mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix caching with background toggling (fixes #1118)
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@ -106,6 +106,7 @@ Bugfixes:
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- PSP2: Fix audio crackling after fast forward
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- PSP2: Fix audio crackling when buffer is full
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- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
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- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
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Misc:
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- mGUI: Add SGB border configuration option
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@ -554,6 +554,8 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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return;
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}
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CLEAN_SCANLINE(softwareRenderer, y);
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color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
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if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
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int x;
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@ -675,7 +677,6 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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#else
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memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
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#endif
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CLEAN_SCANLINE(softwareRenderer, y);
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}
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static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
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@ -722,9 +723,10 @@ static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer,
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}
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static void _enableBg(struct GBAVideoSoftwareRenderer* renderer, int bg, bool active) {
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int wasActive = renderer->bg[bg].enabled;
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if (!active) {
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renderer->bg[bg].enabled = 0;
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} else if (!renderer->bg[bg].enabled && active) {
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} else if (!wasActive && active) {
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if (renderer->nextY == 0) {
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renderer->bg[bg].enabled = 4;
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} else {
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@ -901,15 +903,19 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
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if (renderer->bg[0].enabled > 0 && renderer->bg[0].enabled < 4) {
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++renderer->bg[0].enabled;
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DIRTY_SCANLINE(renderer, y);
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}
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if (renderer->bg[1].enabled > 0 && renderer->bg[1].enabled < 4) {
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++renderer->bg[1].enabled;
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DIRTY_SCANLINE(renderer, y);
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}
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if (renderer->bg[2].enabled > 0 && renderer->bg[2].enabled < 4) {
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++renderer->bg[2].enabled;
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DIRTY_SCANLINE(renderer, y);
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}
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if (renderer->bg[3].enabled > 0 && renderer->bg[3].enabled < 4) {
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++renderer->bg[3].enabled;
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DIRTY_SCANLINE(renderer, y);
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}
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}
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