mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Initialize GL backgrounds better
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@ -370,13 +370,34 @@ void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
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int i;
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for (i = 0; i < 4; ++i) {
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glRenderer->bg[i].index = i;
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glGenFramebuffers(1, &glRenderer->bg[i].fbo);
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glGenTextures(1, &glRenderer->bg[i].tex);
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glGenTextures(1, &glRenderer->bg[i].flags);
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glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->bg[i].fbo);
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_initFramebufferTexture(glRenderer->bg[i].tex, GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale);
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_initFramebufferTexture(glRenderer->bg[i].flags, GL_RGBA, GL_COLOR_ATTACHMENT1, glRenderer->scale);
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struct GBAVideoGLBackground* bg = &glRenderer->bg[i];
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bg->index = i;
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bg->enabled = 0;
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bg->priority = 0;
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bg->charBase = 0;
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bg->mosaic = 0;
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bg->multipalette = 0;
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bg->screenBase = 0;
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bg->overflow = 0;
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bg->size = 0;
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bg->target1 = 0;
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bg->target2 = 0;
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bg->x = 0;
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bg->y = 0;
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bg->refx = 0;
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bg->refy = 0;
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bg->affine[0].dx = 256;
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bg->affine[0].dmx = 0;
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bg->affine[0].dy = 0;
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bg->affine[0].dmy = 256;
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bg->affine[0].sx = 0;
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bg->affine[0].sy = 0;
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glGenFramebuffers(1, &bg->fbo);
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glGenTextures(1, &bg->tex);
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glGenTextures(1, &bg->flags);
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glBindFramebuffer(GL_FRAMEBUFFER, bg->fbo);
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_initFramebufferTexture(bg->tex, GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale);
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_initFramebufferTexture(bg->flags, GL_RGBA, GL_COLOR_ATTACHMENT1, glRenderer->scale);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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