GBA RR: Add VBM parser, for comparing VBA sync

This commit is contained in:
Jeffrey Pfau 2015-03-05 14:25:35 -08:00
parent f69d9db9d4
commit a268d462c0
3 changed files with 216 additions and 0 deletions

183
src/gba/rr/vbm.c Normal file
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@ -0,0 +1,183 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "vbm.h"
#include "gba/gba.h"
#include "gba/serialize.h"
#include "util/vfs.h"
static const char VBM_MAGIC[] = "VBM\x1A";
static void GBAVBMContextDestroy(struct GBARRContext*);
static bool GBAVBMStartPlaying(struct GBARRContext*, bool autorecord);
static void GBAVBMStopPlaying(struct GBARRContext*);
static bool GBAVBMStartRecording(struct GBARRContext*);
static void GBAVBMStopRecording(struct GBARRContext*);
static bool GBAVBMIsPlaying(const struct GBARRContext*);
static bool GBAVBMIsRecording(const struct GBARRContext*);
static void GBAVBMNextFrame(struct GBARRContext*);
static uint16_t GBAVBMQueryInput(struct GBARRContext*);
static void GBAVBMStateSaved(struct GBARRContext* rr, struct GBASerializedState* state);
static void GBAVBMStateLoaded(struct GBARRContext* rr, const struct GBASerializedState* state);
static struct VFile* GBAVBMOpenSavedata(struct GBARRContext*, int flags);
static struct VFile* GBAVBMOpenSavestate(struct GBARRContext*, int flags);
void GBAVBMContextCreate(struct GBAVBMContext* vbm) {
memset(vbm, 0, sizeof(*vbm));
vbm->d.destroy = GBAVBMContextDestroy;
vbm->d.startPlaying = GBAVBMStartPlaying;
vbm->d.stopPlaying = GBAVBMStopPlaying;
vbm->d.startRecording = GBAVBMStartRecording;
vbm->d.stopRecording = GBAVBMStopRecording;
vbm->d.isPlaying = GBAVBMIsPlaying;
vbm->d.isRecording = GBAVBMIsRecording;
vbm->d.nextFrame = GBAVBMNextFrame;
vbm->d.logInput = 0;
vbm->d.queryInput = GBAVBMQueryInput;
vbm->d.stateSaved = GBAVBMStateSaved;
vbm->d.stateLoaded = GBAVBMStateLoaded;
vbm->d.openSavedata = GBAVBMOpenSavedata;
vbm->d.openSavestate = GBAVBMOpenSavestate;
}
bool GBAVBMStartPlaying(struct GBARRContext* rr, bool autorecord) {
if (rr->isRecording(rr) || rr->isPlaying(rr) || autorecord) {
return false;
}
struct GBAVBMContext* vbm = (struct GBAVBMContext*) rr;
vbm->isPlaying = true;
vbm->vbmFile->seek(vbm->vbmFile, vbm->inputOffset, SEEK_SET);
return true;
}
void GBAVBMStopPlaying(struct GBARRContext* rr) {
if (!rr->isPlaying(rr)) {
return;
}
struct GBAVBMContext* vbm = (struct GBAVBMContext*) rr;
vbm->isPlaying = false;
}
bool GBAVBMStartRecording(struct GBARRContext* rr) {
UNUSED(rr);
return false;
}
void GBAVBMStopRecording(struct GBARRContext* rr) {
UNUSED(rr);
}
bool GBAVBMIsPlaying(const struct GBARRContext* rr) {
struct GBAVBMContext* vbm = (struct GBAVBMContext*) rr;
return vbm->isPlaying;
}
bool GBAVBMIsRecording(const struct GBARRContext* rr) {
UNUSED(rr);
return false;
}
void GBAVBMNextFrame(struct GBARRContext* rr) {
UNUSED(rr);
}
uint16_t GBAVBMQueryInput(struct GBARRContext* rr) {
if (!rr->isPlaying(rr)) {
return 0;
}
struct GBAVBMContext* vbm = (struct GBAVBMContext*) rr;
uint16_t input;
vbm->vbmFile->read(vbm->vbmFile, &input, sizeof(input));
return input & 0x3FF;
}
void GBAVBMStateSaved(struct GBARRContext* rr, struct GBASerializedState* state) {
UNUSED(rr);
UNUSED(state);
}
void GBAVBMStateLoaded(struct GBARRContext* rr, const struct GBASerializedState* state) {
UNUSED(rr);
UNUSED(state);
}
struct VFile* GBAVBMOpenSavedata(struct GBARRContext* rr, int flags) {
UNUSED(rr);
UNUSED(flags);
return 0;
}
struct VFile* GBAVBMOpenSavestate(struct GBARRContext* rr, int flags) {
UNUSED(rr);
UNUSED(flags);
return 0;
}
void GBAVBMContextDestroy(struct GBARRContext* rr) {
struct GBAVBMContext* vbm = (struct GBAVBMContext*) rr;
if (vbm->vbmFile) {
vbm->vbmFile->close(vbm->vbmFile);
}
}
bool GBAVBMSetStream(struct GBAVBMContext* vbm, struct VFile* vf) {
vf->seek(vf, 0, SEEK_SET);
char magic[4];
vf->read(vf, magic, sizeof(magic));
if (memcmp(magic, VBM_MAGIC, sizeof(magic)) != 0) {
return false;
}
uint32_t id;
vf->read(vf, &id, sizeof(id));
if (id != 1) {
return false;
}
vf->seek(vf, 4, SEEK_CUR);
vf->read(vf, &vbm->d.frames, sizeof(vbm->d.frames));
vf->read(vf, &vbm->d.rrCount, sizeof(vbm->d.rrCount));
uint8_t flags;
vf->read(vf, &flags, sizeof(flags));
if (flags & 1) {
// Incompatible savestate format
return false;
}
if (flags & 2) {
// TODO: Implement SRAM loading
return false;
}
vf->seek(vf, 1, SEEK_CUR);
vf->read(vf, &flags, sizeof(flags));
if ((flags & 0x7) != 1) {
// Non-GBA movie
return false;
}
// TODO: parse more flags
vf->seek(vf, 0x3C, SEEK_SET);
vf->read(vf, &vbm->inputOffset, sizeof(vbm->inputOffset));
vf->seek(vf, vbm->inputOffset, SEEK_SET);
vbm->vbmFile = vf;
return true;
}

21
src/gba/rr/vbm.h Normal file
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@ -0,0 +1,21 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "util/common.h"
#include "gba/supervisor/rr.h"
struct GBAVBMContext {
struct GBARRContext d;
bool isPlaying;
struct VFile* vbmFile;
int32_t inputOffset;
};
void GBAVBMContextCreate(struct GBAVBMContext*);
bool GBAVBMSetStream(struct GBAVBMContext*, struct VFile*);

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@ -11,6 +11,7 @@
#include "gba/serialize.h"
#include "gba/supervisor/config.h"
#include "gba/rr/mgm.h"
#include "gba/rr/vbm.h"
#include "debugger/debugger.h"
@ -187,6 +188,17 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
} else {
movie = &mgm->d;
}
} else {
struct VFile* movieFile = VFileOpen(threadContext->movie, O_RDONLY);
if (movieFile) {
struct GBAVBMContext* vbm = malloc(sizeof(*vbm));
GBAVBMContextCreate(vbm);
if (!GBAVBMSetStream(vbm, movieFile)) {
vbm->d.destroy(&vbm->d);
} else {
movie = &vbm->d;
}
}
}
}