Core: Refactor savestates

This commit is contained in:
Jeffrey Pfau 2016-05-30 15:01:40 -07:00
parent cf8868d5cb
commit a3a380d9f5
13 changed files with 347 additions and 305 deletions

View File

@ -108,7 +108,7 @@ bool mCoreSaveState(struct mCore* core, int slot, int flags) {
if (!vf) {
return false;
}
bool success = core->saveState(core, vf, flags);
bool success = mCoreSaveStateNamed(core, vf, flags);
vf->close(vf);
if (success) {
mLOG(STATUS, INFO, "State %i saved", slot);
@ -124,7 +124,7 @@ bool mCoreLoadState(struct mCore* core, int slot, int flags) {
if (!vf) {
return false;
}
bool success = core->loadState(core, vf, flags);
bool success = mCoreLoadStateNamed(core, vf, flags);
vf->close(vf);
if (success) {
mLOG(STATUS, INFO, "State %i loaded", slot);

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@ -31,6 +31,7 @@ enum mPlatform {
struct mRTCSource;
struct mCoreConfig;
struct mCoreSync;
struct mStateExtdata;
struct mCore {
void* cpu;
void* board;
@ -78,8 +79,9 @@ struct mCore {
void (*runLoop)(struct mCore*);
void (*step)(struct mCore*);
bool (*loadState)(struct mCore*, struct VFile*, int flags);
bool (*saveState)(struct mCore*, struct VFile*, int flags);
size_t (*stateSize)(struct mCore*);
bool (*loadState)(struct mCore*, const void* state);
bool (*saveState)(struct mCore*, void* state);
void (*setKeys)(struct mCore*, uint32_t keys);
void (*addKeys)(struct mCore*, uint32_t keys);

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@ -5,8 +5,26 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "serialize.h"
#include "core/core.h"
#include "core/cheats.h"
#include "core/sync.h"
#include "util/memory.h"
#include "util/vfs.h"
#ifdef USE_PNG
#include "util/png-io.h"
#include <png.h>
#include <zlib.h>
#endif
mLOG_DEFINE_CATEGORY(SAVESTATE, "Savestate");
struct mBundledState {
size_t stateSize;
void* state;
struct mStateExtdata* extdata;
};
struct mStateExtdataHeader {
uint32_t tag;
int32_t size;
@ -129,3 +147,296 @@ bool mStateExtdataDeserialize(struct mStateExtdata* extdata, struct VFile* vf) {
};
return true;
}
#ifdef USE_PNG
static bool _savePNGState(struct mCore* core, struct VFile* vf, struct mStateExtdata* extdata) {
size_t stride;
color_t* pixels = 0;
core->getVideoBuffer(core, &pixels, &stride);
if (!pixels) {
return false;
}
size_t stateSize = core->stateSize(core);
void* state = anonymousMemoryMap(stateSize);
if (!state) {
return false;
}
core->saveState(core, state);
uLongf len = compressBound(stateSize);
void* buffer = malloc(len);
if (!buffer) {
mappedMemoryFree(state, stateSize);
return false;
}
compress(buffer, &len, (const Bytef*) state, stateSize);
mappedMemoryFree(state, stateSize);
unsigned width, height;
core->desiredVideoDimensions(core, &width, &height);
png_structp png = PNGWriteOpen(vf);
png_infop info = PNGWriteHeader(png, width, height);
if (!png || !info) {
PNGWriteClose(png, info);
free(buffer);
return false;
}
PNGWritePixels(png, width, height, stride, pixels);
PNGWriteCustomChunk(png, "gbAs", len, buffer);
if (extdata) {
uint32_t i;
for (i = 1; i < EXTDATA_MAX; ++i) {
if (!extdata->data[i].data) {
continue;
}
uLongf len = compressBound(extdata->data[i].size) + sizeof(uint32_t) * 2;
uint32_t* data = malloc(len);
if (!data) {
continue;
}
STORE_32LE(i, 0, data);
STORE_32LE(extdata->data[i].size, sizeof(uint32_t), data);
compress((Bytef*) (data + 2), &len, extdata->data[i].data, extdata->data[i].size);
PNGWriteCustomChunk(png, "gbAx", len + sizeof(uint32_t) * 2, data);
free(data);
}
}
PNGWriteClose(png, info);
free(buffer);
return true;
}
static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
struct mBundledState* bundle = png_get_user_chunk_ptr(png);
if (!bundle) {
return 0;
}
if (!strcmp((const char*) chunk->name, "gbAs")) {
void* state = bundle->state;
if (!state) {
return 0;
}
uLongf len = bundle->stateSize;
uncompress((Bytef*) state, &len, chunk->data, chunk->size);
return 1;
}
if (!strcmp((const char*) chunk->name, "gbAx")) {
struct mStateExtdata* extdata = bundle->extdata;
if (!extdata) {
return 0;
}
struct mStateExtdataItem item;
if (chunk->size < sizeof(uint32_t) * 2) {
return 0;
}
uint32_t tag;
LOAD_32LE(tag, 0, chunk->data);
LOAD_32LE(item.size, sizeof(uint32_t), chunk->data);
uLongf len = item.size;
if (item.size < 0 || tag == EXTDATA_NONE || tag >= EXTDATA_MAX) {
return 0;
}
item.data = malloc(item.size);
item.clean = free;
if (!item.data) {
return 0;
}
const uint8_t* data = chunk->data;
data += sizeof(uint32_t) * 2;
uncompress((Bytef*) item.data, &len, data, chunk->size);
item.size = len;
mStateExtdataPut(extdata, tag, &item);
return 1;
}
return 0;
}
static void* _loadPNGState(struct mCore* core, struct VFile* vf, struct mStateExtdata* extdata) {
png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
png_infop info = png_create_info_struct(png);
png_infop end = png_create_info_struct(png);
if (!png || !info || !end) {
PNGReadClose(png, info, end);
return false;
}
unsigned width, height;
core->desiredVideoDimensions(core, &width, &height);
uint32_t* pixels = malloc(width * height * 4);
if (!pixels) {
PNGReadClose(png, info, end);
return false;
}
size_t stateSize = core->stateSize(core);
void* state = anonymousMemoryMap(stateSize);
struct mBundledState bundle = {
.stateSize = stateSize,
.state = state,
.extdata = extdata
};
PNGInstallChunkHandler(png, &bundle, _loadPNGChunkHandler, "gbAs gbAx");
bool success = PNGReadHeader(png, info);
success = success && PNGReadPixels(png, info, pixels, width, height, width);
success = success && PNGReadFooter(png, end);
PNGReadClose(png, info, end);
if (success) {
struct mStateExtdataItem item = {
.size = width * height * 4,
.data = pixels,
.clean = free
};
mStateExtdataPut(extdata, EXTDATA_SCREENSHOT, &item);
} else {
free(pixels);
mappedMemoryFree(state, stateSize);
return 0;
}
return state;
}
#endif
bool mCoreSaveStateNamed(struct mCore* core, struct VFile* vf, int flags) {
struct mStateExtdata extdata;
mStateExtdataInit(&extdata);
size_t stateSize = core->stateSize(core);
if (flags & SAVESTATE_SAVEDATA) {
/* // TODO: A better way to do this would be nice
void* sram = malloc(SIZE_CART_FLASH1M);
struct VFile* svf = VFileFromMemory(sram, SIZE_CART_FLASH1M);
if (GBASavedataClone(&gba->memory.savedata, svf)) {
struct mStateExtdataItem item = {
.size = svf->seek(svf, 0, SEEK_CUR),
.data = sram,
.clean = free
};
mStateExtdataPut(&extdata, EXTDATA_SAVEDATA, &item);
} else {
free(sram);
}
svf->close(svf);*/
}
struct VFile* cheatVf = 0;
struct mCheatDevice* device;
if (flags & SAVESTATE_CHEATS && (device = core->cheatDevice(core))) {
cheatVf = VFileMemChunk(0, 0);
if (cheatVf) {
mCheatSaveFile(device, cheatVf);
struct mStateExtdataItem item = {
.size = cheatVf->size(cheatVf),
.data = cheatVf->map(cheatVf, cheatVf->size(cheatVf), MAP_READ),
.clean = 0
};
mStateExtdataPut(&extdata, EXTDATA_CHEATS, &item);
}
}
#ifdef USE_PNG
if (!(flags & SAVESTATE_SCREENSHOT)) {
#else
UNUSED(flags);
#endif
vf->truncate(vf, stateSize);
struct GBASerializedState* state = vf->map(vf, stateSize, MAP_WRITE);
if (!state) {
mStateExtdataDeinit(&extdata);
if (cheatVf) {
cheatVf->close(cheatVf);
}
return false;
}
core->saveState(core, state);
vf->unmap(vf, state, stateSize);
vf->seek(vf, stateSize, SEEK_SET);
mStateExtdataSerialize(&extdata, vf);
mStateExtdataDeinit(&extdata);
if (cheatVf) {
cheatVf->close(cheatVf);
}
return true;
#ifdef USE_PNG
}
else {
bool success = _savePNGState(core, vf, &extdata);
mStateExtdataDeinit(&extdata);
return success;
}
#endif
mStateExtdataDeinit(&extdata);
return false;
}
void* mCoreExtractState(struct mCore* core, struct VFile* vf, struct mStateExtdata* extdata) {
#ifdef USE_PNG
if (isPNG(vf)) {
return _loadPNGState(core, vf, extdata);
}
#endif
ssize_t stateSize = core->stateSize(core);
vf->seek(vf, 0, SEEK_SET);
if (vf->size(vf) < stateSize) {
return false;
}
void* state = anonymousMemoryMap(stateSize);
if (vf->read(vf, state, stateSize) != stateSize) {
mappedMemoryFree(state, stateSize);
return 0;
}
if (extdata) {
mStateExtdataDeserialize(extdata, vf);
}
return state;
}
bool mCoreLoadStateNamed(struct mCore* core, struct VFile* vf, int flags) {
struct mStateExtdata extdata;
mStateExtdataInit(&extdata);
void* state = mCoreExtractState(core, vf, &extdata);
if (!state) {
return false;
}
bool success = core->loadState(core, state);
mappedMemoryFree(state, core->stateSize(core));
unsigned width, height;
core->desiredVideoDimensions(core, &width, &height);
struct mStateExtdataItem item;
if (flags & SAVESTATE_SCREENSHOT && mStateExtdataGet(&extdata, EXTDATA_SCREENSHOT, &item)) {
if (item.size >= (int) (width * height) * 4) {
/*gba->video.renderer->putPixels(gba->video.renderer, width, item.data);
mCoreSyncForceFrame(core->sync);*/
} else {
mLOG(SAVESTATE, WARN, "Savestate includes invalid screenshot");
}
}
if (flags & SAVESTATE_SAVEDATA && mStateExtdataGet(&extdata, EXTDATA_SAVEDATA, &item)) {
/*struct VFile* svf = VFileFromMemory(item.data, item.size);
GBASavedataLoad(&gba->memory.savedata, svf);
if (svf) {
svf->close(svf);
}*/
}
struct mCheatDevice* device;
if (flags & SAVESTATE_CHEATS && (device = core->cheatDevice(core)) && mStateExtdataGet(&extdata, EXTDATA_CHEATS, &item)) {
if (item.size) {
struct VFile* svf = VFileFromMemory(item.data, item.size);
if (svf) {
mCheatDeviceClear(device);
mCheatParseFile(device, svf);
svf->close(svf);
}
}
}
mStateExtdataDeinit(&extdata);
return success;
}

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@ -39,4 +39,9 @@ struct VFile;
bool mStateExtdataSerialize(struct mStateExtdata* extdata, struct VFile* vf);
bool mStateExtdataDeserialize(struct mStateExtdata* extdata, struct VFile* vf);
struct mCore;
bool mCoreSaveStateNamed(struct mCore* core, struct VFile* vf, int flags);
bool mCoreLoadStateNamed(struct mCore* core, struct VFile* vf, int flags);
void* mCoreExtractState(struct mCore* core, struct VFile* vf, struct mStateExtdata* extdata);
#endif

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@ -244,12 +244,18 @@ static void _GBACoreStep(struct mCore* core) {
ARMRun(core->cpu);
}
static bool _GBACoreLoadState(struct mCore* core, struct VFile* vf, int flags) {
return GBALoadStateNamed(core->board, vf, flags);
static size_t _GBACoreStateSize(struct mCore* core) {
UNUSED(core);
return sizeof(struct GBASerializedState);
}
static bool _GBACoreSaveState(struct mCore* core, struct VFile* vf, int flags) {
return GBASaveStateNamed(core->board, vf, flags);
static bool _GBACoreLoadState(struct mCore* core, const void* state) {
return GBADeserialize(core->board, state);
}
static bool _GBACoreSaveState(struct mCore* core, void* state) {
GBASerialize(core->board, state);
return true;
}
static void _GBACoreSetKeys(struct mCore* core, uint32_t keys) {
@ -452,6 +458,7 @@ struct mCore* GBACoreCreate(void) {
core->runFrame = _GBACoreRunFrame;
core->runLoop = _GBACoreRunLoop;
core->step = _GBACoreStep;
core->stateSize = _GBACoreStateSize;
core->loadState = _GBACoreLoadState;
core->saveState = _GBACoreSaveState;
core->setKeys = _GBACoreSetKeys;

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@ -30,7 +30,7 @@ void GBARRInitRecord(struct GBA* gba) {
if (gba->rr->initFrom & INIT_FROM_SAVESTATE) {
struct VFile* vf = gba->rr->openSavestate(gba->rr, O_TRUNC | O_CREAT | O_RDWR);
GBASaveStateNamed(gba, vf, SAVESTATE_SAVEDATA);
//GBASaveStateNamed(gba, vf, SAVESTATE_SAVEDATA);
vf->close(vf);
} else {
ARMReset(gba->cpu);
@ -54,7 +54,7 @@ void GBARRInitPlay(struct GBA* gba) {
if (gba->rr->initFrom & INIT_FROM_SAVESTATE) {
struct VFile* vf = gba->rr->openSavestate(gba->rr, O_RDONLY);
GBALoadStateNamed(gba, vf, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA);
//GBALoadStateNamed(gba, vf, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA);
vf->close(vf);
} else {
ARMReset(gba->cpu);

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@ -6,7 +6,6 @@
#include "serialize.h"
#include "core/serialize.h"
#include "core/sync.h"
#include "gba/audio.h"
#include "gba/cheats.h"
#include "gba/io.h"
@ -23,12 +22,6 @@
#include <sys/time.h>
#endif
#ifdef USE_PNG
#include "util/png-io.h"
#include <png.h>
#include <zlib.h>
#endif
const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
const uint32_t GBA_SAVESTATE_VERSION = 0x00000001;
@ -215,278 +208,6 @@ bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
return true;
}
#ifdef USE_PNG
static bool _savePNGState(struct GBA* gba, struct VFile* vf, struct mStateExtdata* extdata) {
unsigned stride;
const void* pixels = 0;
gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
if (!pixels) {
return false;
}
struct GBASerializedState* state = GBAAllocateState();
if (!state) {
return false;
}
GBASerialize(gba, state);
uLongf len = compressBound(sizeof(*state));
void* buffer = malloc(len);
if (!buffer) {
GBADeallocateState(state);
return false;
}
compress(buffer, &len, (const Bytef*) state, sizeof(*state));
GBADeallocateState(state);
png_structp png = PNGWriteOpen(vf);
png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
if (!png || !info) {
PNGWriteClose(png, info);
free(buffer);
return false;
}
PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
PNGWriteCustomChunk(png, "gbAs", len, buffer);
if (extdata) {
uint32_t i;
for (i = 1; i < EXTDATA_MAX; ++i) {
if (!extdata->data[i].data) {
continue;
}
uLongf len = compressBound(extdata->data[i].size) + sizeof(uint32_t) * 2;
uint32_t* data = malloc(len);
if (!data) {
continue;
}
STORE_32(i, 0, data);
STORE_32(extdata->data[i].size, sizeof(uint32_t), data);
compress((Bytef*) (data + 2), &len, extdata->data[i].data, extdata->data[i].size);
PNGWriteCustomChunk(png, "gbAx", len + sizeof(uint32_t) * 2, data);
free(data);
}
}
PNGWriteClose(png, info);
free(buffer);
return true;
}
static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
struct GBABundledState* bundle = png_get_user_chunk_ptr(png);
if (!bundle) {
return 0;
}
if (!strcmp((const char*) chunk->name, "gbAs")) {
struct GBASerializedState* state = bundle->state;
if (!state) {
return 0;
}
uLongf len = sizeof(*state);
uncompress((Bytef*) state, &len, chunk->data, chunk->size);
return 1;
}
if (!strcmp((const char*) chunk->name, "gbAx")) {
struct mStateExtdata* extdata = bundle->extdata;
if (!extdata) {
return 0;
}
struct mStateExtdataItem item;
if (chunk->size < sizeof(uint32_t) * 2) {
return 0;
}
uint32_t tag;
LOAD_32(tag, 0, chunk->data);
LOAD_32(item.size, sizeof(uint32_t), chunk->data);
uLongf len = item.size;
if (item.size < 0 || tag == EXTDATA_NONE || tag >= EXTDATA_MAX) {
return 0;
}
item.data = malloc(item.size);
item.clean = free;
if (!item.data) {
return 0;
}
const uint8_t* data = chunk->data;
data += sizeof(uint32_t) * 2;
uncompress((Bytef*) item.data, &len, data, chunk->size);
item.size = len;
mStateExtdataPut(extdata, tag, &item);
return 1;
}
return 0;
}
static struct GBASerializedState* _loadPNGState(struct VFile* vf, struct mStateExtdata* extdata) {
png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
png_infop info = png_create_info_struct(png);
png_infop end = png_create_info_struct(png);
if (!png || !info || !end) {
PNGReadClose(png, info, end);
return false;
}
uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
if (!pixels) {
PNGReadClose(png, info, end);
return false;
}
struct GBASerializedState* state = GBAAllocateState();
struct GBABundledState bundle = {
.state = state,
.extdata = extdata
};
PNGInstallChunkHandler(png, &bundle, _loadPNGChunkHandler, "gbAs gbAx");
bool success = PNGReadHeader(png, info);
success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
success = success && PNGReadFooter(png, end);
PNGReadClose(png, info, end);
if (success) {
struct mStateExtdataItem item = {
.size = VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4,
.data = pixels,
.clean = free
};
mStateExtdataPut(extdata, EXTDATA_SCREENSHOT, &item);
} else {
free(pixels);
GBADeallocateState(state);
return 0;
}
return state;
}
#endif
bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, int flags) {
struct mStateExtdata extdata;
mStateExtdataInit(&extdata);
if (flags & SAVESTATE_SAVEDATA) {
// TODO: A better way to do this would be nice
void* sram = malloc(SIZE_CART_FLASH1M);
struct VFile* svf = VFileFromMemory(sram, SIZE_CART_FLASH1M);
if (GBASavedataClone(&gba->memory.savedata, svf)) {
struct mStateExtdataItem item = {
.size = svf->seek(svf, 0, SEEK_CUR),
.data = sram,
.clean = free
};
mStateExtdataPut(&extdata, EXTDATA_SAVEDATA, &item);
} else {
free(sram);
}
svf->close(svf);
}
struct VFile* cheatVf = 0;
if (flags & SAVESTATE_CHEATS && gba->cpu->components && gba->cpu->components[CPU_COMPONENT_CHEAT_DEVICE]) {
struct mCheatDevice* device = (struct mCheatDevice*) gba->cpu->components[CPU_COMPONENT_CHEAT_DEVICE];
cheatVf = VFileMemChunk(0, 0);
if (cheatVf) {
mCheatSaveFile(device, cheatVf);
struct mStateExtdataItem item = {
.size = cheatVf->size(cheatVf),
.data = cheatVf->map(cheatVf, cheatVf->size(cheatVf), MAP_READ),
.clean = 0
};
mStateExtdataPut(&extdata, EXTDATA_CHEATS, &item);
}
};
#ifdef USE_PNG
if (!(flags & SAVESTATE_SCREENSHOT)) {
#else
UNUSED(flags);
#endif
vf->truncate(vf, sizeof(struct GBASerializedState));
struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
if (!state) {
mStateExtdataDeinit(&extdata);
if (cheatVf) {
cheatVf->close(cheatVf);
}
return false;
}
GBASerialize(gba, state);
vf->unmap(vf, state, sizeof(struct GBASerializedState));
vf->seek(vf, sizeof(struct GBASerializedState), SEEK_SET);
mStateExtdataSerialize(&extdata, vf);
mStateExtdataDeinit(&extdata);
if (cheatVf) {
cheatVf->close(cheatVf);
}
return true;
#ifdef USE_PNG
}
else {
bool success = _savePNGState(gba, vf, &extdata);
mStateExtdataDeinit(&extdata);
return success;
}
#endif
mStateExtdataDeinit(&extdata);
return false;
}
struct GBASerializedState* GBAExtractState(struct VFile* vf, struct mStateExtdata* extdata) {
#ifdef USE_PNG
if (isPNG(vf)) {
return _loadPNGState(vf, extdata);
}
#endif
vf->seek(vf, 0, SEEK_SET);
if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
return false;
}
struct GBASerializedState* state = GBAAllocateState();
if (vf->read(vf, state, sizeof(*state)) != sizeof(*state)) {
GBADeallocateState(state);
return 0;
}
if (extdata) {
mStateExtdataDeserialize(extdata, vf);
}
return state;
}
bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf, int flags) {
struct mStateExtdata extdata;
mStateExtdataInit(&extdata);
struct GBASerializedState* state = GBAExtractState(vf, &extdata);
if (!state) {
return false;
}
bool success = GBADeserialize(gba, state);
GBADeallocateState(state);
struct mStateExtdataItem item;
if (flags & SAVESTATE_SCREENSHOT && mStateExtdataGet(&extdata, EXTDATA_SCREENSHOT, &item)) {
if (item.size >= VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4) {
gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, item.data);
mCoreSyncForceFrame(gba->sync);
} else {
mLOG(GBA_STATE, WARN, "Savestate includes invalid screenshot");
}
}
if (flags & SAVESTATE_SAVEDATA && mStateExtdataGet(&extdata, EXTDATA_SAVEDATA, &item)) {
struct VFile* svf = VFileFromMemory(item.data, item.size);
GBASavedataLoad(&gba->memory.savedata, svf);
if (svf) {
svf->close(svf);
}
}
if (flags & SAVESTATE_CHEATS && gba->cpu->components && gba->cpu->components[CPU_COMPONENT_CHEAT_DEVICE] && mStateExtdataGet(&extdata, EXTDATA_CHEATS, &item)) {
if (item.size) {
struct mCheatDevice* device = (struct mCheatDevice*) gba->cpu->components[CPU_COMPONENT_CHEAT_DEVICE];
struct VFile* svf = VFileFromMemory(item.data, item.size);
if (svf) {
mCheatDeviceClear(device);
mCheatParseFile(device, svf);
svf->close(svf);
}
}
}
mStateExtdataDeinit(&extdata);
return success;
}
struct GBASerializedState* GBAAllocateState(void) {
return anonymousMemoryMap(sizeof(struct GBASerializedState));
}

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@ -365,11 +365,6 @@ struct VDir;
void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state);
bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, int flags);
bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf, int flags);
struct mStateExtdata;
struct GBASerializedState* GBAExtractState(struct VFile* vf, struct mStateExtdata* extdata);
struct GBASerializedState* GBAAllocateState(void);
void GBADeallocateState(struct GBASerializedState* state);

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@ -196,7 +196,7 @@
- (NSData *)serializeStateWithError:(NSError **)outError
{
struct VFile* vf = VFileMemChunk(nil, 0);
if (!core->saveState(core, vf, SAVESTATE_SAVEDATA)) {
if (!mCoreSaveStateNamed(core, vf, SAVESTATE_SAVEDATA)) {
*outError = [NSError errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreCouldNotLoadStateError userInfo:nil];
vf->close(vf);
return nil;
@ -212,7 +212,7 @@
- (BOOL)deserializeState:(NSData *)state withError:(NSError **)outError
{
struct VFile* vf = VFileFromConstMemory(state.bytes, state.length);
if (!core->loadState(core, vf, SAVESTATE_SAVEDATA)) {
if (!mCoreLoadStateNamed(core, vf, SAVESTATE_SAVEDATA)) {
*outError = [NSError errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreCouldNotLoadStateError userInfo:nil];
vf->close(vf);
return NO;
@ -224,14 +224,14 @@
- (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
{
struct VFile* vf = VFileOpen([fileName UTF8String], O_CREAT | O_TRUNC | O_RDWR);
block(core->saveState(core, vf, 0), nil);
block(mCoreSaveStateNamed(core, vf, 0), nil);
vf->close(vf);
}
- (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
{
struct VFile* vf = VFileOpen([fileName UTF8String], O_RDONLY);
block(core->loadState(core, vf, 0), nil);
block(mCoreLoadStateNamed(core, vf, 0), nil);
vf->close(vf);
}

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@ -788,7 +788,7 @@ void GameController::loadState(int slot) {
if (!controller->m_backupLoadState) {
controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
}
context->core->saveState(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
if (mCoreLoadState(context->core, controller->m_stateSlot, controller->m_loadStateFlags)) {
controller->frameAvailable(controller->m_drawContext);
controller->stateLoaded(context);
@ -824,7 +824,7 @@ void GameController::loadBackupState() {
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
controller->m_backupLoadState->seek(controller->m_backupLoadState, 0, SEEK_SET);
if (context->core->loadState(context->core, controller->m_backupLoadState, controller->m_loadStateFlags)) {
if (mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_loadStateFlags)) {
mLOG(STATUS, INFO, "Undid state load");
controller->frameAvailable(controller->m_drawContext);
controller->stateLoaded(context);

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@ -19,6 +19,7 @@ extern "C" {
#ifdef M_CORE_GBA
#include "gba/serialize.h"
#endif
#include "util/memory.h"
}
using namespace QGBA;
@ -180,7 +181,7 @@ void LoadSaveState::loadState(int slot) {
mStateExtdata extdata;
mStateExtdataInit(&extdata);
GBASerializedState* state = GBAExtractState(vf, &extdata);
void* state = mCoreExtractState(thread->core, vf, &extdata);
vf->seek(vf, 0, SEEK_SET);
if (!state) {
m_slots[slot - 1]->setText(tr("Corrupted"));
@ -188,7 +189,7 @@ void LoadSaveState::loadState(int slot) {
return;
}
QDateTime creation(QDateTime::fromMSecsSinceEpoch(state->creationUsec / 1000LL));
QDateTime creation/*(QDateTime::fromMSecsSinceEpoch(state->creationUsec / 1000LL))*/; // TODO
QImage stateImage;
mStateExtdataItem item;
@ -209,7 +210,7 @@ void LoadSaveState::loadState(int slot) {
m_slots[slot - 1]->setText(QString());
}
vf->close(vf);
GBADeallocateState(state);
mappedMemoryFree(state, thread->core->stateSize(thread->core));
}
void LoadSaveState::triggerState(int slot) {

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@ -102,7 +102,7 @@ int main(int argc, char** argv) {
}
if (savestate) {
if (!savestateOverlay) {
core->loadState(core, savestate, 0);
mCoreLoadStateNamed(core, savestate, 0);
} else {
struct GBASerializedState* state = GBAAllocateState();
savestate->read(savestate, state, sizeof(*state));

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@ -162,7 +162,7 @@ bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struc
core->reset(core);
if (_savestate) {
core->loadState(core, _savestate, 0);
mCoreLoadStateNamed(core, _savestate, 0);
}
core->getGameCode(core, gameCode);