0) {
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uint32_t expected = _gbpRxData[gbp->p->gbpTxPosition];
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// TODO: Check expected
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} else if (gbp->p->gbpTxPosition >= 12) {
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uint32_t mask = 0x33;
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