From a4e29886c9aab8a54a1232bac1bf4a4b7eb1b3db Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Fri, 22 Apr 2016 22:58:59 -0700 Subject: [PATCH] GBA Memory: Better fix for OBJ VRAM code --- src/gba/memory.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gba/memory.c b/src/gba/memory.c index eb8a7b561..fe251a791 100644 --- a/src/gba/memory.c +++ b/src/gba/memory.c @@ -276,12 +276,12 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) { cpu->memory.activeMask = SIZE_PALETTE_RAM - 1; break; case REGION_VRAM: - if (address < 0x06010000) { - cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram; - cpu->memory.activeMask = 0x0000FFFF; - } else { + if (address & 0x10000) { cpu->memory.activeRegion = (uint32_t*) &gba->video.renderer->vram[0x8000]; cpu->memory.activeMask = 0x00007FFF; + } else { + cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram; + cpu->memory.activeMask = 0x0000FFFF; } break; case REGION_OAM: